🧂 Co robią przyprawy

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Wybierz potrawę, a zobaczysz, co każda przyprawa robi właśnie w niej. Porównujemy tylko warianty tej samej potrawy różniące się wyłącznie jednym składnikiem – reszta (mięso, jajko, mąka, procenty slotów) musi być identyczna. Ta sama przyprawa może robić co innego w wędzonce, a co innego w surowej potrawie, dlatego liczymy każdą potrawę osobno.

⚠ Jakość przyprawy nie ma znaczenia, a mnożnik przyprawy w obrębie jednej potrawy jest stały (np. sól w Meat-in-Jelly zawsze ×1.80, w Smoked Wolfdog ×1.12) – to cecha pary (przyprawa, potrawa). Zmienia się tylko to, KTÓRY FEP zostaje pomnożony: zależy od pozostałych składników, np. od tego, co wniosło drewno. Dane nie zawierają jakości mięsa czy mąki, więc ujemne zmiany na bazowych FEP-ach to zwykle szum jakości bazy, nie efekt przyprawy.

albo

Bat

Par z / bez
0
Par zamiany
217
Porównano w potrawach
0/8
Głód Δ
–
Energia Δ
–

Zamiast innego składnika w tym samym slocie

Zamiast Typ Zmiana FEP Przykład: bez → z Głód Δ Par
Wolf dodaje FEP Constitution +1 +1.22 ×1.35 · +35% 8/10 Agility +1 -3.48 ×1.12 · +12% 7/10 Perception +1 +1.41 ×1.05 · +5% 5/7 Strength +1 -1.93 ×0.98 · -2% 5/10 +8 Wil+2 3.00, Con+1 2.50, Agi+1 5.30 → Wil+2 2.10, Con+1 5.00, Per+1 1.27 -0.37 10
Wolverine dodaje FEP Agility +1 -2.11 8/10 Constitution +1 -0.17 ×0.97 · -3% 8/10 Perception +1 +1.41 5/7 Intelligence +1 +0.05 1/5 +4 Wil+2 2.40, Con+1 1.80, Agi+1 5.00 → Wil+2 1.20, Con+1 2.10, Per+1 5.00 -0.10 10
Badger dodaje FEP Agility +1 -3.17 ×0.42 · -58% 8/10 Perception +1 +1.41 5/7 Constitution +1 +0.34 ×1.06 · +6% 7/10 Will +2 -1.22 ×0.62 · -38% 5/10 +5 Agi+1 9.61, Str+1 1.40 → Agi+1 4.00, Str+1 1.40, Int+1 1.42 -0.30 10
Mammoth dodaje FEP Strength +2 -3.87 8/9 Constitution +1 -0.39 ×0.85 · -15% 8/9 Perception +1 +1.41 5/7 Will +2 -1.32 ×0.61 · -39% 5/9 +3 Agi+1 4.00, Str+1 2.00, Str+2 5.34 → Agi+1 4.00, Str+1 1.40, Int+1 1.42 -1.27 9
Fox niejednoznaczne Perception +1 -0.60 ×0.73 · -27% 6/8 Will +2 -0.15 ×0.92 · -8% 5/8 Intelligence +1 -0.30 ×1.05 · +5% 3/8 Agility +1 -0.14 2/8 +2 Per+1 3.64, Con+1 2.10, Wil+1 3.36, Int+1 1.50 → Per+1 2.50, Con+1 2.10, Int+1 0.94, Wil+1 3.00, Str+1 0.67 -0.14 8
