🧂 Co robią przyprawy

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Wybierz potrawę, a zobaczysz, co każda przyprawa robi właśnie w niej. Porównujemy tylko warianty tej samej potrawy różniące się wyłącznie jednym składnikiem – reszta (mięso, jajko, mąka, procenty slotów) musi być identyczna. Ta sama przyprawa może robić co innego w wędzonce, a co innego w surowej potrawie, dlatego liczymy każdą potrawę osobno.

⚠ Jakość przyprawy nie ma znaczenia, a mnożnik przyprawy w obrębie jednej potrawy jest stały (np. sól w Meat-in-Jelly zawsze ×1.80, w Smoked Wolfdog ×1.12) – to cecha pary (przyprawa, potrawa). Zmienia się tylko to, KTÓRY FEP zostaje pomnożony: zależy od pozostałych składników, np. od tego, co wniosło drewno. Dane nie zawierają jakości mięsa czy mąki, więc ujemne zmiany na bazowych FEP-ach to zwykle szum jakości bazy, nie efekt przyprawy.

albo

Asp

Par z / bez
0
Par zamiany
111
Porównano w potrawach
0/6
Głód Δ
–
Energia Δ
–

Zamiast innego składnika w tym samym slocie

Zamiast Typ Zmiana FEP Przykład: bez → z Głód Δ Par
Salmon dodaje FEP Perception +1 +3.85 ×2.77 · +177% 4/7 Charisma +1 -6.81 ×0.34 · -66% 6/8 Intelligence +1 -2.68 ×1.02 · +2% 5/8 Strength +1 +2.49 ×2.31 · +131% 5/8 +5 Cha+2 3.00, Cha+1 17.34, Per+1 4.54, Dex+1 1.60 → Cha+2 2.10, Cha+1 6.00, Per+1 15.23, Dex+1 1.12 -0.37 8
Zander dodaje FEP Perception +1 +2.20 ×1.17 · +17% 4/6 Intelligence +1 -1.10 ×0.75 · -25% 6/7 Strength +1 -1.09 ×1.07 · +7% 5/7 Dexterity +1 +2.17 ×1.17 · +17% 2/3 +5 Str+1 14.20, Int+1 1.53, Agi+1 0.45 → Str+1 6.00, Int+1 1.79, Per+1 3.28, Agi+1 0.52 0.00 7
Haddock dodaje FEP Perception +1 +1.84 ×1.18 · +18% 3/6 Intelligence +1 -4.12 ×0.35 · -65% 5/7 Agility +1 -3.36 ×1.18 · +18% 4/7 Strength +1 +2.55 ×1.68 · +68% 4/7 +6 Int+2 3.00, Per+1 4.74, Agi+1 7.44 → Int+2 3.26, Per+1 6.00, Dex+1 1.80 -0.01 7
Roach dodaje FEP Perception +1 +2.05 ×1.34 · +34% 4/5 Intelligence +1 -1.58 ×0.66 · -34% 5/6 Dexterity +1 +0.09 ×0.84 · -16% 1/5 Strength +1 +1.02 ×1.34 · +34% 4/6 +5 Int+1 2.80, Con+1 5.30, Cha+1 4.93 → Int+1 2.00, Con+1 6.21, Dex+1 4.54 +0.03 6
Mullet dodaje FEP Intelligence +1 -1.32 ×0.71 · -29% 5/6 Perception +1 +0.49 ×0.50 · -50% 4/5 Agility +1 -1.26 ×0.50 · -50% 4/6 Dexterity +1 +2.35 ×1.25 · +25% 2/3 +4 Int+2 3.00, Per+1 12.09 → Int+2 3.26, Per+1 6.00, Dex+1 1.80 -0.18 6
Silver Bream dodaje FEP Intelligence +1 -1.08 ×0.82 · -18% 6/6 Perception +1 +1.59 4/5 Strength +1 +2.04 ×1.45 · +45% 3/6 Agility +1 -1.58 3/6 +6 Str+1 3.00, Int+1 7.06, Wil+1 1.44 → Str+1 5.04, Int+1 2.10, Per+1 1.80, Wil+1 2.40 +0.27 6
Cod dodaje FEP Perception +1 +0.82 ×0.52 · -48% 5/6 Intelligence +1 -4.71 ×0.38 · -62% 5/6 Strength +1 +2.04 ×1.54 · +54% 5/6 Agility +1 -0.88 ×0.48 · -52% 2/6 +4 Str+1 3.00, Int+1 9.45, Con+1 6.00 → Str+1 5.04, Int+1 2.10, Per+1 2.70, Con+1 6.00 -0.20 6
