🧂 Co robią przyprawy

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Wybierz potrawę, a zobaczysz, co każda przyprawa robi właśnie w niej. Porównujemy tylko warianty tej samej potrawy różniące się wyłącznie jednym składnikiem – reszta (mięso, jajko, mąka, procenty slotów) musi być identyczna. Ta sama przyprawa może robić co innego w wędzonce, a co innego w surowej potrawie, dlatego liczymy każdą potrawę osobno.

⚠ Jakość przyprawy nie ma znaczenia, a mnożnik przyprawy w obrębie jednej potrawy jest stały (np. sól w Meat-in-Jelly zawsze ×1.80, w Smoked Wolfdog ×1.12) – to cecha pary (przyprawa, potrawa). Zmienia się tylko to, KTÓRY FEP zostaje pomnożony: zależy od pozostałych składników, np. od tego, co wniosło drewno. Dane nie zawierają jakości mięsa czy mąki, więc ujemne zmiany na bazowych FEP-ach to zwykle szum jakości bazy, nie efekt przyprawy.

albo

Bay willow🪵 drewno

Par z / bez
19
Par zamiany
527
Porównano w potrawach
11/21
Głód Δ
+0.09
Energia Δ
0.00

Charakter składnika

Podbija jeden z istniejących FEP-ów potrawy, ale który – zależy od potrawy. Nie dodaje nowych FEP-ów: Constitution +1 ×3 Strength +1 ×2 Intelligence +2 ×1 Agility +2 ×1

Najmocniej rośnie w poszczególnych potrawach: Smoked Wolfdog → Intelligence +2 +0.80, Smoked Boar Boudin → Constitution +1 +1.12, Smoked Big Bear Banger → Strength +1 +3.82, Smoked Delicious Deer Dog → Agility +2 +0.75, Smoked Elk Dog → Constitution +1 +2.25, Smoked Fox Fuet → Strength +1 +3.56, Smoked Moodog → Constitution +1 +2.27

Średni mnożnik FEP-ów obecnych po obu stronach: ×1.08, rosną w 36% przypadków.

Per potrawa

Potrawa Typ Efekt Przykład: bez → z Głód Δ Par
Smoked Wolfdog podbija Intelligence +2 +0.80 ×1.10 · +10% 7/7 Int+2 9.30, Str+2 3.00 → Int+2 10.23, Str+2 3.00 +0.21 7
Smoked Boar Boudin podbija Constitution +1 +1.12 ×1.25 · +25% 3/3 Str+1 4.50, Con+1 4.50 → Str+1 4.50, Con+1 6.43 -0.03 3
Smoked Badger Botillo bez efektu FEP-y identyczne – nic nie zmienia Con+1 7.50, Agi+1 4.50 → Con+1 7.50, Agi+1 4.50 -0.46 1
Smoked Big Bear Banger podbija Strength +1 +3.82 ×1.29 · +29% 1/1 Strength +2 +0.40 ×1.07 · +7% 1/1 Str+2 6.00, Str+1 13.05 → Str+2 6.40, Str+1 16.87 +0.62 1
Smoked Boar Baloney bez efektu FEP-y identyczne – nic nie zmienia Str+1 3.00, Agi+1 3.00, Con+1 3.00 → Str+1 3.00, Agi+1 3.00, Con+1 3.00 -0.31 1
Smoked Cow Chorizo bez efektu FEP-y identyczne – nic nie zmienia Con+1 9.75, Str+1 4.50, Wil+1 0.75 → Con+1 9.75, Str+1 4.50, Wil+1 0.75 -0.63 1
Smoked Delicious Deer Dog podbija Agility +2 +0.75 ×1.10 · +10% 1/1 Agi+2 7.50, Int+1 3.00, Per+1 3.00 → Agi+2 8.25, Int+1 3.00, Per+1 3.00 +0.20 1
Smoked Elk Dog dodaje FEP Constitution +1 +2.25 1/1 Str+1 4.50, Int+2 4.50 → Str+1 4.50, Int+2 4.50, Con+1 2.25 +0.30 1
Smoked Fox Fuet podbija Strength +1 +3.56 ×1.55 · +55% 1/1 Str+1 6.52, Agi+1 4.50 → Str+1 10.08, Agi+1 4.53 +0.48 1
Smoked Moodog podbija Constitution +1 +2.27 ×1.67 · +67% 1/1 Con+2 4.50, Agi+1 4.50, Str+1 1.13, Con+1 3.37 → Con+2 4.50, Agi+1 4.50, Str+1 1.12, Con+1 5.64 +0.30 1
Smoked Piglet Wursts bez efektu FEP-y identyczne – nic nie zmienia Str+1 6.52 → Str+1 6.53 -0.27 1

