🧂 What spices do

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Pick a dish to see what each spice does in that very dish. We only compare variants of the same dish that differ by exactly one ingredient – the rest (meat, egg, flour, slot percentages) must be identical. The same spice can do one thing in a smoked sausage and another in a raw dish, so every dish is analysed separately.

⚠ Spice quality does not matter, and a spice's multiplier within one dish is constant (e.g. Salt in Meat-in-Jelly is always ×1.80, in Smoked Wolfdog ×1.12) – it is a property of the (spice, dish) pair. What varies is WHICH FEP gets multiplied: that depends on the other ingredients, e.g. what the wood contributed. The data has no meat or flour quality, so negative changes on base FEPs are usually base-quality noise, not a spice effect.

or

Bear

With / without pairs
0
Swap pairs
260
Compared in dishes
0/15
Hunger Δ
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Energy Δ
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Instead of another ingredient in the same slot

Instead of Type FEP change Example: without → with Hunger Δ Pairs
Mammoth inconclusive Constitution +1 +2.00 ×1.57 · +57% 18/21 Strength +1 +1.21 ×1.32 · +32% 4/16 Strength +2 -0.55 ×1.51 · +51% 1/16 Perception +1 -1.84 ×0.68 · -32% 8/21 +5 Per+1 1.66, Con+1 2.55, Dex+1 0.75, Con+2 3.87, Wil+1 14.52 → Per+1 1.66, Con+1 2.55, Dex+1 0.75, Wil+1 3.63, Str+1 21.79 -0.36 21
Ice Bear adds FEP Constitution +1 +0.17 ×1.45 · +45% 13/15 Strength +1 +5.80 ×2.26 · +126% 2/11 Strength +2 -0.94 ×1.03 · +3% 8/15 Constitution +2 -10.32 5/15 +7 Per+1 0.21, Con+1 3.00, Con+2 10.00, Agi+1 0.31, Wil+1 3.33 → Per+1 1.00, Con+1 2.55, Dex+1 0.75, Wil+1 2.19, Str+1 23.49 -0.87 15
Beef adds FEP Strength +1 +1.22 ×2.02 · +102% 12/12 Constitution +1 -0.09 ×1.03 · +3% 11/12 Strength +2 +8.26 5/5 Constitution +2 -6.37 5/12 +6 Per+1 0.43, Con+1 3.00, Str+1 5.00, Agi+1 0.63, Wil+1 6.66 → Per+1 1.00, Con+1 2.55, Dex+1 0.75, Wil+1 2.19, Str+1 23.49 +0.44 12
Narwhal adds FEP Constitution +1 +1.06 ×1.66 · +66% 11/12 Agility +2 -6.08 9/12 Strength +1 +8.24 ×2.09 · +109% 3/8 Will +2 +2.42 ×4.65 · +365% 5/12 +5 Cha+2 1.00, Con+1 3.00, Wil+1 2.00, Agi+2 6.00 → Cha+2 1.00, Con+1 3.00, Wil+1 2.00, Str+2 6.00 -0.35 12
Wolf adds FEP Constitution +1 +5.31 ×2.60 · +160% 10/11 Strength +1 -4.69 ×0.92 · -8% 9/11 Agility +1 -3.13 ×0.50 · -50% 6/11 Perception +1 -2.57 ×1.36 · +36% 5/11 +6 Str+1 37.69, Con+1 4.50, Per+1 24.30, Cha+1 0.25 → Str+1 6.28, Con+1 4.50, Per+1 16.20, Cha+1 0.25, Str+2 24.30 +0.57 11
