🧂 Co robią przyprawy

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Wybierz potrawę, a zobaczysz, co każda przyprawa robi właśnie w niej. Porównujemy tylko warianty tej samej potrawy różniące się wyłącznie jednym składnikiem – reszta (mięso, jajko, mąka, procenty slotów) musi być identyczna. Ta sama przyprawa może robić co innego w wędzonce, a co innego w surowej potrawie, dlatego liczymy każdą potrawę osobno.

⚠ Jakość przyprawy nie ma znaczenia, a mnożnik przyprawy w obrębie jednej potrawy jest stały (np. sól w Meat-in-Jelly zawsze ×1.80, w Smoked Wolfdog ×1.12) – to cecha pary (przyprawa, potrawa). Zmienia się tylko to, KTÓRY FEP zostaje pomnożony: zależy od pozostałych składników, np. od tego, co wniosło drewno. Dane nie zawierają jakości mięsa czy mąki, więc ujemne zmiany na bazowych FEP-ach to zwykle szum jakości bazy, nie efekt przyprawy.

albo

Ant

Par z / bez
0
Par zamiany
268
Porównano w potrawach
0/10
Głód Δ
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Energia Δ
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Zamiast innego składnika w tym samym slocie

Zamiast Typ Zmiana FEP Przykład: bez → z Głód Δ Par
Puffin dodaje FEP Dexterity +1 -2.79 ×1.06 · +6% 15/15 Agility +1 +4.49 ×3.48 · +248% 4/9 Will +1 +2.20 ×1.26 · +26% 6/8 Strength +1 -1.42 ×0.64 · -36% 8/15 +4 Str+1 3.60, Con+1 5.60, Dex+1 3.00, Agi+1 1.40 → Str+1 2.00, Con+1 4.00, Agi+1 7.88 -0.13 15
Mammoth dodaje FEP Strength +2 -4.17 11/13 Constitution +1 +0.11 ×1.10 · +10% 10/13 Will +1 +2.87 9/9 Agility +1 +2.25 ×1.73 · +73% 1/5 +5 Agi+1 4.00, Str+1 2.00, Str+2 5.34 → Agi+1 9.26, Str+1 2.00 -1.09 13
Beaver podbija Agility +1 +4.30 ×3.15 · +215% 3/8 Will +1 +0.90 ×1.74 · +74% 1/8 Strength +1 -1.95 ×0.63 · -37% 7/13 Intelligence +1 -1.53 7/13 +3 Str+1 4.00, Con+1 5.80, Int+1 1.60 → Str+1 2.00, Con+1 4.00, Agi+1 6.30 +0.18 13
Wolf dodaje FEP Agility +1 -0.88 ×2.27 · +127% 11/11 Constitution +1 +1.49 ×1.48 · +48% 10/11 Will +1 +3.57 7/7 Will +2 -1.89 ×0.43 · -57% 5/11 +5 Agi+1 3.56, Str+1 6.00 → Agi+1 9.26, Str+1 2.00 -0.45 11
