Wybierz potrawę, a zobaczysz, co każda przyprawa robi właśnie w niej. Porównujemy tylko warianty tej samej potrawy różniące się wyłącznie jednym składnikiem – reszta (mięso, jajko, mąka, procenty slotów) musi być identyczna. Ta sama przyprawa może robić co innego w wędzonce, a co innego w surowej potrawie, dlatego liczymy każdą potrawę osobno.
⚠ Jakość przyprawy nie ma znaczenia, a mnożnik przyprawy w obrębie jednej potrawy jest stały (np. sól w Meat-in-Jelly zawsze ×1.80, w Smoked Wolfdog ×1.12) – to cecha pary (przyprawa, potrawa). Zmienia się tylko to, KTÓRY FEP zostaje pomnożony: zależy od pozostałych składników, np. od tego, co wniosło drewno. Dane nie zawierają jakości mięsa czy mąki, więc ujemne zmiany na bazowych FEP-ach to zwykle szum jakości bazy, nie efekt przyprawy.
Alder🪵 drewnoDodaje nowe FEP-y, których bez niego nie ma: Will +1 +1.75 2/3 Dexterity +1 +3.75 1/1
Średni mnożnik FEP-ów obecnych po obu stronach: ×1.11, rosną w 22% przypadków.
| Potrawa | Typ | Efekt | Przykład: bez → z | Głód Δ | Par |
|---|---|---|---|---|---|
| Smoked Badger Botillo | dodaje FEP | Dexterity +1 +3.75 1/1 | Con+1 7.50, Agi+1 4.50 → Con+1 7.50, Agi+1 4.50, Dex+1 3.75 | +0.50 | 1 |
| Smoked Big Bear Banger | bez efektu | FEP-y identyczne – nic nie zmienia | Str+2 6.00, Str+1 13.05 → Str+2 6.00, Str+1 13.05 | -0.76 | 1 |
| Smoked Boar Baloney | podbija | Strength +1 +2.73 ×1.91 · +91% 1/1 | Str+1 3.00, Agi+1 3.00, Con+1 3.00 → Str+1 5.73, Agi+1 3.00, Con+1 3.00 | +0.36 | 1 |
| Smoked Boar Boudin | dodaje FEP | Will +1 +2.25 1/1 | Str+1 4.50, Con+1 4.50 → Str+1 4.50, Con+1 4.50, Wil+1 2.25 | +0.30 | 1 |
| Smoked Cow Chorizo | podbija | Constitution +1 +4.87 ×1.50 · +50% 1/1 | Con+1 9.75, Str+1 4.50, Wil+1 0.75 → Con+1 14.62, Str+1 4.50, Wil+1 0.75 | +0.65 | 1 |
| Smoked Delicious Deer Dog | bez efektu | FEP-y identyczne – nic nie zmienia | Agi+2 7.50, Int+1 3.00, Per+1 3.00 → Agi+2 7.50, Int+1 3.00, Per+1 3.00 | -0.74 | 1 |
| Smoked Elk Dog | bez efektu | FEP-y identyczne – nic nie zmienia | Str+1 4.50, Int+2 4.50 → Str+1 4.50, Int+2 4.50 | -0.35 | 1 |
| Smoked Fox Fuet | podbija | Strength +1 +3.99 ×1.61 · +61% 1/1 Agility +1 +0.38 ×1.08 · +8% 1/1 | Str+1 6.52, Agi+1 4.50 → Str+1 10.51, Agi+1 4.88 | +0.58 | 1 |