Wpływ na FEP-y (pary z / bez)

FEP Δ średnia Mnożnik Δ mediana Tylko ze składnikiem Spójność Par
Constitution +1 +0.98 ×1.20 +20% +1.43 1/8 50% 8
Agility +2 +0.75 ×1.10 +10% +0.75 0/1 100% 1
Strength +1 +0.74 ×1.08 +8% 0.00 0/10 30% 10
Intelligence +2 +0.70 ×1.09 +9% +0.75 0/8 88% 8
Strength +2 +0.05 ×1.01 +1% 0.00 0/8 13% 8

Mnożnik: średnia z (wartość z przyprawą ÷ wartość bez), czyli o ile procent przyprawa podniosła stat; „nowy FEP” = bez przyprawy go nie było. Tylko ze składnikiem: w ilu parach ten FEP istnieje wyłącznie w wariancie z badanym składnikiem. Spójność: odsetek par ze zmianą dodatnią.

Zamiast innego składnika w tym samym slocie

Zamiast Typ Zmiana FEP Przykład: bez → z Głód Δ Par
Buckthorn🪵 drewno podbija Intelligence +1 -3.36 11/24 Strength +2 +0.39 ×1.06 · +6% 11/24 Strength +1 +0.16 ×1.02 · +2% 1/11 Intelligence +2 +0.83 ×1.10 · +10% 10/24 +5 Per+1 7.50, Dex+1 4.50, Wil+1 0.37, Cha+1 1.13, Agi+1 3.75 → Per+1 7.50, Dex+1 4.50, Wil+1 0.38, Cha+1 1.12, Str+1 3.75 -0.19 24
Linden🪵 drewno podbija Strength +1 -0.13 ×1.02 · +2% 12/23 Strength +2 +0.39 ×1.06 · +6% 11/23 Intelligence +2 +0.60 ×1.07 · +7% 10/23 Constitution +1 -0.92 ×0.91 · -9% 1/8 +3 Con+1 16.57, Str+1 4.50, Wil+1 0.75 → Con+1 9.75, Str+1 4.50, Wil+1 0.75 +0.19 23
Almond tree🪵 drewno podbija Dexterity +1 -3.60 ×0.82 · -18% 12/22 Strength +1 +0.45 ×0.96 · -4% 1/11 Strength +2 +0.39 ×1.06 · +6% 11/22 Intelligence +2 +0.74 ×1.09 · +9% 10/22 +5 Int+2 10.50, Str+2 4.32, Dex+1 5.25 → Int+2 11.55, Str+2 4.32 -0.26 22
Laurel🪵 drewno podbija Constitution +1 -0.68 ×0.95 · -5% 7/21 Strength +2 -0.34 ×0.96 · -4% 7/21 Intelligence +2 +0.72 ×1.08 · +8% 6/21 Agility +1 -0.42 ×1.02 · +2% 6/21 +3 Con+1 14.53, Str+1 4.50, Wil+1 0.75 → Con+1 9.75, Str+1 4.50, Wil+1 0.75 -0.02 21
King's Oak🪵 drewno podbija Constitution +1 +0.13 ×1.07 · +7% 1/7 Will +1 -0.90 5/18 Agility +1 -0.24 ×0.97 · -3% 5/18 Strength +2 +1.06 ×1.18 · +18% 4/18 +4 Str+1 4.50, Int+2 4.50, Dex+1 2.25 → Str+1 4.50, Int+2 4.50, Con+1 2.25 -0.09 18
Osier🪵 drewno podbija Strength +1 -0.10 ×0.94 · -6% 1/11 Constitution +1 +0.13 ×1.07 · +7% 1/6 Intelligence +2 +0.33 ×1.03 · +3% 5/17 Agility +1 -0.55 ×0.92 · -8% 4/17 +3 Str+1 12.46 → Str+1 6.53 -0.19 17
