🧂 Co robią przyprawy

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Wybierz potrawę, a zobaczysz, co każda przyprawa robi właśnie w niej. Porównujemy tylko warianty tej samej potrawy różniące się wyłącznie jednym składnikiem – reszta (mięso, jajko, mąka, procenty slotów) musi być identyczna. Ta sama przyprawa może robić co innego w wędzonce, a co innego w surowej potrawie, dlatego liczymy każdą potrawę osobno.

⚠ Jakość przyprawy nie ma znaczenia, a mnożnik przyprawy w obrębie jednej potrawy jest stały (np. sól w Meat-in-Jelly zawsze ×1.80, w Smoked Wolfdog ×1.12) – to cecha pary (przyprawa, potrawa). Zmienia się tylko to, KTÓRY FEP zostaje pomnożony: zależy od pozostałych składników, np. od tego, co wniosło drewno. Dane nie zawierają jakości mięsa czy mąki, więc ujemne zmiany na bazowych FEP-ach to zwykle szum jakości bazy, nie efekt przyprawy.

albo

Ash🪵 drewno

Par z / bez
15
Par zamiany
350
Porównano w potrawach
9/9
Głód Δ
+0.22
Energia Δ
0.00

Charakter składnika

Dodaje nowe FEP-y, których bez niego nie ma: Intelligence +1 +4.00 7/7

Średni mnożnik FEP-ów obecnych po obu stronach: ×1.07, rosną w 11% przypadków.

Per potrawa

Potrawa Typ Efekt Przykład: bez → z Głód Δ Par
Smoked Wolfdog dodaje FEP Intelligence +1 +4.00 7/7 Intelligence +2 -0.13 ×0.98 · -2% 7/7 Int+2 9.30, Str+2 3.00 → Int+2 9.30, Str+2 3.00, Int+1 4.65 +0.50 7
Smoked Badger Botillo podbija Agility +1 +3.75 ×1.83 · +83% 1/1 Con+1 7.50, Agi+1 4.50 → Con+1 7.50, Agi+1 8.25 +0.50 1
Smoked Big Bear Banger bez efektu FEP-y identyczne – nic nie zmienia Str+2 6.00, Str+1 13.05 → Str+2 6.00, Str+1 13.05 -0.80 1
Smoked Boar Boudin podbija Constitution +1 +1.93 ×1.43 · +43% 1/1 Str+1 4.50, Con+1 4.50 → Str+1 4.50, Con+1 6.43 +0.26 1
Smoked Cow Chorizo bez efektu FEP-y identyczne – nic nie zmienia Con+1 9.75, Str+1 4.50, Wil+1 0.75 → Con+1 9.75, Str+1 4.50, Wil+1 0.75 -0.44 1
Smoked Elk Dog podbija Intelligence +2 +3.82 ×1.85 · +85% 1/1 Str+1 4.50, Int+2 4.50 → Str+1 4.50, Int+2 8.32 +1.02 1
Smoked Fox Fuet bez efektu FEP-y identyczne – nic nie zmienia Str+1 6.52, Agi+1 4.50 → Str+1 6.52, Agi+1 4.50 -0.27 1
Smoked Moodog bez efektu FEP-y identyczne – nic nie zmienia Con+2 4.50, Agi+1 4.50, Str+1 1.13, Con+1 3.37 → Con+2 4.50, Agi+1 4.50, Str+1 1.13, Con+1 3.37 -0.60 1
Smoked Piglet Wursts podbija Strength +1 +1.05 ×1.16 · +16% 1/1 Str+1 6.52 → Str+1 7.57 +0.14 1

Wpływ na FEP-y (pary z / bez)

FEP Δ średnia Mnożnik Δ mediana Tylko ze składnikiem Spójność Par
Intelligence +1 +4.00 nowy FEP +3.75 7/7 100% 7
Agility +1 +0.94 ×1.21 +21% 0.00 0/4 25% 4
Constitution +1 +0.48 ×1.11 +11% 0.00 0/4 25% 4
Intelligence +2 +0.37 ×1.09 +9% 0.00 0/8 13% 8
Strength +1 +0.15 ×1.02 +2% 0.00 0/7 14% 7

Mnożnik: średnia z (wartość z przyprawą ÷ wartość bez), czyli o ile procent przyprawa podniosła stat; „nowy FEP” = bez przyprawy go nie było. Tylko ze składnikiem: w ilu parach ten FEP istnieje wyłącznie w wariancie z badanym składnikiem. Spójność: odsetek par ze zmianą dodatnią.

