🧂 Co robią przyprawy

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Wybierz potrawę, a zobaczysz, co każda przyprawa robi właśnie w niej. Porównujemy tylko warianty tej samej potrawy różniące się wyłącznie jednym składnikiem – reszta (mięso, jajko, mąka, procenty slotów) musi być identyczna. Ta sama przyprawa może robić co innego w wędzonce, a co innego w surowej potrawie, dlatego liczymy każdą potrawę osobno.

⚠ Jakość przyprawy nie ma znaczenia, a mnożnik przyprawy w obrębie jednej potrawy jest stały (np. sól w Meat-in-Jelly zawsze ×1.80, w Smoked Wolfdog ×1.12) – to cecha pary (przyprawa, potrawa). Zmienia się tylko to, KTÓRY FEP zostaje pomnożony: zależy od pozostałych składników, np. od tego, co wniosło drewno. Dane nie zawierają jakości mięsa czy mąki, więc ujemne zmiany na bazowych FEP-ach to zwykle szum jakości bazy, nie efekt przyprawy.

albo

Badger

Par z / bez
0
Par zamiany
286
Porównano w potrawach
0/11
Głód Δ
–
Energia Δ
–

Zamiast innego składnika w tym samym slocie

Zamiast Typ Zmiana FEP Przykład: bez → z Głód Δ Par
Boar dodaje FEP Agility +1 +2.22 ×1.54 · +54% 14/18 Constitution +1 -0.65 ×1.01 · +1% 16/19 Strength +1 -3.63 ×0.50 · -50% 13/19 Will +1 -0.52 ×0.77 · -23% 8/19 +6 Agi+1 4.63, Str+1 7.70 → Agi+1 9.61, Str+1 1.40 -0.13 19
Mammoth dodaje FEP Strength +2 -3.75 12/14 Agility +1 +2.61 ×1.70 · +70% 10/12 Constitution +1 -0.57 ×0.97 · -3% 10/14 Will +2 -0.10 ×0.98 · -3% 5/14 +7 Agi+1 4.00, Str+1 2.00, Str+2 5.34 → Agi+1 9.61, Str+1 1.40 -0.91 14
Wolverine dodaje FEP Agility +1 +1.03 ×1.27 · +27% 1/9 Constitution +1 -0.66 9/11 Will +2 +1.19 ×1.62 · +62% 5/11 Intelligence +1 -1.96 4/11 +6 Agi+1 4.00, Str+1 1.20, Int+1 2.85 → Agi+1 9.61, Str+1 1.40 +0.16 11
Wolf dodaje FEP Constitution +1 +0.87 ×1.28 · +28% 9/11 Agility +1 -0.30 ×0.98 · -2% 8/11 Strength +1 -1.13 ×1.42 · +42% 6/11 Will +2 -0.26 ×0.95 · -5% 5/11 +7 Agi+1 3.56, Str+1 6.00 → Agi+1 9.61, Str+1 1.40 -0.08 11
Venison podbija Agility +1 +0.83 ×0.93 · -7% 3/10 Constitution +1 +0.59 ×1.20 · +20% 7/10 Will +2 -0.16 ×0.96 · -4% 5/10 Perception +1 -3.40 ×0.47 · -53% 3/10 +5 Wil+2 3.78, Con+1 5.00, Per+1 4.16 → Wil+2 3.00, Con+1 6.30, Agi+1 3.50 -0.03 10
Beaver dodaje FEP Agility +1 +3.24 ×2.08 · +108% 6/8 Constitution +1 -0.53 ×1.01 · +1% 8/10 Will +1 -1.97 5/10 Will +2 +1.19 ×1.73 · +73% 5/10 +3 Agi+1 4.00, Str+1 1.40, Int+1 1.42 → Agi+1 9.61, Str+1 1.40 +0.33 10
