Wybierz potrawę, a zobaczysz, co każda przyprawa robi właśnie w niej. Porównujemy tylko warianty tej samej potrawy różniące się wyłącznie jednym składnikiem – reszta (mięso, jajko, mąka, procenty slotów) musi być identyczna. Ta sama przyprawa może robić co innego w wędzonce, a co innego w surowej potrawie, dlatego liczymy każdą potrawę osobno.
⚠Jakość przyprawy nie ma znaczenia, a mnożnik przyprawy w obrębie jednej potrawy jest stały (np. sól w Meat-in-Jelly zawsze ×1.80, w Smoked Wolfdog ×1.12) – to cecha pary (przyprawa, potrawa). Zmienia się tylko to, KTÓRY FEP zostaje pomnożony: zależy od pozostałych składników, np. od tego, co wniosło drewno. Dane nie zawierają jakości mięsa czy mąki, więc ujemne zmiany na bazowych FEP-ach to zwykle szum jakości bazy, nie efekt przyprawy.
| Zamiast | Typ | Zmiana FEP | Przykład: bez → z | Głód Δ | Par |
|---|---|---|---|---|---|
| Oyster Mushroom | dodaje FEP | Dexterity +2 +2.83 ×2.85 · +185% 9/22 Dexterity +1 -1.17 ×1.11 · +11% 18/26 Constitution +1 -0.44 ×0.95 · -5% 18/26 Perception +1 -0.87 ×1.20 · +20% 15/26 +10 | Con+2 11.46, Wil+1 3.00, Cha+1 1.50, Dex+2 1.95 → Con+2 3.00, Wil+1 3.00, Cha+1 3.00, Dex+2 8.60 | +0.46 | 26 |
| Chantrelles | dodaje FEP | Dexterity +2 +2.78 ×2.30 · +130% 13/20 Agility +1 -0.55 ×1.23 · +23% 19/25 Constitution +1 -0.16 ×1.06 · +6% 18/25 Dexterity +1 -0.49 ×3.31 · +231% 17/25 +10 | Dex+1 18.56, Cha+1 11.60, Per+2 3.00, Str+1 22.50, Agi+1 2.50 → Dex+1 18.56, Cha+1 11.60, Per+2 5.00, Str+1 11.25, Cha+2 16.87 | +0.56 | 25 |
| Yellowfeet | dodaje FEP | Dexterity +2 +3.22 ×2.36 · +136% 15/17 Intelligence +1 -1.12 ×0.78 · -22% 15/21 Constitution +1 -0.92 ×0.79 · -21% 12/21 Strength +1 -0.61 ×0.50 · -50% 1/12 +10 | Con+2 11.46, Wil+1 3.00, Cha+1 2.10, Int+1 1.50 → Con+2 3.00, Wil+1 3.00, Cha+1 3.00, Dex+2 8.60 | +0.41 | 21 |
| Parasol Mushroom | dodaje FEP | Dexterity +1 -2.09 ×0.53 · -47% 17/19 Dexterity +2 +3.26 ×3.14 · +214% 14/16 Perception +1 -0.79 ×0.79 · -21% 11/19 Constitution +1 +0.11 ×1.03 · +3% 11/19 +9 | Con+2 3.00, Wil+1 2.00, Cha+1 2.00, Dex+1 2.00 → Con+2 2.00, Wil+1 2.00, Cha+1 2.00, Dex+2 3.00 | +0.53 | 19 |
| Giant Puffball | dodaje FEP | Perception +1 -2.91 ×0.77 · -23% 15/16 Dexterity +2 +3.74 ×3.60 · +260% 12/13 Perception +2 -1.45 ×1.31 · +31% 8/16 Constitution +1 +0.30 ×1.32 · +32% 8/16 +8 | Con+2 4.58, Wil+1 3.00, Cha+1 3.00, Per+1 7.45 → Con+2 3.00, Wil+1 3.00, Cha+1 3.00, Dex+2 8.60 | +0.48 | 16 |
| Portobello Mushroom | dodaje FEP | Dexterity +2 +4.23 9/9 Perception +1 -3.18 ×0.54 · -46% 6/10 Constitution +2 -1.04 ×0.77 · -23% 1/5 Strength +1 -1.56 4/10 +7 | Con+2 8.02, Wil+1 3.00, Cha+1 3.00, Per+1 4.58 → Con+2 3.00, Wil+1 3.00, Cha+1 3.00, Dex+2 8.60 | +0.54 | 10 |
| Cave Lantern | dodaje FEP | Dexterity +2 +4.42 6/6 Will +1 -9.74 ×1.16 · +16% 5/7 Charisma +1 +0.06 ×1.02 · +2% 5/7 Constitution +2 +1.24 ×1.98 · +98% 4/7 +6 | Con+2 2.29, Wil+1 23.06, Cha+1 3.00 → Con+2 3.00, Wil+1 3.00, Cha+1 3.00, Dex+2 8.60 | +0.37 | 7 |