Zamiast innego składnika w tym samym slocie

Zamiast Typ Zmiana FEP Przykład: bez → z Głód Δ Par
Linden🪵 drewno dodaje FEP Intelligence +2 +0.17 ×1.03 · +3% 9/16 Intelligence +1 +3.97 8/8 Strength +1 -0.66 ×0.94 · -6% 7/16 Constitution +1 -1.99 ×0.88 · -12% 4/16 +2 Con+1 16.57, Str+1 4.50, Wil+1 0.75 → Con+1 9.75, Str+1 4.50, Wil+1 0.75 +0.30 16
Bay willow🪵 drewno dodaje FEP Intelligence +2 -0.38 9/16 Intelligence +1 +3.97 8/8 Strength +1 -0.90 ×0.94 · -6% 7/16 Constitution +1 -0.52 5/16 +1 Int+2 10.23, Str+2 3.00 → Int+2 9.30, Str+2 3.00, Int+1 4.65 +0.13 16
Buckthorn🪵 drewno bez efektu FEP-y identyczne – nic nie zmienia Con+1 16.87, Str+1 4.50, Wil+1 0.75 → Con+1 9.75, Str+1 4.50, Wil+1 0.75 -0.12 16
Yew🪵 drewno zamienia staty Zamienia wartości między statami: Will +1 → Intelligence +1 ×8 Int+2 7.50, Str+2 3.00, Wil+1 3.75, Agi+1 0.01 → Int+2 7.50, Str+2 3.00, Int+1 3.75, Agi+1 0.01 -0.01 16
Almond tree🪵 drewno zamienia staty Zamienia wartości między statami: Dexterity +1 → Intelligence +1 ×8 Int+2 7.50, Str+2 3.00, Dex+1 3.75, Agi+1 0.01 → Int+2 7.50, Str+2 3.00, Int+1 3.75, Agi+1 0.01 -0.19 16
Chastetree🪵 drewno dodaje FEP Strength +1 -0.35 ×0.95 · -5% 7/12 Intelligence +1 +2.66 4/5 Intelligence +2 -0.11 ×0.99 · -1% 5/12 Constitution +1 -0.38 ×1.03 · +3% 4/12 +1 Int+2 9.30, Str+2 3.00 → Int+2 9.30, Str+2 3.00, Int+1 4.65 +0.22 12
Sallow🪵 drewno dodaje FEP Strength +1 -0.72 ×0.92 · -8% 7/12 Strength +2 -2.40 ×0.63 · -37% 5/12 Intelligence +2 +0.58 ×1.15 · +15% 5/12 Intelligence +1 +3.86 4/4 +3 Con+1 15.70, Str+1 4.50, Wil+1 0.75 → Con+1 9.75, Str+1 4.50, Wil+1 0.75 -0.24 12
Laurel🪵 drewno dodaje FEP Strength +1 -1.03 ×0.94 · -6% 7/12 Constitution +1 -1.47 ×0.92 · -8% 5/12 Intelligence +2 +0.76 ×1.17 · +17% 5/12 Strength +2 -0.27 ×0.96 · -4% 5/12 +3 Str+2 7.33, Str+1 18.02 → Str+2 6.00, Str+1 13.05 +0.12 12
Osier🪵 drewno dodaje FEP Strength +1 -1.19 ×0.88 · -12% 7/12 Strength +2 -0.85 ×0.81 · -19% 5/12 Intelligence +2 +0.48 ×1.08 · +8% 5/12 Intelligence +1 +3.84 4/4 +3 Str+1 12.46 → Str+1 7.57 -0.14 12
Zelkova🪵 drewno dodaje FEP Strength +1 -0.67 ×0.96 · -4% 7/9 Constitution +1 -1.38 ×0.88 · -12% 4/9 Agility +1 +1.25 ×1.28 · +28% 3/9 Dexterity +1 -2.25 2/9 +4 Int+2 7.50, Str+2 3.00, Cha+1 3.75 → Int+2 7.50, Str+2 3.00, Int+1 3.75 -0.21 9
