Wybierz potrawę, a zobaczysz, co każda przyprawa robi właśnie w niej. Porównujemy tylko warianty tej samej potrawy różniące się wyłącznie jednym składnikiem – reszta (mięso, jajko, mąka, procenty slotów) musi być identyczna. Ta sama przyprawa może robić co innego w wędzonce, a co innego w surowej potrawie, dlatego liczymy każdą potrawę osobno.
⚠ Jakość przyprawy nie ma znaczenia, a mnożnik przyprawy w obrębie jednej potrawy jest stały (np. sól w Meat-in-Jelly zawsze ×1.80, w Smoked Wolfdog ×1.12) – to cecha pary (przyprawa, potrawa). Zmienia się tylko to, KTÓRY FEP zostaje pomnożony: zależy od pozostałych składników, np. od tego, co wniosło drewno. Dane nie zawierają jakości mięsa czy mąki, więc ujemne zmiany na bazowych FEP-ach to zwykle szum jakości bazy, nie efekt przyprawy.
Almond tree🪵 drewnoDodaje nowe FEP-y, których bez niego nie ma: Dexterity +1 +3.97 8/8 Intelligence +1 +4.87 1/1 Charisma +1 +2.25 1/1
Średni mnożnik FEP-ów obecnych po obu stronach: ×1.06, rosną w 9% przypadków.
| Potrawa | Typ | Efekt | Przykład: bez → z | Głód Δ | Par |
|---|---|---|---|---|---|
| Smoked Wolfdog | dodaje FEP | Dexterity +1 +4.00 7/7 Intelligence +2 -0.13 ×0.98 · -2% 7/7 | Int+2 9.30, Str+2 3.00 → Int+2 9.30, Str+2 3.00, Dex+1 4.65 | +0.50 | 7 |
| Smoked Badger Botillo | dodaje FEP | Dexterity +1 +3.75 1/1 | Con+1 7.50, Agi+1 4.50 → Con+1 7.50, Agi+1 4.50, Dex+1 3.75 | +0.50 | 1 |
| Smoked Big Bear Banger | dodaje FEP | Agility +1 +3.00 1/1 | Str+2 6.00, Str+1 13.05 → Str+2 6.00, Str+1 13.05, Agi+1 3.00 | +0.40 | 1 |
| Smoked Boar Boudin | podbija | Strength +1 +2.88 ×1.64 · +64% 1/1 | Str+1 4.50, Con+1 4.50 → Str+1 7.38, Con+1 4.50 | +0.38 | 1 |
| Smoked Cow Chorizo | dodaje FEP | Intelligence +1 +4.87 1/1 | Con+1 9.75, Str+1 4.50, Wil+1 0.75 → Con+1 9.75, Str+1 4.50, Wil+1 0.75, Int+1 4.87 | +0.65 | 1 |
| Smoked Elk Dog | podbija | Intelligence +2 +0.85 ×1.19 · +19% 1/1 | Str+1 4.50, Int+2 4.50 → Str+1 4.50, Int+2 5.35 | +0.23 | 1 |
| Smoked Fox Fuet | dodaje FEP | Charisma +1 +2.25 1/1 | Str+1 6.52, Agi+1 4.50 → Str+1 6.52, Agi+1 4.50, Cha+1 2.25 | +0.30 | 1 |
| Smoked Moodog | podbija | Strength +1 +2.24 ×2.98 · +198% 1/1 | Con+2 4.50, Agi+1 4.50, Str+1 1.13, Con+1 3.37 → Con+2 4.50, Agi+1 4.50, Str+1 3.37, Con+1 3.37 | +0.30 | 1 |
| Smoked Piglet Wursts | podbija | Strength +1 +1.05 ×1.16 · +16% 1/1 | Str+1 6.52 → Str+1 7.57 | +0.14 | 1 |
| FEP | Δ średnia | Mnożnik | Δ mediana | Tylko ze składnikiem | Spójność | Par |
|---|---|---|---|---|---|---|
| Intelligence +1 | +4.87 | nowy FEP | +4.87 | 1/1 | 100% | 1 |
| Dexterity +1 | +3.97 | nowy FEP | +3.75 | 8/8 | 100% | 8 |
| Charisma +1 | +2.25 | nowy FEP | +2.25 | 1/1 | 100% | 1 |
| Strength +1 | +0.88 | ×1.40 +40% | 0.00 | 0/7 | 43% | 7 |
| Agility +1 | +0.60 | ×1.00 0% | 0.00 | 1/5 | 20% | 5 |
Mnożnik: średnia z (wartość z przyprawą ÷ wartość bez), czyli o ile procent przyprawa podniosła stat; „nowy FEP” = bez przyprawy go nie było. Tylko ze składnikiem: w ilu parach ten FEP istnieje wyłącznie w wariancie z badanym składnikiem. Spójność: odsetek par ze zmianą dodatnią.