| Smoked Fox Wurst | bez efektu | FEP-y identyczne – nic nie zmienia | Per+1 3.00, Int+1 4.50 → Per+1 3.00, Int+1 4.50 | -0.30 | 1 |
| Smoked Lynxalami | podbija | Perception +1 +1.57 ×1.54 · +54% 1/1 Constitution +1 +0.84 ×1.23 · +23% 1/1 Agility +2 +0.61 ×1.20 · +20% 1/1 | Per+1 2.93, Agi+2 3.00, Con+1 3.60 → Per+1 4.50, Agi+2 3.61, Con+1 4.44 | +0.48 | 1 |
| Smoked Moodog | podbija | Strength +1 +1.05 ×1.93 · +93% 1/1 | Con+2 4.50, Agi+1 4.50, Str+1 1.13, Con+1 3.37 → Con+2 4.50, Agi+1 4.50, Str+1 2.18, Con+1 3.38 | +0.14 | 1 |
| Smoked Piglet Wursts | dodaje FEP | Intelligence +1 +2.25 1/1 | Str+1 6.52 → Str+1 6.52, Int+1 2.25 | +0.30 | 1 |
| Smoked Running Rabbit Sausage | dodaje FEP | Will +1 +3.00 1/1 | Agi+1 6.00, Int+1 3.00 → Agi+1 6.00, Int+1 3.00, Wil+1 3.00 | +0.40 | 1 |
| Smoked Wolfdog | bez efektu | FEP-y identyczne – nic nie zmienia | Int+2 7.50, Str+2 3.00 → Int+2 7.50, Str+2 3.00 | -0.67 | 1 |
| FEP | Δ średnia | Mnożnik | Δ mediana | Tylko ze składnikiem | Spójność | Par |
|---|---|---|---|---|---|---|
| Dexterity +1 | +3.75 | nowy FEP | +3.75 | 1/1 | 100% | 1 |
| Will +1 | +1.75 | ×1.00 0% | +2.25 | 2/3 | 67% | 3 |
| Strength +1 | +0.97 | ×1.31 +31% | 0.00 | 0/8 | 38% | 8 |
| Constitution +1 | +0.95 | ×1.12 +12% | +0.01 | 0/6 | 50% | 6 |
| Intelligence +1 | +0.56 | ×1.00 0% | 0.00 | 1/4 | 25% | 4 |
| Perception +1 | +0.52 | ×1.18 +18% | 0.00 | 0/3 | 33% | 3 |
| Agility +2 | +0.30 | ×1.10 +10% | +0.61 | 0/2 | 50% | 2 |
| Agility +1 | +0.08 | ×1.02 +2% | 0.00 | 0/5 | 20% | 5 |
Mnożnik: średnia z (wartość z przyprawą ÷ wartość bez), czyli o ile procent przyprawa podniosła stat; „nowy FEP” = bez przyprawy go nie było. Tylko ze składnikiem: w ilu parach ten FEP istnieje wyłącznie w wariancie z badanym składnikiem. Spójność: odsetek par ze zmianą dodatnią.
| Zamiast | Typ | Zmiana FEP | Przykład: bez → z | Głód Δ | Par |
|---|---|---|---|---|---|
Laurel🪵 drewno |
dodaje FEP | Strength +1 -0.06 ×1.20 · +20% 8/15 Constitution +1 -0.51 ×0.97 · -3% 7/15 Perception +1 -0.87 ×1.01 · +1% 5/15 Agility +1 +0.08 ×1.02 · +2% 5/15 +6 | Con+1 7.50, Agi+1 4.50, Per+1 3.75 → Con+1 7.50, Agi+1 4.50, Dex+1 3.75 | -0.17 | 15 |
Zelkova🪵 drewno |
dodaje FEP | Strength +1 +0.06 ×1.13 · +13% 8/14 Constitution +1 -0.29 ×0.98 · -2% 6/14 Agility +1 -0.12 ×0.99 · -1% 5/14 Will +1 +0.75 2/4 +4 | Str+1 6.52, Wil+1 2.25 → Str+1 6.52, Int+1 2.25 | -0.08 | 14 |