Beaver zamienia staty Zamienia wartości między statami: Will +1 → Perception +1 ×4 Wil+2 2.10, Con+1 9.00, Wil+1 1.20 → Wil+2 2.10, Con+1 9.00, Per+1 1.20 +0.02 8
Puffin dodaje FEP Dexterity +1 -3.15 ×0.58 · -42% 7/8 Perception +1 +1.31 ×0.86 · -14% 5/7 Constitution +1 +0.44 ×1.04 · +4% 7/8 Will +2 -1.12 ×0.63 · -37% 5/8 +4 Wil+2 3.00, Con+1 3.00, Dex+1 4.00 → Wil+2 1.20, Con+1 2.10, Per+1 5.00 -0.40 8
Boar dodaje FEP Strength +1 -4.02 ×0.44 · -56% 6/8 Perception +1 +1.97 5/5 Will +2 -1.27 ×0.61 · -39% 5/8 Constitution +1 +0.13 ×1.18 · +18% 5/8 +4 Agi+1 4.63, Str+1 7.70 → Agi+1 4.00, Str+1 1.40, Int+1 1.42 -0.52 8
Ant dodaje FEP Will +1 -2.54 ×1.33 · +33% 6/7 Perception +1 +1.86 ×2.08 · +108% 5/6 Will +2 +0.41 ×1.47 · +47% 5/7 Agility +1 -3.00 ×0.62 · -38% 2/7 +3 Agi+1 9.26, Str+1 2.00 → Agi+1 4.00, Str+1 1.40, Int+1 1.42 -0.19 7
Venison dodaje FEP Agility +1 -3.18 ×0.46 · -54% 5/7 Constitution +1 +1.62 ×1.36 · +36% 5/7 Will +2 -1.37 ×0.59 · -41% 5/7 Perception +1 +0.50 ×0.93 · -7% 3/5 +4 Agi+1 8.63, Str+1 2.00 → Agi+1 4.00, Str+1 1.40, Int+1 1.42 -0.43 7
Lynx dodaje FEP Strength +1 -3.38 ×0.74 · -26% 7/7 Constitution +1 +2.40 ×1.74 · +74% 5/7 Perception +1 +1.97 5/5 Will +2 -1.52 ×0.60 · -40% 5/7 +5 Agi+1 2.00, Str+1 2.00, Int+1 7.12 → Agi+1 4.00, Str+1 1.40, Int+1 1.42 -0.50 7
Wildgoat dodaje FEP Charisma +1 -3.15 6/6 Constitution +1 +3.68 ×3.34 · +234% 5/6 Perception +1 +1.97 5/5 Will +2 -1.27 ×0.62 · -38% 5/6 +2 Wil+2 3.00, Con+1 2.25, Cha+1 3.75 → Wil+2 2.10, Con+1 9.00, Per+1 1.20 -0.03 6
Boreworm dodaje FEP Perception +1 +1.97 5/5 Dexterity +1 -1.97 5/6 Will +2 +0.24 ×1.13 · +13% 5/6 Constitution +1 +0.06 ×1.03 · +3% 5/6 +3 Wil+2 1.20, Con+1 1.80, Dex+1 5.00 → Wil+2 1.20, Con+1 2.10, Per+1 5.00 +0.08 6
Ice Bear dodaje FEP Constitution +2 -8.37 5/6 Constitution +1 +3.68 ×3.34 · +234% 5/6 Will +2 -2.48 ×0.58 · -42% 5/6 Perception +1 +1.97 5/5 +3 Wil+2 3.00, Con+1 1.25, Con+2 10.60 → Wil+2 2.10, Con+1 5.00, Per+1 1.27 -2.31 6