Boar dodaje FEP Constitution +1 -0.99 ×0.97 · -3% 9/11 Strength +1 -3.41 ×0.27 · -73% 8/11 Will +1 +3.23 8/8 Agility +1 +2.29 ×2.00 · +100% 2/5 +4 Wil+2 3.25, Con+1 7.00 → Wil+2 2.70, Con+1 1.20, Wil+1 5.00 -0.33 11
Venison dodaje FEP Will +1 +3.68 8/8 Constitution +1 +1.37 ×1.37 · +37% 8/10 Agility +1 -1.02 ×1.04 · +4% 3/8 Perception +1 -5.26 ×0.22 · -78% 5/10 +4 Per+1 9.56, Con+1 2.55, Dex+1 0.86 → Per+1 1.70, Con+1 3.00, Wil+1 4.50, Agi+1 0.25, Dex+1 0.58 -0.21 10
Ice Bear dodaje FEP Constitution +1 +2.40 ×2.46 · +146% 9/10 Constitution +2 -8.64 6/10 Will +1 +3.41 6/6 Agility +1 +3.39 ×5.12 · +412% 5/10 +6 Agi+1 0.52, Con+1 2.30, Str+2 11.22 → Agi+1 2.73, Con+1 6.66 -2.19 10
Wolverine dodaje FEP Agility +1 -0.38 ×1.60 · +60% 1/9 Constitution +1 -0.22 7/9 Will +1 +3.41 6/6 Will +2 -0.43 ×0.76 · -24% 5/9 +4 Agi+1 4.00, Str+1 1.20, Int+1 2.85 → Agi+1 9.26, Str+1 2.00 +0.06 9
Fox dodaje FEP Perception +1 -3.67 ×0.15 · -85% 8/9 Will +1 +3.12 8/8 Constitution +1 +0.24 ×1.13 · +13% 8/9 Will +2 -0.55 ×0.76 · -24% 5/9 +3 Per+1 9.76, Con+1 2.55, Dex+1 0.37, Str+1 0.26 → Per+1 1.70, Con+1 5.37, Wil+1 4.50, Agi+1 0.35, Int+1 0.25 -0.02 9
Narwhal dodaje FEP Agility +1 +3.65 ×6.91 · +591% 2/6 Constitution +1 +0.63 ×1.30 · +30% 6/8 Constitution +2 -9.04 4/8 Agility +2 -7.99 4/8 +6 Per+1 2.07, Con+1 2.55, Dex+1 0.53, Agi+2 12.45, Str+1 0.37 → Per+1 3.32, Con+1 2.55, Wil+1 7.47, Dex+1 0.52, Str+1 0.38 -1.91 8
Boreworm dodaje FEP Dexterity +1 -1.35 ×2.50 · +150% 7/8 Constitution +1 +0.11 ×1.11 · +11% 7/8 Will +1 +2.59 5/6 Will +2 -0.17 5/8 +3 Agi+1 4.00, Str+1 1.20, Cha+1 1.42 → Agi+1 9.26, Str+1 2.00 +0.26 8
Bat dodaje FEP Will +1 +2.54 ×0.75 · -25% 5/6 Perception +1 -1.86 ×0.48 · -52% 6/7 Will +2 -0.41 ×0.91 · -9% 5/7 Agility +1 +3.00 ×1.77 · +77% 2/7 +3 Agi+1 4.00, Str+1 1.40, Int+1 1.42 → Agi+1 9.26, Str+1 2.00 +0.19 7
Badger dodaje FEP Agility +1 -2.65 ×0.96 · -4% 7/7 Will +1 +2.81 6/6 Will +2 -1.62 ×0.47 · -53% 5/7 Constitution +1 +1.19 ×1.22 · +22% 5/7 +3 Wil+2 3.50, Con+1 3.00, Agi+1 3.50 → Wil+2 2.70, Con+1 1.20, Wil+1 5.00 -0.26 7
Wildgoat dodaje FEP Charisma +1 -2.60 ×4.00 · +300% 7/7 Will +1 +2.69 ×1.20 · +20% 5/6 Constitution +1 +3.50 ×3.28 · +228% 5/7 Will +2 -1.67 ×0.46 · -54% 5/7 +3 Wil+2 3.00, Con+1 2.25, Cha+1 3.75 → Wil+2 1.20, Con+1 9.00, Wil+1 2.70 +0.14 7