Bat dodaje FEP Agility +1 +3.17 ×2.40 · +140% 7/8 Perception +1 -1.41 7/10 Constitution +1 -0.34 ×1.19 · +19% 7/10 Will +2 +1.22 ×1.74 · +74% 5/10 +5 Agi+1 4.00, Str+1 1.40, Int+1 1.42 → Agi+1 9.61, Str+1 1.40 +0.30 10
Puffin dodaje FEP Agility +1 +3.25 ×3.00 · +200% 7/8 Dexterity +1 -2.76 ×0.79 · -21% 8/10 Constitution +1 +0.08 ×1.09 · +9% 8/10 Will +2 +0.10 ×1.03 · +3% 5/10 +7 Agi+1 3.20, Str+1 2.00, Dex+1 4.27 → Agi+1 9.61, Str+1 1.40 -0.03 10
Fox dodaje FEP Agility +1 +2.86 ×2.74 · +174% 8/10 Perception +1 -2.46 5/10 Intelligence +1 -1.37 ×0.63 · -38% 5/10 Constitution +1 -1.37 ×0.85 · -15% 5/10 +2 Agi+1 4.00, Str+1 1.40, Int+1 2.14 → Agi+1 9.61, Str+1 1.40 +0.22 10
Lynx dodaje FEP Agility +1 +2.57 ×1.93 · +93% 7/10 Strength +1 -3.44 ×0.72 · -28% 9/10 Constitution +1 +0.57 ×1.20 · +20% 8/10 Will +2 -0.30 ×0.94 · -6% 5/10 +5 Agi+1 2.00, Str+1 2.00, Int+1 7.12 → Agi+1 9.61, Str+1 1.40 -0.10 10
Wild Beef dodaje FEP Constitution +1 -0.35 ×1.24 · +24% 9/9 Agility +1 +1.70 8/8 Will +1 +0.57 ×2.17 · +117% 6/9 Charisma +1 +0.18 ×1.36 · +36% 5/9 +5 Str+1 4.00, Cha+1 2.00, Wil+1 0.97, Con+1 1.50 → Str+1 7.76, Cha+1 2.00, Wil+1 1.40, Agi+1 1.40 +0.18 9
Wild Mutton dodaje FEP Agility +1 +2.57 9/9 Charisma +1 -2.24 ×0.66 · -34% 9/9 Constitution +1 +1.93 ×2.20 · +120% 6/9 Will +1 +0.90 ×2.80 · +180% 2/9 +1 Wil+2 3.00, Con+1 2.25, Cha+1 3.75 → Wil+2 3.00, Con+1 6.30, Agi+1 3.50 +0.24 9
Ice Bear dodaje FEP Agility +1 +3.46 ×4.70 · +370% 7/9 Constitution +1 +1.72 ×2.07 · +107% 7/9 Constitution +2 -8.37 5/9 Will +2 -1.26 ×0.88 · -12% 5/9 +5 Agi+1 0.75, Con+1 1.50, Dex+1 0.70, Str+2 11.22 → Agi+1 3.00, Con+1 1.99, Dex+1 0.92 -1.87 9
Wildgoat dodaje FEP Agility +1 +2.96 ×1.67 · +67% 6/8 Charisma +1 -2.64 ×2.80 · +180% 7/8 Constitution +1 +1.93 ×2.20 · +120% 6/8 Will +1 +0.07 ×2.80 · +180% 2/8 +1 Agi+1 4.00, Str+1 0.50, Cha+1 2.67 → Agi+1 9.61, Str+1 1.40 +0.37 8
Ant dodaje FEP Agility +1 +2.65 ×1.04 · +4% 6/7 Will +1 -2.81 6/7 Will +2 +1.62 ×2.26 · +126% 5/7 Constitution +1 -1.19 ×1.06 · +6% 5/7 +3 Wil+2 2.70, Con+1 1.20, Wil+1 5.00 → Wil+2 3.50, Con+1 3.00, Agi+1 3.50 +0.26 7
Roe Venison dodaje FEP Agility +1 +1.41 ×1.03 · +3% 3/5 Constitution +1 -0.39 ×0.92 · -8% 5/6 Perception +1 -1.24 ×0.83 · -17% 4/6 Will +1 -1.05 ×0.64 · -36% 2/6 +5 Wil+2 1.80, Con+1 9.00, Per+1 1.80 → Wil+2 3.00, Con+1 6.30, Agi+1 3.50 +0.09 6
Beef dodaje FEP Strength +1 -2.51 ×0.70 · -30% 6/6 Agility +1 +3.90 ×4.81 · +381% 4/5 Constitution +1 -0.91 ×0.90 · -10% 5/6 Will +2 +1.53 ×2.00 · +100% 3/6 +6 Agi+1 2.00, Str+1 2.00, Con+2 7.12 → Agi+1 9.61, Str+1 1.40 -0.18 6
