Pick a dish to see what each spice does in that very dish. We only compare variants of the same dish that differ by exactly one ingredient – the rest (meat, egg, flour, slot percentages) must be identical. The same spice can do one thing in a smoked sausage and another in a raw dish, so every dish is analysed separately.
⚠Spice quality does not matter, and a spice's multiplier within one dish is constant (e.g. Salt in Meat-in-Jelly is always ×1.80, in Smoked Wolfdog ×1.12) – it is a property of the (spice, dish) pair. What varies is WHICH FEP gets multiplied: that depends on the other ingredients, e.g. what the wood contributed. The data has no meat or flour quality, so negative changes on base FEPs are usually base-quality noise, not a spice effect.
| Instead of | Type | FEP change | Example: without → with | Hunger Δ | Pairs |
|---|---|---|---|---|---|
| Salmon | adds FEP | Perception +1 +3.85 ×2.77 · +177% 4/7 Charisma +1 -6.81 ×0.34 · -66% 6/8 Intelligence +1 -2.68 ×1.02 · +2% 5/8 Strength +1 +2.49 ×2.31 · +131% 5/8 +5 | Cha+2 3.00, Cha+1 17.34, Per+1 4.54, Dex+1 1.60 → Cha+2 2.10, Cha+1 6.00, Per+1 15.23, Dex+1 1.12 | -0.37 | 8 |
| Zander | adds FEP | Perception +1 +2.20 ×1.17 · +17% 4/6 Intelligence +1 -1.10 ×0.75 · -25% 6/7 Strength +1 -1.09 ×1.07 · +7% 5/7 Dexterity +1 +2.17 ×1.17 · +17% 2/3 +5 | Str+1 14.20, Int+1 1.53, Agi+1 0.45 → Str+1 6.00, Int+1 1.79, Per+1 3.28, Agi+1 0.52 | 0.00 | 7 |
| Haddock | adds FEP | Perception +1 +1.84 ×1.18 · +18% 3/6 Intelligence +1 -4.12 ×0.35 · -65% 5/7 Agility +1 -3.36 ×1.18 · +18% 4/7 Strength +1 +2.55 ×1.68 · +68% 4/7 +6 | Int+2 3.00, Per+1 4.74, Agi+1 7.44 → Int+2 3.26, Per+1 6.00, Dex+1 1.80 | -0.01 | 7 |
| Roach | adds FEP | Perception +1 +2.05 ×1.34 · +34% 4/5 Intelligence +1 -1.58 ×0.66 · -34% 5/6 Dexterity +1 +0.09 ×0.84 · -16% 1/5 Strength +1 +1.02 ×1.34 · +34% 4/6 +5 | Int+1 2.80, Con+1 5.30, Cha+1 4.93 → Int+1 2.00, Con+1 6.21, Dex+1 4.54 | +0.03 | 6 |
| Mullet | adds FEP | Intelligence +1 -1.32 ×0.71 · -29% 5/6 Perception +1 +0.49 ×0.50 · -50% 4/5 Agility +1 -1.26 ×0.50 · -50% 4/6 Dexterity +1 +2.35 ×1.25 · +25% 2/3 +4 | Int+2 3.00, Per+1 12.09 → Int+2 3.26, Per+1 6.00, Dex+1 1.80 | -0.18 | 6 |
| Silver Bream | adds FEP | Intelligence +1 -1.08 ×0.82 · -18% 6/6 Perception +1 +1.59 4/5 Strength +1 +2.04 ×1.45 · +45% 3/6 Agility +1 -1.58 3/6 +6 | Str+1 3.00, Int+1 7.06, Wil+1 1.44 → Str+1 5.04, Int+1 2.10, Per+1 1.80, Wil+1 2.40 | +0.27 | 6 |
| Cod | adds FEP | Perception +1 +0.82 ×0.52 · -48% 5/6 Intelligence +1 -4.71 ×0.38 · -62% 5/6 Strength +1 +2.04 ×1.54 · +54% 5/6 Agility +1 -0.88 ×0.48 · -52% 2/6 +4 | Str+1 3.00, Int+1 9.45, Con+1 6.00 → Str+1 5.04, Int+1 2.10, Per+1 2.70, Con+1 6.00 | -0.20 | 6 |
| Grayling | adds FEP | Intelligence +1 -0.75 ×0.80 · -20% 5/5 Perception +1 +0.25 ×2.44 · +144% 5/5 Strength +1 +0.13 ×1.14 · +14% 4/5 Dexterity +1 +3.35 2/2 +4 | Int+1 2.00, Con+1 4.76, Cha+1 4.48, Per+1 1.00 → Int+1 2.00, Con+1 6.21, Dex+1 4.54 | +0.09 | 5 |