Chastetree🪵 drewno |
dodaje FEP | Strength +1 +0.53 ×1.25 · +25% 8/14 Constitution +1 +0.38 ×1.07 · +7% 6/14 Intelligence +1 -1.02 ×0.84 · -16% 1/5 Agility +1 -0.22 ×0.95 · -5% 5/14 +5 | Con+1 9.75, Str+1 4.50, Wil+1 0.75 → Con+1 14.62, Str+1 4.50, Wil+1 0.75 | -0.07 | 14 |
Persimmon tree🪵 drewno |
dodaje FEP | Strength +1 +0.56 ×1.24 · +24% 8/14 Constitution +1 +0.24 ×1.12 · +12% 8/14 Agility +1 -0.75 ×1.02 · +2% 6/14 Will +1 +0.15 2/5 +5 | Str+1 6.52, Con+1 2.25 → Str+1 6.52, Int+1 2.25 | +0.09 | 14 |
Lotetree🪵 drewno |
dodaje FEP | Strength +1 +0.51 ×1.17 · +17% 8/14 Agility +1 -1.24 ×0.93 · -7% 7/14 Constitution +1 +0.38 ×1.03 · +3% 6/14 Intelligence +1 +0.56 1/4 +5 | Str+1 4.50, Con+1 4.50, Agi+1 2.25 → Str+1 4.50, Con+1 4.50, Wil+1 2.25 | -0.21 | 14 |
Gray alder🪵 drewno |
dodaje FEP | Strength +1 +0.34 ×1.12 · +12% 8/14 Constitution +1 +0.49 ×1.12 · +12% 7/14 Agility +1 -0.15 ×0.98 · -2% 5/14 Intelligence +1 -0.38 ×0.81 · -19% 1/4 +5 | Con+1 9.75, Str+1 4.50, Wil+1 0.75 → Con+1 14.62, Str+1 4.50, Wil+1 0.75 | +0.10 | 14 |
Sallow🪵 drewno |
dodaje FEP | Strength +1 -0.49 ×1.09 · +9% 9/14 Constitution +1 -0.65 ×0.90 · -10% 6/14 Agility +1 -0.23 ×1.04 · +4% 6/14 Will +1 +0.75 2/4 +5 | Str+1 4.50, Con+1 4.50, Agi+1 2.25 → Str+1 4.50, Con+1 4.50, Wil+1 2.25 | -0.20 | 14 |
Elm🪵 drewno |
dodaje FEP | Strength +1 +0.27 ×1.27 · +27% 8/14 Constitution +1 -0.74 ×0.94 · -6% 7/14 Will +1 -0.15 2/5 Agility +1 +0.08 ×1.02 · +2% 5/14 +6 | Con+1 7.50, Agi+1 4.50, Wil+1 3.75 → Con+1 7.50, Agi+1 4.50, Dex+1 3.75 | -0.12 | 14 |
Sorb tree🪵 drewno |
dodaje FEP | Strength +1 -0.42 ×1.19 · +19% 9/14 Agility +1 -1.19 ×0.92 · -8% 6/14 Constitution +1 +0.95 ×1.12 · +12% 6/14 Intelligence +1 -0.32 ×0.95 · -5% 1/5 +4 | Str+1 4.50, Con+1 4.50, Agi+1 2.25 → Str+1 4.50, Con+1 4.50, Wil+1 2.25 | -0.17 | 14 |
Cherry🪵 drewno |
dodaje FEP | Strength +1 +0.12 ×1.12 · +12% 8/14 Constitution +1 +0.31 ×1.03 · +3% 6/14 Agility +1 +0.08 ×1.02 · +2% 5/14 Will +1 +0.75 2/4 +5 | Con+1 7.50, Agi+1 4.50, Per+1 3.75 → Con+1 7.50, Agi+1 4.50, Dex+1 3.75 | -0.04 | 14 |
Dogwood🪵 drewno |
dodaje FEP | Strength +1 -0.43 ×1.18 · +18% 8/14 Constitution +1 +0.95 ×1.12 · +12% 6/14 Agility +1 -0.53 ×0.94 · -6% 5/14 Perception +1 -0.54 ×1.18 · +18% 4/14 +6 | Con+1 7.50, Agi+1 4.50, Per+1 3.75 → Con+1 7.50, Agi+1 4.50, Dex+1 3.75 | -0.13 | 14 |