Boar adds FEP Strength +1 -3.23 ×0.86 · -14% 1/10 Constitution +1 +0.94 ×1.21 · +21% 10/11 Strength +2 +7.35 ×3.03 · +203% 3/5 Will +2 +0.63 ×1.18 · +18% 3/11 +3 Str+1 14.29, Con+1 3.60 → Str+1 1.60, Con+1 5.54, Str+2 9.60 +0.59 11
Pork adds FEP Constitution +1 -1.62 ×1.05 · +5% 9/10 Strength +1 -4.15 ×0.45 · -55% 2/6 Strength +2 +6.91 ×1.38 · +38% 3/4 Perception +1 +0.24 ×2.07 · +107% 4/10 +3 Str+1 27.10, Con+1 3.60 → Str+1 1.60, Con+1 5.54, Str+2 9.60 -0.87 10
Lynx adds FEP Strength +1 -2.72 ×1.22 · +22% 1/8 Constitution +1 +1.97 ×1.89 · +89% 8/9 Strength +2 +7.19 4/4 Agility +1 -1.98 ×0.70 · -30% 4/9 +4 Wil+2 3.00, Con+1 3.52, Str+1 7.05 → Wil+2 3.00, Con+1 12.34 +0.56 9
Roe Venison adds FEP Constitution +1 +2.13 ×2.04 · +104% 7/8 Perception +1 -2.95 ×0.52 · -48% 5/8 Strength +1 +1.50 ×1.60 · +60% 1/4 Strength +2 +7.13 3/3 +4 Per+1 4.98, Con+1 2.25, Dex+2 1.95, Int+1 9.96 → Per+1 4.15, Con+1 14.70, Dex+2 1.95, Int+1 2.07 +0.76 8
Moose adds FEP Constitution +1 +3.32 ×2.49 · +149% 7/8 Strength +1 +1.08 ×1.02 · +2% 5/8 Charisma +1 -5.42 4/8 Strength +2 +3.81 ×0.81 · -19% 2/3 +4 Wil+2 3.00, Con+1 2.82, Cha+1 8.46 → Wil+2 3.00, Con+1 12.34 +0.44 8
Beef bollock adds FEP Constitution +1 -1.97 ×0.66 · -34% 6/7 Strength +1 +3.77 ×1.05 · +5% 1/5 Constitution +2 -5.54 4/7 Strength +2 +7.83 ×2.60 · +160% 2/3 +7 Per+1 1.25, Con+1 3.83, Dex+1 1.12, Wil+1 21.79, Con+2 2.49 → Per+1 1.66, Con+1 2.55, Dex+1 0.75, Wil+1 3.63, Str+1 21.79 -0.67 7
Puffin adds FEP Dexterity +1 -3.23 6/7 Constitution +1 +1.65 ×1.28 · +28% 5/7 Strength +1 +0.53 ×1.56 · +56% 1/4 Strength +2 +6.84 3/3 +4 Str+1 4.61, Con+1 3.60, Dex+1 5.91, Agi+1 1.79 → Str+1 1.44, Con+1 3.60, Agi+1 3.45, Str+2 8.64 +0.67 7
Walrus adds FEP Will +2 +2.33 ×3.50 · +250% 4/7 Strength +1 +1.53 ×1.54 · +54% 4/7 Strength +2 +2.93 ×0.25 · -75% 2/3 Agility +1 -2.55 ×0.48 · -52% 1/3 +1 Cha+2 1.00, Con+1 3.00, Wil+1 2.00, Agi+2 6.00 → Cha+2 1.00, Con+1 3.00, Wil+1 2.00, Str+2 6.00 +0.21 7
Wolverine adds FEP Constitution +1 +1.62 ×1.50 · +50% 5/6 Intelligence +1 -2.60 ×0.71 · -29% 4/6 Strength +1 -1.35 ×1.87 · +87% 4/6 Agility +1 -1.00 4/6 +4 Str+1 5.76, Con+1 2.16, Int+1 4.44, Agi+1 2.24 → Str+1 1.44, Con+1 3.60, Agi+1 3.45, Str+2 8.64 +0.96 6
Venison boosts Constitution +1 +4.33 ×2.14 · +114% 4/6 Agility +1 -3.94 ×0.21 · -79% 4/6 Strength +1 +5.67 ×3.25 · +225% 1/3 Will +2 +0.54 ×1.14 · +14% 3/6 +1 Per+1 9.56, Con+1 2.55, Dex+1 0.86 → Per+1 2.24, Con+1 10.05, Dex+1 0.86 +0.27 6