Grayling dodaje FEP Intelligence +1 -0.75 ×0.80 · -20% 5/5 Perception +1 +0.25 ×2.44 · +144% 5/5 Strength +1 +0.13 ×1.14 · +14% 4/5 Dexterity +1 +3.35 2/2 +4 Int+1 2.00, Con+1 4.76, Cha+1 4.48, Per+1 1.00 → Int+1 2.00, Con+1 6.21, Dex+1 4.54 +0.09 5
Plaice bez efektu FEP-y identyczne – nic nie zmienia Int+2 3.25, Per+1 6.00, Int+1 1.80 → Int+2 3.26, Per+1 6.00, Dex+1 1.80 +0.01 5
Chub dodaje FEP Intelligence +1 -1.40 ×0.64 · -36% 4/4 Charisma +1 -0.18 ×1.50 · +50% 4/4 Perception +1 +2.41 ×1.34 · +34% 2/3 Strength +1 +1.87 ×1.89 · +89% 3/4 +4 Str+1 6.00, Int+1 4.28, Agi+1 0.60, Cha+1 0.22 → Str+1 10.08, Int+1 2.10, Per+1 1.53, Agi+1 0.45 +0.27 4
Burbot dodaje FEP Intelligence +1 -1.76 ×0.80 · -20% 4/4 Constitution +1 -0.63 ×0.90 · -10% 4/4 Strength +1 +2.01 ×2.04 · +104% 3/4 Dexterity +1 +3.35 2/2 +3 Int+1 1.40, Con+1 5.36, Cha+1 5.48 → Int+1 2.00, Con+1 6.21, Dex+1 4.54 +0.13 4
Perch dodaje FEP Intelligence +1 -1.41 ×1.03 · +3% 4/4 Perception +1 -0.39 ×0.86 · -14% 3/4 Strength +1 -0.23 3/4 Dexterity +1 +1.98 2/2 +4 Int+1 7.60, Con+1 1.80, Str+1 0.70 → Int+1 4.00, Con+1 2.80, Dex+1 2.16, Cha+1 0.84 +0.01 4
Brill dodaje FEP Perception +1 +2.03 ×2.00 · +100% 3/4 Intelligence +1 -2.69 ×0.44 · -56% 3/4 Strength +1 +1.12 ×1.20 · +20% 3/4 Dexterity +1 -2.52 ×0.52 · -48% 2/4 +3 Int+2 4.65, Per+1 3.00, Dex+1 5.40 → Int+2 3.26, Per+1 6.00, Dex+1 1.80 -0.29 4
Cave angler dodaje FEP Strength +2 -4.67 4/4 Strength +1 +3.19 ×2.04 · +104% 4/4 Intelligence +1 -2.70 ×0.53 · -47% 4/4 Perception +1 +2.07 4/4 +1 Str+1 5.29, Int+1 3.75, Str+2 6.80 → Str+1 5.10, Int+1 3.53, Per+1 2.25 -1.37 4
Carp dodaje FEP Dexterity +1 +2.47 ×2.80 · +180% 2/3 Perception +1 -1.20 ×1.34 · +34% 3/3 Charisma +1 -0.84 1/3 Intelligence +1 -1.00 ×0.75 · -25% 2/3 +2 Cha+2 0.75, Cha+1 6.00, Per+1 11.34, Con+1 5.00, Dex+1 0.40 → Cha+2 2.10, Cha+1 6.00, Per+1 15.23, Dex+1 1.12 +0.09 3
Sturgeon dodaje FEP Psyche +1 -3.00 3/3 Intelligence +1 +2.36 ×1.63 · +63% 3/3 Constitution +1 -0.52 ×0.90 · -10% 3/3 Perception +1 +1.59 ×1.30 · +30% 1/2 +4 Int+1 3.00, Per+1 4.15, Con+1 3.11, Psy+1 3.75 → Int+1 5.00, Per+1 5.40, Con+1 4.05 +0.10 3
Whiting dodaje FEP Will +1 -3.13 3/3 Perception +1 +2.25 ×1.43 · +43% 1/2 Dexterity +1 +1.98 2/2 Intelligence +1 -1.20 ×0.73 · -27% 2/3 +4 Int+2 4.65, Per+1 4.20, Wil+1 4.20 → Int+2 3.26, Per+1 6.00, Dex+1 1.80 -0.23 3
Ide dodaje FEP Intelligence +1 -0.40 ×0.86 · -14% 3/3 Strength +1 -0.37 3/3 Perception +1 +2.25 2/2 Dexterity +1 +0.61 ×6.17 · +517% 2/3 +4 Str+1 5.04, Int+1 2.40, Psy+1 1.13, Int+2 6.00 → Str+1 5.04, Int+1 2.10, Per+1 2.70, Int+2 6.00 +0.18 3
Abyss Gazer dodaje FEP Perception +1 +0.78 2/3 Intelligence +1 -0.28 ×0.95 · -5% 3/3 Dexterity +1 +2.27 1/2 Perception +2 -2.25 2/3 +4 Int+1 1.50, Con+1 5.36, Cha+1 4.48, Per+1 1.00 → Int+1 2.00, Con+1 6.21, Dex+1 4.54 -0.21 3
