🧂 Co robią przyprawy

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Wybierz potrawę, a zobaczysz, co każda przyprawa robi właśnie w niej. Porównujemy tylko warianty tej samej potrawy różniące się wyłącznie jednym składnikiem – reszta (mięso, jajko, mąka, procenty slotów) musi być identyczna. Ta sama przyprawa może robić co innego w wędzonce, a co innego w surowej potrawie, dlatego liczymy każdą potrawę osobno.

⚠ Jakość przyprawy nie ma znaczenia, a mnożnik przyprawy w obrębie jednej potrawy jest stały (np. sól w Meat-in-Jelly zawsze ×1.80, w Smoked Wolfdog ×1.12) – to cecha pary (przyprawa, potrawa). Zmienia się tylko to, KTÓRY FEP zostaje pomnożony: zależy od pozostałych składników, np. od tego, co wniosło drewno. Dane nie zawierają jakości mięsa czy mąki, więc ujemne zmiany na bazowych FEP-ach to zwykle szum jakości bazy, nie efekt przyprawy.

albo

Alder🪵 drewno

Par z / bez
14
Par zamiany
397
Porównano w potrawach
14/16
Głód Δ
+0.06
Energia Δ
0.00

Charakter składnika

Dodaje nowe FEP-y, których bez niego nie ma: Will +1 +1.75 2/3 Dexterity +1 +3.75 1/1

Średni mnożnik FEP-ów obecnych po obu stronach: ×1.11, rosną w 22% przypadków.

Per potrawa

Potrawa Typ Efekt Przykład: bez → z Głód Δ Par
Smoked Badger Botillo dodaje FEP Dexterity +1 +3.75 1/1 Con+1 7.50, Agi+1 4.50 → Con+1 7.50, Agi+1 4.50, Dex+1 3.75 +0.50 1
Smoked Big Bear Banger bez efektu FEP-y identyczne – nic nie zmienia Str+2 6.00, Str+1 13.05 → Str+2 6.00, Str+1 13.05 -0.76 1
Smoked Boar Baloney podbija Strength +1 +2.73 ×1.91 · +91% 1/1 Str+1 3.00, Agi+1 3.00, Con+1 3.00 → Str+1 5.73, Agi+1 3.00, Con+1 3.00 +0.36 1
Smoked Boar Boudin dodaje FEP Will +1 +2.25 1/1 Str+1 4.50, Con+1 4.50 → Str+1 4.50, Con+1 4.50, Wil+1 2.25 +0.30 1
Smoked Cow Chorizo podbija Constitution +1 +4.87 ×1.50 · +50% 1/1 Con+1 9.75, Str+1 4.50, Wil+1 0.75 → Con+1 14.62, Str+1 4.50, Wil+1 0.75 +0.65 1
Smoked Delicious Deer Dog bez efektu FEP-y identyczne – nic nie zmienia Agi+2 7.50, Int+1 3.00, Per+1 3.00 → Agi+2 7.50, Int+1 3.00, Per+1 3.00 -0.74 1
Smoked Elk Dog bez efektu FEP-y identyczne – nic nie zmienia Str+1 4.50, Int+2 4.50 → Str+1 4.50, Int+2 4.50 -0.35 1
Smoked Fox Fuet podbija Strength +1 +3.99 ×1.61 · +61% 1/1 Agility +1 +0.38 ×1.08 · +8% 1/1 Str+1 6.52, Agi+1 4.50 → Str+1 10.51, Agi+1 4.88 +0.58 1
Smoked Fox Wurst bez efektu FEP-y identyczne – nic nie zmienia Per+1 3.00, Int+1 4.50 → Per+1 3.00, Int+1 4.50 -0.30 1
Smoked Lynxalami podbija Perception +1 +1.57 ×1.54 · +54% 1/1 Constitution +1 +0.84 ×1.23 · +23% 1/1 Agility +2 +0.61 ×1.20 · +20% 1/1 Per+1 2.93, Agi+2 3.00, Con+1 3.60 → Per+1 4.50, Agi+2 3.61, Con+1 4.44 +0.48 1
Smoked Moodog podbija Strength +1 +1.05 ×1.93 · +93% 1/1 Con+2 4.50, Agi+1 4.50, Str+1 1.13, Con+1 3.37 → Con+2 4.50, Agi+1 4.50, Str+1 2.18, Con+1 3.38 +0.14 1
Smoked Piglet Wursts dodaje FEP Intelligence +1 +2.25 1/1 Str+1 6.52 → Str+1 6.52, Int+1 2.25 +0.30 1
Smoked Running Rabbit Sausage dodaje FEP Will +1 +3.00 1/1 Agi+1 6.00, Int+1 3.00 → Agi+1 6.00, Int+1 3.00, Wil+1 3.00 +0.40 1
Smoked Wolfdog bez efektu FEP-y identyczne – nic nie zmienia Int+2 7.50, Str+2 3.00 → Int+2 7.50, Str+2 3.00 -0.67 1

