Wybierz potrawę, a zobaczysz, co każda przyprawa robi właśnie w niej. Porównujemy tylko warianty tej samej potrawy różniące się wyłącznie jednym składnikiem – reszta (mięso, jajko, mąka, procenty slotów) musi być identyczna. Ta sama przyprawa może robić co innego w wędzonce, a co innego w surowej potrawie, dlatego liczymy każdą potrawę osobno.
⚠ Jakość przyprawy nie ma znaczenia, a mnożnik przyprawy w obrębie jednej potrawy jest stały (np. sól w Meat-in-Jelly zawsze ×1.80, w Smoked Wolfdog ×1.12) – to cecha pary (przyprawa, potrawa). Zmienia się tylko to, KTÓRY FEP zostaje pomnożony: zależy od pozostałych składników, np. od tego, co wniosło drewno. Dane nie zawierają jakości mięsa czy mąki, więc ujemne zmiany na bazowych FEP-ach to zwykle szum jakości bazy, nie efekt przyprawy.
| Zamiast | Typ | Zmiana FEP | Przykład: bez → z | Głód Δ | Par |
|---|---|---|---|---|---|
| Boreworm | dodaje FEP | Agility +1 +2.58 ×0.24 · -76% 12/13 Constitution +1 +1.03 ×1.71 · +71% 13/14 Dexterity +1 +0.07 ×8.06 · +706% 2/11 Charisma +1 -1.44 8/14 +5 | Agi+1 3.00, Con+1 1.20, Dex+1 0.48, Wil+1 0.45 → Agi+1 0.72, Con+1 1.20, Dex+1 6.73 | +0.38 | 14 |
| Wolf | dodaje FEP | Constitution +1 +0.88 ×1.34 · +34% 7/8 Agility +1 -0.71 ×0.82 · -18% 1/7 Will +2 -2.31 ×0.28 · -72% 5/8 Dexterity +1 +3.78 3/3 +4 | Agi+1 1.35, Con+1 2.00, Str+2 5.61 → Agi+1 0.72, Con+1 1.20, Dex+1 6.73 | -0.49 | 8 |
| Mammoth | dodaje FEP | Strength +2 -4.13 ×0.11 · -89% 8/8 Agility +1 +2.33 ×0.20 · -80% 6/7 Constitution +1 -0.34 ×0.89 · -11% 7/8 Will +2 -2.11 ×0.29 · -71% 6/8 +1 | Agi+1 3.60, Con+1 1.20, Str+2 4.68 → Agi+1 0.72, Con+1 1.20, Dex+1 6.73 | -1.39 | 8 |
| Lynx | dodaje FEP | Agility +1 +1.69 ×0.40 · -60% 5/7 Constitution +1 +1.56 ×1.53 · +53% 7/8 Will +2 -2.28 ×0.27 · -73% 6/8 Strength +1 -4.50 5/8 +3 | Agi+1 5.10, Con+1 2.24 → Agi+1 0.72, Con+1 1.20, Dex+1 6.73 | -0.46 | 8 |
| Reindeer Venison | dodaje FEP | Agility +1 +2.44 ×2.07 · +107% 5/7 Constitution +1 +0.69 ×1.53 · +53% 7/7 Dexterity +2 -2.22 ×0.92 · -8% 6/7 Will +2 -2.30 ×0.20 · -80% 3/7 +3 | Str+1 3.23, Con+1 5.44, Dex+2 4.72 → Str+1 1.45, Con+1 3.60, Agi+1 2.82, Dex+1 7.26 | -0.47 | 7 |