Troll dodaje FEP Agility +2 -7.44 5/6 Will +2 -2.12 ×0.58 · -42% 5/6 Perception +1 +1.97 5/5 Constitution +1 -0.18 ×0.94 · -6% 5/6 +3 Agi+1 4.00, Str+1 2.00, Str+2 10.68 → Agi+1 4.00, Str+1 1.40, Int+1 1.42 -3.00 6
Mole dodaje FEP Perception +1 +0.29 ×1.24 · +24% 6/6 Constitution +1 +1.11 ×1.21 · +21% 5/6 Will +2 -0.72 ×0.79 · -21% 5/6 Intelligence +1 +0.80 1/1 +1 Wil+2 3.00, Con+1 6.75, Per+1 1.00 → Wil+2 2.10, Con+1 9.00, Per+1 1.20 +0.02 6
Reindeer Venison dodaje FEP Perception +1 -0.85 2/4 Constitution +1 +2.65 ×1.90 · +90% 3/5 Intelligence +1 +2.04 3/3 Strength +1 -0.18 ×0.93 · -7% 3/5 +7 Wil+2 3.00, Con+1 3.60, Dex+2 3.60 → Wil+2 2.10, Con+1 9.00, Per+1 1.20 -0.27 5
Grey Seal dodaje FEP Intelligence +2 -8.62 5/5 Will +2 -2.48 ×0.58 · -42% 5/5 Constitution +1 +2.40 ×1.74 · +74% 5/5 Perception +1 +1.97 5/5 Wil+2 3.00, Con+1 2.50, Int+2 10.60 → Wil+2 2.10, Con+1 5.00, Per+1 1.27 -2.85 5
Hedgehog dodaje FEP Perception +1 +1.97 5/5 Will +2 -1.62 ×0.65 · -35% 5/5 Constitution +1 -0.17 ×0.97 · -3% 5/5 Wil+2 6.05, Con+1 2.40 → Wil+2 1.20, Con+1 2.10, Per+1 5.00 -0.23 5
Wild Mutton dodaje FEP Constitution +1 +3.68 ×3.34 · +234% 5/5 Charisma +1 -3.25 5/5 Perception +1 +1.97 5/5 Will +2 -1.27 ×0.62 · -38% 5/5 Wil+2 3.00, Con+1 2.25, Cha+1 3.75 → Wil+2 2.10, Con+1 9.00, Per+1 1.20 -0.02 5
Cave louse dodaje FEP Will +2 -3.16 ×0.40 · -60% 5/5 Perception +1 +1.97 5/5 Constitution +1 +0.38 ×1.06 · +6% 5/5 Wil+2 7.56, Con+1 5.00 → Wil+2 2.10, Con+1 9.00, Per+1 1.20 -0.63 5
Bee dodaje FEP Agility +1 -3.44 5/5 Perception +1 +1.97 5/5 Will +2 +0.83 ×2.84 · +184% 5/5 Constitution +1 +0.30 ×1.50 · +50% 5/5 Wil+2 3.00, Con+1 0.60, Agi+1 5.00 → Wil+2 1.20, Con+1 2.10, Per+1 5.00 +0.08 5
Mallard dodaje FEP Perception +1 +1.07 3/3 Constitution +1 +0.80 ×1.14 · +14% 3/4 Will +2 -1.26 ×0.68 · -32% 2/4 Intelligence +1 +0.71 ×2.00 · +100% 1/4 +2 Wil+2 4.32, Con+1 5.60 → Wil+2 2.10, Con+1 9.00, Per+1 1.20 +0.04 4
Beef dodaje FEP Strength +1 -2.45 ×0.70 · -30% 4/4 Perception +1 +1.22 3/3 Will +2 +0.57 ×1.37 · +37% 3/4 Constitution +2 -7.12 1/4 +2 Agi+1 2.00, Str+1 2.00, Con+2 7.12 → Agi+1 4.00, Str+1 1.40, Int+1 1.42 -0.66 4