Wpływ na FEP-y (pary z / bez)

FEP Δ średnia Mnożnik Δ mediana Tylko ze składnikiem Spójność Par
Dexterity +1 +3.75 nowy FEP +3.75 1/1 100% 1
Will +1 +1.75 ×1.00 0% +2.25 2/3 67% 3
Strength +1 +0.97 ×1.31 +31% 0.00 0/8 38% 8
Constitution +1 +0.95 ×1.12 +12% +0.01 0/6 50% 6
Intelligence +1 +0.56 ×1.00 0% 0.00 1/4 25% 4
Perception +1 +0.52 ×1.18 +18% 0.00 0/3 33% 3
Agility +2 +0.30 ×1.10 +10% +0.61 0/2 50% 2
Agility +1 +0.08 ×1.02 +2% 0.00 0/5 20% 5

Mnożnik: średnia z (wartość z przyprawą ÷ wartość bez), czyli o ile procent przyprawa podniosła stat; „nowy FEP” = bez przyprawy go nie było. Tylko ze składnikiem: w ilu parach ten FEP istnieje wyłącznie w wariancie z badanym składnikiem. Spójność: odsetek par ze zmianą dodatnią.

Zamiast innego składnika w tym samym slocie

Zamiast Typ Zmiana FEP Przykład: bez → z Głód Δ Par
Laurel🪵 drewno dodaje FEP Strength +1 -0.06 ×1.20 · +20% 8/15 Constitution +1 -0.51 ×0.97 · -3% 7/15 Perception +1 -0.87 ×1.01 · +1% 5/15 Agility +1 +0.08 ×1.02 · +2% 5/15 +6 Con+1 7.50, Agi+1 4.50, Per+1 3.75 → Con+1 7.50, Agi+1 4.50, Dex+1 3.75 -0.17 15
Zelkova🪵 drewno dodaje FEP Strength +1 +0.06 ×1.13 · +13% 8/14 Constitution +1 -0.29 ×0.98 · -2% 6/14 Agility +1 -0.12 ×0.99 · -1% 5/14 Will +1 +0.75 2/4 +4 Str+1 6.52, Wil+1 2.25 → Str+1 6.52, Int+1 2.25 -0.08 14
Chastetree🪵 drewno dodaje FEP Strength +1 +0.53 ×1.25 · +25% 8/14 Constitution +1 +0.38 ×1.07 · +7% 6/14 Intelligence +1 -1.02 ×0.84 · -16% 1/5 Agility +1 -0.22 ×0.95 · -5% 5/14 +5 Con+1 9.75, Str+1 4.50, Wil+1 0.75 → Con+1 14.62, Str+1 4.50, Wil+1 0.75 -0.07 14
Persimmon tree🪵 drewno dodaje FEP Strength +1 +0.56 ×1.24 · +24% 8/14 Constitution +1 +0.24 ×1.12 · +12% 8/14 Agility +1 -0.75 ×1.02 · +2% 6/14 Will +1 +0.15 2/5 +5 Str+1 6.52, Con+1 2.25 → Str+1 6.52, Int+1 2.25 +0.09 14
Lotetree🪵 drewno dodaje FEP Strength +1 +0.51 ×1.17 · +17% 8/14 Agility +1 -1.24 ×0.93 · -7% 7/14 Constitution +1 +0.38 ×1.03 · +3% 6/14 Intelligence +1 +0.56 1/4 +5 Str+1 4.50, Con+1 4.50, Agi+1 2.25 → Str+1 4.50, Con+1 4.50, Wil+1 2.25 -0.21 14
Gray alder🪵 drewno dodaje FEP Strength +1 +0.34 ×1.12 · +12% 8/14 Constitution +1 +0.49 ×1.12 · +12% 7/14 Agility +1 -0.15 ×0.98 · -2% 5/14 Intelligence +1 -0.38 ×0.81 · -19% 1/4 +5 Con+1 9.75, Str+1 4.50, Wil+1 0.75 → Con+1 14.62, Str+1 4.50, Wil+1 0.75 +0.10 14
