🧂 What spices do

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Pick a dish to see what each spice does in that very dish. We only compare variants of the same dish that differ by exactly one ingredient – the rest (meat, egg, flour, slot percentages) must be identical. The same spice can do one thing in a smoked sausage and another in a raw dish, so every dish is analysed separately.

⚠ Spice quality does not matter, and a spice's multiplier within one dish is constant (e.g. Salt in Meat-in-Jelly is always ×1.80, in Smoked Wolfdog ×1.12) – it is a property of the (spice, dish) pair. What varies is WHICH FEP gets multiplied: that depends on the other ingredients, e.g. what the wood contributed. The data has no meat or flour quality, so negative changes on base FEPs are usually base-quality noise, not a spice effect.

or

Beaver

With / without pairs
0
Swap pairs
263
Compared in dishes
0/8
Hunger Δ
–
Energy Δ
–

Instead of another ingredient in the same slot

Instead of Type FEP change Example: without → with Hunger Δ Pairs
Puffin adds FEP Dexterity +1 -3.06 ×0.79 · -21% 17/18 Constitution +1 +0.24 ×1.04 · +4% 16/18 Will +1 +1.43 ×1.19 · +19% 8/10 Intelligence +1 +1.31 9/9 +7 Wil+2 3.00, Con+1 3.00, Dex+1 4.00 → Wil+2 1.20, Con+1 2.10, Wil+1 5.00 -0.35 18
Mammoth adds FEP Strength +2 -3.91 13/14 Constitution +1 -0.17 ×0.95 · -5% 12/14 Will +2 -1.12 ×0.66 · -34% 9/14 Will +1 +1.72 8/8 +6 Agi+1 4.00, Str+1 2.00, Str+2 5.34 → Agi+1 4.00, Str+1 1.40, Int+1 1.42 -1.30 14
Ant adds FEP Agility +1 -4.30 ×0.34 · -66% 1/8 Will +1 -0.90 ×0.67 · -33% 8/13 Strength +1 +1.95 ×1.86 · +86% 7/13 Intelligence +1 +1.53 7/7 +3 Str+1 2.00, Con+1 4.00, Agi+1 6.30 → Str+1 4.00, Con+1 5.80, Int+1 1.60 -0.18 13
Boar adds FEP Constitution +1 +0.53 ×1.27 · +27% 11/12 Strength +1 -4.30 ×0.44 · -56% 9/12 Will +2 -1.10 ×0.65 · -35% 9/12 Will +1 +1.72 8/8 +4 Agi+1 4.63, Str+1 7.70 → Agi+1 4.00, Str+1 1.40, Int+1 1.42 -0.50 12
Lynx adds FEP Strength +1 -4.34 ×0.68 · -32% 10/11 Constitution +1 +2.09 ×1.74 · +74% 10/11 Will +2 -1.23 ×0.65 · -35% 9/11 Will +1 +1.72 8/8 +2 Wil+2 3.00, Con+1 3.52, Str+1 7.05 → Wil+2 2.10, Con+1 7.05, Wil+1 1.20 -0.54 11
Wolf adds FEP Constitution +1 +1.60 ×1.49 · +49% 9/10 Agility +1 -3.98 ×1.12 · +12% 8/10 Will +1 +1.85 6/6 Will +2 -1.36 ×0.63 · -37% 6/10 +7 Wil+2 3.00, Con+1 2.50, Agi+1 5.30 → Wil+2 2.23, Con+1 5.00, Wil+1 1.27 -0.39 10
