Pick a dish to see what each spice does in that very dish. We only compare variants of the same dish that differ by exactly one ingredient – the rest (meat, egg, flour, slot percentages) must be identical. The same spice can do one thing in a smoked sausage and another in a raw dish, so every dish is analysed separately.
⚠Spice quality does not matter, and a spice's multiplier within one dish is constant (e.g. Salt in Meat-in-Jelly is always ×1.80, in Smoked Wolfdog ×1.12) – it is a property of the (spice, dish) pair. What varies is WHICH FEP gets multiplied: that depends on the other ingredients, e.g. what the wood contributed. The data has no meat or flour quality, so negative changes on base FEPs are usually base-quality noise, not a spice effect.
| Instead of | Type | FEP change | Example: without → with | Hunger Δ | Pairs |
|---|---|---|---|---|---|
| Lake Snail | boosts | Constitution +1 -1.57 ×0.61 · -39% 6/6 Agility +1 +0.70 ×1.46 · +46% 6/6 Strength +2 -0.07 ×0.99 · -1% 4/6 Constitution +2 +4.21 ×1.71 · +71% 1/6 | Agi+1 2.73, Con+1 6.66 → Agi+1 4.50, Con+1 2.24 | +0.07 | 6 |
| Oyster | adds FEP | Constitution +1 +0.13 ×1.21 · +21% 5/5 Charisma +1 -3.37 2/5 Strength +2 +1.09 ×1.44 · +44% 2/5 Constitution +2 +1.69 ×1.20 · +20% 1/5 +2 | Agi+1 5.25, Con+1 1.00, Cha+1 3.37 → Agi+1 5.85, Con+1 2.24 | +0.06 | 5 |
| River Pearl Mussel | adds FEP | Agility +1 +0.24 ×1.14 · +14% 4/4 Constitution +1 +0.19 ×1.12 · +12% 4/4 Charisma +1 -0.76 3/4 Strength +2 +3.92 ×1.87 · +87% 2/4 +2 | Agi+1 0.56, Con+1 2.00, Str+2 6.00, Cha+1 0.56 → Agi+1 0.68, Con+1 2.00, Str+2 11.22 | +0.56 | 4 |
| Round Clam | boosts | Dexterity +1 -0.90 3/3 Agility +1 +0.38 ×1.08 · +8% 3/3 Constitution +1 +0.31 ×1.21 · +21% 3/3 Strength +2 +0.72 ×1.22 · +22% 2/3 | Agi+1 3.00, Con+1 1.50, Dex+1 0.70, Str+2 3.24 → Agi+1 3.60, Con+1 1.20, Str+2 4.68 | +0.12 | 3 |
| Gooseneck Barnacle | boosts | Constitution +2 +1.69 ×1.20 · +20% 1/1 Will +1 -0.50 1/1 Constitution +1 -0.20 ×0.86 · -14% 1/1 Agility +1 +0.15 ×1.20 · +20% 1/1 | Agi+1 0.75, Con+1 1.40, Wil+1 0.50, Con+2 8.41 → Agi+1 0.90, Con+1 1.20, Con+2 10.10 | +0.45 | 1 |
| Lobster | boosts | Strength +2 +5.22 ×1.87 · +87% 1/1 Dexterity +2 -0.84 1/1 Agility +1 +0.23 ×1.51 · +51% 1/1 | Agi+1 0.45, Con+1 2.00, Str+2 6.00, Dex+2 0.84 → Agi+1 0.68, Con+1 2.00, Str+2 11.22 | +1.44 | 1 |
| Crab | boosts | Agility +1 +0.23 ×1.51 · +51% 1/1 Dexterity +1 -0.22 1/1 | Agi+1 0.45, Con+1 2.00, Str+2 11.22, Dex+1 0.22 → Agi+1 0.68, Con+1 2.00, Str+2 11.22 | 0.00 | 1 |