| Ice Bear | dodaje FEP | Agility +1 +2.87 ×1.06 · +6% 5/6 Constitution +1 +2.69 ×2.80 · +180% 6/7 Constitution +2 -8.37 5/7 Will +2 -3.31 ×0.22 · -78% 5/7 +2 | Agi+1 0.68, Con+1 2.00, Str+2 11.22 → Agi+1 0.72, Con+1 1.20, Dex+1 6.73 | -2.48 | 7 |
| Grey Seal | dodaje FEP | Agility +1 +1.58 ×0.54 · -46% 5/6 Constitution +1 +1.02 ×1.41 · +41% 6/7 Intelligence +2 -8.62 5/7 Will +2 -3.31 ×0.22 · -78% 5/7 +6 | Wil+2 3.00, Con+1 2.50, Int+2 10.60 → Wil+2 0.64, Con+1 5.00, Agi+1 3.18 | -2.69 | 7 |
| Badger | podbija | Agility +1 +0.32 ×0.98 · -2% 1/6 Will +2 -2.05 ×0.33 · -67% 5/6 Perception +1 -1.00 ×0.20 · -80% 1/6 Dexterity +1 +0.49 ×1.43 · +43% 1/6 | Per+1 1.25, Con+1 10.09, Dex+2 5.00, Dex+1 1.14 → Per+1 0.25, Con+1 4.50, Dex+2 5.00, Dex+1 1.63, Agi+1 2.24 | -0.52 | 6 |
| Troll | dodaje FEP | Agility +2 -7.44 5/6 Agility +1 +3.44 5/5 Will +2 -2.95 ×0.24 · -76% 5/6 Constitution +1 -0.48 ×0.84 · -16% 5/6 +2 | Str+2 10.00, Wil+1 2.00, Per+1 2.00 → Str+2 0.60, Wil+1 2.00, Per+1 2.00, Dex+1 3.00 | -2.80 | 6 |
| Cave louse | dodaje FEP | Will +2 -3.99 ×0.22 · -78% 5/6 Agility +1 +3.44 5/5 Constitution +1 +0.08 ×0.99 · -1% 5/6 Dexterity +1 +3.00 1/1 +3 | Wil+2 7.56, Con+1 5.00 → Wil+2 0.60, Con+1 9.00, Agi+1 3.00 | -0.71 | 6 |
| Beef | dodaje FEP | Agility +1 +2.80 5/5 Strength +1 -2.75 ×0.36 · -64% 5/6 Constitution +1 -0.56 ×0.91 · -9% 5/6 Will +2 -0.87 ×0.40 · -60% 4/6 +3 | Str+1 4.03, Con+1 6.42, Con+2 7.26 → Str+1 1.45, Con+1 3.60, Agi+1 2.82, Dex+1 7.26 | -0.59 | 6 |
| Beaver | dodaje FEP | Agility +1 +3.20 6/6 Will +2 -0.92 ×0.66 · -34% 6/6 Constitution +1 -0.25 ×0.88 · -12% 6/6 Will +1 -1.97 5/6 +1 | Wil+2 1.20, Con+1 2.10, Wil+1 5.00 → Wil+2 3.00, Con+1 0.60, Agi+1 5.00 | -0.11 | 6 |
| Boar | dodaje FEP | Agility +1 +3.20 6/6 Will +2 -2.07 ×0.32 · -68% 6/6 Strength +1 -3.95 4/6 | Wil+2 3.25, Con+1 7.00 → Wil+2 3.00, Con+1 0.60, Agi+1 5.00 | -0.59 | 6 |
| Venison | podbija | Will +2 -2.16 ×0.30 · -70% 6/6 Constitution +1 +1.25 ×1.29 · +29% 6/6 Agility +1 +1.22 ×0.94 · -6% 2/6 Perception +1 -3.68 2/6 | Wil+2 3.50, Con+1 3.00, Per+1 3.20 → Wil+2 3.00, Con+1 0.60, Agi+1 5.00 | -0.51 | 6 |
| Mole | dodaje FEP | Agility +1 +3.20 6/6 Will +2 -1.62 ×0.67 · -33% 6/6 Perception +1 -1.39 6/6 Constitution +1 +0.80 ×1.14 · +14% 6/6 | Wil+2 1.00, Con+1 3.00, Per+1 3.75 → Wil+2 3.00, Con+1 0.60, Agi+1 5.00 | -0.11 | 6 |