Badger adds FEP Agility +1 -3.24 ×0.49 · -51% 8/10 Constitution +1 +0.53 ×1.10 · +10% 8/10 Will +1 +1.97 5/5 Will +2 -1.19 ×0.63 · -37% 5/10 +3 Agi+1 9.61, Str+1 1.40 → Agi+1 4.00, Str+1 1.40, Int+1 1.42 -0.33 10
Wolverine adds FEP Constitution +1 +0.08 ×1.04 · +4% 8/9 Agility +1 -2.46 6/9 Will +1 +1.97 5/5 Intelligence +1 -0.98 ×0.50 · -50% 4/9 +2 Wil+2 2.40, Con+1 1.80, Agi+1 5.00 → Wil+2 1.20, Con+1 2.10, Wil+1 5.00 -0.14 9
Wildgoat adds FEP Will +1 +1.41 ×4.74 · +374% 6/8 Charisma +1 -2.64 ×2.80 · +180% 7/9 Constitution +1 +2.63 ×2.84 · +184% 7/9 Will +2 -1.24 ×0.62 · -38% 5/9 +5 Wil+2 3.00, Con+1 2.25, Cha+1 3.75 → Wil+2 2.10, Con+1 9.00, Wil+1 1.20 -0.01 9
Grey Seal adds FEP Intelligence +2 -9.44 8/9 Constitution +1 +2.56 ×1.84 · +84% 8/9 Will +2 -1.81 ×0.65 · -35% 8/9 Will +1 +1.72 8/8 +4 Wil+2 3.00, Con+1 2.50, Int+2 12.40 → Wil+2 2.60, Con+1 5.00, Wil+1 1.49 -2.65 9
Bat swaps stats Swaps values between stats: Perception +1 → Will +1 ×4 Wil+2 2.10, Con+1 9.00, Per+1 1.20 → Wil+2 2.10, Con+1 9.00, Wil+1 1.20 -0.02 8
Venison adds FEP Constitution +1 +1.59 ×1.38 · +38% 7/8 Will +2 -1.19 ×0.63 · -37% 7/8 Agility +1 -3.42 ×0.46 · -54% 6/8 Will +1 +1.85 6/6 +3 Wil+2 3.50, Con+1 3.00, Per+1 3.20 → Wil+2 1.20, Con+1 2.10, Wil+1 5.00 -0.45 8
Boreworm adds FEP Will +2 +0.26 ×1.15 · +15% 6/7 Constitution +1 +0.05 ×1.03 · +3% 6/7 Will +1 +1.97 5/5 Dexterity +1 -1.97 5/7 +3 Wil+2 1.20, Con+1 1.80, Dex+1 5.00 → Wil+2 1.20, Con+1 2.10, Wil+1 5.00 +0.08 7
Pelican adds FEP Perception +2 -2.14 6/7 Will +1 +1.88 6/6 Will +2 +0.28 ×1.15 · +15% 6/7 Constitution +1 +0.05 ×1.03 · +3% 6/7 +2 Wil+2 1.50, Con+1 1.80, Per+2 5.00 → Wil+2 1.20, Con+1 2.10, Wil+1 5.00 -0.25 7
Bear adds FEP Strength +1 -1.92 ×2.09 · +109% 4/6 Constitution +1 -0.97 ×1.57 · +57% 4/6 Will +2 -1.64 ×0.60 · -40% 3/6 Intelligence +1 +1.22 3/3 +5 Str+1 1.64, Con+1 3.60, Str+2 6.75 → Str+1 6.57, Con+1 2.52, Int+1 1.44 -0.73 6
Wild Mutton adds FEP Charisma +1 -2.76 ×0.70 · -30% 6/6 Constitution +1 +3.68 ×3.34 · +234% 5/6 Will +1 +1.97 5/5 Will +2 -1.24 ×0.62 · -38% 5/6 +1 Wil+2 3.00, Con+1 2.25, Cha+1 3.75 → Wil+2 2.10, Con+1 9.00, Wil+1 1.20 -0.01 6