Chestnut tree🪵 drewno |
dodaje FEP | Strength +1 +0.08 ×1.24 · +24% 9/14 Constitution +1 -0.19 ×1.02 · +2% 6/14 Agility +1 -0.85 ×0.89 · -11% 5/14 Intelligence +1 +0.56 1/4 +6 | Con+1 7.50, Agi+1 4.50, Str+1 3.75 → Con+1 7.50, Agi+1 4.50, Dex+1 3.75 | -0.13 | 14 |
King's Oak🪵 drewno |
dodaje FEP | Strength +1 +0.17 ×1.21 · +21% 9/14 Constitution +1 +0.35 ×1.06 · +6% 6/14 Agility +1 -0.26 ×0.96 · -4% 5/14 Intelligence +1 -0.96 ×0.89 · -11% 4/14 +4 | Agi+1 6.00, Int+1 3.00, Per+1 3.00 → Agi+1 6.00, Int+1 3.00, Wil+1 3.00 | -0.20 | 14 |
Osier🪵 drewno |
dodaje FEP | Strength +1 -0.56 ×1.07 · +7% 8/14 Constitution +1 +0.33 ×1.07 · +7% 6/14 Agility +1 -1.21 ×0.87 · -13% 5/14 Intelligence +1 +0.56 1/4 +7 | Str+1 12.46 → Str+1 6.52, Int+1 2.25 | -0.21 | 14 |
Buckthorn🪵 drewno |
dodaje FEP | Constitution +1 -0.51 ×0.99 · -1% 6/13 Intelligence +1 -0.38 1/4 Agility +1 +0.09 ×1.02 · +2% 4/13 Will +1 -0.75 3/13 +3 | Agi+2 12.75, Int+1 3.00, Per+1 3.00 → Agi+2 7.50, Int+1 3.00, Per+1 3.00 | -0.25 | 13 |
Linden🪵 drewno |
dodaje FEP | Strength +1 +0.26 ×1.24 · +24% 8/12 Constitution +1 -0.70 ×0.94 · -6% 6/12 Agility +1 -1.00 ×0.90 · -10% 4/12 Will +1 +0.75 1/3 +7 | Con+1 7.50, Agi+1 8.87 → Con+1 7.50, Agi+1 4.50, Dex+1 3.75 | -0.21 | 12 |
Dragontree🪵 drewno |
dodaje FEP | Strength +1 -0.29 ×1.17 · +17% 9/12 Constitution +1 +0.15 ×0.98 · -2% 6/12 Agility +1 +0.09 ×1.02 · +2% 4/12 Will +1 +1.13 1/2 +4 | Con+1 7.50, Agi+1 4.50, Str+1 3.75 → Con+1 7.50, Agi+1 4.50, Dex+1 3.75 | +0.18 | 12 |
Bay willow🪵 drewno |
dodaje FEP | Constitution +1 +0.06 ×1.02 · +2% 6/11 Agility +1 +0.09 ×1.02 · +2% 4/11 Will +1 +1.13 1/2 Intelligence +1 +1.13 1/2 +4 | Con+1 9.75, Str+1 4.50, Wil+1 0.75 → Con+1 14.62, Str+1 4.50, Wil+1 0.75 | +0.02 | 11 |
Juniper🪵 drewno |
dodaje FEP | Strength +1 -1.14 ×1.11 · +11% 7/10 Intelligence +1 -0.94 1/4 Agility +1 +0.13 ×1.03 · +3% 3/10 Dexterity +1 +3.75 1/1 +2 | Str+1 4.50, Con+1 4.50, Int+1 2.25 → Str+1 4.50, Con+1 4.50, Wil+1 2.25 | -0.33 | 10 |
Lemon tree🪵 drewno |
dodaje FEP | Strength +1 +0.08 ×1.23 · +23% 6/10 Constitution +1 -0.37 ×0.98 · -2% 5/10 Agility +1 -0.35 ×1.03 · +3% 5/10 Strength +2 -1.37 ×0.76 · -24% 2/10 +4 | Con+1 9.60, Agi+1 4.50 → Con+1 7.50, Agi+1 4.50, Dex+1 3.75 | -0.22 | 10 |