| Zamiast | Typ | Zmiana FEP | Przykład: bez → z | Głód Δ | Par |
|---|---|---|---|---|---|
Linden🪵 drewno |
dodaje FEP | Dexterity +1 +3.60 ×1.28 · +28% 10/12 Strength +1 -0.42 ×1.21 · +21% 1/12 Intelligence +2 -0.15 ×0.98 · -2% 10/23 Agility +1 +0.17 ×0.83 · -17% 3/8 +4 | Str+1 6.52, Agi+1 4.50, Per+1 2.25 → Str+1 6.52, Agi+1 4.50, Cha+1 2.25 | +0.49 | 23 |
Buckthorn🪵 drewno |
dodaje FEP | Dexterity +1 +3.41 ×1.55 · +55% 10/12 Intelligence +1 -2.52 2/12 Strength +1 -0.16 ×1.21 · +21% 1/11 Intelligence +2 +0.08 ×1.02 · +2% 10/23 +5 | Int+2 7.50, Str+2 3.00, Int+1 3.75, Agi+1 0.01 → Int+2 7.50, Str+2 3.00, Dex+1 3.75, Agi+1 0.01 | +0.14 | 23 |
Bay willow🪵 drewno |
dodaje FEP | Dexterity +1 +3.60 ×1.28 · +28% 10/12 Strength +1 -0.45 ×1.22 · +22% 11/22 Strength +2 -0.39 ×0.96 · -4% 11/22 Intelligence +2 -0.74 ×0.93 · -7% 10/22 +5 | Int+2 11.55, Str+2 4.32 → Int+2 10.50, Str+2 4.32, Dex+1 5.25 | +0.26 | 22 |
Laurel🪵 drewno |
dodaje FEP | Strength +1 -0.35 ×1.18 · +18% 1/11 Dexterity +1 +3.47 ×1.28 · +28% 6/8 Strength +2 -0.83 ×0.92 · -8% 8/20 Constitution +1 -1.04 ×0.85 · -15% 1/7 +5 | Con+1 7.50, Agi+1 4.50, Per+1 3.75 → Con+1 7.50, Agi+1 4.50, Dex+1 3.75 | +0.20 | 20 |
Ash🪵 drewno |
zamienia staty | Zamienia wartości między statami: Intelligence +1 → Dexterity +1 ×8 | Int+2 7.50, Str+2 3.00, Int+1 3.75, Agi+1 0.01 → Int+2 7.50, Str+2 3.00, Dex+1 3.75, Agi+1 0.01 | +0.19 | 16 |
Yew🪵 drewno |
zamienia staty | Zamienia wartości między statami: Will +1 → Dexterity +1 ×8 | Int+2 7.50, Str+2 3.00, Wil+1 3.75, Agi+1 0.01 → Int+2 7.50, Str+2 3.00, Dex+1 3.75, Agi+1 0.01 | +0.19 | 16 |
King's Oak🪵 drewno |
dodaje FEP | Strength +1 -0.21 ×1.25 · +25% 1/13 Agility +1 +1.19 ×0.99 · -1% 3/7 Dexterity +1 +1.62 ×0.95 · -5% 3/6 Constitution +1 -0.27 ×0.95 · -5% 1/6 +4 | Int+2 7.50, Str+2 3.00, Str+1 3.75 → Int+2 7.50, Str+2 3.00, Dex+1 3.75 | +0.45 | 16 |
Dragontree🪵 drewno |
dodaje FEP | Strength +1 -0.16 ×1.21 · +21% 1/12 Agility +1 +1.21 ×0.98 · -2% 3/7 Constitution +1 +0.05 ×0.95 · -5% 1/6 Dexterity +1 +3.05 ×1.28 · +28% 3/5 +3 | Con+1 7.50, Agi+1 4.50, Str+1 3.75 → Con+1 7.50, Agi+1 4.50, Dex+1 3.75 | +0.79 | 16 |
Rowan🪵 drewno |