Dragontree🪵 drewno podbija Strength +1 +0.06 1/13 Constitution +1 +0.41 ×1.07 · +7% 1/7 Agility +1 -0.21 ×0.97 · -3% 5/17 Strength +2 +1.06 ×1.18 · +18% 4/17 +3 Con+1 9.75, Str+1 9.38, Wil+1 0.75 → Con+1 9.75, Str+1 4.50, Wil+1 0.75 +0.47 17
Rowan🪵 drewno podbija Strength +1 +0.39 ×0.94 · -6% 1/9 Intelligence +2 -6.38 ×0.58 · -42% 6/17 Strength +2 +0.64 ×1.11 · +11% 6/17 Constitution +1 +0.43 ×1.07 · +7% 1/6 +6 Per+1 7.50, Dex+1 4.50, Wil+1 0.38, Cha+1 1.12, Int+1 3.75 → Per+1 7.50, Dex+1 4.50, Wil+1 0.38, Cha+1 1.12, Str+1 3.75 -0.68 17
Conker🪵 drewno podbija Strength +1 -0.39 ×0.89 · -11% 1/9 Intelligence +2 +0.72 ×1.08 · +8% 6/17 Strength +2 +0.64 ×1.11 · +11% 6/17 Constitution +1 +0.25 ×0.96 · -4% 1/5 +6 Str+1 10.56, Int+1 6.00, Wil+1 4.50, Psy+2 3.00 → Str+1 6.00, Int+1 6.00, Wil+1 4.50, Psy+2 3.00 +0.24 17
Ash🪵 drewno podbija Intelligence +2 +0.38 ×1.05 · +5% 9/16 Intelligence +1 -3.97 8/16 Strength +1 +0.90 ×1.10 · +10% 7/16 Constitution +1 +0.52 ×1.09 · +9% 1/5 +1 Int+2 9.30, Str+2 3.00, Int+1 4.65 → Int+2 10.23, Str+2 3.00 -0.13 16
Yew🪵 drewno podbija Will +1 -3.53 9/16 Intelligence +2 +0.80 ×1.10 · +10% 9/16 Strength +2 -0.18 ×0.98 · -2% 9/16 Strength +1 +0.26 ×1.05 · +5% 7/16 +2 Str+1 12.07 → Str+1 6.53 -0.14 16
Chastetree🪵 drewno niejednoznaczne Strength +1 +0.09 10/16 Strength +2 +0.71 ×1.12 · +12% 6/16 Constitution +1 +0.18 ×1.07 · +7% 1/6 Intelligence +2 -0.22 ×0.98 · -2% 5/16 +3 Str+1 4.50, Int+2 8.86 → Str+1 4.50, Int+2 4.50, Con+1 2.25 -0.02 16
Lemon tree🪵 drewno podbija Strength +1 -0.24 ×0.96 · -4% 1/10 Strength +2 -1.35 ×0.86 · -14% 5/16 Agility +1 -0.42 5/16 Constitution +1 +0.37 ×1.08 · +8% 1/5 +3 Str+1 4.50, Int+2 4.50, Agi+1 2.25 → Str+1 4.50, Int+2 4.50, Con+1 2.25 -0.23 16
Sallow🪵 drewno podbija Strength +1 -0.11 ×0.94 · -6% 1/10 Constitution +1 -0.61 ×0.92 · -8% 1/6 Strength +2 -2.32 ×0.65 · -35% 5/15 Intelligence +2 +0.62 ×1.08 · +8% 5/15 +4 Per+1 13.65, Dex+1 4.50, Wil+1 0.38, Cha+1 1.13 → Per+1 7.50, Dex+1 4.50, Wil+1 0.38, Cha+1 1.12, Str+1 3.75 -0.33 15