Cavelacanth dodaje FEP Intelligence +1 -2.60 ×0.71 · -29% 3/3 Perception +1 +1.17 2/3 Strength +1 +2.94 ×2.40 · +140% 2/3 Dexterity +1 +2.27 1/2 +3 Str+1 2.10, Int+1 7.56, Int+2 6.00, Per+2 1.50 → Str+1 5.04, Int+1 2.10, Per+1 2.70, Int+2 6.00 -0.24 3
Catfish dodaje FEP Dexterity +1 +3.35 2/2 Constitution +1 +1.70 ×1.94 · +94% 2/2 Charisma +1 -1.01 1/2 Intelligence +1 -0.56 ×0.89 · -11% 2/2 +3 Int+1 2.00, Con+1 2.00, Cha+1 2.86, Psy+1 3.58, Agi+1 2.69 → Int+1 2.00, Con+1 6.21, Dex+1 4.54 0.00 2
Smelt dodaje FEP Strength +1 -0.49 2/2 Dexterity +1 +0.18 1/2 Perception +1 +2.70 1/1 Constitution +1 -0.80 ×0.78 · -22% 1/2 +1 Str+1 5.04, Int+1 2.10, Dex+1 1.80, Int+2 6.00 → Str+1 5.04, Int+1 2.10, Per+1 2.70, Int+2 6.00 +0.14 2
Pike dodaje FEP Intelligence +1 -2.17 ×0.66 · -34% 2/2 Strength +1 +0.24 ×1.68 · +68% 2/2 Dexterity +1 +4.54 1/1 Charisma +1 -3.58 1/2 +3 Int+1 2.00, Con+1 3.89, Str+1 3.60, Cha+1 3.58 → Int+1 2.00, Con+1 6.21, Dex+1 4.54 +0.04 2
Rose fish dodaje FEP Charisma +1 -3.67 2/2 Dexterity +1 +3.17 2/2 Will +1 -3.14 1/2 Perception +1 +1.80 ×1.43 · +43% 1/2 +2 Int+1 2.00, Con+1 5.36, Cha+1 3.14, Wil+1 3.14 → Int+1 2.00, Con+1 6.21, Dex+1 4.54 -0.41 2
Eel dodaje FEP Intelligence +1 -0.89 ×0.87 · -13% 2/2 Dexterity +1 +4.54 1/1 Charisma +1 -4.48 1/2 Strength +1 +4.08 ×1.68 · +68% 1/2 +4 Int+1 1.60, Con+1 5.36, Cha+1 4.48, Agi+2 0.80 → Int+1 2.00, Con+1 6.21, Dex+1 4.54 +0.27 2
Saithe dodaje FEP Perception +1 +2.55 ×1.67 · +67% 1/2 Intelligence +2 +0.50 ×1.18 · +18% 2/2 Intelligence +1 -11.51 ×0.15 · -85% 1/2 Agility +1 -3.60 1/2 +2 Str+1 3.00, Int+1 13.61, Int+2 3.60 → Str+1 5.04, Int+1 2.10, Per+1 2.70, Int+2 6.00 -0.41 2
Tench dodaje FEP Dexterity +1 +2.16 1/1 Constitution +1 -1.78 ×0.61 · -39% 1/1 Charisma +1 +0.84 1/1 Strength +1 -0.84 1/1 Int+1 4.00, Con+1 4.58, Str+1 0.84 → Int+1 4.00, Con+1 2.80, Dex+1 2.16, Cha+1 0.84 +0.06 1
Zope dodaje FEP Dexterity +1 +2.16 1/1 Strength +1 -0.98 1/1 Charisma +1 +0.84 1/1 Perception +1 -0.84 1/1 +1 Int+1 4.00, Con+1 3.60, Str+1 0.98, Per+1 0.84 → Int+1 4.00, Con+1 2.80, Dex+1 2.16, Cha+1 0.84 +0.06 1
Lavaret dodaje FEP Constitution +1 -2.40 1/1 Perception +1 +1.53 1/1 Intelligence +1 +0.70 ×1.50 · +50% 1/1 Str+1 10.08, Int+1 1.40, Con+1 2.40, Agi+1 0.41 → Str+1 10.08, Int+1 2.10, Per+1 1.53, Agi+1 0.45 -0.03 1
Bass podbija Intelligence +1 -2.94 ×0.42 · -58% 1/1 Strength +1 +2.04 ×1.68 · +68% 1/1 Perception +1 +0.84 ×1.88 · +88% 1/1 Will +1 +0.72 ×1.43 · +43% 1/1 Str+1 3.00, Int+1 5.04, Wil+1 1.68, Per+1 0.96 → Str+1 5.04, Int+1 2.10, Per+1 1.80, Wil+1 2.40 +0.13 1
Trout podbija Intelligence +1 -5.46 ×0.28 · -72% 1/1 Perception +1 -2.10 ×0.56 · -44% 1/1 Strength +1 +2.04 ×1.68 · +68% 1/1 Intelligence +2 +1.80 ×1.43 · +43% 1/1 Str+1 3.00, Int+1 7.56, Int+2 4.20, Per+1 4.80 → Str+1 5.04, Int+1 2.10, Per+1 2.70, Int+2 6.00 -0.38 1