dodaje FEP | Dexterity +1 +3.42 ×1.28 · +28% 6/8 Strength +1 +0.54 ×1.09 · +9% 1/8 Intelligence +2 -6.94 ×0.55 · -45% 6/16 Agility +1 +1.17 ×1.06 · +5% 2/6 +5 | Con+1 7.50, Agi+1 4.50, Wil+1 3.75 → Con+1 7.50, Agi+1 4.50, Dex+1 3.75 | -0.51 | 16 |
Osier🪵 drewno |
dodaje FEP | Strength +1 -0.36 ×1.17 · +17% 9/15 Dexterity +1 +3.60 ×1.55 · +55% 5/6 Agility +1 +1.13 ×0.89 · -11% 3/6 Strength +2 -0.71 ×0.84 · -16% 6/15 +5 | Str+1 6.00, Int+1 6.00, Wil+1 4.50, Psy+2 3.00, Cha+1 3.00 → Str+1 6.00, Int+1 6.00, Wil+1 4.50, Psy+2 3.00, Agi+1 3.00 | +0.16 | 15 |
Chastetree🪵 drewno |
dodaje FEP | Agility +1 +1.50 3/6 Dexterity +1 +4.01 5/5 Intelligence +2 -0.70 ×0.92 · -8% 5/14 Constitution +1 -0.86 ×0.92 · -8% 4/14 +2 | Str+2 6.00, Str+1 13.05, Int+1 3.00 → Str+2 6.00, Str+1 13.05, Agi+1 3.00 | +0.41 | 14 |
Conker🪵 drewno |
dodaje FEP | Dexterity +1 +2.89 ×0.92 · -8% 5/7 Strength +1 -0.58 ×1.26 · +26% 7/14 Intelligence +2 +0.14 ×1.03 · +3% 6/14 Agility +1 +1.22 ×1.02 · +2% 2/5 +2 | Int+2 10.50, Str+2 4.32 → Int+2 10.50, Str+2 4.32, Dex+1 5.25 | +0.61 | 14 |
Sallow🪵 drewno |
dodaje FEP | Dexterity +1 +3.61 ×1.55 · +55% 5/6 Strength +2 -2.40 ×0.63 · -37% 5/13 Agility +1 +0.25 ×1.04 · +4% 1/5 Constitution +1 -2.05 ×0.81 · -19% 4/13 +4 | Per+1 13.65, Dex+1 4.50, Wil+1 0.38, Cha+1 1.13 → Per+1 7.50, Dex+1 6.98, Wil+1 0.38, Cha+1 1.13 | -0.02 | 13 |
Lemon tree🪵 drewno |
dodaje FEP | Strength +1 -0.96 ×1.24 · +24% 8/13 Agility +1 +0.98 3/7 Dexterity +1 +3.16 ×1.28 · +28% 4/6 Strength +2 -2.20 ×0.71 · -29% 5/13 +4 | Per+1 14.55, Dex+1 4.50, Wil+1 0.37, Cha+1 1.13 → Per+1 7.50, Dex+1 6.98, Wil+1 0.38, Cha+1 1.13 | +0.04 | 13 |
Stonepine🪵 drewno |
dodaje FEP | Strength +1 +0.53 ×1.33 · +33% 1/7 Agility +1 +1.17 ×1.06 · +5% 2/6 Dexterity +1 +2.30 ×0.92 · -8% 3/5 Will +1 -0.94 ×0.90 · -10% 4/13 +6 | Int+2 10.50, Str+2 4.32 → Int+2 10.50, Str+2 4.32, Dex+1 5.25 | +0.48 | 13 |
Strawberry tree🪵 drewno |
dodaje FEP | Strength +1 +0.18 ×1.34 · +34% 1/7 Dexterity +1 +2.30 ×1.18 · +18% 2/5 Agility +1 +0.80 ×1.06 · +5% 1/5 Constitution +1 +0.27 ×0.96 · -4% 1/5 +4 | Int+2 7.50, Str+2 3.00, Per+1 3.75 → Int+2 7.50, Str+2 3.00, Dex+1 3.75 | +0.38 | 13 |
Sycamore🪵 drewno |