Larch🪵 drewno podbija Strength +1 +0.71 ×1.05 · +5% 1/8 Constitution +1 +0.75 ×1.13 · +13% 1/6 Agility +1 -0.26 ×0.96 · -4% 5/14 Intelligence +2 +0.60 ×1.07 · +7% 3/14 +4 Per+1 7.50, Dex+1 4.50, Wil+1 0.68, Cha+1 1.12 → Per+1 7.50, Dex+1 4.50, Wil+1 0.38, Cha+1 1.12, Str+1 3.75 +0.35 14
Zelkova🪵 drewno podbija Constitution +1 -0.49 ×0.99 · -1% 1/6 Strength +2 +1.41 ×1.24 · +24% 3/13 Will +1 -0.75 3/13 Dexterity +1 -2.25 2/13 +4 Str+1 4.50, Int+2 4.50, Dex+1 2.25 → Str+1 4.50, Int+2 4.50, Con+1 2.25 -0.07 13
Strawberry tree🪵 drewno podbija Strength +1 +0.24 ×0.96 · -4% 1/8 Constitution +1 +0.65 ×1.08 · +8% 1/6 Agility +1 +0.10 ×1.02 · +2% 5/13 Perception +1 -3.00 3/13 +4 Int+2 10.50, Str+2 4.32, Per+1 5.25 → Int+2 11.55, Str+2 4.32 -0.09 13
Sycamore🪵 drewno niejednoznaczne Strength +2 +0.53 ×1.09 · +9% 8/13 Intelligence +2 -5.69 ×0.59 · -41% 7/13 Strength +1 -4.85 ×0.83 · -17% 1/6 Constitution +1 -3.65 ×0.51 · -49% 1/3 +2 Per+1 7.50, Dex+1 4.50, Wil+1 0.38, Cha+1 1.13, Con+1 3.75 → Per+1 7.50, Dex+1 4.50, Wil+1 0.38, Cha+1 1.12, Str+1 3.75 -1.45 13
Juniper🪵 drewno podbija Strength +1 -2.90 ×0.93 · -7% 1/9 Constitution +1 -0.51 ×0.92 · -8% 1/5 Intelligence +1 -2.00 3/12 Strength +2 +1.41 ×1.24 · +24% 3/12 +3 Str+1 4.50, Int+2 4.50, Wil+1 2.25 → Str+1 4.50, Int+2 4.50, Con+1 2.25 -0.48 12
Stonepine🪵 drewno podbija Strength +1 +0.91 ×1.08 · +8% 1/8 Constitution +1 +0.15 ×1.08 · +8% 1/5 Agility +1 +0.10 ×1.02 · +2% 5/12 Will +1 -0.75 ×1.01 · +1% 3/12 +5 Con+1 11.25, Agi+1 4.50 → Con+1 7.50, Agi+1 4.50 +0.28 12
Alder🪵 drewno podbija Constitution +1 -0.06 ×1.07 · +7% 1/6 Agility +1 -0.09 ×0.98 · -2% 4/11 Will +1 -1.13 2/11 Intelligence +1 -1.13 2/11 +4 Con+1 14.62, Str+1 4.50, Wil+1 0.75 → Con+1 9.75, Str+1 4.50, Wil+1 0.75 -0.02 11
Persimmon tree🪵 drewno podbija Strength +1 +0.51 ×1.04 · +4% 8/11 Constitution +1 +0.32 ×1.13 · +13% 1/7 Agility +1 -0.97 5/11 Will +1 -1.50 3/11 +5 Str+1 4.50, Int+2 4.50, Per+1 2.25 → Str+1 4.50, Int+2 4.50, Con+1 2.25 -0.02 11
Lotetree🪵 drewno niejednoznaczne Strength +1 +0.47 8/11 Agility +1 -1.00 ×0.97 · -3% 6/11 Constitution +1 +0.35 ×1.09 · +9% 1/6 Strength +2 -0.98 ×0.81 · -19% 2/11 +3 Str+1 4.50, Int+2 4.50, Dex+1 2.25 → Str+1 4.50, Int+2 4.50, Con+1 2.25 -0.31 11