| Plaice | no effect | FEPs identical – changes nothing | Int+2 3.25, Per+1 6.00, Int+1 1.80 → Int+2 3.26, Per+1 6.00, Dex+1 1.80 | +0.01 | 5 |
| Chub | adds FEP | Intelligence +1 -1.40 ×0.64 · -36% 4/4 Charisma +1 -0.18 ×1.50 · +50% 4/4 Perception +1 +2.41 ×1.34 · +34% 2/3 Strength +1 +1.87 ×1.89 · +89% 3/4 +4 | Str+1 6.00, Int+1 4.28, Agi+1 0.60, Cha+1 0.22 → Str+1 10.08, Int+1 2.10, Per+1 1.53, Agi+1 0.45 | +0.27 | 4 |
| Burbot | adds FEP | Intelligence +1 -1.76 ×0.80 · -20% 4/4 Constitution +1 -0.63 ×0.90 · -10% 4/4 Strength +1 +2.01 ×2.04 · +104% 3/4 Dexterity +1 +3.35 2/2 +3 | Int+1 1.40, Con+1 5.36, Cha+1 5.48 → Int+1 2.00, Con+1 6.21, Dex+1 4.54 | +0.13 | 4 |
| Perch | adds FEP | Intelligence +1 -1.41 ×1.03 · +3% 4/4 Perception +1 -0.39 ×0.86 · -14% 3/4 Strength +1 -0.23 3/4 Dexterity +1 +1.98 2/2 +4 | Int+1 7.60, Con+1 1.80, Str+1 0.70 → Int+1 4.00, Con+1 2.80, Dex+1 2.16, Cha+1 0.84 | +0.01 | 4 |
| Brill | adds FEP | Perception +1 +2.03 ×2.00 · +100% 3/4 Intelligence +1 -2.69 ×0.44 · -56% 3/4 Strength +1 +1.12 ×1.20 · +20% 3/4 Dexterity +1 -2.52 ×0.52 · -48% 2/4 +3 | Int+2 4.65, Per+1 3.00, Dex+1 5.40 → Int+2 3.26, Per+1 6.00, Dex+1 1.80 | -0.29 | 4 |
| Cave angler | adds FEP | Strength +2 -4.67 4/4 Strength +1 +3.19 ×2.04 · +104% 4/4 Intelligence +1 -2.70 ×0.53 · -47% 4/4 Perception +1 +2.07 4/4 +1 | Str+1 5.29, Int+1 3.75, Str+2 6.80 → Str+1 5.10, Int+1 3.53, Per+1 2.25 | -1.37 | 4 |
| Carp | adds FEP | Dexterity +1 +2.47 ×2.80 · +180% 2/3 Perception +1 -1.20 ×1.34 · +34% 3/3 Charisma +1 -0.84 1/3 Intelligence +1 -1.00 ×0.75 · -25% 2/3 +2 | Cha+2 0.75, Cha+1 6.00, Per+1 11.34, Con+1 5.00, Dex+1 0.40 → Cha+2 2.10, Cha+1 6.00, Per+1 15.23, Dex+1 1.12 | +0.09 | 3 |
| Sturgeon | adds FEP | Psyche +1 -3.00 3/3 Intelligence +1 +2.36 ×1.63 · +63% 3/3 Constitution +1 -0.52 ×0.90 · -10% 3/3 Perception +1 +1.59 ×1.30 · +30% 1/2 +4 | Int+1 3.00, Per+1 4.15, Con+1 3.11, Psy+1 3.75 → Int+1 5.00, Per+1 5.40, Con+1 4.05 | +0.10 | 3 |
| Whiting | adds FEP | Will +1 -3.13 3/3 Perception +1 +2.25 ×1.43 · +43% 1/2 Dexterity +1 +1.98 2/2 Intelligence +1 -1.20 ×0.73 · -27% 2/3 +4 | Int+2 4.65, Per+1 4.20, Wil+1 4.20 → Int+2 3.26, Per+1 6.00, Dex+1 1.80 | -0.23 | 3 |
| Ide | adds FEP | Intelligence +1 -0.40 ×0.86 · -14% 3/3 Strength +1 -0.37 3/3 Perception +1 +2.25 2/2 Dexterity +1 +0.61 ×6.17 · +517% 2/3 +4 | Str+1 5.04, Int+1 2.40, Psy+1 1.13, Int+2 6.00 → Str+1 5.04, Int+1 2.10, Per+1 2.70, Int+2 6.00 | +0.18 | 3 |
| Abyss Gazer | adds FEP | Perception +1 +0.78 2/3 Intelligence +1 -0.28 ×0.95 · -5% 3/3 Dexterity +1 +2.27 1/2 Perception +2 -2.25 2/3 +4 | Int+1 1.50, Con+1 5.36, Cha+1 4.48, Per+1 1.00 → Int+1 2.00, Con+1 6.21, Dex+1 4.54 | -0.21 | 3 |