Pelican dodaje FEP Perception +2 -2.67 3/4 Perception +1 +2.47 3/3 Will +2 +0.10 ×1.04 · +4% 3/4 Constitution +1 +0.10 ×1.06 · +6% 3/4 +2 Wil+2 1.50, Con+1 1.80, Per+2 5.00 → Wil+2 1.20, Con+1 2.10, Per+1 5.00 -0.32 4
Adder dodaje FEP Will +2 -6.56 ×0.23 · -77% 4/4 Constitution +1 +2.90 ×2.00 · +100% 4/4 Perception +1 +1.12 4/4 Psyche +1 -0.60 ×0.70 · -30% 1/4 Wil+2 13.50, Con+1 3.00 → Wil+2 2.10, Con+1 9.00, Per+1 1.20 -1.48 4
Wild Beef dodaje FEP Constitution +1 +0.38 ×1.25 · +25% 4/4 Intelligence +1 +0.62 ×1.77 · +77% 1/3 Strength +1 -0.19 ×0.93 · -7% 3/4 Will +1 +0.92 ×3.97 · +297% 2/4 +3 Wil+2 5.40, Con+1 5.00 → Wil+2 2.10, Con+1 9.00, Per+1 1.20 -0.05 4
Swan dodaje FEP Agility +1 -0.08 3/3 Strength +1 -0.19 ×0.97 · -3% 2/3 Perception +2 -1.00 1/3 Perception +1 +0.80 1/1 +3 Agi+2 3.00, Agi+1 2.00, Con+1 4.00, Psy+1 1.20, Per+2 1.00 → Agi+2 3.00, Agi+1 2.00, Con+1 4.00, Psy+1 1.40, Per+1 0.80 -0.08 3
Wild Horse dodaje FEP Agility +1 -3.48 ×0.41 · -59% 3/3 Intelligence +1 +1.11 2/2 Strength +1 +0.50 ×1.93 · +93% 2/3 Constitution +1 +6.75 ×4.00 · +300% 1/3 +4 Wil+2 3.00, Con+1 2.25, Agi+1 3.75 → Wil+2 2.10, Con+1 9.00, Per+1 1.20 -0.09 3
Roe Venison dodaje FEP Agility +1 -3.17 ×0.47 · -53% 2/3 Intelligence +1 +1.67 ×1.97 · +97% 1/2 Constitution +1 -0.22 ×0.85 · -15% 2/3 Perception +1 -0.60 ×0.67 · -33% 1/3 +1 Agi+1 8.54, Str+1 2.00 → Agi+1 4.00, Str+1 1.40, Int+1 1.42 -0.23 3
Beef bollock dodaje FEP Constitution +2 -6.56 3/3 Constitution +1 -3.93 ×0.67 · -33% 2/3 Perception +1 +1.20 2/2 Will +2 -0.15 ×0.93 · -7% 2/3 +3 Agi+1 3.00, Str+1 3.00, Con+2 10.68 → Agi+1 4.00, Str+1 1.40, Int+1 1.42 -2.66 3
Rabbit dodaje FEP Agility +1 -0.37 3/3 Intelligence +1 +0.80 2/2 Charisma +1 -0.30 ×0.85 · -15% 2/3 Will +1 +0.13 ×1.38 · +38% 2/3 +3 Agi+2 3.00, Agi+1 2.00, Con+1 4.00, Psy+1 1.70, Dex+1 0.70 → Agi+2 3.00, Agi+1 2.00, Con+1 4.00, Psy+1 1.40, Per+1 0.80 +0.00 3
Bear dodaje FEP Strength +1 -6.60 ×0.18 · -83% 1/2 Will +2 -3.30 ×0.39 · -61% 1/2 Agility +1 +2.22 ×2.25 · +125% 1/2 Intelligence +1 +1.42 1/1 +2 Agi+1 1.78, Str+1 8.00 → Agi+1 4.00, Str+1 1.40, Int+1 1.42 -0.72 2
Horse bollock dodaje FEP Agility +2 -6.41 1/2 Constitution +1 -3.38 ×0.67 · -33% 1/2 Strength +2 -2.70 1/2 Agility +1 -2.41 ×0.62 · -38% 1/2 +4 Agi+1 6.41, Str+1 3.00, Agi+2 6.41 → Agi+1 4.00, Str+1 1.40, Int+1 1.42 -2.25 2