| Ant | dodaje FEP | Agility +1 +2.23 ×0.16 · -84% 5/6 Constitution +1 -0.27 ×0.84 · -16% 6/6 Will +1 -3.19 5/6 Will +2 -0.43 ×0.62 · -38% 5/6 +1 | Agi+1 4.50, Con+1 2.24 → Agi+1 0.72, Con+1 1.20, Dex+1 6.73 | -0.05 | 6 |
| Puffin | dodaje FEP | Agility +1 +3.44 5/5 Dexterity +1 -3.20 5/5 Will +2 -1.95 ×0.36 · -64% 5/5 Constitution +1 +0.55 ×1.04 · +4% 5/5 | Wil+2 3.00, Con+1 3.00, Dex+1 4.00 → Wil+2 3.00, Con+1 0.60, Agi+1 5.00 | -0.50 | 5 |
| Bat | dodaje FEP | Agility +1 +3.44 5/5 Perception +1 -1.97 5/5 Will +2 -0.83 ×0.73 · -27% 5/5 Constitution +1 -0.30 ×0.86 · -14% 5/5 | Wil+2 1.20, Con+1 2.10, Per+1 5.00 → Wil+2 3.00, Con+1 0.60, Agi+1 5.00 | -0.08 | 5 |
| Hedgehog | dodaje FEP | Agility +1 +3.44 5/5 Will +2 -2.45 ×0.28 · -72% 5/5 Constitution +1 -0.47 ×0.84 · -16% 5/5 | Wil+2 6.05, Con+1 2.40 → Wil+2 3.00, Con+1 0.60, Agi+1 5.00 | -0.31 | 5 |
| Wolverine | podbija | Will +2 -0.85 ×0.52 · -48% 5/5 Agility +1 +0.49 ×1.20 · +20% 5/5 Constitution +1 -0.24 ×0.87 · -13% 5/5 | Wil+2 1.91, Con+1 5.00, Agi+1 2.54 → Wil+2 0.64, Con+1 5.00, Agi+1 3.18 | -0.24 | 5 |
| Fox | dodaje FEP | Agility +1 +3.44 5/5 Perception +1 -2.46 5/5 Will +2 -0.98 ×0.56 · -44% 5/5 Constitution +1 -0.30 ×0.86 · -14% 5/5 | Wil+2 1.80, Con+1 2.10, Per+1 5.00 → Wil+2 3.00, Con+1 0.60, Agi+1 5.00 | -0.21 | 5 |
| Wildgoat | dodaje FEP | Agility +1 +3.44 5/5 Constitution +1 +3.38 ×3.24 · +224% 5/5 Charisma +1 -3.25 5/5 Will +2 -2.10 ×0.32 · -68% 5/5 | Wil+2 3.00, Con+1 2.25, Cha+1 3.75 → Wil+2 0.60, Con+1 9.00, Agi+1 3.00 | -0.10 | 5 |
| Wild Mutton | dodaje FEP | Agility +1 +3.44 5/5 Constitution +1 +3.38 ×3.24 · +224% 5/5 Charisma +1 -3.25 5/5 Will +2 -2.10 ×0.32 · -68% 5/5 | Wil+2 3.00, Con+1 2.25, Cha+1 3.75 → Wil+2 0.60, Con+1 9.00, Agi+1 3.00 | -0.10 | 5 |
| Wild Beef | dodaje FEP | Agility +1 +2.41 3/3 Constitution +1 +0.15 ×1.12 · +12% 3/4 Will +2 -3.38 ×0.16 · -84% 2/4 Dexterity +1 +1.51 1/2 +3 | Wil+2 5.40, Con+1 5.00 → Wil+2 0.60, Con+1 9.00, Agi+1 3.00 | -0.37 | 4 |
| Narwhal | dodaje FEP | Agility +1 +1.61 ×0.80 · -20% 2/3 Constitution +2 -7.30 2/4 Dexterity +1 +4.87 2/2 Agility +2 -3.75 2/4 +2 | Agi+1 0.90, Con+1 1.20, Con+2 10.10 → Agi+1 0.72, Con+1 1.20, Dex+1 6.73 | -1.26 | 4 |