dodaje FEP | Intelligence +2 -6.41 ×0.55 · -45% 7/13 Dexterity +1 +3.90 ×1.55 · +55% 6/7 Strength +1 -6.11 ×0.84 · -16% 6/13 Agility +1 +2.25 ×0.50 · -50% 3/4 +4 | Str+2 6.00, Str+1 48.76 → Str+2 6.00, Str+1 24.75, Agi+1 3.00 | -1.17 | 13 |
Larch🪵 drewno |
dodaje FEP | Strength +1 +0.24 ×1.40 · +40% 1/7 Dexterity +1 +3.05 ×1.28 · +28% 3/5 Agility +1 +0.44 ×0.97 · -3% 1/5 Constitution +1 +0.39 1/5 +5 | Int+2 10.50, Str+2 4.32 → Int+2 10.50, Str+2 4.32, Dex+1 5.25 | +0.56 | 12 |
Zelkova🪵 drewno |
dodaje FEP | Agility +1 +1.50 3/6 Constitution +1 -1.86 ×0.82 · -18% 4/11 Dexterity +1 +0.75 2/4 Will +1 -0.75 3/11 +4 | Str+1 6.00, Int+1 6.00, Wil+1 4.50, Psy+2 3.00, Per+1 3.00 → Str+1 6.00, Int+1 6.00, Wil+1 4.50, Psy+2 3.00, Agi+1 3.00 | +0.25 | 11 |
Cherry🪵 drewno |
dodaje FEP | Strength +1 +0.29 ×1.35 · +35% 7/10 Constitution +1 -0.97 ×0.89 · -11% 4/10 Agility +1 +0.75 1/4 Will +1 -0.75 3/10 +7 | Con+1 7.50, Agi+1 4.50, Per+1 3.75 → Con+1 7.50, Agi+1 4.50, Dex+1 3.75 | +0.24 | 10 |
Juniper🪵 drewno |
dodaje FEP | Strength +1 -4.76 ×0.93 · -7% 7/10 Agility +1 +1.50 2/4 Dexterity +1 +3.33 ×1.55 · +55% 2/3 Constitution +1 -1.59 ×0.89 · -11% 3/10 +4 | Int+2 7.50, Str+2 3.00, Int+1 3.75 → Int+2 7.50, Str+2 3.00, Dex+1 3.75 | -0.32 | 10 |
Fig tree🪵 drewno |
dodaje FEP | Strength +1 +1.11 ×1.53 · +53% 1/6 Constitution +1 -1.71 ×0.76 · -24% 1/5 Dexterity +1 +2.38 ×1.13 · +13% 2/4 Agility +1 +1.00 ×1.07 · +7% 1/4 +5 | Int+2 10.50, Str+2 4.32, Wil+1 5.25 → Int+2 10.50, Str+2 4.32, Dex+1 5.25 | +0.13 | 10 |
Moundtree🪵 drewno |
niejednoznaczne | Strength +1 -0.71 ×1.38 · +38% 1/6 Dexterity +1 +1.25 ×1.14 · +14% 1/5 Agility +1 +1.00 ×1.07 · +7% 1/4 Constitution +1 +0.12 ×0.93 · -7% 1/4 +3 | Con+1 7.50, Agi+1 4.50, Str+1 3.75 → Con+1 7.50, Agi+1 4.50, Dex+1 3.75 | +0.17 | 10 |
Alder🪵 drewno |
dodaje FEP | Strength +1 +0.16 ×1.14 · +14% 7/9 Constitution +1 -1.22 ×0.92 · -8% 4/9 Agility +1 +0.66 ×0.97 · -3% 1/4 Dexterity +1 +1.88 1/2 +4 | Con+1 14.62, Str+1 4.50, Wil+1 0.75 → Con+1 9.75, Str+1 4.50, Wil+1 0.75, Int+1 4.87 | +0.30 | 9 |
Persimmon tree🪵 drewno |
dodaje FEP | Strength +1 +0.41 ×1.35 · +35% 7/9 Constitution +1 -0.45 5/9 Agility +1 -0.38 1/5 Dexterity +1 +3.75 2/2 +4 | Str+2 6.00, Str+1 13.05, Wil+1 3.00 → Str+2 6.00, Str+1 13.05, Agi+1 3.00 | +0.28 | 9 |