Reindeer Venison dodaje FEP Agility +1 +3.45 ×6.01 · +501% 4/5 Dexterity +2 -2.65 ×0.89 · -11% 4/6 Constitution +1 +1.56 ×1.44 · +44% 4/6 Perception +1 -2.48 ×0.89 · -11% 2/6 +5 Agi+1 1.60, Str+1 2.00, Per+1 4.81 → Agi+1 9.61, Str+1 1.40 +0.02 6
Bee podbija Agility +1 -0.32 ×1.06 · +6% 6/6 Will +2 +2.05 ×4.23 · +323% 5/6 Perception +1 +1.00 ×5.00 · +400% 1/6 Dexterity +1 -0.49 ×0.70 · -30% 1/6 Per+1 0.25, Con+1 4.50, Dex+2 5.00, Dex+1 1.63, Agi+1 2.24 → Per+1 1.25, Con+1 10.09, Dex+2 5.00, Dex+1 1.14 +0.52 6
Bear dodaje FEP Agility +1 +3.02 ×5.40 · +440% 5/6 Strength +1 -2.51 ×1.52 · +52% 4/6 Constitution +1 -1.18 ×0.81 · -19% 3/6 Strength +2 -6.38 2/6 +5 Agi+1 1.78, Str+1 8.00 → Agi+1 9.61, Str+1 1.40 -0.54 6
Grey Seal dodaje FEP Agility +1 +3.03 6/6 Intelligence +2 -8.62 5/6 Will +2 -1.26 ×0.88 · -12% 5/6 Constitution +1 +1.03 ×1.32 · +32% 5/6 +3 Wil+2 3.00, Con+1 2.50, Int+2 10.60 → Wil+2 3.18, Con+1 3.50, Agi+1 3.50 -2.11 6
Wild Horse podbija Agility +1 -0.15 ×0.94 · -6% 6/6 Strength +1 +0.25 ×1.46 · +46% 4/6 Constitution +1 +1.89 ×2.20 · +120% 3/6 Will +1 +0.69 ×2.59 · +159% 3/6 Wil+2 3.00, Con+1 2.25, Agi+1 3.75 → Wil+2 3.00, Con+1 6.30, Agi+1 3.50 +0.21 6
Boreworm dodaje FEP Agility +1 +3.85 ×2.40 · +140% 5/6 Dexterity +1 -1.97 5/6 Will +2 +1.46 ×1.94 · +94% 5/6 Constitution +1 -1.31 ×0.89 · -11% 5/6 +2 Agi+1 4.00, Str+1 1.20, Cha+1 1.42 → Agi+1 9.61, Str+1 1.40 +0.57 6
Troll dodaje FEP Agility +1 +3.85 ×2.40 · +140% 5/6 Agility +2 -7.44 5/6 Constitution +1 -1.55 ×0.76 · -24% 5/6 Will +2 -0.90 ×0.89 · -11% 5/6 +2 Agi+1 4.00, Str+1 2.00, Str+2 10.68 → Agi+1 9.61, Str+1 1.40 -2.51 6
Mole dodaje FEP Agility +1 +3.15 6/6 Perception +1 -1.36 6/6 Will +2 +0.50 ×1.50 · +50% 5/6 Constitution +1 -0.26 ×0.95 · -5% 5/6 +1 Wil+2 1.00, Con+1 3.00, Per+1 3.75 → Wil+2 3.50, Con+1 3.00, Agi+1 3.50 +0.39 6
Hedgehog dodaje FEP Agility +1 +3.50 5/5 Constitution +1 -1.54 ×0.81 · -19% 5/5 Will +2 -0.41 5/5 Wil+2 2.40, Con+1 6.05 → Wil+2 3.00, Con+1 3.50, Agi+1 3.50 +0.19 5
Cave louse dodaje FEP Agility +1 +3.50 5/5 Will +2 -1.95 ×0.65 · -35% 5/5 Constitution +1 -0.99 ×0.81 · -19% 5/5 Wil+2 7.56, Con+1 5.00 → Wil+2 3.00, Con+1 6.30, Agi+1 3.50 -0.22 5
Swan dodaje FEP Intelligence +1 -1.49 4/4 Agility +1 +2.79 ×3.01 · +201% 1/3 Strength +1 -0.12 ×0.98 · -2% 3/4 Will +1 +0.08 ×1.05 · +5% 2/4 +4 Per+1 2.50, Con+1 1.61, Int+1 2.25, Dex+2 6.17 → Per+1 1.25, Con+1 10.09, Dex+2 5.00, Dex+1 1.14 +0.37 4