| Roe Venison | dodaje FEP | Agility +1 +2.41 3/3 Perception +1 -1.42 ×0.17 · -83% 3/3 Constitution +1 -1.18 ×0.85 · -15% 3/3 Will +2 -1.09 ×0.33 · -67% 2/3 +2 | Per+1 1.50, Con+1 8.05, Dex+2 6.00, Dex+1 1.95 → Per+1 0.25, Con+1 4.50, Dex+2 5.00, Dex+1 1.63, Agi+1 2.24 | -0.40 | 3 |
| Moose | dodaje FEP | Constitution +1 +3.60 ×2.50 · +150% 2/3 Agility +1 +2.50 2/2 Will +2 -2.18 ×0.20 · -80% 2/3 Charisma +1 -6.00 1/3 +4 | Wil+2 3.00, Con+1 3.60, Cha+1 6.00 → Wil+2 0.60, Con+1 9.00, Agi+1 3.00 | -0.47 | 3 |
| Beef bollock | dodaje FEP | Constitution +2 -4.50 3/3 Constitution +1 -3.93 ×0.67 · -33% 2/3 Agility +1 +3.00 2/2 Will +2 -1.65 ×0.27 · -73% 2/3 +4 | Str+2 2.25, Wil+1 3.00, Per+1 3.00, Con+2 4.50 → Str+2 0.60, Wil+1 2.00, Per+1 2.00, Dex+1 3.00 | -2.02 | 3 |
| Pork | dodaje FEP | Strength +1 -13.01 ×0.07 · -93% 2/3 Dexterity +1 +5.13 2/2 Constitution +1 -2.38 ×0.83 · -17% 2/3 Agility +1 -0.97 ×0.36 · -64% 1/2 +2 | Str+1 19.96, Con+1 3.60, Agi+1 7.76 → Str+1 1.45, Con+1 3.60, Agi+1 2.82, Dex+1 7.26 | -1.73 | 3 |
| Horse | dodaje FEP | Dexterity +1 +5.13 2/2 Agility +2 -3.07 2/3 Agility +1 +2.41 2/2 Strength +1 -1.80 ×0.38 · -62% 2/3 +3 | Str+1 3.84, Con+1 5.29, Agi+2 4.35 → Str+1 1.45, Con+1 3.60, Agi+1 2.82, Dex+1 7.26 | -0.38 | 3 |
| Golden Eagle | dodaje FEP | Dexterity +1 +5.13 2/2 Agility +1 +2.55 ×3.97 · +297% 1/2 Perception +1 -1.02 ×4.00 · +300% 2/3 Strength +1 -5.81 ×0.20 · -80% 1/3 +3 | Str+1 7.26, Con+1 3.60, Agi+1 0.71, Per+1 3.53 → Str+1 1.45, Con+1 3.60, Agi+1 2.82, Dex+1 7.26 | -0.54 | 3 |
| Pelican | dodaje FEP | Agility +1 +3.67 3/3 Perception +2 -2.67 3/3 Constitution +1 -0.40 ×0.78 · -22% 3/3 Will +2 -0.30 ×0.89 · -11% 3/3 | Wil+2 1.50, Con+1 1.80, Per+2 5.00 → Wil+2 3.00, Con+1 0.60, Agi+1 5.00 | -0.43 | 3 |
| Adder | dodaje FEP | Will +2 -9.04 ×0.07 · -93% 3/3 Constitution +1 +3.33 ×2.11 · +111% 3/3 Agility +1 +3.06 3/3 | Wil+2 13.50, Con+1 3.00 → Wil+2 0.60, Con+1 9.00, Agi+1 3.00 | -1.87 | 3 |
| Tame Reindeer Venison | dodaje FEP | Perception +1 -2.03 ×0.38 · -62% 2/2 Dexterity +1 +3.00 1/1 Dexterity +2 -3.00 ×0.63 · -38% 1/2 Agility +1 +2.12 ×4.37 · +337% 1/2 +1 | Str+2 1.50, Wil+1 2.00, Per+1 5.60 → Str+2 0.60, Wil+1 2.00, Per+1 2.00, Dex+1 3.00 | -0.54 | 2 |