Alder🪵 drewno dodaje FEP Strength +1 -0.57 ×0.90 · -10% 7/9 Constitution +1 -0.74 ×1.02 · +2% 4/9 Agility +1 +1.12 ×1.25 · +25% 3/9 Intelligence +2 +1.91 ×1.42 · +42% 2/9 +3 Con+1 14.62, Str+1 4.50, Wil+1 0.75 → Con+1 9.75, Str+1 4.50, Wil+1 0.75 -0.04 9
Persimmon tree🪵 drewno dodaje FEP Strength +1 -0.32 ×0.98 · -2% 7/9 Constitution +1 -0.07 ×1.11 · +11% 5/9 Agility +1 -0.28 ×1.28 · +28% 4/9 Intelligence +2 +1.91 ×1.42 · +42% 2/9 +4 Con+1 9.75, Str+1 4.50, Wil+1 0.75, Agi+1 4.88 → Con+1 9.75, Str+1 4.50, Wil+1 0.75 -0.06 9
Lotetree🪵 drewno dodaje FEP Strength +1 -0.37 ×0.93 · -7% 7/9 Agility +1 -0.46 ×1.18 · +18% 5/9 Constitution +1 -0.13 ×1.06 · +6% 4/9 Intelligence +2 +1.91 ×1.42 · +42% 2/9 +3 Str+1 4.50, Int+2 4.50, Dex+1 2.25 → Str+1 4.50, Int+2 8.32 -0.22 9
Gray alder🪵 drewno dodaje FEP Strength +1 -0.57 ×0.87 · -13% 7/9 Constitution +1 -0.07 ×1.11 · +11% 5/9 Agility +1 +0.88 ×1.16 · +16% 3/9 Intelligence +2 +1.91 ×1.42 · +42% 2/9 +2 Str+1 7.11, Int+2 4.50 → Str+1 4.50, Int+2 8.32 +0.06 9
Elm🪵 drewno dodaje FEP Strength +1 -0.65 ×0.98 · -2% 7/9 Constitution +1 -1.12 ×0.91 · -9% 4/9 Will +1 -2.00 3/9 Agility +1 +1.25 ×1.28 · +28% 3/9 +3 Str+2 6.00, Str+1 18.66 → Str+2 6.00, Str+1 13.05 -0.21 9
Sorb tree🪵 drewno dodaje FEP Strength +1 -1.31 ×0.89 · -11% 8/9 Constitution +1 +0.48 ×1.11 · +11% 4/9 Agility +1 +0.38 ×1.28 · +28% 4/9 Will +1 -1.50 3/9 +2 Int+2 7.50, Str+2 3.00, Str+1 3.75 → Int+2 7.50, Str+2 3.00, Int+1 3.75 -0.21 9
Cherry🪵 drewno dodaje FEP Strength +1 -0.45 ×0.97 · -3% 7/9 Constitution +1 -0.49 ×0.98 · -2% 4/9 Agility +1 +1.25 ×1.28 · +28% 3/9 Intelligence +2 +1.91 ×1.42 · +42% 2/9 +4 Str+1 10.70, Agi+1 4.50 → Str+1 6.52, Agi+1 4.50 -0.05 9
Dogwood🪵 drewno dodaje FEP Strength +1 -1.45 ×0.87 · -13% 7/9 Constitution +1 +0.48 ×1.11 · +11% 4/9 Agility +1 +0.24 ×1.14 · +14% 3/9 Intelligence +2 +1.48 ×1.28 · +28% 2/9 +3 Int+2 7.50, Str+2 3.00, Cha+1 3.75 → Int+2 7.50, Str+2 3.00, Int+1 3.75 -0.20 9
Chestnut tree🪵 drewno dodaje FEP Strength +1 -0.75 ×0.96 · -4% 8/9 Constitution +1 -1.23 4/9 Agility +1 +0.50 ×1.17 · +17% 3/9 Intelligence +2 +1.62 ×1.32 · +32% 2/9 +3 Con+1 16.58, Str+1 4.50, Wil+1 0.75 → Con+1 9.75, Str+1 4.50, Wil+1 0.75 -0.22 9
King's Oak🪵 drewno dodaje FEP Strength +1 -0.51 ×0.99 · -1% 8/9 Constitution +1 -0.42 ×1.04 · +4% 4/9 Agility +1 +0.69 ×1.11 · +11% 3/9 Intelligence +2 +1.91 ×1.42 · +42% 2/9 +2 Int+2 7.50, Str+2 3.00, Str+1 3.75 → Int+2 7.50, Str+2 3.00, Int+1 3.75 -0.03 9