Ash🪵 drewno |
dodaje FEP | Strength +1 +0.57 ×1.20 · +20% 7/9 Constitution +1 +0.74 ×1.05 · +5% 4/9 Agility +1 -1.12 ×0.88 · -12% 3/9 Intelligence +2 -1.91 ×0.77 · -23% 2/9 +3 | Con+1 9.75, Str+1 4.50, Wil+1 0.75 → Con+1 14.62, Str+1 4.50, Wil+1 0.75 | +0.04 | 9 |
Yew🪵 drewno |
dodaje FEP | Strength +1 -0.07 ×1.15 · +15% 7/9 Constitution +1 +1.22 ×1.13 · +13% 4/9 Agility +1 -0.97 ×0.89 · -11% 3/9 Will +1 -0.50 1/3 +3 | Str+1 12.07 → Str+1 6.52, Int+1 2.25 | +0.03 | 9 |
Almond tree🪵 drewno |
dodaje FEP | Strength +1 -0.16 ×0.96 · -4% 7/9 Constitution +1 +1.22 ×1.13 · +13% 4/9 Agility +1 -0.66 ×1.03 · +3% 4/9 Dexterity +1 -1.88 2/9 +4 | Con+1 9.75, Str+1 4.50, Wil+1 0.75, Int+1 4.87 → Con+1 14.62, Str+1 4.50, Wil+1 0.75 | -0.30 | 9 |
| Elderberry bush | dodaje FEP | Strength +1 +0.68 ×1.18 · +18% 6/9 Intelligence +1 -1.60 1/4 Constitution +1 +0.47 ×1.05 · +5% 4/9 Agility +1 +0.13 ×1.03 · +3% 3/9 +2 | Str+1 4.50, Con+1 4.50, Per+1 2.25 → Str+1 4.50, Con+1 4.50, Wil+1 2.25 | -0.04 | 9 |
Crampbark🪵 drewno |
dodaje FEP | Strength +1 +0.42 ×1.25 · +25% 7/9 Constitution +1 +0.52 ×1.12 · +12% 5/9 Agility +1 +0.13 ×1.03 · +3% 3/9 Will +1 +1.13 1/2 +3 | Str+1 4.50, Con+1 4.50, Dex+1 2.25 → Str+1 4.50, Con+1 4.50, Wil+1 2.25 | +0.14 | 9 |
Larch🪵 drewno |
dodaje FEP | Strength +1 +0.39 ×1.32 · +32% 6/9 Agility +1 +0.09 ×1.02 · +2% 4/9 Strength +2 -0.67 ×0.91 · -9% 2/9 Dexterity +1 +3.75 1/1 +1 | Str+2 7.33, Str+1 18.02 → Str+2 6.00, Str+1 13.05 | +0.15 | 9 |
Cypress🪵 drewno |
dodaje FEP | Strength +1 +0.65 ×1.09 · +9% 5/7 Constitution +1 +1.22 ×1.12 · +12% 4/7 Agility +1 +0.13 ×1.03 · +3% 3/7 Charisma +1 -3.00 2/7 +2 | Con+1 7.50, Agi+1 4.50, Cha+1 3.75 → Con+1 7.50, Agi+1 4.50, Dex+1 3.75 | +0.28 | 7 |
Rowan🪵 drewno |
dodaje FEP | Strength +1 +0.80 ×1.11 · +11% 5/7 Constitution +1 -0.48 ×0.92 · -8% 4/7 Agility +1 +0.09 ×1.02 · +2% 4/7 Intelligence +2 -4.90 ×0.57 · -43% 2/7 +3 | Con+1 7.50, Agi+1 4.50, Wil+1 3.75 → Con+1 7.50, Agi+1 4.50, Dex+1 3.75 | -0.47 | 7 |
Strawberry tree🪵 drewno |
dodaje FEP | Strength +1 +0.88 ×1.38 · +38% 5/7 Constitution +1 -0.16 ×0.96 · -4% 4/7 Agility +1 +0.09 ×1.02 · +2% 4/7 Perception +1 -3.75 1/7 +1 | Int+2 7.50, Str+2 3.00, Per+1 3.75 → Int+2 7.50, Str+2 3.00 | +0.04 | 7 |