Pork dodaje FEP Strength +1 -10.60 ×0.12 · -88% 1/2 Constitution +1 -4.75 ×0.65 · -35% 1/2 Will +2 -3.30 ×0.39 · -61% 1/2 Agility +1 +2.22 ×2.25 · +125% 1/2 +2 Agi+1 1.78, Str+1 12.00 → Agi+1 4.00, Str+1 1.40, Int+1 1.42 -1.52 2
Mutton bollock dodaje FEP Charisma +2 -10.68 1/2 Dexterity +2 -4.50 1/2 Constitution +1 -3.38 ×0.67 · -33% 1/2 Strength +1 -1.60 ×0.47 · -53% 1/2 +4 Agi+1 5.34, Str+1 3.00, Cha+2 10.68 → Agi+1 4.00, Str+1 1.40, Int+1 1.42 -3.21 2
Golden Eagle dodaje FEP Perception +2 -3.75 1/2 Agility +1 -3.12 ×0.56 · -44% 1/2 Strength +1 -1.60 ×0.47 · -53% 1/2 Intelligence +1 +1.42 1/1 +2 Wil+2 0.75, Con+1 9.00, Per+2 3.75 → Wil+2 2.10, Con+1 9.00, Per+1 1.20 -0.62 2
Narwhal dodaje FEP Constitution +2 -10.68 1/2 Agility +2 -4.50 1/2 Agility +1 +3.00 ×4.00 · +300% 1/2 Intelligence +1 +1.42 1/1 +3 Agi+1 1.00, Str+1 2.00, Con+2 10.68 → Agi+1 4.00, Str+1 1.40, Int+1 1.42 -2.17 2
Chicken dodaje FEP Charisma +1 -0.20 2/2 Perception +1 +0.80 1/1 Intelligence +1 +0.80 1/1 Dexterity +1 -0.40 1/2 +2 Agi+2 3.00, Agi+1 2.00, Con+1 4.00, Psy+1 1.60, Cha+1 0.40 → Agi+2 3.00, Agi+1 2.00, Con+1 4.00, Psy+1 1.40, Per+1 0.80 +0.03 2
Moose dodaje FEP Charisma +1 -3.94 ×0.43 · -57% 2/2 Constitution +1 +5.40 ×2.50 · +150% 1/2 Strength +1 -2.40 ×0.46 · -54% 1/2 Perception +1 +1.20 1/1 +4 Wil+2 3.00, Con+1 3.60, Cha+1 6.00 → Wil+2 2.10, Con+1 9.00, Per+1 1.20 -0.15 2
Squirrel dodaje FEP Intelligence +1 -0.65 ×1.33 · +33% 2/2 Constitution +1 +5.00 ×2.25 · +125% 1/2 Will +2 -3.30 ×0.39 · -61% 1/2 Perception +1 +1.20 1/1 +1 Wil+2 5.40, Con+1 4.00, Int+1 1.50 → Wil+2 2.10, Con+1 9.00, Per+1 1.20 -0.16 2
Seagull dodaje FEP Agility +1 +2.00 ×2.00 · +100% 1/1 Intelligence +1 +1.42 1/1 Dexterity +1 -1.42 1/1 Strength +1 -0.60 ×0.70 · -30% 1/1 Agi+1 2.00, Str+1 2.00, Dex+1 1.42 → Agi+1 4.00, Str+1 1.40, Int+1 1.42 +0.28 1
Reindeer bollock dodaje FEP Perception +2 -16.02 1/1 Strength +1 -1.60 ×0.47 · -53% 1/1 Intelligence +1 +1.42 1/1 Agility +1 +1.00 ×1.33 · +33% 1/1 Agi+1 3.00, Str+1 3.00, Per+2 16.02 → Agi+1 4.00, Str+1 1.40, Int+1 1.42 -6.25 1