Dragontree🪵 drewno dodaje FEP Strength +1 -1.07 ×0.92 · -8% 8/9 Constitution +1 +0.06 ×1.01 · +1% 4/9 Agility +1 +1.25 ×1.28 · +28% 3/9 Intelligence +2 +1.91 ×1.42 · +42% 2/9 +1 Con+1 9.75, Str+1 9.38, Wil+1 0.75 → Con+1 9.75, Str+1 4.50, Wil+1 0.75 +0.23 9
Rowan🪵 drewno dodaje FEP Intelligence +2 -5.76 ×0.64 · -36% 5/9 Intelligence +1 +3.98 4/4 Strength +1 -0.57 ×0.83 · -17% 4/9 Agility +1 +1.25 ×1.28 · +28% 3/9 +2 Int+2 18.04, Str+2 3.00 → Int+2 9.30, Str+2 3.00, Int+1 4.65 -0.78 9
Juniper🪵 drewno niejednoznaczne Strength +1 -2.28 ×0.89 · -11% 6/8 Constitution +1 -0.95 ×1.03 · +3% 3/8 Intelligence +2 +1.91 ×1.42 · +42% 2/8 Agility +1 +1.88 ×1.42 · +42% 2/8 +3 Str+2 6.00, Str+1 24.93 → Str+2 6.00, Str+1 13.05 -0.33 8
Lemon tree🪵 drewno dodaje FEP Strength +1 -1.33 ×0.89 · -11% 5/8 Agility +1 +0.40 ×1.29 · +29% 4/8 Strength +2 -2.36 ×0.68 · -32% 3/8 Intelligence +2 +1.27 ×1.28 · +28% 3/8 +2 Int+2 7.50, Str+2 9.11 → Int+2 7.50, Str+2 4.77, Int+1 3.75 -0.24 8
Sycamore🪵 drewno dodaje FEP Intelligence +2 -5.55 ×0.61 · -39% 6/8 Intelligence +1 +3.92 5/5 Strength +1 -4.22 ×0.84 · -16% 3/8 Constitution +1 -9.46 ×0.51 · -49% 1/8 Str+2 6.00, Str+1 25.71 → Str+2 6.00, Str+1 13.05 -1.31 8
Conker🪵 drewno dodaje FEP Intelligence +2 +0.76 ×1.17 · +17% 5/8 Intelligence +1 +4.07 4/4 Strength +1 -1.16 ×0.90 · -10% 4/8 Constitution +1 -0.68 ×0.97 · -3% 2/8 +1 Int+2 9.30, Str+2 3.00 → Int+2 9.30, Str+2 3.00, Int+1 4.65 +0.55 8
Elderberry bush niejednoznaczne Strength +1 -0.31 ×0.98 · -2% 5/7 Constitution +1 -0.36 ×1.05 · +5% 3/7 Intelligence +1 -2.44 2/7 Intelligence +2 +1.91 ×1.42 · +42% 2/7 +3 Con+1 9.75, Str+1 4.50, Wil+1 0.75, Int+1 4.88 → Con+1 9.75, Str+1 4.50, Wil+1 0.75 -0.08 7
Crampbark🪵 drewno dodaje FEP Strength +1 -0.45 ×1.03 · +3% 6/7 Constitution +1 -0.08 ×1.14 · +14% 4/7 Intelligence +2 +1.91 ×1.42 · +42% 2/7 Agility +1 +1.88 ×1.42 · +42% 2/7 +2 Int+2 7.50, Str+2 3.00, Str+1 3.75 → Int+2 7.50, Str+2 3.00, Int+1 3.75 +0.32 7
Larch🪵 drewno dodaje FEP Strength +1 -0.99 ×0.95 · -5% 5/7 Agility +1 +1.25 ×1.28 · +28% 3/7 Constitution +1 +0.64 ×1.14 · +14% 3/7 Intelligence +2 +1.91 ×1.42 · +42% 2/7 +2 Str+2 7.33, Str+1 18.02 → Str+2 6.00, Str+1 13.05 +0.31 7