Lotetree🪵 drewno |
dodaje FEP | Strength +1 +0.36 ×1.22 · +22% 7/9 Agility +1 -0.61 ×0.97 · -3% 5/9 Constitution +1 -0.61 ×0.95 · -5% 4/9 Dexterity +1 +1.75 2/3 +4 | Con+1 12.19, Str+1 4.50, Wil+1 0.75 → Con+1 9.75, Str+1 4.50, Wil+1 0.75, Int+1 4.87 | +0.12 | 9 |
Gray alder🪵 drewno |
dodaje FEP | Strength +1 +0.16 ×1.09 · +9% 7/9 Constitution +1 -0.45 5/9 Agility +1 +0.47 ×0.93 · -7% 1/4 Dexterity +1 +3.75 2/2 +3 | Str+2 6.00, Str+1 13.05, Cha+1 3.00 → Str+2 6.00, Str+1 13.05, Agi+1 3.00 | +0.40 | 9 |
Elm🪵 drewno |
dodaje FEP | Strength +1 +0.08 ×1.36 · +36% 7/9 Constitution +1 -1.60 ×0.84 · -16% 4/9 Agility +1 +0.75 1/4 Will +1 -2.00 3/9 +4 | Con+1 7.50, Agi+1 4.50, Wil+1 3.75 → Con+1 7.50, Agi+1 4.50, Dex+1 3.75 | +0.13 | 9 |
Sorb tree🪵 drewno |
dodaje FEP | Strength +1 -0.67 ×1.27 · +27% 8/9 Agility +1 +0.15 1/5 Will +1 -1.50 3/9 Dexterity +1 +3.75 2/2 +3 | Str+2 6.00, Str+1 13.05, Int+1 3.00 → Str+2 6.00, Str+1 13.05, Agi+1 3.00 | +0.13 | 9 |
Dogwood🪵 drewno |
dodaje FEP | Strength +1 -0.72 ×1.21 · +21% 7/9 Dexterity +1 +3.75 2/2 Charisma +1 -0.75 1/2 Intelligence +1 +4.87 1/1 +1 | Con+1 7.50, Agi+1 4.50, Per+1 3.75 → Con+1 7.50, Agi+1 4.50, Dex+1 3.75 | +0.14 | 9 |
Chestnut tree🪵 drewno |
dodaje FEP | Strength +1 -0.11 ×1.34 · +34% 8/9 Constitution +1 -1.71 ×0.90 · -10% 4/9 Agility +1 +0.19 ×0.89 · -11% 1/4 Dexterity +1 +3.75 2/2 +5 | Con+1 7.50, Agi+1 4.50, Str+1 3.75 → Con+1 7.50, Agi+1 4.50, Dex+1 3.75 | +0.13 | 9 |
Wartybirch🪵 drewno |
dodaje FEP | Dexterity +1 +3.05 ×1.28 · +28% 3/5 Constitution +1 -1.40 1/5 Strength +1 -2.58 ×0.77 · -23% 1/4 Agility +1 +1.20 ×0.95 · -5% 2/4 +3 | Cha+1 3.96, Str+1 4.95, Dex+1 4.95, Agi+2 3.96, Wil+1 1.98 → Cha+1 3.96, Str+1 4.95, Dex+1 4.95, Agi+2 3.96, Con+1 1.98 | -0.01 | 9 |
Mallorn🪵 drewno |
dodaje FEP | Strength +1 -0.25 ×1.41 · +41% 1/6 Constitution +1 -0.81 ×0.89 · -11% 1/5 Dexterity +1 +2.46 ×1.07 · +7% 2/4 Agility +1 +1.00 ×1.07 · +7% 1/4 +4 | Cha+1 3.96, Str+1 4.95, Dex+1 4.95, Agi+2 3.96, Wil+1 1.98 → Cha+1 3.96, Str+1 4.95, Dex+1 4.95, Agi+2 3.96, Con+1 1.98 | -0.01 | 9 |