Gray alder🪵 drewno podbija Strength +1 +0.29 ×0.97 · -3% 8/11 Constitution +1 +0.32 ×1.13 · +13% 1/7 Agility +1 -0.27 ×0.95 · -5% 4/11 Intelligence +2 +0.38 ×1.05 · +5% 2/11 +5 Str+2 6.00, Str+1 13.05, Cha+1 3.00 → Str+2 6.40, Str+1 16.87 -0.04 11
Elm🪵 drewno niejednoznaczne Strength +1 +0.22 ×1.06 · +6% 8/11 Constitution +1 -0.57 ×0.94 · -6% 1/6 Will +1 -2.00 3/11 Strength +2 -0.17 ×0.93 · -7% 2/11 +1 Con+1 13.94, Str+1 4.50, Wil+1 0.75 → Con+1 9.75, Str+1 4.50, Wil+1 0.75 -0.25 11
Sorb tree🪵 drewno podbija Strength +1 -0.46 ×0.99 · -1% 9/11 Constitution +1 +0.75 ×1.13 · +13% 1/6 Agility +1 -0.44 5/11 Will +1 -1.50 3/11 +6 Con+1 9.75, Str+1 9.37, Wil+1 0.75 → Con+1 9.75, Str+1 4.50, Wil+1 0.75 -0.26 11
Cherry🪵 drewno niejednoznaczne Strength +1 +0.07 ×0.97 · -3% 8/11 Constitution +1 +0.11 ×1.05 · +5% 1/6 Perception +1 -1.88 2/11 Will +1 -1.13 2/11 +3 Str+2 6.00, Str+1 13.05 → Str+2 6.40, Str+1 16.87 -0.15 11
Dogwood🪵 drewno podbija Strength +1 -0.48 ×0.97 · -3% 8/11 Constitution +1 +0.75 ×1.13 · +13% 1/6 Agility +1 -0.75 ×0.90 · -10% 4/11 Perception +1 -1.88 2/11 +5 Str+1 10.51 → Str+1 6.53 -0.21 11
Chestnut tree🪵 drewno niejednoznaczne Constitution +1 -0.39 ×1.05 · +5% 1/6 Agility +1 -0.55 ×0.92 · -8% 4/11 Will +1 -1.13 2/11 Strength +2 -0.63 ×0.86 · -14% 2/11 +2 Con+1 16.58, Str+1 4.50, Wil+1 0.75 → Con+1 9.75, Str+1 4.50, Wil+1 0.75 -0.22 11
Elderberry bush podbija Strength +1 +0.67 ×1.02 · +2% 1/7 Constitution +1 -0.15 ×0.93 · -7% 1/5 Intelligence +1 -2.88 3/10 Perception +1 -0.75 3/10 +3 Str+1 4.50, Int+2 4.50, Wil+1 2.25 → Str+1 4.50, Int+2 4.50, Con+1 2.25 -0.11 10
Crampbark🪵 drewno niejednoznaczne Strength +1 +0.45 ×1.09 · +9% 1/8 Dexterity +1 -1.96 ×0.73 · -27% 2/10 Intelligence +2 +0.38 ×1.05 · +5% 2/10 Agility +2 -1.57 ×0.84 · -16% 1/10 Per+1 7.50, Dex+1 6.16, Wil+1 0.37, Cha+1 1.12 → Per+1 7.50, Dex+1 4.50, Wil+1 0.38, Cha+1 1.12, Str+1 3.75 -0.03 10
Fig tree🪵 drewno niejednoznaczne Strength +1 +0.63 1/6 Constitution +1 -1.20 ×0.93 · -7% 1/5 Will +1 -1.75 3/10 Intelligence +1 -0.75 3/10 +5 Con+1 13.65, Agi+1 4.50 → Con+1 7.50, Agi+1 4.50 -0.14 10