Mallard dodaje FEP Agility +1 +3.33 ×2.40 · +140% 3/4 Constitution +1 -0.70 ×0.88 · -13% 2/4 Intelligence +1 -0.45 2/4 Will +2 -0.36 ×0.97 · -3% 2/4 +2 Agi+1 4.00, Str+1 1.60, Int+1 0.71 → Agi+1 9.61, Str+1 1.40 +0.42 4
Beef bollock dodaje FEP Agility +1 +3.75 ×3.20 · +220% 3/4 Constitution +2 -6.56 3/4 Constitution +1 -4.70 ×0.53 · -47% 3/4 Will +2 +0.75 ×1.33 · +33% 2/4 +4 Agi+1 3.00, Str+1 3.00, Con+2 10.68 → Agi+1 9.61, Str+1 1.40 -1.87 4
Pelican dodaje FEP Agility +1 +4.03 ×2.40 · +140% 3/4 Perception +2 -2.67 3/4 Will +2 +1.47 ×1.89 · +89% 3/4 Constitution +1 -1.00 ×1.02 · +2% 3/4 +2 Agi+1 4.00, Str+1 1.20, Int+1 1.78 → Agi+1 9.61, Str+1 1.40 +0.21 4
Moose dodaje FEP Agility +1 +1.98 4/4 Charisma +1 -2.43 ×0.80 · -20% 3/4 Will +1 -0.47 ×0.70 · -30% 3/4 Strength +1 -4.16 ×0.43 · -57% 2/4 +4 Wil+2 3.00, Con+1 3.60, Cha+1 6.00 → Wil+2 3.00, Con+1 6.30, Agi+1 3.50 -0.16 4
Adder dodaje FEP Will +2 -5.84 ×0.34 · -66% 4/4 Agility +1 +2.98 4/4 Constitution +1 +1.43 ×1.48 · +48% 3/4 Strength +1 +1.60 ×1.67 · +67% 1/4 +1 Wil+2 13.50, Con+1 3.00 → Wil+2 3.00, Con+1 6.30, Agi+1 3.50 -1.18 4
Squirrel dodaje FEP Agility +1 +2.10 3/3 Intelligence +1 -0.90 ×0.77 · -23% 3/3 Charisma +1 -0.10 ×0.94 · -6% 2/3 Will +2 -2.40 ×0.56 · -44% 1/3 +2 Wil+2 5.40, Con+1 4.00, Int+1 1.50 → Wil+2 3.00, Con+1 6.30, Agi+1 3.50 +0.04 3
Chicken dodaje FEP Agility +1 +1.40 3/3 Dexterity +1 -0.40 3/3 Charisma +1 -0.07 ×0.96 · -4% 3/3 Will +1 -0.20 ×0.87 · -13% 2/3 Int+1 2.00, Cha+1 1.60, Dex+1 0.40 → Int+1 2.00, Cha+1 1.40, Agi+1 1.40 +0.13 3
Pork dodaje FEP Agility +1 +4.24 ×5.40 · +440% 2/3 Constitution +1 -3.73 ×0.73 · -27% 2/3 Strength +1 -10.60 ×0.12 · -88% 1/3 Constitution +2 -10.00 1/3 +3 Agi+1 1.78, Str+1 12.00 → Agi+1 9.61, Str+1 1.40 -1.36 3
Narwhal dodaje FEP Agility +1 +4.50 ×9.61 · +861% 2/3 Agility +2 -5.25 2/3 Constitution +1 -1.35 ×0.85 · -15% 2/3 Constitution +2 -10.68 1/3 +4 Agi+1 1.00, Str+1 2.00, Con+2 10.68 → Agi+1 9.61, Str+1 1.40 -1.36 3
Rabbit podbija Agility +1 +0.61 ×2.01 · +101% 3/3 Will +1 -0.24 ×0.82 · -18% 3/3 Str+1 4.00, Cha+1 2.00, Wil+1 1.70, Agi+1 0.70 → Str+1 4.00, Cha+1 2.00, Wil+1 1.40, Agi+1 1.40 +0.06 3
Horse bollock dodaje FEP Agility +1 +3.35 ×1.50 · +50% 1/2 Agility +2 -6.41 1/2 Constitution +1 -5.41 ×0.47 · -53% 1/2 Strength +2 -2.70 1/2 +2 Agi+1 6.41, Str+1 3.00, Agi+2 6.41 → Agi+1 9.61, Str+1 1.40 -1.66 2
Mutton bollock dodaje FEP Agility +1 +3.89 ×1.80 · +80% 1/2 Charisma +2 -10.68 1/2 Constitution +1 -5.41 ×0.47 · -53% 1/2 Dexterity +2 -4.50 1/2 +2 Agi+1 5.34, Str+1 3.00, Cha+2 10.68 → Agi+1 9.61, Str+1 1.40 -2.62 2