| Elderberry bush | dodaje FEP | Strength +1 +0.26 ×1.10 · +10% 5/8 Dexterity +1 +3.33 ×1.55 · +55% 2/3 Constitution +1 -1.00 ×0.90 · -10% 3/8 Will +1 -0.75 ×1.01 · +1% 3/8 +4 | Int+2 7.50, Str+2 3.00, Int+1 3.75 → Int+2 7.50, Str+2 3.00, Dex+1 3.75 | +0.16 | 8 |
Crampbark🪵 drewno |
dodaje FEP | Dexterity +1 +1.52 ×1.13 · +13% 2/4 Constitution +1 -0.56 4/8 Charisma +1 +1.13 1/2 Intelligence +2 +0.42 ×1.09 · +9% 2/8 +1 | Str+1 6.52, Agi+1 4.50, Con+1 2.25 → Str+1 6.52, Agi+1 4.50, Cha+1 2.25 | +0.42 | 8 |
Cypress🪵 drewno |
dodaje FEP | Charisma +1 -0.94 1/4 Strength +1 +0.55 ×1.14 · +14% 4/7 Dexterity +1 +3.33 ×1.55 · +55% 2/3 Intelligence +2 +0.42 ×1.09 · +9% 2/7 +1 | Con+1 7.50, Agi+1 4.50, Cha+1 3.75 → Con+1 7.50, Agi+1 4.50, Dex+1 3.75 | +0.62 | 7 |
Towercap🪵 drewno |
dodaje FEP | Intelligence +1 -1.75 ×0.67 · -33% 1/3 Will +1 -0.56 ×0.86 · -14% 2/3 Dexterity +1 +3.75 1/1 Agility +1 +3.00 1/1 | Int+2 7.50, Str+2 3.00, Int+1 3.75 → Int+2 7.50, Str+2 3.00, Dex+1 3.75 | +0.02 | 3 |
Oak🪵 drewno |
dodaje FEP | Dexterity +1 +3.75 1/1 Agility +1 +3.00 1/1 Will +1 -1.92 ×0.61 · -39% 1/3 Intelligence +1 +1.88 1/1 | Int+2 7.50, Str+2 3.00 → Int+2 7.50, Str+2 3.00, Dex+1 3.75 | +0.74 | 3 |
Hornbeam🪵 drewno |
zamienia staty | Zamienia wartości między statami: Intelligence +1 → Constitution +1 ×1 Charisma +1 → Dexterity +1 ×1 | Cha+1 3.96, Str+1 4.95, Dex+1 4.95, Agi+2 3.96, Int+1 1.98 → Cha+1 3.96, Str+1 4.95, Dex+1 4.95, Agi+2 3.96, Con+1 1.98 | -0.06 | 3 |
Tea bush🪵 drewno |
dodaje FEP | Dexterity +1 +3.12 ×1.55 · +55% 1/2 Intelligence +2 -5.25 ×0.59 · -41% 1/2 | Int+2 12.75, Str+2 3.00 → Int+2 7.50, Str+2 3.00, Dex+1 3.75 | -0.04 | 2 |
Apple tree🪵 drewno |
dodaje FEP | Dexterity +1 +3.12 ×1.55 · +55% 1/2 Intelligence +2 -4.80 ×0.61 · -39% 1/2 | Int+2 12.30, Str+2 3.00 → Int+2 7.50, Str+2 3.00, Dex+1 3.75 | +0.01 | 2 |
Mayflower tree🪵 drewno |
dodaje FEP | Dexterity +1 +3.75 2/2 Strength +2 -2.61 ×0.60 · -40% 2/2 | Int+2 7.50, Str+2 7.97 → Int+2 7.50, Str+2 4.77, Dex+1 3.75 | -0.20 | 2 |
Blackpine🪵 drewno |
dodaje FEP | Dexterity +1 +3.75 2/2 Strength +2 -1.67 ×0.70 · -30% 2/2 | Int+2 7.50, Str+2 6.82 → Int+2 7.50, Str+2 4.77, Dex+1 3.75 | +0.05 | 2 |
Checkertree🪵 drewno |
dodaje FEP | Agility +1 +3.00 1/1 | Str+2 6.00, Str+1 24.75 → Str+2 6.00, Str+1 24.75, Agi+1 3.00 | +1.94 | 1 |