| Parboiled Morels | dodaje FEP | Perception +2 -2.27 ×0.95 · -5% 6/6 Dexterity +2 +3.12 ×1.13 · +13% 3/4 Perception +1 -1.85 ×0.67 · -33% 4/6 Charisma +2 +6.62 2/3 +6 | Dex+1 13.05, Cha+1 10.00, Per+2 16.25, Str+1 9.28 → Dex+1 18.56, Cha+1 11.60, Per+2 5.00, Str+1 11.25, Cha+2 16.87 | +0.94 | 6 |
| Liberty Caps | dodaje FEP | Psyche +1 -0.94 4/5 Constitution +1 -0.56 ×0.83 · -18% 4/5 Charisma +2 +2.08 3/3 Constitution +2 +1.65 2/3 +5 | Per+1 1.75, Con+1 3.75, Str+2 3.62, Agi+1 3.13, Psy+1 1.05 → Per+1 3.12, Con+1 3.00, Dex+2 2.50, Con+2 2.88, Agi+1 3.31 | +0.54 | 5 |
| Bloated Bolete | dodaje FEP | Dexterity +1 -1.69 ×0.87 · -13% 5/5 Dexterity +2 +1.17 ×2.07 · +107% 1/5 Perception +1 -5.98 ×2.00 · +100% 3/5 Charisma +1 -1.28 ×1.28 · +28% 3/5 +4 | Dex+1 13.05, Cha+1 16.50, Per+2 2.50, Str+1 11.25, Per+1 20.25, Dex+2 3.75 → Dex+1 18.56, Cha+1 11.60, Per+2 5.00, Str+1 11.25, Cha+2 16.87 | +0.45 | 5 |
| Button Mushroom | dodaje FEP | Dexterity +2 +5.10 3/3 Will +1 -0.20 ×0.96 · -4% 3/4 Strength +1 -4.94 2/4 Agility +1 -2.40 2/4 +6 | Con+2 4.20, Wil+1 3.00, Cha+1 3.00, Str+1 6.88 → Con+2 3.00, Wil+1 3.00, Cha+1 3.00, Dex+2 8.60 | +0.53 | 4 |
| Snowtop | dodaje FEP | Constitution +1 -3.17 3/4 Dexterity +2 +2.98 3/3 Charisma +2 +9.19 ×4.00 · +300% 1/2 Charisma +1 +1.45 ×1.17 · +17% 2/4 +6 | Dex+1 6.19, Cha+1 8.70, Per+2 5.00, Con+1 7.50, Str+1 15.00 → Dex+1 18.56, Cha+1 11.60, Per+2 5.00, Str+1 11.25, Cha+2 16.87 | +1.77 | 4 |
| Black Trumpets | dodaje FEP | Dexterity +2 +2.91 4/4 Charisma +2 -1.07 ×0.81 · -19% 3/4 Intelligence +1 -0.46 ×0.98 · -2% 3/4 Will +1 -2.10 ×0.73 · -27% 2/4 +5 | Wil+1 5.50, Int+1 4.92, Per+2 1.40 → Wil+1 4.00, Int+1 2.46, Per+2 2.00, Dex+2 3.69 | +0.31 | 4 |
| Cremini Mushroom | dodaje FEP | Perception +1 -1.08 ×1.43 · +43% 3/3 Dexterity +2 +3.34 2/2 Constitution +2 +0.63 ×0.71 · -29% 1/2 Will +1 +0.60 ×1.21 · +21% 2/3 +5 | Wil+1 2.80, Int+1 4.92, Per+2 2.00, Per+1 2.00 → Wil+1 4.00, Int+1 2.46, Per+2 2.00, Dex+2 3.69 | +0.48 | 3 |
| Dried Morels | dodaje FEP | Strength +1 -2.44 ×0.40 · -60% 2/2 Perception +1 -0.88 ×0.75 · -25% 2/2 Constitution +1 +0.75 ×1.50 · +50% 2/2 Charisma +2 +2.63 1/1 +4 | Per+1 2.50, Con+1 3.00, Str+1 4.38, Cha+1 1.88 → Per+1 2.50, Con+1 3.00, Str+1 1.75, Cha+1 1.50, Cha+2 2.63 | +0.41 | 2 |
| Fairy Mushroom | dodaje FEP | Perception +1 -12.88 ×0.14 · -86% 1/1 Constitution +1 -10.69 ×0.22 · -78% 1/1 Constitution +2 -4.05 ×0.51 · -49% 1/1 Dexterity +2 +3.75 1/1 +2 | Per+1 15.00, Con+1 13.69, Dex+1 2.25, Con+2 8.30 → Per+1 2.12, Con+1 3.00, Dex+2 3.75, Agi+1 0.63, Con+2 4.25 | -0.75 | 1 |
| Ruby Bolete | dodaje FEP | Dexterity +2 +6.60 1/1 Perception +2 -2.81 ×0.25 · -75% 1/1 Perception +1 +2.35 ×2.15 · +115% 1/1 Constitution +1 -0.45 ×0.85 · -15% 1/1 +2 | Per+1 2.05, Con+1 3.00, Per+2 3.75, Agi+1 0.11 → Per+1 4.40, Con+1 2.55, Dex+2 6.60, Dex+1 0.19, Per+2 0.94 | +1.53 | 1 |
| Field Blewits | dodaje FEP | Dexterity +2 +3.00 1/1 Perception +1 -2.20 1/1 Constitution +2 -2.00 ×0.50 · -50% 1/1 Charisma +1 +1.20 ×2.50 · +150% 1/1 | Con+2 4.00, Wil+1 2.00, Cha+1 0.80, Per+1 2.20 → Con+2 2.00, Wil+1 2.00, Cha+1 2.00, Dex+2 3.00 | +0.16 | 1 |