Cypress🪵 drewno dodaje FEP Strength +1 -0.17 ×0.98 · -2% 4/6 Constitution +1 +0.64 ×1.14 · +14% 3/6 Charisma +1 -3.00 2/6 Intelligence +2 +1.91 ×1.42 · +42% 2/6 +2 Str+1 4.50, Int+2 4.50, Cha+1 2.25 → Str+1 4.50, Int+2 8.32 +0.42 6
Strawberry tree🪵 drewno dodaje FEP Strength +1 -0.85 ×0.92 · -8% 4/6 Agility +1 +1.25 ×1.28 · +28% 3/6 Constitution +1 +0.43 ×1.09 · +9% 3/6 Intelligence +2 +1.91 ×1.42 · +42% 2/6 +3 Int+2 7.50, Str+2 3.00, Per+1 3.75 → Int+2 7.50, Str+2 3.00, Int+1 3.75 +0.09 6
Stonepine🪵 drewno dodaje FEP Agility +1 +1.25 ×1.28 · +28% 3/5 Intelligence +2 +1.91 ×1.42 · +42% 2/5 Constitution +1 -1.88 ×0.83 · -17% 2/5 Intelligence +1 +3.75 1/1 Str+1 4.50, Int+2 4.50 → Str+1 4.50, Int+2 8.32 +0.53 5
Fig tree🪵 drewno podbija Constitution +1 -2.86 ×0.76 · -24% 3/4 Agility +1 +1.88 ×1.42 · +42% 2/4 Intelligence +2 +2.43 ×1.41 · +41% 1/4 Con+1 13.65, Agi+1 4.50 → Con+1 7.50, Agi+1 8.25 +0.04 4
Moundtree🪵 drewno dodaje FEP Strength +1 -2.66 ×0.76 · -24% 3/4 Intelligence +2 +1.91 ×1.42 · +42% 2/4 Agility +1 +1.88 ×1.42 · +42% 2/4 Intelligence +1 +0.75 1/2 +1 Int+2 7.50, Str+2 3.00, Dex+1 3.75 → Int+2 7.50, Str+2 3.00, Int+1 3.75 -0.11 4
Mallorn🪵 drewno podbija Constitution +1 -2.00 ×0.83 · -17% 3/3 Agility +1 +1.88 ×1.42 · +42% 2/3 Intelligence +2 +3.82 ×1.85 · +85% 1/3 Intelligence +1 -2.25 1/3 Str+1 4.50, Int+2 4.50, Con+1 2.25 → Str+1 4.50, Int+2 8.32 -0.06 3
Wartybirch🪵 drewno zamienia staty Zamienia wartości między statami: Constitution +1 → Intelligence +1 ×1 Int+2 7.50, Str+2 3.00, Con+1 3.75 → Int+2 7.50, Str+2 3.00, Int+1 3.75 +0.11 2
Mayflower tree🪵 drewno dodaje FEP Intelligence +1 +3.75 2/2 Strength +2 -2.61 ×0.60 · -40% 2/2 Int+2 7.50, Str+2 7.97 → Int+2 7.50, Str+2 4.77, Int+1 3.75 -0.20 2
Blackpine🪵 drewno dodaje FEP Intelligence +1 +3.75 2/2 Strength +2 -1.67 ×0.70 · -30% 2/2 Int+2 7.50, Str+2 6.82 → Int+2 7.50, Str+2 4.77, Int+1 3.75 +0.05 2
Southronpine🪵 drewno niejednoznaczne Strength +1 -3.72 ×0.67 · -33% 1/1 Str+1 11.29 → Str+1 7.57 -0.50 1
Salt🧂 przyprawa dodaje FEP Intelligence +1 +3.75 1/1 Intelligence +2 -0.90 ×0.89 · -11% 1/1 Int+2 8.40, Str+2 3.00 → Int+2 7.50, Str+2 3.00, Int+1 3.75 +0.26 1
Chives🧂 przyprawa dodaje FEP Intelligence +1 +3.75 1/1 Int+2 7.50, Str+2 3.00, Agi+1 0.01 → Int+2 7.50, Str+2 3.00, Int+1 3.75 +0.50 1