Plum tree🪵 drewno |
dodaje FEP | Agility +1 +3.00 1/1 | Str+2 6.00, Str+1 24.75 → Str+2 6.00, Str+1 24.75, Agi+1 3.00 | +1.45 | 1 |
Southronpine🪵 drewno |
niejednoznaczne | Strength +1 -3.72 ×0.67 · -33% 1/1 | Str+1 11.29 → Str+1 7.57 | -0.50 | 1 |
Salt🧂 przyprawa |
dodaje FEP | Dexterity +1 +3.75 1/1 Intelligence +2 -0.90 ×0.89 · -11% 1/1 | Int+2 8.40, Str+2 3.00 → Int+2 7.50, Str+2 3.00, Dex+1 3.75 | +0.26 | 1 |
Chives🧂 przyprawa |
dodaje FEP | Dexterity +1 +3.75 1/1 | Int+2 7.50, Str+2 3.00, Agi+1 0.01 → Int+2 7.50, Str+2 3.00, Dex+1 3.75 | +0.50 | 1 |
Clove of Garlic🧂 przyprawa |
dodaje FEP | Dexterity +1 +3.75 1/1 Intelligence +2 -1.80 ×0.81 · -19% 1/1 | Int+2 9.30, Str+2 3.00 → Int+2 7.50, Str+2 3.00, Dex+1 3.75 | +0.02 | 1 |
Kvann🧂 przyprawa |
dodaje FEP | Dexterity +1 +3.75 1/1 | Int+2 7.50, Str+2 3.00 → Int+2 7.50, Str+2 3.00, Dex+1 3.75 | +0.50 | 1 |
Laurel Leaves🧂 przyprawa |
dodaje FEP | Dexterity +1 +3.75 1/1 Intelligence +2 -0.75 ×0.91 · -9% 1/1 | Int+2 8.25, Str+2 3.00 → Int+2 7.50, Str+2 3.00, Dex+1 3.75 | +0.30 | 1 |
Juniper Berries🧂 przyprawa |
dodaje FEP | Dexterity +1 +3.75 1/1 Strength +2 -1.77 ×0.63 · -37% 1/1 | Int+2 7.50, Str+2 4.77 → Int+2 7.50, Str+2 3.00, Dex+1 3.75 | +0.03 | 1 |
Beech🪵 drewno |
dodaje FEP | Dexterity +1 +3.75 1/1 | Int+2 7.50, Str+2 3.00 → Int+2 7.50, Str+2 3.00, Dex+1 3.75 | +1.17 | 1 |
Willow🪵 drewno |
zamienia staty | Zamienia wartości między statami: Strength +1 → Dexterity +1 ×1 | Int+2 7.50, Str+2 3.00, Str+1 3.75 → Int+2 7.50, Str+2 3.00, Dex+1 3.75 | 0.00 | 1 |
Spruce🪵 drewno |
dodaje FEP | Dexterity +1 +3.75 1/1 Strength +2 -0.39 ×0.88 · -12% 1/1 | Int+2 7.50, Str+2 3.39 → Int+2 7.50, Str+2 3.00, Dex+1 3.75 | +0.40 | 1 |
Tree Heath🪵 drewno |
dodaje FEP | Dexterity +1 +3.75 1/1 Intelligence +2 -3.00 ×0.71 · -29% 1/1 | Int+2 10.50, Str+2 3.00 → Int+2 7.50, Str+2 3.00, Dex+1 3.75 | -0.30 | 1 |
Whitebeam🪵 drewno |
zamienia staty | Zamienia wartości między statami: Will +1 → Dexterity +1 ×1 | Int+2 7.50, Str+2 3.00, Wil+1 3.75 → Int+2 7.50, Str+2 3.00, Dex+1 3.75 | 0.00 | 1 |
Cedar🪵 drewno |
dodaje FEP | Dexterity +1 +3.75 1/1 | Int+2 7.50, Str+2 3.00 → Int+2 7.50, Str+2 3.00, Dex+1 3.75 | +1.16 | 1 |