Lynx dodaje FEP Strength +1 -3.75 6/7 Constitution +1 +1.85 ×1.57 · +57% 6/7 Will +1 +3.19 5/5 Will +2 -1.92 ×0.43 · -57% 5/7 +2 Agi+1 2.00, Str+1 2.00, Int+1 7.12 → Agi+1 9.26, Str+1 2.00 -0.34 7
Troll dodaje FEP Constitution +1 +0.28 ×1.08 · +8% 6/7 Agility +2 -7.44 5/7 Will +1 +3.19 5/5 Will +2 -2.52 ×0.39 · -61% 5/7 +2 Agi+1 4.00, Str+1 2.00, Str+2 10.68 → Agi+1 9.26, Str+1 2.00 -2.77 7
Reindeer Venison dodaje FEP Perception +1 -6.43 ×0.17 · -83% 4/6 Agility +1 +3.72 ×5.46 · +446% 2/4 Will +1 +3.64 4/4 Constitution +1 +2.92 ×2.07 · +107% 4/6 +5 Per+1 10.02, Con+1 2.55, Dex+1 0.86 → Per+1 1.70, Con+1 3.00, Wil+1 4.50, Agi+1 0.25, Dex+1 0.58 -0.17 6
Roe Venison dodaje FEP Agility +1 +0.33 ×0.97 · -3% 2/5 Perception +1 -5.57 ×0.17 · -83% 4/6 Will +1 +3.49 4/4 Constitution +1 +0.23 ×1.21 · +21% 4/6 +4 Per+1 10.74, Con+1 2.55, Dex+1 0.86 → Per+1 1.70, Con+1 3.00, Wil+1 4.50, Agi+1 0.25, Dex+1 0.58 -0.18 6
Beef dodaje FEP Strength +1 -2.78 6/6 Will +1 +2.96 ×1.90 · +90% 4/5 Agility +1 +2.41 ×2.15 · +115% 3/6 Will +2 -0.31 ×0.80 · -20% 3/6 +5 Agi+1 2.00, Str+1 2.00, Con+2 7.12 → Agi+1 9.26, Str+1 2.00 -0.34 6
Wild Mutton dodaje FEP Will +1 +2.81 6/6 Charisma +1 -2.71 6/6 Constitution +1 +3.50 ×3.28 · +228% 5/6 Will +2 -1.67 ×0.46 · -54% 5/6 +1 Wil+2 3.00, Con+1 2.25, Cha+1 3.75 → Wil+2 1.20, Con+1 9.00, Wil+1 2.70 +0.02 6
Grey Seal dodaje FEP Will +1 +2.81 6/6 Intelligence +2 -8.62 5/6 Will +2 -2.89 ×0.38 · -62% 5/6 Constitution +1 +2.22 ×1.68 · +68% 5/6 +2 Wil+2 3.00, Con+1 2.50, Int+2 10.60 → Wil+2 1.27, Con+1 5.00, Wil+1 2.86 -2.43 6
Cave louse dodaje FEP Will +2 -3.17 ×0.31 · -69% 6/6 Constitution +1 +0.17 ×1.01 · +1% 6/6 Will +1 +3.19 5/5 Dexterity +1 +1.02 ×3.13 · +213% 1/6 +1 Wil+2 7.56, Con+1 5.00 → Wil+2 1.20, Con+1 9.00, Wil+1 2.70 -0.51 6
Bee dodaje FEP Agility +1 -2.23 ×6.25 · +525% 6/6 Constitution +1 +0.27 ×1.31 · +31% 6/6 Will +1 +3.19 5/5 Will +2 +0.43 ×1.78 · +78% 5/6 +1 Agi+1 0.72, Con+1 1.20, Dex+1 6.73 → Agi+1 4.50, Con+1 2.24 +0.05 6
Bear dodaje FEP Agility +1 +3.32 ×5.20 · +420% 2/3 Will +1 +2.70 3/3 Strength +1 -2.14 ×1.06 · +6% 3/5 Constitution +1 -2.07 3/5 +5 Agi+1 1.78, Str+1 8.00 → Agi+1 9.26, Str+1 2.00 -0.48 5