Wartybirch🪵 drewno podbija Constitution +1 -2.25 4/9 Strength +1 -2.02 ×0.77 · -23% 1/4 Strength +2 +1.28 ×1.21 · +21% 3/9 Perception +1 -0.75 3/9 +4 Str+2 6.00, Str+1 30.94 → Str+2 9.84, Str+1 24.75 -0.33 9
Mallorn🪵 drewno podbija Strength +1 -0.25 ×0.91 · -9% 1/6 Constitution +1 -0.37 ×1.08 · +8% 4/9 Charisma +1 -1.75 3/9 Intelligence +1 -0.75 3/9 +5 Int+2 10.50, Str+2 4.32, Cha+1 5.25 → Int+2 11.55, Str+2 4.32 -0.11 9
Moundtree🪵 drewno podbija Strength +1 -0.71 ×0.88 · -12% 1/6 Dexterity +1 -2.25 4/9 Constitution +1 +0.75 ×1.16 · +16% 1/4 Intelligence +1 -2.00 3/9 +4 Per+1 7.50, Dex+1 4.50, Wil+1 0.38, Cha+1 1.12, Int+1 3.75 → Per+1 7.50, Dex+1 4.50, Wil+1 0.38, Cha+1 1.12, Str+1 3.75 -0.20 9
Cypress🪵 drewno niejednoznaczne Strength +1 +0.64 ×0.98 · -2% 1/6 Constitution +1 +0.45 1/5 Charisma +1 -2.00 3/8 Intelligence +2 +0.38 ×1.05 · +5% 2/8 Str+1 4.50, Int+2 4.50, Cha+1 2.25 → Str+1 4.50, Int+2 4.50, Con+1 2.25 +0.09 8
Towercap🪵 drewno podbija Intelligence +1 -3.38 ×0.67 · -33% 2/3 Will +1 -0.56 ×0.86 · -14% 2/3 Constitution +2 +1.53 ×1.34 · +34% 1/3 Intelligence +2 +0.75 ×1.10 · +10% 1/3 Int+2 7.50, Str+2 3.00, Int+1 3.75 → Int+2 8.25, Str+2 3.00 -0.43 3
Hornbeam🪵 drewno dodaje FEP Charisma +1 -1.25 3/3 Strength +1 +1.88 1/2 Will +1 -3.75 ×0.09 · -91% 1/3 Agility +2 +3.13 ×1.79 · +79% 1/3 +2 Per+1 7.50, Dex+1 4.50, Wil+1 4.13, Cha+1 1.12 → Per+1 7.50, Dex+1 4.50, Wil+1 0.38, Cha+1 1.12, Str+1 3.75 +0.09 3
Oak🪵 drewno podbija Strength +2 +1.92 ×1.32 · +32% 2/2 Intelligence +2 +0.75 ×1.10 · +10% 1/2 Str+2 6.00, Str+1 24.75 → Str+2 9.84, Str+1 24.75 +1.28 2
Tea bush🪵 drewno dodaje FEP Intelligence +2 -4.50 ×0.65 · -35% 1/2 Strength +1 +3.75 1/1 Int+2 12.75, Str+2 3.00 → Int+2 8.25, Str+2 3.00 -0.10 2
Apple tree🪵 drewno dodaje FEP Intelligence +2 -4.05 ×0.67 · -33% 1/2 Strength +1 +3.75 1/1 Int+2 12.30, Str+2 3.00 → Int+2 8.25, Str+2 3.00 -0.05 2
Mayflower tree🪵 drewno podbija Strength +2 -2.61 ×0.60 · -40% 2/2 Intelligence +2 +0.75 ×1.10 · +10% 2/2 Int+2 7.50, Str+2 7.97 → Int+2 8.25, Str+2 4.77 -0.49 2