Clove of Garlic🧂 przyprawa dodaje FEP Intelligence +1 +3.75 1/1 Intelligence +2 -1.80 ×0.81 · -19% 1/1 Int+2 9.30, Str+2 3.00 → Int+2 7.50, Str+2 3.00, Int+1 3.75 +0.02 1
Kvann🧂 przyprawa dodaje FEP Intelligence +1 +3.75 1/1 Int+2 7.50, Str+2 3.00 → Int+2 7.50, Str+2 3.00, Int+1 3.75 +0.50 1
Laurel Leaves🧂 przyprawa dodaje FEP Intelligence +1 +3.75 1/1 Intelligence +2 -0.75 ×0.91 · -9% 1/1 Int+2 8.25, Str+2 3.00 → Int+2 7.50, Str+2 3.00, Int+1 3.75 +0.30 1
Juniper Berries🧂 przyprawa dodaje FEP Intelligence +1 +3.75 1/1 Strength +2 -1.77 ×0.63 · -37% 1/1 Int+2 7.50, Str+2 4.77 → Int+2 7.50, Str+2 3.00, Int+1 3.75 +0.03 1
Beech🪵 drewno dodaje FEP Intelligence +1 +3.75 1/1 Int+2 7.50, Str+2 3.00 → Int+2 7.50, Str+2 3.00, Int+1 3.75 +1.17 1
Willow🪵 drewno zamienia staty Zamienia wartości między statami: Strength +1 → Intelligence +1 ×1 Int+2 7.50, Str+2 3.00, Str+1 3.75 → Int+2 7.50, Str+2 3.00, Int+1 3.75 0.00 1
Spruce🪵 drewno dodaje FEP Intelligence +1 +3.75 1/1 Strength +2 -0.39 ×0.88 · -12% 1/1 Int+2 7.50, Str+2 3.39 → Int+2 7.50, Str+2 3.00, Int+1 3.75 +0.40 1
Tree Heath🪵 drewno dodaje FEP Intelligence +1 +3.75 1/1 Intelligence +2 -3.00 ×0.71 · -29% 1/1 Int+2 10.50, Str+2 3.00 → Int+2 7.50, Str+2 3.00, Int+1 3.75 -0.30 1
Whitebeam🪵 drewno zamienia staty Zamienia wartości między statami: Will +1 → Intelligence +1 ×1 Int+2 7.50, Str+2 3.00, Wil+1 3.75 → Int+2 7.50, Str+2 3.00, Int+1 3.75 0.00 1
Cedar🪵 drewno dodaje FEP Intelligence +1 +3.75 1/1 Int+2 7.50, Str+2 3.00 → Int+2 7.50, Str+2 3.00, Int+1 3.75 +1.16 1
Oak🪵 drewno dodaje FEP Intelligence +1 +3.75 1/1 Int+2 7.50, Str+2 3.00 → Int+2 7.50, Str+2 3.00, Int+1 3.75 +1.14 1
Hornbeam🪵 drewno zamienia staty Zamienia wartości między statami: Charisma +1 → Intelligence +1 ×1 Int+2 7.50, Str+2 3.00, Cha+1 3.75 → Int+2 7.50, Str+2 3.00, Int+1 3.75 0.00 1
Tea bush🪵 drewno dodaje FEP Intelligence +2 -5.25 ×0.59 · -41% 1/1 Intelligence +1 +3.75 1/1 Int+2 12.75, Str+2 3.00 → Int+2 7.50, Str+2 3.00, Int+1 3.75 -0.90 1
Apple tree🪵 drewno dodaje FEP Intelligence +2 -4.80 ×0.61 · -39% 1/1 Intelligence +1 +3.75 1/1 Int+2 12.30, Str+2 3.00 → Int+2 7.50, Str+2 3.00, Int+1 3.75 -0.78 1
Towercap🪵 drewno bez efektu FEP-y identyczne – nic nie zmienia Int+2 7.50, Str+2 3.00, Int+1 3.75 → Int+2 7.50, Str+2 3.00, Int+1 3.75 0.00 1