Sallow🪵 drewno dodaje FEP Strength +1 -0.49 ×1.09 · +9% 9/14 Constitution +1 -0.65 ×0.90 · -10% 6/14 Agility +1 -0.23 ×1.04 · +4% 6/14 Will +1 +0.75 2/4 +5 Str+1 4.50, Con+1 4.50, Agi+1 2.25 → Str+1 4.50, Con+1 4.50, Wil+1 2.25 -0.20 14
Elm🪵 drewno dodaje FEP Strength +1 +0.27 ×1.27 · +27% 8/14 Constitution +1 -0.74 ×0.94 · -6% 7/14 Will +1 -0.15 2/5 Agility +1 +0.08 ×1.02 · +2% 5/14 +6 Con+1 7.50, Agi+1 4.50, Wil+1 3.75 → Con+1 7.50, Agi+1 4.50, Dex+1 3.75 -0.12 14
Sorb tree🪵 drewno dodaje FEP Strength +1 -0.42 ×1.19 · +19% 9/14 Agility +1 -1.19 ×0.92 · -8% 6/14 Constitution +1 +0.95 ×1.12 · +12% 6/14 Intelligence +1 -0.32 ×0.95 · -5% 1/5 +4 Str+1 4.50, Con+1 4.50, Agi+1 2.25 → Str+1 4.50, Con+1 4.50, Wil+1 2.25 -0.17 14
Cherry🪵 drewno dodaje FEP Strength +1 +0.12 ×1.12 · +12% 8/14 Constitution +1 +0.31 ×1.03 · +3% 6/14 Agility +1 +0.08 ×1.02 · +2% 5/14 Will +1 +0.75 2/4 +5 Con+1 7.50, Agi+1 4.50, Per+1 3.75 → Con+1 7.50, Agi+1 4.50, Dex+1 3.75 -0.04 14
Dogwood🪵 drewno dodaje FEP Strength +1 -0.43 ×1.18 · +18% 8/14 Constitution +1 +0.95 ×1.12 · +12% 6/14 Agility +1 -0.53 ×0.94 · -6% 5/14 Perception +1 -0.54 ×1.18 · +18% 4/14 +6 Con+1 7.50, Agi+1 4.50, Per+1 3.75 → Con+1 7.50, Agi+1 4.50, Dex+1 3.75 -0.13 14
Chestnut tree🪵 drewno dodaje FEP Strength +1 +0.08 ×1.24 · +24% 9/14 Constitution +1 -0.19 ×1.02 · +2% 6/14 Agility +1 -0.85 ×0.89 · -11% 5/14 Intelligence +1 +0.56 1/4 +6 Con+1 7.50, Agi+1 4.50, Str+1 3.75 → Con+1 7.50, Agi+1 4.50, Dex+1 3.75 -0.13 14
King's Oak🪵 drewno dodaje FEP Strength +1 +0.17 ×1.21 · +21% 9/14 Constitution +1 +0.35 ×1.06 · +6% 6/14 Agility +1 -0.26 ×0.96 · -4% 5/14 Intelligence +1 -0.96 ×0.89 · -11% 4/14 +4 Agi+1 6.00, Int+1 3.00, Per+1 3.00 → Agi+1 6.00, Int+1 3.00, Wil+1 3.00 -0.20 14
Osier🪵 drewno dodaje FEP Strength +1 -0.56 ×1.07 · +7% 8/14 Constitution +1 +0.33 ×1.07 · +7% 6/14 Agility +1 -1.21 ×0.87 · -13% 5/14 Intelligence +1 +0.56 1/4 +7 Str+1 12.46 → Str+1 6.52, Int+1 2.25 -0.21 14
Buckthorn🪵 drewno dodaje FEP Constitution +1 -0.51 ×0.99 · -1% 6/13 Intelligence +1 -0.38 1/4 Agility +1 +0.09 ×1.02 · +2% 4/13 Will +1 -0.75 3/13 +3 Agi+2 12.75, Int+1 3.00, Per+1 3.00 → Agi+2 7.50, Int+1 3.00, Per+1 3.00 -0.25 13