Mallard dodaje FEP Will +1 +2.10 3/3 Constitution +1 +0.90 ×1.15 · +15% 3/5 Intelligence +1 -0.40 3/5 Agility +1 +3.08 ×1.81 · +81% 2/5 +5 Agi+1 4.00, Str+1 1.60, Int+1 0.71 → Agi+1 9.26, Str+1 2.00 +0.25 5
Pelican dodaje FEP Constitution +1 -0.08 ×0.98 · -2% 4/5 Will +1 +3.47 3/3 Perception +2 -2.67 3/5 Agility +1 +3.08 ×1.81 · +81% 2/5 +4 Agi+1 4.00, Str+1 1.20, Int+1 1.78 → Agi+1 9.26, Str+1 2.00 +0.01 5
Mole dodaje FEP Will +1 +3.19 5/5 Perception +1 -1.55 5/5 Will +2 -1.12 ×0.86 · -14% 5/5 Constitution +1 +0.93 ×1.15 · +15% 5/5 Wil+2 1.00, Con+1 3.00, Per+1 3.75 → Wil+2 2.70, Con+1 1.20, Wil+1 5.00 +0.05 5
Hedgehog dodaje FEP Will +1 +3.19 5/5 Will +2 -2.03 ×0.44 · -56% 5/5 Constitution +1 -0.35 ×0.89 · -11% 5/5 Wil+2 6.05, Con+1 2.40 → Wil+2 2.70, Con+1 1.20, Wil+1 5.00 -0.19 5
Beef bollock dodaje FEP Constitution +2 -7.29 4/4 Agility +1 +5.74 ×2.91 · +191% 2/4 Constitution +1 -3.93 ×0.67 · -33% 2/4 Will +1 +2.70 2/2 +2 Agi+1 3.00, Str+1 3.00, Con+2 10.68 → Agi+1 9.26, Str+1 2.00 -2.53 4
Horse bollock dodaje FEP Strength +2 -5.38 2/3 Will +1 +3.60 2/2 Constitution +1 -2.11 ×0.72 · -28% 2/3 Agility +1 +1.55 ×1.44 · +44% 1/2 +5 Per+1 8.05, Con+1 3.83, Dex+1 1.29, Str+2 8.05 → Per+1 1.70, Con+1 3.00, Wil+1 4.50, Agi+1 0.25, Dex+1 0.58 -2.24 3
Pork dodaje FEP Agility +1 +3.78 ×3.38 · +238% 2/3 Will +1 +3.60 2/2 Constitution +1 -2.38 ×0.83 · -17% 2/3 Constitution +2 -12.50 1/3 +4 Per+1 1.06, Con+1 3.00, Con+2 12.50, Agi+1 0.16, Dex+1 0.36 → Per+1 1.70, Con+1 3.00, Wil+1 4.50, Agi+1 0.25, Dex+1 0.58 -1.77 3
Wild Horse dodaje FEP Agility +1 -1.58 ×0.95 · -5% 3/3 Strength +1 +1.50 ×4.00 · +300% 2/3 Constitution +1 +6.75 ×4.00 · +300% 1/3 Will +1 +2.70 1/1 +1 Wil+2 3.00, Con+1 2.25, Agi+1 3.75 → Wil+2 1.20, Con+1 9.00, Wil+1 2.70 +0.24 3
Golden Eagle dodaje FEP Agility +1 +1.52 ×1.30 · +30% 2/3 Will +1 +0.42 1/2 Perception +2 -3.75 1/3 Dexterity +1 +1.30 ×7.50 · +650% 1/3 +2 Wil+2 0.75, Con+1 9.00, Per+2 3.75 → Wil+2 1.20, Con+1 9.00, Wil+1 2.70 -0.11 3