| Cavelacanth | adds FEP | Intelligence +1 -2.60 ×0.71 · -29% 3/3 Perception +1 +1.17 2/3 Strength +1 +2.94 ×2.40 · +140% 2/3 Dexterity +1 +2.27 1/2 +3 | Str+1 2.10, Int+1 7.56, Int+2 6.00, Per+2 1.50 → Str+1 5.04, Int+1 2.10, Per+1 2.70, Int+2 6.00 | -0.24 | 3 |
| Catfish | adds FEP | Dexterity +1 +3.35 2/2 Constitution +1 +1.70 ×1.94 · +94% 2/2 Charisma +1 -1.01 1/2 Intelligence +1 -0.56 ×0.89 · -11% 2/2 +3 | Int+1 2.00, Con+1 2.00, Cha+1 2.86, Psy+1 3.58, Agi+1 2.69 → Int+1 2.00, Con+1 6.21, Dex+1 4.54 | 0.00 | 2 |
| Smelt | adds FEP | Strength +1 -0.49 2/2 Dexterity +1 +0.18 1/2 Perception +1 +2.70 1/1 Constitution +1 -0.80 ×0.78 · -22% 1/2 +1 | Str+1 5.04, Int+1 2.10, Dex+1 1.80, Int+2 6.00 → Str+1 5.04, Int+1 2.10, Per+1 2.70, Int+2 6.00 | +0.14 | 2 |
| Pike | adds FEP | Intelligence +1 -2.17 ×0.66 · -34% 2/2 Strength +1 +0.24 ×1.68 · +68% 2/2 Dexterity +1 +4.54 1/1 Charisma +1 -3.58 1/2 +3 | Int+1 2.00, Con+1 3.89, Str+1 3.60, Cha+1 3.58 → Int+1 2.00, Con+1 6.21, Dex+1 4.54 | +0.04 | 2 |
| Rose fish | adds FEP | Charisma +1 -3.67 2/2 Dexterity +1 +3.17 2/2 Will +1 -3.14 1/2 Perception +1 +1.80 ×1.43 · +43% 1/2 +2 | Int+1 2.00, Con+1 5.36, Cha+1 3.14, Wil+1 3.14 → Int+1 2.00, Con+1 6.21, Dex+1 4.54 | -0.41 | 2 |
| Eel | adds FEP | Intelligence +1 -0.89 ×0.87 · -13% 2/2 Dexterity +1 +4.54 1/1 Charisma +1 -4.48 1/2 Strength +1 +4.08 ×1.68 · +68% 1/2 +4 | Int+1 1.60, Con+1 5.36, Cha+1 4.48, Agi+2 0.80 → Int+1 2.00, Con+1 6.21, Dex+1 4.54 | +0.27 | 2 |
| Saithe | adds FEP | Perception +1 +2.55 ×1.67 · +67% 1/2 Intelligence +2 +0.50 ×1.18 · +18% 2/2 Intelligence +1 -11.51 ×0.15 · -85% 1/2 Agility +1 -3.60 1/2 +2 | Str+1 3.00, Int+1 13.61, Int+2 3.60 → Str+1 5.04, Int+1 2.10, Per+1 2.70, Int+2 6.00 | -0.41 | 2 |
| Tench | adds FEP | Dexterity +1 +2.16 1/1 Constitution +1 -1.78 ×0.61 · -39% 1/1 Charisma +1 +0.84 1/1 Strength +1 -0.84 1/1 | Int+1 4.00, Con+1 4.58, Str+1 0.84 → Int+1 4.00, Con+1 2.80, Dex+1 2.16, Cha+1 0.84 | +0.06 | 1 |
| Zope | adds FEP | Dexterity +1 +2.16 1/1 Strength +1 -0.98 1/1 Charisma +1 +0.84 1/1 Perception +1 -0.84 1/1 +1 | Int+1 4.00, Con+1 3.60, Str+1 0.98, Per+1 0.84 → Int+1 4.00, Con+1 2.80, Dex+1 2.16, Cha+1 0.84 | +0.06 | 1 |
| Lavaret | adds FEP | Constitution +1 -2.40 1/1 Perception +1 +1.53 1/1 Intelligence +1 +0.70 ×1.50 · +50% 1/1 | Str+1 10.08, Int+1 1.40, Con+1 2.40, Agi+1 0.41 → Str+1 10.08, Int+1 2.10, Per+1 1.53, Agi+1 0.45 | -0.03 | 1 |
| Bass | boosts | Intelligence +1 -2.94 ×0.42 · -58% 1/1 Strength +1 +2.04 ×1.68 · +68% 1/1 Perception +1 +0.84 ×1.88 · +88% 1/1 Will +1 +0.72 ×1.43 · +43% 1/1 | Str+1 3.00, Int+1 5.04, Wil+1 1.68, Per+1 0.96 → Str+1 5.04, Int+1 2.10, Per+1 1.80, Wil+1 2.40 | +0.13 | 1 |
| Trout | boosts | Intelligence +1 -5.46 ×0.28 · -72% 1/1 Perception +1 -2.10 ×0.56 · -44% 1/1 Strength +1 +2.04 ×1.68 · +68% 1/1 Intelligence +2 +1.80 ×1.43 · +43% 1/1 | Str+1 3.00, Int+1 7.56, Int+2 4.20, Per+1 4.80 → Str+1 5.04, Int+1 2.10, Per+1 2.70, Int+2 6.00 | -0.38 | 1 |