Pork bollock boosts Constitution +1 +2.42 ×1.25 · +25% 6/6 Strength +2 -19.17 ×0.43 · -57% 4/6 Perception +1 -1.80 ×0.93 · -7% 4/6 Strength +1 +0.33 ×0.70 · -30% 1/3 +5 Per+1 5.62, Con+1 20.54, Dex+1 3.37, Con+2 56.25 → Per+1 6.71, Con+1 30.15, Dex+1 2.25 -5.42 6
Badger adds FEP Agility +1 -3.02 ×0.19 · -81% 6/6 Strength +1 +2.51 ×2.89 · +189% 1/4 Constitution +1 +1.18 ×1.27 · +27% 3/6 Strength +2 +6.38 2/2 +5 Agi+1 9.61, Str+1 1.40 → Agi+1 1.78, Str+1 8.00 +0.54 6
Beaver adds FEP Strength +1 +1.92 ×2.98 · +198% 2/4 Constitution +1 +0.97 ×1.10 · +10% 4/6 Will +2 +1.64 ×1.81 · +81% 3/6 Intelligence +1 -1.22 3/6 +5 Str+1 6.57, Con+1 2.52, Int+1 1.44 → Str+1 1.64, Con+1 3.60, Str+2 6.75 +0.73 6
Horse adds FEP Strength +1 -1.44 ×1.08 · +8% 6/6 Constitution +1 -0.38 ×0.88 · -13% 6/6 Strength +2 +8.50 5/5 Agility +2 -4.80 4/6 +3 Str+1 5.61, Con+1 3.60, Agi+2 3.84 → Str+1 2.34, Con+1 3.60, Str+2 9.60 +1.05 6
Ant adds FEP Agility +1 -3.32 ×0.19 · -81% 3/5 Will +1 -2.70 3/5 Strength +1 +2.14 ×2.27 · +127% 1/3 Constitution +1 +2.07 ×1.64 · +64% 3/5 +5 Agi+1 9.26, Str+1 2.00 → Agi+1 1.78, Str+1 8.00 +0.48 5
Reindeer Venison adds FEP Constitution +1 +3.05 ×2.00 · +100% 4/5 Perception +1 -6.30 ×0.22 · -78% 2/5 Strength +1 +5.25 ×4.00 · +300% 1/2 Dexterity +2 -3.15 2/5 +5 Per+1 10.02, Con+1 2.55, Dex+1 0.86 → Per+1 2.24, Con+1 10.05, Dex+1 0.86 +0.38 5
Wildgoat adds FEP Charisma +1 -2.46 ×4.00 · +300% 4/5 Constitution +1 +3.07 ×2.96 · +196% 3/5 Strength +1 +1.56 ×8.13 · +713% 1/3 Agility +1 -0.84 3/5 +5 Str+1 5.76, Con+1 0.90, Cha+1 4.16, Agi+1 2.24 → Str+1 1.44, Con+1 3.60, Agi+1 3.45, Str+2 8.64 +0.97 5
Grey Seal adds FEP Constitution +1 +4.03 ×2.27 · +127% 4/5 Intelligence +2 -10.00 3/5 Agility +2 -4.00 2/5 Will +2 +1.20 ×1.40 · +40% 2/5 +4 Wil+2 3.00, Con+1 4.50, Int+2 10.00 → Wil+2 5.40, Con+1 8.75 -1.15 5
Wild Horse adds FEP Agility +1 -3.66 ×0.18 · -82% 5/5 Strength +1 +3.14 ×6.32 · +532% 3/5 Constitution +1 +3.07 ×2.96 · +196% 3/5 Strength +2 +6.38 2/2 +3 Agi+1 9.79, Str+1 0.50 → Agi+1 1.78, Str+1 8.00 +0.88 5
Troll boosts Strength +1 +2.43 ×1.94 · +94% 4/5 Constitution +1 +0.31 ×1.18 · +18% 4/5 Agility +2 -12.52 3/5 Will +2 +0.80 ×1.27 · +27% 3/5 +2 Wil+2 2.25, Str+1 6.50, Con+1 2.00, Agi+2 18.81 → Wil+2 2.25, Str+1 11.38, Con+1 3.50 -2.64 5
Wild Mutton adds FEP Charisma +1 -1.69 ×0.79 · -21% 4/4 Constitution +1 +3.25 ×2.44 · +144% 2/4 Strength +1 +3.07 ×1.75 · +75% 1/2 Will +1 +1.50 ×4.00 · +300% 2/4 +4 Wil+2 3.00, Con+1 2.25, Cha+1 3.75 → Wil+2 5.40, Con+1 8.75 +0.76 4