Walrus dodaje FEP Constitution +1 -3.33 ×0.97 · -3% 3/3 Agility +1 +2.94 ×4.49 · +349% 2/3 Will +1 +2.70 1/1 Will +2 -0.15 ×0.89 · -11% 1/3 Agi+1 1.00, Str+1 2.00, Con+1 9.48 → Agi+1 8.22, Str+1 2.00 -0.12 3
Moose dodaje FEP Agility +1 +3.96 ×3.25 · +225% 1/2 Constitution +1 +3.00 ×2.08 · +108% 2/3 Strength +1 -2.16 ×0.78 · -22% 2/3 Charisma +1 -6.00 1/3 +3 Wil+2 3.00, Con+1 3.60, Cha+1 6.00 → Wil+2 1.20, Con+1 9.00, Wil+1 2.70 -0.10 3
Adder dodaje FEP Will +2 -8.43 ×0.14 · -86% 3/3 Constitution +1 +3.33 ×2.11 · +111% 3/3 Will +1 +2.75 3/3 Wil+2 13.50, Con+1 3.00 → Wil+2 1.20, Con+1 9.00, Wil+1 2.70 -1.72 3
Pork bollock dodaje FEP Will +1 +3.60 2/2 Constitution +1 +0.89 ×1.55 · +55% 2/2 Constitution +2 -18.75 1/2 Strength +2 -18.75 1/2 +4 Per+1 1.88, Con+1 6.85, Dex+1 1.29, Con+2 18.75 → Per+1 1.70, Con+1 3.00, Wil+1 4.50, Agi+1 0.25, Dex+1 0.58 -5.86 2
Swan podbija Agility +1 +4.74 ×2.19 · +119% 2/2 Intelligence +1 -1.68 2/2 Strength +1 +0.80 ×1.67 · +67% 2/2 Agi+1 4.00, Str+1 1.20, Int+1 1.78 → Agi+1 9.26, Str+1 2.00 +0.77 2
Mutton bollock dodaje FEP Charisma +2 -10.68 1/2 Dexterity +2 -4.50 1/2 Agility +1 +3.92 ×1.73 · +73% 1/2 Constitution +1 -3.38 ×0.67 · -33% 1/2 +3 Agi+1 5.34, Str+1 3.00, Cha+2 10.68 → Agi+1 9.26, Str+1 2.00 -2.79 2
Stoat podbija Agility +1 +0.64 ×1.11 · +11% 2/2 Constitution +1 +1.72 ×1.35 · +35% 1/2 Strength +1 +0.80 ×1.67 · +67% 1/2 Agi+1 2.52, Con+1 4.94 → Agi+1 2.73, Con+1 6.66 +0.34 2
Crane podbija Agility +1 +0.77 ×1.19 · +19% 2/2 Charisma +1 -1.12 1/2 Strength +1 +0.50 ×1.33 · +33% 1/2 Dexterity +1 +0.38 ×1.34 · +34% 1/2 Agi+1 3.00, Con+1 1.50, Dex+1 1.12, Cha+1 1.12 → Agi+1 3.90, Con+1 1.50, Dex+1 1.50 +0.13 2
Wild Beef dodaje FEP Constitution +1 +0.82 ×1.80 · +80% 2/2 Agility +1 +4.22 ×2.06 · +106% 1/2 Will +2 -4.20 ×0.22 · -78% 1/2 Will +1 +2.70 1/1 +1 Agi+1 4.00, Str+1 0.50, Con+1 2.37 → Agi+1 8.22, Str+1 2.00 +0.20 2
Chicken dodaje FEP Agility +1 +1.80 1/1 Will +1 -1.20 ×0.40 · -60% 1/1 Dexterity +1 -0.20 1/1 Strength +1 +0.20 ×1.25 · +25% 1/1 Wil+1 2.00, Str+1 0.80, Dex+1 0.20 → Wil+1 0.80, Str+1 1.00, Agi+1 1.80 +0.12 1
Rabbit podbija Agility +1 +1.45 ×5.14 · +414% 1/1 Will +1 -1.20 ×0.40 · -60% 1/1 Strength +1 +0.15 ×1.18 · +18% 1/1 Wil+1 2.00, Str+1 0.85, Agi+1 0.35 → Wil+1 0.80, Str+1 1.00, Agi+1 1.80 +0.08 1