Conker🪵 drewno |
dodaje FEP | Strength +1 +0.30 ×1.22 · +22% 5/7 Constitution +1 -1.09 ×0.84 · -16% 3/7 Agility +1 -0.18 ×0.97 · -3% 3/7 Intelligence +1 -3.75 ×0.44 · -56% 1/7 +1 | Agi+2 7.50, Int+1 6.75, Per+1 3.00 → Agi+2 7.50, Int+1 3.00, Per+1 3.00 | -0.14 | 7 |
Stonepine🪵 drewno |
dodaje FEP | Strength +1 +1.94 ×1.62 · +62% 4/6 Agility +1 +0.09 ×1.02 · +2% 4/6 Constitution +1 -1.25 ×0.89 · -11% 3/6 Dexterity +1 +3.75 1/1 | Str+1 6.53, Agi+1 4.50 → Str+1 10.51, Agi+1 4.88 | +0.41 | 6 |
Fig tree🪵 drewno |
dodaje FEP | Constitution +1 -3.50 ×0.69 · -31% 3/5 Strength +1 +0.35 ×1.32 · +32% 3/5 Dexterity +1 +3.75 1/1 Will +1 +2.25 1/1 +2 | Con+1 13.65, Agi+1 4.50 → Con+1 7.50, Agi+1 4.50, Dex+1 3.75 | -0.31 | 5 |
Moundtree🪵 drewno |
dodaje FEP | Strength +1 -2.31 ×1.23 · +23% 3/5 Constitution +1 -0.84 ×0.88 · -12% 3/5 Intelligence +1 -2.25 1/5 Perception +1 -1.17 ×0.79 · -21% 1/5 +1 | Con+1 7.50, Agi+1 4.50, Str+1 3.75 → Con+1 7.50, Agi+1 4.50, Dex+1 3.75 | -0.52 | 5 |
Wartybirch🪵 drewno |
dodaje FEP | Constitution +1 -1.59 ×0.91 · -9% 3/4 Agility +2 -2.55 ×0.89 · -11% 2/4 Dexterity +1 +3.75 1/1 Agility +1 -2.21 ×0.67 · -33% 1/4 | Agi+2 13.20, Int+1 3.00, Per+1 3.00 → Agi+2 7.50, Int+1 3.00, Per+1 3.00 | -0.80 | 4 |
Mallorn🪵 drewno |
dodaje FEP | Constitution +1 -2.00 ×0.83 · -17% 3/4 Intelligence +1 -1.13 2/4 Strength +1 +0.53 ×1.46 · +46% 2/4 Dexterity +1 +3.75 1/1 | Con+1 11.25, Agi+1 4.50 → Con+1 7.50, Agi+1 4.50, Dex+1 3.75 | -0.19 | 4 |
Sycamore🪵 drewno |
podbija | Strength +1 -4.22 ×0.84 · -16% 3/4 Constitution +1 -2.23 ×0.90 · -10% 2/4 Intelligence +2 -4.10 ×0.52 · -48% 1/4 Agility +2 +0.12 ×1.03 · +3% 1/4 | Str+2 6.00, Str+1 25.71 → Str+2 6.00, Str+1 13.05 | -1.11 | 4 |
Towercap🪵 drewno |
podbija | Perception +1 +0.34 ×1.13 · +13% 2/3 Intelligence +1 -3.75 1/3 Strength +1 -2.25 1/3 Constitution +2 -1.55 ×0.73 · -27% 1/3 +2 | Int+2 7.50, Str+2 3.00, Int+1 3.75 → Int+2 7.50, Str+2 3.00 | -0.72 | 3 |
Southronpine🪵 drewno |
dodaje FEP | Strength +1 -4.77 ×0.58 · -42% 1/1 Intelligence +1 +2.25 1/1 | Str+1 11.29 → Str+1 6.52, Int+1 2.25 | -0.34 | 1 |
Salt🧂 przyprawa |
niejednoznaczne | Intelligence +2 -0.90 ×0.89 · -11% 1/1 | Int+2 8.40, Str+2 3.00 → Int+2 7.50, Str+2 3.00 | -0.91 | 1 |
Chives🧂 przyprawa |