Boreworm adds FEP Strength +1 +1.84 ×3.48 · +248% 1/3 Charisma +1 -1.22 3/4 Constitution +1 -0.43 ×0.91 · -9% 3/4 Will +2 +2.29 ×2.34 · +134% 2/4 +3 Str+1 8.12, Con+1 2.40, Cha+1 1.44 → Str+1 2.34, Con+1 3.60, Str+2 9.60 +1.09 4
Wild Beef adds FEP Constitution +1 -0.58 ×0.89 · -11% 4/4 Strength +1 +5.68 ×2.71 · +171% 1/2 Will +1 +1.50 ×4.00 · +300% 2/4 Strength +2 +6.00 1/1 +1 Str+1 4.00, Cha+1 2.00, Wil+1 0.50, Con+1 2.33 → Str+1 10.85, Cha+1 2.00, Wil+1 2.00 +0.75 4
Horse bollock boosts Strength +2 -5.04 2/3 Strength +1 +3.32 ×1.92 · +92% 2/3 Constitution +1 +2.24 ×1.65 · +65% 2/3 Agility +2 -6.41 1/3 +4 Per+1 8.05, Con+1 3.83, Dex+1 1.29, Str+2 8.05 → Per+1 2.24, Con+1 10.05, Dex+1 0.86 -1.86 3
Mallard adds FEP Strength +1 +3.95 ×5.00 · +400% 1/2 Intelligence +1 -0.45 2/3 Constitution +1 +3.15 ×1.56 · +56% 1/3 Agility +1 -2.22 ×0.45 · -55% 1/3 +3 Agi+1 4.00, Str+1 1.60, Int+1 0.71 → Agi+1 1.78, Str+1 8.00 +0.56 3
Swan adds FEP Strength +1 +3.11 ×3.21 · +221% 3/3 Intelligence +1 -2.03 3/3 Agility +1 -0.50 2/3 Strength +2 +8.64 1/1 +2 Str+1 5.76, Con+1 2.16, Int+1 2.77, Agi+1 2.24 → Str+1 1.44, Con+1 3.60, Agi+1 3.45, Str+2 8.64 +1.20 3
Fox boosts Strength +1 +6.73 ×4.21 · +321% 2/3 Intelligence +1 -2.00 2/3 Will +2 +3.30 ×2.57 · +157% 1/3 Agility +1 -2.22 ×0.45 · -55% 1/3 +3 Str+1 4.00, Cha+1 2.00, Wil+1 1.40, Int+1 1.86 → Str+1 10.85, Cha+1 2.00, Wil+1 2.00 +0.69 3
Pelican boosts Constitution +1 +2.52 ×1.36 · +36% 2/3 Will +2 +2.40 ×2.33 · +133% 2/3 Perception +2 -1.50 2/3 Strength +1 +6.80 ×6.67 · +567% 1/3 +2 Agi+1 4.00, Str+1 1.20, Int+1 1.78 → Agi+1 1.78, Str+1 8.00 +0.65 3
Bat boosts Strength +1 +6.60 ×5.71 · +471% 1/2 Will +2 +3.30 ×2.57 · +157% 1/2 Agility +1 -2.22 ×0.45 · -55% 1/2 Intelligence +1 -1.42 1/2 +2 Agi+1 4.00, Str+1 1.40, Int+1 1.42 → Agi+1 1.78, Str+1 8.00 +0.72 2
Mutton bollock boosts Strength +1 +3.32 ×1.92 · +92% 2/2 Charisma +2 -10.68 1/2 Agility +1 -3.56 ×0.33 · -67% 1/2 Dexterity +2 -3.37 1/2 +2 Agi+1 5.34, Str+1 3.00, Cha+2 10.68 → Agi+1 1.78, Str+1 8.00 -2.38 2
Reindeer bollock boosts Perception +2 -20.81 2/2 Strength +1 +5.75 ×2.50 · +150% 2/2 Agility +1 -1.22 ×0.59 · -41% 1/2 Will +2 -1.12 ×0.67 · -33% 1/2 +1 Wil+2 3.37, Str+1 4.88, Con+1 3.00, Per+2 25.59 → Wil+2 2.25, Str+1 11.38, Con+1 3.50 -5.92 2
Stoat adds FEP Strength +1 +5.65 ×6.67 · +567% 1/2 Agility +1 -6.41 ×0.22 · -78% 1/2 Constitution +1 -2.25 ×0.25 · -75% 1/2 Will +2 +0.98 ×1.67 · +67% 1/2 +1 Agi+1 8.19, Str+1 1.20 → Agi+1 1.78, Str+1 8.00 +0.40 2
Crane adds FEP Agility +1 -4.17 ×0.21 · -79% 2/2 Strength +1 +6.50 ×5.33 · +433% 1/2 Strength +2 +6.00 1/1 Charisma +2 -3.00 ×0.25 · -75% 1/2 +1 Agi+1 8.62, Str+1 1.50 → Agi+1 1.78, Str+1 8.00 +0.37 2