Seagull podbija Agility +1 +7.26 ×4.63 · +363% 1/1 Dexterity +1 -1.42 1/1 Agi+1 2.00, Str+1 2.00, Dex+1 1.42 → Agi+1 9.26, Str+1 2.00 +1.17 1
Reindeer bollock podbija Perception +2 -16.02 1/1 Agility +1 +6.26 ×3.09 · +209% 1/1 Strength +1 -1.00 ×0.67 · -33% 1/1 Agi+1 3.00, Str+1 3.00, Per+2 16.02 → Agi+1 9.26, Str+1 2.00 -5.36 1
Bog turtle dodaje FEP Constitution +1 +5.25 ×2.40 · +140% 1/1 Will +2 -4.20 ×0.22 · -78% 1/1 Will +1 +2.70 1/1 Perception +1 -1.00 1/1 Wil+2 5.40, Con+1 3.75, Per+1 1.00 → Wil+2 1.20, Con+1 9.00, Wil+1 2.70 -0.23 1
Squirrel dodaje FEP Constitution +1 +5.00 ×2.25 · +125% 1/1 Will +2 -4.20 ×0.22 · -78% 1/1 Will +1 +2.70 1/1 Intelligence +1 -1.50 1/1 Wil+2 5.40, Con+1 4.00, Int+1 1.50 → Wil+2 1.20, Con+1 9.00, Wil+1 2.70 -0.35 1
Caverat dodaje FEP Will +1 +2.70 1/1 Agility +1 -0.60 1/1 Will +2 -0.30 ×0.80 · -20% 1/1 Wil+2 1.50, Con+1 9.00, Agi+1 0.60 → Wil+2 1.20, Con+1 9.00, Wil+1 2.70 +0.24 1
Goat bollock dodaje FEP Constitution +1 -3.37 ×0.67 · -33% 1/1 Will +1 +2.70 1/1 Agility +2 -2.70 1/1 Will +2 -1.50 ×0.44 · -56% 1/1 Wil+2 2.70, Con+1 10.12, Agi+2 2.70 → Wil+2 1.20, Con+1 6.75, Wil+1 2.70 -1.45 1
Bullfinch dodaje FEP Perception +1 -4.20 1/1 Agility +1 +3.45 ×8.67 · +767% 1/1 Dexterity +1 +1.50 1/1 Constitution +1 -0.50 ×0.75 · -25% 1/1 +1 Agi+1 0.45, Con+1 2.00, Per+1 4.20, Cha+1 0.45 → Agi+1 3.90, Con+1 1.50, Dex+1 1.50 -0.04 1
Wood Grouse podbija Agility +1 +0.90 ×1.30 · +30% 1/1 Constitution +1 -0.30 ×0.83 · -17% 1/1 Dexterity +1 -0.30 ×0.83 · -17% 1/1 Agi+1 3.00, Con+1 1.80, Dex+1 1.80 → Agi+1 3.90, Con+1 1.50, Dex+1 1.50 +0.04 1
Eagle Owl podbija Perception +1 -2.00 1/1 Constitution +1 +0.90 ×2.50 · +150% 1/1 Dexterity +1 +0.90 ×2.50 · +150% 1/1 Agility +1 +0.90 ×1.30 · +30% 1/1 Agi+1 3.00, Con+1 0.60, Per+1 2.00, Dex+1 0.60 → Agi+1 3.90, Con+1 1.50, Dex+1 1.50 +0.11 1
Goshawk podbija Psyche +2 -2.50 1/1 Constitution +1 +1.13 ×4.05 · +305% 1/1 Dexterity +1 +1.13 ×4.05 · +305% 1/1 Agility +1 +0.90 ×1.30 · +30% 1/1 Agi+1 3.00, Con+1 0.37, Psy+2 2.50, Dex+1 0.37 → Agi+1 3.90, Con+1 1.50, Dex+1 1.50 -0.30 1