| Horse bollock | dodaje FEP | Strength +2 -2.40 ×0.22 · -78% 2/2 Constitution +1 -3.38 ×0.67 · -33% 1/2 Dexterity +1 +3.00 1/1 Agility +1 +3.00 1/1 +4 | Wil+2 2.70, Con+1 10.13, Str+2 2.70 → Wil+2 0.60, Con+1 6.75, Agi+1 3.00 | -1.49 | 2 |
| Pork bollock | dodaje FEP | Strength +2 -15.27 ×0.05 · -95% 2/2 Constitution +1 +5.62 ×2.66 · +166% 1/2 Will +2 -3.90 ×0.13 · -87% 1/2 Dexterity +1 +3.00 1/1 +3 | Wil+2 4.50, Con+1 3.38, Str+2 18.75 → Wil+2 0.60, Con+1 9.00, Agi+1 3.00 | -4.74 | 2 |
| Eagle Owl | dodaje FEP | Dexterity +1 +5.13 2/2 Intelligence +1 -3.52 2/2 Strength +1 -3.55 ×0.29 · -71% 1/2 Strength +2 -2.40 ×0.20 · -80% 1/2 +3 | Str+1 5.00, Con+1 1.44, Int+1 5.04, Agi+1 1.95 → Str+1 1.45, Con+1 3.60, Agi+1 2.82, Dex+1 7.26 | -0.07 | 2 |
| Mallard | dodaje FEP | Agility +1 +3.00 2/2 Will +2 -2.76 ×0.19 · -81% 2/2 Constitution +1 +1.40 ×1.25 · +25% 2/2 | Wil+2 4.32, Con+1 5.60 → Wil+2 0.60, Con+1 9.00, Agi+1 3.00 | -0.18 | 2 |
| Bear | dodaje FEP | Will +2 -3.38 ×0.16 · -84% 2/2 Agility +1 +2.50 2/2 Constitution +1 +1.25 ×2.51 · +151% 2/2 Strength +1 -4.50 1/2 | Wil+2 5.40, Con+1 8.75 → Wil+2 0.60, Con+1 9.00, Agi+1 3.00 | -0.92 | 2 |
| Walrus | dodaje FEP | Agility +1 -1.07 ×0.12 · -88% 1/2 Constitution +1 -0.77 ×0.74 · -26% 2/2 Dexterity +1 +6.73 1/1 Will +2 -0.75 ×0.44 · -56% 1/2 | Agi+1 5.85, Con+1 2.24 → Agi+1 0.72, Con+1 1.20, Dex+1 6.73 | +0.12 | 2 |
| Squirrel | dodaje FEP | Will +2 -3.13 ×0.18 · -82% 2/2 Constitution +1 +2.50 ×1.63 · +63% 2/2 Agility +1 +2.50 2/2 Intelligence +1 -1.50 1/2 +1 | Wil+2 5.40, Con+1 4.00, Int+1 1.50 → Wil+2 0.60, Con+1 9.00, Agi+1 3.00 | -0.42 | 2 |
| Caverat | podbija | Agility +1 +2.00 ×5.00 · +400% 2/2 Will +2 -0.82 ×0.40 · -60% 2/2 | Wil+2 1.50, Con+1 9.00, Agi+1 0.60 → Wil+2 0.60, Con+1 9.00, Agi+1 3.00 | +0.06 | 2 |
| Mutton bollock | dodaje FEP | Constitution +1 -2.59 ×0.67 · -33% 2/2 Agility +1 +0.79 ×0.67 · -33% 1/2 Charisma +2 -10.89 1/2 Dexterity +1 +7.26 1/1 +3 | Str+1 5.44, Con+1 5.40, Agi+1 4.23, Cha+2 10.89 → Str+1 1.45, Con+1 3.60, Agi+1 2.82, Dex+1 7.26 | -2.76 | 2 |
| Swan | dodaje FEP | Constitution +1 +2.89 ×2.80 · +180% 1/1 Perception +1 -2.25 ×0.10 · -90% 1/1 Intelligence +1 -2.25 1/1 Agility +1 +2.24 1/1 +2 | Per+1 2.50, Con+1 1.61, Int+1 2.25, Dex+2 6.17 → Per+1 0.25, Con+1 4.50, Dex+2 5.00, Dex+1 1.63, Agi+1 2.24 | -0.01 | 1 |