Reindeer Venison adds FEP Constitution +1 +2.56 ×2.17 · +117% 5/6 Will +1 +1.35 4/4 Will +2 -0.93 ×0.70 · -30% 4/6 Dexterity +2 -3.73 3/6 +5 Wil+2 3.00, Con+1 3.60, Dex+2 3.60 → Wil+2 2.10, Con+1 9.00, Wil+1 1.20 -0.43 6
Fox adds FEP Perception +1 -2.46 5/6 Will +1 +1.97 5/5 Will +2 -0.12 ×0.93 · -7% 5/6 Intelligence +1 -0.72 ×0.66 · -34% 1/6 Wil+2 1.80, Con+1 2.10, Per+1 5.00 → Wil+2 1.20, Con+1 2.10, Wil+1 5.00 -0.12 6
Ice Bear adds FEP Constitution +2 -8.37 5/6 Constitution +1 +3.68 ×3.34 · +234% 5/6 Will +2 -2.45 ×0.59 · -41% 5/6 Will +1 +1.97 5/5 +3 Wil+2 3.00, Con+1 1.25, Con+2 10.60 → Wil+2 2.23, Con+1 5.00, Wil+1 1.27 -2.30 6
Troll adds FEP Agility +2 -7.44 5/6 Will +2 -2.09 ×0.59 · -41% 5/6 Will +1 +1.97 5/5 Constitution +1 -0.18 ×0.94 · -6% 5/6 +3 Agi+1 4.00, Str+1 2.00, Str+2 10.68 → Agi+1 4.00, Str+1 1.40, Int+1 1.42 -2.99 6
Mole adds FEP Perception +1 -1.39 6/6 Constitution +1 +1.05 ×1.23 · +23% 6/6 Will +2 -0.70 ×0.78 · -22% 6/6 Will +1 +1.97 5/5 +1 Wil+2 1.00, Con+1 3.00, Per+1 3.75 → Wil+2 1.20, Con+1 2.10, Wil+1 5.00 0.00 6
Bee adds FEP Agility +1 -3.20 6/6 Will +2 +0.92 ×2.98 · +198% 6/6 Constitution +1 +0.25 ×1.42 · +42% 6/6 Will +1 +1.97 5/5 +1 Wil+2 3.00, Con+1 0.60, Agi+1 5.00 → Wil+2 1.20, Con+1 2.10, Wil+1 5.00 +0.11 6
Roe Venison adds FEP Constitution +1 -0.37 ×0.89 · -11% 4/5 Agility +1 -3.01 ×0.47 · -53% 3/5 Intelligence +1 +1.22 3/3 Strength +1 +1.17 ×1.32 · +32% 3/5 +3 Agi+1 8.54, Str+1 2.00 → Agi+1 4.00, Str+1 1.40, Int+1 1.42 -0.12 5
Beef adds FEP Strength +1 -2.36 ×0.70 · -30% 5/5 Will +2 +0.58 ×1.40 · +40% 4/5 Will +1 +1.22 3/3 Intelligence +1 +1.11 2/2 +2 Agi+1 2.00, Str+1 2.00, Con+2 7.12 → Agi+1 4.00, Str+1 1.40, Int+1 1.42 -0.53 5
Hedgehog adds FEP Will +1 +1.97 5/5 Will +2 -1.60 ×0.66 · -34% 5/5 Constitution +1 -0.17 ×0.97 · -3% 5/5 Wil+2 6.05, Con+1 2.40 → Wil+2 1.20, Con+1 2.10, Wil+1 5.00 -0.22 5
Cave louse adds FEP Will +2 -3.14 ×0.40 · -60% 5/5 Will +1 +1.97 5/5 Constitution +1 +0.38 ×1.06 · +6% 5/5 Wil+2 7.56, Con+1 5.00 → Wil+2 2.10, Con+1 9.00, Wil+1 1.20 -0.63 5
Mallard adds FEP Constitution +1 +1.40 ×1.25 · +25% 2/4 Will +2 -1.26 ×0.68 · -32% 2/4 Will +1 +1.20 2/2 Intelligence +1 +0.26 ×2.00 · +100% 2/4 +3 Wil+2 4.32, Con+1 5.60 → Wil+2 2.10, Con+1 9.00, Wil+1 1.20 +0.04 4