Crane niejednoznaczne Agility +1 +0.45 ×1.02 · +2% 2/2 Strength +1 -0.10 ×0.93 · -7% 1/2 Will +1 -0.10 ×0.93 · -7% 1/2 Agi+1 8.62, Str+1 1.50 → Agi+1 9.61, Str+1 1.40 +0.07 2
Golden Eagle dodaje FEP Agility +1 +2.99 ×1.35 · +35% 1/2 Perception +2 -3.75 1/2 Constitution +1 -2.70 ×0.70 · -30% 1/2 Will +2 +2.25 ×4.00 · +300% 1/2 +1 Wil+2 0.75, Con+1 9.00, Per+2 3.75 → Wil+2 3.00, Con+1 6.30, Agi+1 3.50 -0.08 2
Walrus dodaje FEP Agility +1 +2.45 2/2 Constitution +1 -1.60 ×0.83 · -17% 2/2 Agility +2 -6.00 1/2 Charisma +2 +3.00 ×4.00 · +300% 1/2 +2 Cha+2 1.00, Con+1 3.00, Wil+1 2.00, Agi+2 6.00 → Cha+2 4.00, Con+1 3.00, Wil+1 1.40, Agi+1 1.40 -0.13 2
Goat bollock dodaje FEP Constitution +1 -3.45 ×0.57 · -43% 2/2 Agility +1 +2.45 2/2 Will +2 -1.65 ×1.11 · +11% 2/2 Agility +2 -2.70 1/2 +2 Wil+2 2.70, Con+1 10.12, Agi+2 2.70 → Wil+2 3.00, Con+1 4.72, Agi+1 3.50 -1.18 2
Seagull podbija Agility +1 +7.61 ×4.81 · +381% 1/1 Dexterity +1 -1.42 1/1 Strength +1 -0.60 ×0.70 · -30% 1/1 Agi+1 2.00, Str+1 2.00, Dex+1 1.42 → Agi+1 9.61, Str+1 1.40 +1.12 1
Reindeer bollock podbija Perception +2 -16.02 1/1 Agility +1 +6.61 ×3.20 · +220% 1/1 Strength +1 -1.60 ×0.47 · -53% 1/1 Agi+1 3.00, Str+1 3.00, Per+2 16.02 → Agi+1 9.61, Str+1 1.40 -5.41 1
Stoat podbija Agility +1 +1.42 ×1.17 · +17% 1/1 Strength +1 +0.20 ×1.17 · +17% 1/1 Agi+1 8.19, Str+1 1.20 → Agi+1 9.61, Str+1 1.40 +0.32 1
Horse dodaje FEP Strength +1 -2.40 1/1 Charisma +2 +1.60 ×1.67 · +67% 1/1 Agility +1 +1.40 1/1 Will +1 -0.60 ×0.70 · -30% 1/1 Cha+2 2.40, Con+1 3.00, Wil+1 2.00, Str+1 2.40 → Cha+2 4.00, Con+1 3.00, Wil+1 1.40, Agi+1 1.40 +0.26 1
Goat dodaje FEP Charisma +1 -4.00 1/1 Charisma +2 +2.00 ×2.00 · +100% 1/1 Agility +1 +1.40 1/1 Will +1 -0.60 ×0.70 · -30% 1/1 Cha+2 2.00, Con+1 3.00, Wil+1 2.00, Cha+1 4.00 → Cha+2 4.00, Con+1 3.00, Wil+1 1.40, Agi+1 1.40 +0.13 1
Pork bollock dodaje FEP Strength +2 -18.75 1/1 Agility +1 +3.50 1/1 Constitution +1 +2.92 ×1.86 · +86% 1/1 Will +2 -1.50 ×0.67 · -33% 1/1 Wil+2 4.50, Con+1 3.38, Str+2 18.75 → Wil+2 3.00, Con+1 6.30, Agi+1 3.50 -5.45 1
Bog turtle dodaje FEP Agility +1 +3.50 1/1 Constitution +1 +2.55 ×1.68 · +68% 1/1 Will +2 -2.40 ×0.56 · -44% 1/1 Perception +1 -1.00 1/1 Wil+2 5.40, Con+1 3.75, Per+1 1.00 → Wil+2 3.00, Con+1 6.30, Agi+1 3.50 +0.04 1
Caverat podbija Agility +1 +2.90 ×5.83 · +483% 1/1 Constitution +1 -2.70 ×0.70 · -30% 1/1 Will +2 +1.50 ×2.00 · +100% 1/1 Wil+2 1.50, Con+1 9.00, Agi+1 0.60 → Wil+2 3.00, Con+1 6.30, Agi+1 3.50 +0.51 1