Linden🪵 drewno dodaje FEP Strength +1 +0.26 ×1.24 · +24% 8/12 Constitution +1 -0.70 ×0.94 · -6% 6/12 Agility +1 -1.00 ×0.90 · -10% 4/12 Will +1 +0.75 1/3 +7 Con+1 7.50, Agi+1 8.87 → Con+1 7.50, Agi+1 4.50, Dex+1 3.75 -0.21 12
Dragontree🪵 drewno dodaje FEP Strength +1 -0.29 ×1.17 · +17% 9/12 Constitution +1 +0.15 ×0.98 · -2% 6/12 Agility +1 +0.09 ×1.02 · +2% 4/12 Will +1 +1.13 1/2 +4 Con+1 7.50, Agi+1 4.50, Str+1 3.75 → Con+1 7.50, Agi+1 4.50, Dex+1 3.75 +0.18 12
Bay willow🪵 drewno dodaje FEP Constitution +1 +0.06 ×1.02 · +2% 6/11 Agility +1 +0.09 ×1.02 · +2% 4/11 Will +1 +1.13 1/2 Intelligence +1 +1.13 1/2 +4 Con+1 9.75, Str+1 4.50, Wil+1 0.75 → Con+1 14.62, Str+1 4.50, Wil+1 0.75 +0.02 11
Juniper🪵 drewno dodaje FEP Strength +1 -1.14 ×1.11 · +11% 7/10 Intelligence +1 -0.94 1/4 Agility +1 +0.13 ×1.03 · +3% 3/10 Dexterity +1 +3.75 1/1 +2 Str+1 4.50, Con+1 4.50, Int+1 2.25 → Str+1 4.50, Con+1 4.50, Wil+1 2.25 -0.33 10
Lemon tree🪵 drewno dodaje FEP Strength +1 +0.08 ×1.23 · +23% 6/10 Constitution +1 -0.37 ×0.98 · -2% 5/10 Agility +1 -0.35 ×1.03 · +3% 5/10 Strength +2 -1.37 ×0.76 · -24% 2/10 +4 Con+1 9.60, Agi+1 4.50 → Con+1 7.50, Agi+1 4.50, Dex+1 3.75 -0.22 10
Ash🪵 drewno dodaje FEP Strength +1 +0.57 ×1.20 · +20% 7/9 Constitution +1 +0.74 ×1.05 · +5% 4/9 Agility +1 -1.12 ×0.88 · -12% 3/9 Intelligence +2 -1.91 ×0.77 · -23% 2/9 +3 Con+1 9.75, Str+1 4.50, Wil+1 0.75 → Con+1 14.62, Str+1 4.50, Wil+1 0.75 +0.04 9
Yew🪵 drewno dodaje FEP Strength +1 -0.07 ×1.15 · +15% 7/9 Constitution +1 +1.22 ×1.13 · +13% 4/9 Agility +1 -0.97 ×0.89 · -11% 3/9 Will +1 -0.50 1/3 +3 Str+1 12.07 → Str+1 6.52, Int+1 2.25 +0.03 9
Almond tree🪵 drewno dodaje FEP Strength +1 -0.16 ×0.96 · -4% 7/9 Constitution +1 +1.22 ×1.13 · +13% 4/9 Agility +1 -0.66 ×1.03 · +3% 4/9 Dexterity +1 -1.88 2/9 +4 Con+1 9.75, Str+1 4.50, Wil+1 0.75, Int+1 4.87 → Con+1 14.62, Str+1 4.50, Wil+1 0.75 -0.30 9
Elderberry bush dodaje FEP Strength +1 +0.68 ×1.18 · +18% 6/9 Intelligence +1 -1.60 1/4 Constitution +1 +0.47 ×1.05 · +5% 4/9 Agility +1 +0.13 ×1.03 · +3% 3/9 +2 Str+1 4.50, Con+1 4.50, Per+1 2.25 → Str+1 4.50, Con+1 4.50, Wil+1 2.25 -0.04 9
Crampbark🪵 drewno dodaje FEP Strength +1 +0.42 ×1.25 · +25% 7/9 Constitution +1 +0.52 ×1.12 · +12% 5/9 Agility +1 +0.13 ×1.03 · +3% 3/9 Will +1 +1.13 1/2 +3 Str+1 4.50, Con+1 4.50, Dex+1 2.25 → Str+1 4.50, Con+1 4.50, Wil+1 2.25 +0.14 9