Wild Horse adds FEP Agility +1 -4.00 ×0.41 · -59% 4/4 Constitution +1 +4.04 ×3.60 · +260% 3/4 Intelligence +1 +1.43 2/2 Will +1 +1.35 2/2 +2 Wil+2 3.00, Con+1 2.25, Agi+1 3.75 → Wil+2 2.10, Con+1 9.00, Wil+1 1.20 -0.10 4
Narwhal adds FEP Agility +2 -4.00 3/4 Will +2 +1.27 ×2.80 · +180% 3/4 Will +1 +1.20 2/2 Intelligence +1 +1.11 2/2 +3 Agi+1 1.00, Str+1 2.00, Con+2 10.68 → Agi+1 4.00, Str+1 1.40, Int+1 1.42 -1.44 4
Moose adds FEP Constitution +1 +2.59 ×2.05 · +105% 4/4 Will +1 +1.28 3/3 Will +2 -0.84 ×0.70 · -30% 3/4 Charisma +1 -7.23 2/4 +2 Wil+2 3.00, Con+1 2.82, Cha+1 8.46 → Wil+2 2.10, Con+1 7.05, Wil+1 1.20 -0.44 4
Beef bollock adds FEP Constitution +2 -6.56 3/3 Constitution +1 -3.93 ×0.67 · -33% 2/3 Will +1 +1.20 2/2 Will +2 -0.15 ×0.93 · -7% 2/3 +3 Agi+1 3.00, Str+1 3.00, Con+2 10.68 → Agi+1 4.00, Str+1 1.40, Int+1 1.42 -2.66 3
Adder adds FEP Will +2 -7.51 ×0.24 · -76% 3/3 Constitution +1 +3.33 ×2.11 · +111% 3/3 Will +1 +1.22 3/3 Wil+2 13.50, Con+1 3.00 → Wil+2 2.10, Con+1 9.00, Wil+1 1.20 -1.67 3
Walrus adds FEP Constitution +1 -3.88 ×0.61 · -39% 3/3 Will +1 +1.28 3/3 Will +2 +1.05 ×2.18 · +118% 2/3 Strength +1 +2.77 ×3.37 · +237% 1/3 Wil+2 0.75, Con+1 13.39 → Wil+2 2.10, Con+1 7.05, Wil+1 1.20 -0.04 3
Swan adds FEP Strength +1 -0.93 ×0.91 · -9% 2/2 Intelligence +1 -0.51 ×0.80 · -20% 2/2 Constitution +1 +1.50 ×2.46 · +146% 1/2 Will +1 +1.45 1/1 Str+1 5.99, Con+1 1.03, Int+1 0.65 → Str+1 3.94, Con+1 2.53, Wil+1 1.45 +0.00 2
Horse bollock adds FEP Agility +2 -6.41 1/2 Constitution +1 -3.38 ×0.67 · -33% 1/2 Strength +2 -2.70 1/2 Agility +1 -2.41 ×0.62 · -38% 1/2 +4 Agi+1 6.41, Str+1 3.00, Agi+2 6.41 → Agi+1 4.00, Str+1 1.40, Int+1 1.42 -2.25 2
Pork adds FEP Strength +1 -10.60 ×0.12 · -88% 1/2 Constitution +1 -4.75 ×0.65 · -35% 1/2 Will +2 -3.30 ×0.39 · -61% 1/2 Agility +1 +2.22 ×2.25 · +125% 1/2 +2 Agi+1 1.78, Str+1 12.00 → Agi+1 4.00, Str+1 1.40, Int+1 1.42 -1.52 2
Mutton bollock adds FEP Charisma +2 -10.68 1/2 Dexterity +2 -4.50 1/2 Constitution +1 -3.38 ×0.67 · -33% 1/2 Strength +1 -1.60 ×0.47 · -53% 1/2 +4 Agi+1 5.34, Str+1 3.00, Cha+2 10.68 → Agi+1 4.00, Str+1 1.40, Int+1 1.42 -3.21 2
Stoat adds FEP Intelligence +1 +0.81 ×1.33 · +33% 1/2 Agility +1 -4.19 ×0.49 · -51% 1/2 Will +2 +0.25 ×1.17 · +17% 1/2 Strength +1 +0.20 ×1.17 · +17% 1/2 Agi+1 8.19, Str+1 1.20 → Agi+1 4.00, Str+1 1.40, Int+1 1.42 -0.19 2
