🧂 What spices do

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Pick a dish to see what each spice does in that very dish. We only compare variants of the same dish that differ by exactly one ingredient – the rest (meat, egg, flour, slot percentages) must be identical. The same spice can do one thing in a smoked sausage and another in a raw dish, so every dish is analysed separately.

⚠ Spice quality does not matter, and a spice's multiplier within one dish is constant (e.g. Salt in Meat-in-Jelly is always ×1.80, in Smoked Wolfdog ×1.12) – it is a property of the (spice, dish) pair. What varies is WHICH FEP gets multiplied: that depends on the other ingredients, e.g. what the wood contributed. The data has no meat or flour quality, so negative changes on base FEPs are usually base-quality noise, not a spice effect.

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Bass

With / without pairs
0
Swap pairs
10
Compared in dishes
0/1
Hunger Δ
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Energy Δ
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Instead of another ingredient in the same slot

Instead of Type FEP change Example: without → with Hunger Δ Pairs
Grayling boosts Intelligence +1 +2.04 ×1.68 · +68% 1/1 Strength +1 -2.04 ×0.60 · -40% 1/1 Perception +1 -0.24 ×0.80 · -20% 1/1 Str+1 5.04, Int+1 3.00, Wil+1 1.68, Per+1 1.20 → Str+1 3.00, Int+1 5.04, Wil+1 1.68, Per+1 0.96 -0.04 1
Brill adds FEP Will +1 -1.68 ×0.50 · -50% 1/1 Strength +1 -1.20 ×0.71 · -29% 1/1 Perception +1 +0.96 1/1 Str+1 4.20, Int+1 5.04, Wil+1 3.36 → Str+1 3.00, Int+1 5.04, Wil+1 1.68, Per+1 0.96 -0.38 1
Roach adds FEP Intelligence +1 -1.61 ×0.76 · -24% 1/1 Perception +1 +0.96 1/1 Will +1 -0.24 ×0.88 · -13% 1/1 Str+1 3.00, Int+1 6.65, Wil+1 1.92 → Str+1 3.00, Int+1 5.04, Wil+1 1.68, Per+1 0.96 -0.17 1
Ide adds FEP Intelligence +1 +2.04 ×1.68 · +68% 1/1 Strength +1 -2.04 ×0.60 · -40% 1/1 Perception +1 +0.96 1/1 Dexterity +1 -0.60 1/1 +1 Str+1 5.04, Int+1 3.00, Wil+1 1.92, Dex+1 0.60 → Str+1 3.00, Int+1 5.04, Wil+1 1.68, Per+1 0.96 +0.03 1
Zander adds FEP Intelligence +1 +2.02 ×1.67 · +67% 1/1 Will +1 -1.44 ×0.54 · -46% 1/1 Perception +1 +0.96 1/1 Strength +1 -0.90 ×0.77 · -23% 1/1 Str+1 3.90, Int+1 3.02, Wil+1 3.12 → Str+1 3.00, Int+1 5.04, Wil+1 1.68, Per+1 0.96 +0.13 1
Salmon adds FEP Charisma +1 -5.04 1/1 Intelligence +1 +3.02 ×2.50 · +150% 1/1 Perception +1 +0.96 1/1 Will +1 -0.72 ×0.70 · -30% 1/1 Str+1 3.00, Int+1 2.02, Wil+1 2.40, Cha+1 5.04 → Str+1 3.00, Int+1 5.04, Wil+1 1.68, Per+1 0.96 -0.35 1
Silver Bream adds FEP Intelligence +1 -2.02 ×0.71 · -29% 1/1 Perception +1 +0.96 1/1 Will +1 +0.24 ×1.17 · +17% 1/1 Str+1 3.00, Int+1 7.06, Wil+1 1.44 → Str+1 3.00, Int+1 5.04, Wil+1 1.68, Per+1 0.96 -0.16 1
Asp boosts Intelligence +1 +2.94 ×2.40 · +140% 1/1 Strength +1 -2.04 ×0.60 · -40% 1/1 Perception +1 -0.84 ×0.53 · -47% 1/1 Will +1 -0.72 ×0.70 · -30% 1/1 Str+1 5.04, Int+1 2.10, Per+1 1.80, Wil+1 2.40 → Str+1 3.00, Int+1 5.04, Wil+1 1.68, Per+1 0.96 -0.13 1
Haddock boosts Perception +1 -0.96 ×0.50 · -50% 1/1 Will +1 +0.46 ×1.38 · +38% 1/1 Str+1 3.00, Int+1 5.04, Wil+1 1.22, Per+1 1.92 → Str+1 3.00, Int+1 5.04, Wil+1 1.68, Per+1 0.96 -0.10 1
Cod adds FEP Intelligence +1 -2.82 ×0.64 · -36% 1/1 Perception +1 +0.96 1/1 Will +1 +0.36 ×1.27 · +27% 1/1 Str+1 3.00, Int+1 7.86, Wil+1 1.32 → Str+1 3.00, Int+1 5.04, Wil+1 1.68, Per+1 0.96 -0.30 1