| Reindeer bollock | podbija | Dexterity +2 -19.71 ×0.30 · -70% 1/1 Perception +1 -3.24 ×0.13 · -87% 1/1 Constitution +1 -2.25 ×0.67 · -33% 1/1 Agility +1 +1.46 ×1.47 · +47% 1/1 | Per+1 3.74, Con+1 6.75, Dex+2 28.01, Agi+1 3.11 → Per+1 0.50, Con+1 4.50, Dex+2 8.30, Agi+1 4.57 | -6.95 | 1 |
| Goat | dodaje FEP | Dexterity +1 +3.00 1/1 Agility +1 -3.00 1/1 Strength +2 -0.90 ×0.40 · -60% 1/1 | Str+2 1.50, Wil+1 2.00, Per+1 2.00, Agi+1 3.00 → Str+2 0.60, Wil+1 2.00, Per+1 2.00, Dex+1 3.00 | -0.29 | 1 |
| Wood Grouse | dodaje FEP | Dexterity +1 +3.00 1/1 Strength +2 -2.40 ×0.20 · -80% 1/1 Perception +1 -0.40 ×0.83 · -17% 1/1 | Str+2 3.00, Wil+1 2.00, Per+1 2.40 → Str+2 0.60, Wil+1 2.00, Per+1 2.00, Dex+1 3.00 | -0.35 | 1 |
| Seagull | podbija | Dexterity +1 +2.40 ×5.00 · +400% 1/1 Strength +2 -0.90 ×0.40 · -60% 1/1 | Str+2 1.50, Wil+1 2.00, Per+1 2.00, Dex+1 0.60 → Str+2 0.60, Wil+1 2.00, Per+1 2.00, Dex+1 3.00 | +0.09 | 1 |
| Quail | niejednoznaczne | Dexterity +1 -1.20 ×0.71 · -29% 1/1 | Str+2 0.60, Wil+1 2.00, Per+1 2.00, Dex+1 4.20 → Str+2 0.60, Wil+1 2.00, Per+1 2.00, Dex+1 3.00 | -0.19 | 1 |
| Wild Horse | podbija | Constitution +1 +6.75 ×4.00 · +300% 1/1 Will +2 -2.40 ×0.20 · -80% 1/1 Agility +1 -0.75 ×0.80 · -20% 1/1 | Wil+2 3.00, Con+1 2.25, Agi+1 3.75 → Wil+2 0.60, Con+1 9.00, Agi+1 3.00 | +0.19 | 1 |
| Bog turtle | dodaje FEP | Constitution +1 +5.25 ×2.40 · +140% 1/1 Will +2 -4.80 ×0.11 · -89% 1/1 Agility +1 +3.00 1/1 Perception +1 -1.00 1/1 | Wil+2 5.40, Con+1 3.75, Per+1 1.00 → Wil+2 0.60, Con+1 9.00, Agi+1 3.00 | -0.38 | 1 |
| Goat bollock | dodaje FEP | Constitution +1 -3.37 ×0.67 · -33% 1/1 Agility +1 +3.00 1/1 Agility +2 -2.70 1/1 Will +2 -2.10 ×0.22 · -78% 1/1 | Wil+2 2.70, Con+1 10.12, Agi+2 2.70 → Wil+2 0.60, Con+1 6.75, Agi+1 3.00 | -1.60 | 1 |
| Bullfinch | dodaje FEP | Perception +1 -10.16 1/1 Dexterity +1 +7.26 1/1 Constitution +1 -3.95 ×0.48 · -52% 1/1 Agility +1 +2.82 1/1 +1 | Str+1 1.61, Con+1 7.55, Per+1 10.16 → Str+1 1.45, Con+1 3.60, Agi+1 2.82, Dex+1 7.26 | -0.67 | 1 |
| Stoat | dodaje FEP | Agility +1 +2.00 1/1 Will +2 -0.97 ×0.34 · -66% 1/1 Intelligence +1 -0.60 1/1 | Wil+2 1.46, Con+1 3.00, Int+1 0.60 → Wil+2 0.49, Con+1 3.00, Agi+1 2.00 | -0.11 | 1 |