Golden Eagle adds FEP Perception +2 -3.75 1/2 Agility +1 -3.12 ×0.56 · -44% 1/2 Strength +1 -1.60 ×0.47 · -53% 1/2 Intelligence +1 +1.42 1/1 +2 Wil+2 0.75, Con+1 9.00, Per+2 3.75 → Wil+2 2.10, Con+1 9.00, Wil+1 1.20 -0.62 2
Wild Beef adds FEP Will +2 -2.02 ×0.54 · -46% 2/2 Constitution +1 +2.00 ×1.40 · +40% 2/2 Will +1 +1.20 1/1 Intelligence +1 +0.80 1/1 Wil+2 5.40, Con+1 5.00 → Wil+2 2.10, Con+1 9.00, Wil+1 1.20 -0.19 2
Squirrel adds FEP Constitution +1 +2.50 ×1.63 · +63% 2/2 Will +2 -1.77 ×0.63 · -37% 2/2 Intelligence +1 -0.35 1/2 Will +1 +1.20 1/1 +1 Wil+2 5.40, Con+1 4.00, Int+1 1.50 → Wil+2 2.10, Con+1 9.00, Wil+1 1.20 -0.20 2
Caverat adds FEP Will +2 +0.55 ×1.40 · +40% 2/2 Agility +1 -0.50 2/2 Will +1 +1.20 1/1 Intelligence +1 +0.80 1/1 Wil+2 1.50, Con+1 9.00, Agi+1 0.60 → Wil+2 2.10, Con+1 9.00, Wil+1 1.20 +0.27 2
Seagull adds FEP Agility +1 +2.00 ×2.00 · +100% 1/1 Intelligence +1 +1.42 1/1 Dexterity +1 -1.42 1/1 Strength +1 -0.60 ×0.70 · -30% 1/1 Agi+1 2.00, Str+1 2.00, Dex+1 1.42 → Agi+1 4.00, Str+1 1.40, Int+1 1.42 +0.28 1
Reindeer bollock adds FEP Perception +2 -16.02 1/1 Strength +1 -1.60 ×0.47 · -53% 1/1 Intelligence +1 +1.42 1/1 Agility +1 +1.00 ×1.33 · +33% 1/1 Agi+1 3.00, Str+1 3.00, Per+2 16.02 → Agi+1 4.00, Str+1 1.40, Int+1 1.42 -6.25 1
Crane adds FEP Agility +1 -4.62 ×0.46 · -54% 1/1 Intelligence +1 +1.42 1/1 Strength +1 -0.10 ×0.93 · -7% 1/1 Agi+1 8.62, Str+1 1.50 → Agi+1 4.00, Str+1 1.40, Int+1 1.42 -0.66 1
Pork bollock adds FEP Strength +2 -18.75 1/1 Constitution +1 +5.62 ×2.66 · +166% 1/1 Will +2 -2.40 ×0.47 · -53% 1/1 Will +1 +1.20 1/1 Wil+2 4.50, Con+1 3.38, Str+2 18.75 → Wil+2 2.10, Con+1 9.00, Wil+1 1.20 -5.68 1
Bog turtle adds FEP Constitution +1 +5.25 ×2.40 · +140% 1/1 Will +2 -3.30 ×0.39 · -61% 1/1 Will +1 +1.20 1/1 Perception +1 -1.00 1/1 Wil+2 5.40, Con+1 3.75, Per+1 1.00 → Wil+2 2.10, Con+1 9.00, Wil+1 1.20 -0.19 1
Goat bollock adds FEP Constitution +1 -3.37 ×0.67 · -33% 1/1 Agility +2 -2.70 1/1 Will +1 +1.20 1/1 Will +2 -0.60 ×0.78 · -22% 1/1 Wil+2 2.70, Con+1 10.12, Agi+2 2.70 → Wil+2 2.10, Con+1 6.75, Wil+1 1.20 -1.41 1
Horse adds FEP Strength +1 -1.20 1/1 Intelligence +1 +0.80 1/1 Will +2 +0.25 ×1.17 · +17% 1/1 Wil+2 1.46, Con+1 3.00, Str+1 1.20 → Wil+2 1.71, Con+1 3.00, Int+1 0.80 +0.01 1