Stoat dodaje FEP Agility +1 -4.19 ×0.49 · -51% 1/1 Intelligence +1 +1.42 1/1 Strength +1 +0.20 ×1.17 · +17% 1/1 Agi+1 8.19, Str+1 1.20 → Agi+1 4.00, Str+1 1.40, Int+1 1.42 -0.52 1
Crane dodaje FEP Agility +1 -4.62 ×0.46 · -54% 1/1 Intelligence +1 +1.42 1/1 Strength +1 -0.10 ×0.93 · -7% 1/1 Agi+1 8.62, Str+1 1.50 → Agi+1 4.00, Str+1 1.40, Int+1 1.42 -0.66 1
Magpie dodaje FEP Agility +2 +1.20 ×1.67 · +67% 1/1 Perception +1 +0.80 1/1 Psyche +1 -0.60 ×0.70 · -30% 1/1 Dexterity +1 -0.45 1/1 Agi+2 1.80, Agi+1 2.00, Con+1 4.00, Psy+1 2.00, Dex+1 0.45 → Agi+2 3.00, Agi+1 2.00, Con+1 4.00, Psy+1 1.40, Per+1 0.80 +0.34 1
Quail dodaje FEP Dexterity +1 -5.60 1/1 Constitution +1 +3.20 ×5.00 · +400% 1/1 Perception +1 +0.80 1/1 Psyche +1 -0.60 ×0.70 · -30% 1/1 Agi+2 3.00, Agi+1 2.00, Con+1 0.80, Psy+1 2.00, Dex+1 5.60 → Agi+2 3.00, Agi+1 2.00, Con+1 4.00, Psy+1 1.40, Per+1 0.80 -0.35 1
Duck dodaje FEP Constitution +1 -1.00 ×0.80 · -20% 1/1 Perception +1 +0.80 1/1 Psyche +1 +0.20 ×1.17 · +17% 1/1 Agi+2 3.00, Agi+1 2.00, Con+1 5.00, Psy+1 1.20 → Agi+2 3.00, Agi+1 2.00, Con+1 4.00, Psy+1 1.40, Per+1 0.80 0.00 1
Walrus dodaje FEP Perception +1 +1.20 1/1 Will +2 +0.75 ×1.56 · +56% 1/1 Constitution +1 -0.50 ×0.95 · -5% 1/1 Wil+2 1.35, Con+1 9.50 → Wil+2 2.10, Con+1 9.00, Per+1 1.20 +0.35 1
Pork bollock dodaje FEP Strength +2 -18.75 1/1 Constitution +1 +5.62 ×2.66 · +166% 1/1 Will +2 -2.40 ×0.47 · -53% 1/1 Perception +1 +1.20 1/1 Wil+2 4.50, Con+1 3.38, Str+2 18.75 → Wil+2 2.10, Con+1 9.00, Per+1 1.20 -5.68 1
Bog turtle podbija Constitution +1 +5.25 ×2.40 · +140% 1/1 Will +2 -3.30 ×0.39 · -61% 1/1 Perception +1 +0.20 ×1.20 · +20% 1/1 Wil+2 5.40, Con+1 3.75, Per+1 1.00 → Wil+2 2.10, Con+1 9.00, Per+1 1.20 -0.19 1
Caverat dodaje FEP Perception +1 +1.20 1/1 Will +2 +0.60 ×1.40 · +40% 1/1 Agility +1 -0.60 1/1 Wil+2 1.50, Con+1 9.00, Agi+1 0.60 → Wil+2 2.10, Con+1 9.00, Per+1 1.20 +0.28 1
Goat bollock dodaje FEP Constitution +1 -3.37 ×0.67 · -33% 1/1 Agility +2 -2.70 1/1 Perception +1 +1.20 1/1 Will +2 -0.60 ×0.78 · -22% 1/1 Wil+2 2.70, Con+1 10.12, Agi+2 2.70 → Wil+2 2.10, Con+1 6.75, Per+1 1.20 -1.41 1