Blackpine🪵 drewno podbija Strength +2 -1.67 ×0.70 · -30% 2/2 Intelligence +2 +0.75 ×1.10 · +10% 2/2 Int+2 7.50, Str+2 6.82 → Int+2 8.25, Str+2 4.77 -0.24 2
Checkertree🪵 drewno podbija Strength +2 +3.84 ×1.64 · +64% 1/1 Str+2 6.00, Str+1 24.75 → Str+2 9.84, Str+1 24.75 +2.56 1
Plum tree🪵 drewno podbija Strength +2 +3.84 ×1.64 · +64% 1/1 Str+2 6.00, Str+1 24.75 → Str+2 9.84, Str+1 24.75 +2.07 1
Southronpine🪵 drewno niejednoznaczne Strength +1 -4.76 ×0.58 · -42% 1/1 Str+1 11.29 → Str+1 6.53 -0.91 1
Salt🧂 przyprawa niejednoznaczne Intelligence +2 -0.15 ×0.98 · -2% 1/1 Int+2 8.40, Str+2 3.00 → Int+2 8.25, Str+2 3.00 -0.04 1
Chives🧂 przyprawa podbija Intelligence +2 +0.75 ×1.10 · +10% 1/1 Int+2 7.50, Str+2 3.00, Agi+1 0.01 → Int+2 8.25, Str+2 3.00 +0.20 1
Clove of Garlic🧂 przyprawa niejednoznaczne Intelligence +2 -1.05 ×0.89 · -11% 1/1 Int+2 9.30, Str+2 3.00 → Int+2 8.25, Str+2 3.00 -0.28 1
Kvann🧂 przyprawa podbija Intelligence +2 +0.75 ×1.10 · +10% 1/1 Int+2 7.50, Str+2 3.00 → Int+2 8.25, Str+2 3.00 +0.20 1
Laurel Leaves🧂 przyprawa bez efektu FEP-y identyczne – nic nie zmienia Int+2 8.25, Str+2 3.00 → Int+2 8.25, Str+2 3.00 0.00 1
Juniper Berries🧂 przyprawa podbija Strength +2 -1.77 ×0.63 · -37% 1/1 Intelligence +2 +0.75 ×1.10 · +10% 1/1 Int+2 7.50, Str+2 4.77 → Int+2 8.25, Str+2 3.00 -0.27 1
Beech🪵 drewno podbija Intelligence +2 +0.75 ×1.10 · +10% 1/1 Int+2 7.50, Str+2 3.00 → Int+2 8.25, Str+2 3.00 +0.87 1
Willow🪵 drewno podbija Strength +1 -3.75 1/1 Intelligence +2 +0.75 ×1.10 · +10% 1/1 Int+2 7.50, Str+2 3.00, Str+1 3.75 → Int+2 8.25, Str+2 3.00 -0.30 1
Spruce🪵 drewno podbija Intelligence +2 +0.75 ×1.10 · +10% 1/1 Strength +2 -0.39 ×0.88 · -12% 1/1 Int+2 7.50, Str+2 3.39 → Int+2 8.25, Str+2 3.00 +0.10 1
Tree Heath🪵 drewno niejednoznaczne Intelligence +2 -2.25 ×0.79 · -21% 1/1 Int+2 10.50, Str+2 3.00 → Int+2 8.25, Str+2 3.00 -0.60 1
Whitebeam🪵 drewno podbija Will +1 -3.75 1/1 Intelligence +2 +0.75 ×1.10 · +10% 1/1 Int+2 7.50, Str+2 3.00, Wil+1 3.75 → Int+2 8.25, Str+2 3.00 -0.30 1
Cedar🪵 drewno podbija Intelligence +2 +0.75 ×1.10 · +10% 1/1 Int+2 7.50, Str+2 3.00 → Int+2 8.25, Str+2 3.00 +0.86 1