bez efektu | FEP-y identyczne – nic nie zmienia | Int+2 7.50, Str+2 3.00, Agi+1 0.01 → Int+2 7.50, Str+2 3.00 | -0.67 | 1 |
Clove of Garlic🧂 przyprawa |
niejednoznaczne | Intelligence +2 -1.80 ×0.81 · -19% 1/1 | Int+2 9.30, Str+2 3.00 → Int+2 7.50, Str+2 3.00 | -1.15 | 1 |
Kvann🧂 przyprawa |
bez efektu | FEP-y identyczne – nic nie zmienia | Int+2 7.50, Str+2 3.00 → Int+2 7.50, Str+2 3.00 | -0.67 | 1 |
Laurel Leaves🧂 przyprawa |
niejednoznaczne | Intelligence +2 -0.75 ×0.91 · -9% 1/1 | Int+2 8.25, Str+2 3.00 → Int+2 7.50, Str+2 3.00 | -0.87 | 1 |
Juniper Berries🧂 przyprawa |
niejednoznaczne | Strength +2 -1.77 ×0.63 · -37% 1/1 | Int+2 7.50, Str+2 4.77 → Int+2 7.50, Str+2 3.00 | -1.14 | 1 |
Beech🪵 drewno |
bez efektu | FEP-y identyczne – nic nie zmienia | Int+2 7.50, Str+2 3.00 → Int+2 7.50, Str+2 3.00 | 0.00 | 1 |
Willow🪵 drewno |
niejednoznaczne | Strength +1 -3.75 1/1 | Int+2 7.50, Str+2 3.00, Str+1 3.75 → Int+2 7.50, Str+2 3.00 | -1.17 | 1 |
Spruce🪵 drewno |
niejednoznaczne | Strength +2 -0.39 ×0.88 · -12% 1/1 | Int+2 7.50, Str+2 3.39 → Int+2 7.50, Str+2 3.00 | -0.77 | 1 |
Tree Heath🪵 drewno |
niejednoznaczne | Intelligence +2 -3.00 ×0.71 · -29% 1/1 | Int+2 10.50, Str+2 3.00 → Int+2 7.50, Str+2 3.00 | -1.47 | 1 |
Whitebeam🪵 drewno |
niejednoznaczne | Will +1 -3.75 1/1 | Int+2 7.50, Str+2 3.00, Wil+1 3.75 → Int+2 7.50, Str+2 3.00 | -1.17 | 1 |
Cedar🪵 drewno |
bez efektu | FEP-y identyczne – nic nie zmienia | Int+2 7.50, Str+2 3.00 → Int+2 7.50, Str+2 3.00 | -0.01 | 1 |
Mayflower tree🪵 drewno |
niejednoznaczne | Strength +2 -2.01 ×0.60 · -40% 1/1 | Int+2 7.50, Str+2 5.01 → Int+2 7.50, Str+2 3.00 | -1.21 | 1 |
Oak🪵 drewno |
bez efektu | FEP-y identyczne – nic nie zmienia | Int+2 7.50, Str+2 3.00 → Int+2 7.50, Str+2 3.00 | -0.03 | 1 |
Blackpine🪵 drewno |
niejednoznaczne | Strength +2 -1.29 ×0.70 · -30% 1/1 | Int+2 7.50, Str+2 4.29 → Int+2 7.50, Str+2 3.00 | -1.01 | 1 |
Hornbeam🪵 drewno |
niejednoznaczne | Charisma +1 -3.75 1/1 | Int+2 7.50, Str+2 3.00, Cha+1 3.75 → Int+2 7.50, Str+2 3.00 | -1.17 | 1 |
Tea bush🪵 drewno |
niejednoznaczne | Intelligence +2 -5.25 ×0.59 · -41% 1/1 | Int+2 12.75, Str+2 3.00 → Int+2 7.50, Str+2 3.00 | -2.07 | 1 |
Apple tree🪵 drewno |
niejednoznaczne | Intelligence +2 -4.80 ×0.61 · -39% 1/1 | Int+2 12.30, Str+2 3.00 → Int+2 7.50, Str+2 3.00 | -1.95 | 1 |