Golden Eagle boosts Agility +1 -5.34 ×0.25 · -75% 1/2 Strength +1 +5.00 ×2.67 · +167% 1/2 Will +2 +4.65 ×7.20 · +620% 1/2 Perception +2 -3.75 1/2 +1 Agi+1 7.12, Str+1 3.00 → Agi+1 1.78, Str+1 8.00 +0.09 2
Goat bollock adds FEP Will +2 -1.69 ×1.11 · +11% 2/2 Constitution +1 -1.63 ×0.67 · -33% 2/2 Strength +2 +6.00 1/1 Charisma +2 -2.60 ×0.28 · -72% 1/2 +2 Cha+2 3.60, Con+1 4.50, Wil+1 3.00, Wil+2 3.60 → Cha+2 1.00, Con+1 3.00, Wil+1 2.00, Str+2 6.00 -0.35 2
Squirrel adds FEP Constitution +1 +1.25 ×1.22 · +22% 2/2 Will +2 +0.25 ×1.13 · +13% 2/2 Strength +1 +4.50 1/1 Intelligence +1 -1.50 1/2 +1 Wil+2 5.40, Con+1 4.00, Int+1 1.50 → Wil+2 5.40, Con+1 8.75 +0.51 2
Caverat adds FEP Will +2 +2.56 ×2.80 · +180% 2/2 Constitution +1 -1.25 ×0.61 · -39% 2/2 Agility +1 -0.50 2/2 Strength +1 +4.50 1/1 Wil+2 1.22, Con+1 3.00, Agi+1 0.40 → Wil+2 2.44, Con+1 0.75, Str+1 4.50 +0.98 2
Mole adds FEP Will +2 +1.20 ×1.40 · +40% 2/2 Perception +1 -0.80 2/2 Constitution +1 +0.25 ×0.81 · -19% 2/2 Strength +1 +4.50 1/1 Wil+2 2.44, Con+1 2.25, Per+1 0.60 → Wil+2 2.44, Con+1 0.75, Str+1 4.50 +0.70 2
Bee adds FEP Will +2 +3.38 ×6.99 · +599% 2/2 Agility +1 -2.50 2/2 Constitution +1 -1.25 ×0.61 · -39% 2/2 Strength +1 +4.50 1/1 Wil+2 0.60, Con+1 9.00, Agi+1 3.00 → Wil+2 5.40, Con+1 8.75 +0.92 2
Seagull boosts Strength +1 +6.00 ×4.00 · +300% 1/1 Dexterity +1 -1.42 1/1 Agility +1 -0.22 ×0.89 · -11% 1/1 Agi+1 2.00, Str+1 2.00, Dex+1 1.42 → Agi+1 1.78, Str+1 8.00 +0.88 1
Goat adds FEP Strength +2 +6.00 1/1 Charisma +1 -4.00 1/1 Charisma +2 -1.00 ×0.50 · -50% 1/1 Cha+2 2.00, Con+1 3.00, Wil+1 2.00, Cha+1 4.00 → Cha+2 1.00, Con+1 3.00, Wil+1 2.00, Str+2 6.00 +0.96 1
Adder boosts Will +2 -8.10 ×0.40 · -60% 1/1 Constitution +1 +5.75 ×2.92 · +192% 1/1 Wil+2 13.50, Con+1 3.00 → Wil+2 5.40, Con+1 8.75 -1.67 1
Bog turtle boosts Constitution +1 +5.00 ×2.33 · +133% 1/1 Perception +1 -1.00 1/1 Wil+2 5.40, Con+1 3.75, Per+1 1.00 → Wil+2 5.40, Con+1 8.75 +0.64 1
Hedgehog boosts Constitution +1 +2.70 ×1.45 · +45% 1/1 Will +2 +1.08 ×1.25 · +25% 1/1 Wil+2 4.32, Con+1 6.05 → Wil+2 5.40, Con+1 8.75 +0.78 1
Cave louse boosts Constitution +1 +3.75 ×1.75 · +75% 1/1 Will +2 -2.16 ×0.71 · -29% 1/1 Wil+2 7.56, Con+1 5.00 → Wil+2 5.40, Con+1 8.75 -0.09 1
Duck adds FEP Strength +2 +9.60 1/1 Strength +1 -5.98 ×0.28 · -72% 1/1 Agility +1 -1.80 1/1 Constitution +1 +1.20 ×1.50 · +50% 1/1 Str+1 8.32, Con+1 2.40, Agi+1 1.80 → Str+1 2.34, Con+1 3.60, Str+2 9.60 +2.02 1