Pick a dish to see what each spice does in that very dish. We only compare variants of the same dish that differ by exactly one ingredient – the rest (meat, egg, flour, slot percentages) must be identical. The same spice can do one thing in a smoked sausage and another in a raw dish, so every dish is analysed separately.
⚠Spice quality does not matter, and a spice's multiplier within one dish is constant (e.g. Salt in Meat-in-Jelly is always ×1.80, in Smoked Wolfdog ×1.12) – it is a property of the (spice, dish) pair. What varies is WHICH FEP gets multiplied: that depends on the other ingredients, e.g. what the wood contributed. The data has no meat or flour quality, so negative changes on base FEPs are usually base-quality noise, not a spice effect.
| Instead of | Type | FEP change | Example: without → with | Hunger Δ | Pairs |
|---|---|---|---|---|---|
| Caviar | adds FEP | Dexterity +2 -4.34 1/1 Psyche +1 -3.00 1/1 Constitution +1 +2.76 1/1 Charisma +1 -1.79 ×0.12 · -88% 1/1 +2 | Cha+1 2.03, Int+1 2.25, Psy+1 3.00, Dex+2 4.34 → Cha+1 0.24, Int+1 1.50, Con+1 2.76, Dex+1 0.58 | -1.74 | 1 |
| Mullet Roe | adds FEP | Strength +1 -1.59 1/1 Dexterity +1 +0.58 1/1 Intelligence +1 +0.50 ×1.50 · +50% 1/1 Constitution +1 +0.46 ×1.20 · +20% 1/1 +1 | Cha+1 0.18, Int+1 1.00, Str+1 1.59, Con+1 2.30 → Cha+1 0.24, Int+1 1.50, Con+1 2.76, Dex+1 0.58 | 0.00 | 1 |