Larch🪵 drewno dodaje FEP Strength +1 +0.39 ×1.32 · +32% 6/9 Agility +1 +0.09 ×1.02 · +2% 4/9 Strength +2 -0.67 ×0.91 · -9% 2/9 Dexterity +1 +3.75 1/1 +1 Str+2 7.33, Str+1 18.02 → Str+2 6.00, Str+1 13.05 +0.15 9
Cypress🪵 drewno dodaje FEP Strength +1 +0.65 ×1.09 · +9% 5/7 Constitution +1 +1.22 ×1.12 · +12% 4/7 Agility +1 +0.13 ×1.03 · +3% 3/7 Charisma +1 -3.00 2/7 +2 Con+1 7.50, Agi+1 4.50, Cha+1 3.75 → Con+1 7.50, Agi+1 4.50, Dex+1 3.75 +0.28 7
Rowan🪵 drewno dodaje FEP Strength +1 +0.80 ×1.11 · +11% 5/7 Constitution +1 -0.48 ×0.92 · -8% 4/7 Agility +1 +0.09 ×1.02 · +2% 4/7 Intelligence +2 -4.90 ×0.57 · -43% 2/7 +3 Con+1 7.50, Agi+1 4.50, Wil+1 3.75 → Con+1 7.50, Agi+1 4.50, Dex+1 3.75 -0.47 7
Strawberry tree🪵 drewno dodaje FEP Strength +1 +0.88 ×1.38 · +38% 5/7 Constitution +1 -0.16 ×0.96 · -4% 4/7 Agility +1 +0.09 ×1.02 · +2% 4/7 Perception +1 -3.75 1/7 +1 Int+2 7.50, Str+2 3.00, Per+1 3.75 → Int+2 7.50, Str+2 3.00 +0.04 7
Conker🪵 drewno dodaje FEP Strength +1 +0.30 ×1.22 · +22% 5/7 Constitution +1 -1.09 ×0.84 · -16% 3/7 Agility +1 -0.18 ×0.97 · -3% 3/7 Intelligence +1 -3.75 ×0.44 · -56% 1/7 +1 Agi+2 7.50, Int+1 6.75, Per+1 3.00 → Agi+2 7.50, Int+1 3.00, Per+1 3.00 -0.14 7
Stonepine🪵 drewno dodaje FEP Strength +1 +1.94 ×1.62 · +62% 4/6 Agility +1 +0.09 ×1.02 · +2% 4/6 Constitution +1 -1.25 ×0.89 · -11% 3/6 Dexterity +1 +3.75 1/1 Str+1 6.53, Agi+1 4.50 → Str+1 10.51, Agi+1 4.88 +0.41 6
Fig tree🪵 drewno dodaje FEP Constitution +1 -3.50 ×0.69 · -31% 3/5 Strength +1 +0.35 ×1.32 · +32% 3/5 Dexterity +1 +3.75 1/1 Will +1 +2.25 1/1 +2 Con+1 13.65, Agi+1 4.50 → Con+1 7.50, Agi+1 4.50, Dex+1 3.75 -0.31 5
Moundtree🪵 drewno dodaje FEP Strength +1 -2.31 ×1.23 · +23% 3/5 Constitution +1 -0.84 ×0.88 · -12% 3/5 Intelligence +1 -2.25 1/5 Perception +1 -1.17 ×0.79 · -21% 1/5 +1 Con+1 7.50, Agi+1 4.50, Str+1 3.75 → Con+1 7.50, Agi+1 4.50, Dex+1 3.75 -0.52 5
Wartybirch🪵 drewno dodaje FEP Constitution +1 -1.59 ×0.91 · -9% 3/4 Agility +2 -2.55 ×0.89 · -11% 2/4 Dexterity +1 +3.75 1/1 Agility +1 -2.21 ×0.67 · -33% 1/4 Agi+2 13.20, Int+1 3.00, Per+1 3.00 → Agi+2 7.50, Int+1 3.00, Per+1 3.00 -0.80 4
Mallorn🪵 drewno dodaje FEP Constitution +1 -2.00 ×0.83 · -17% 3/4 Intelligence +1 -1.13 2/4 Strength +1 +0.53 ×1.46 · +46% 2/4 Dexterity +1 +3.75 1/1 Con+1 11.25, Agi+1 4.50 → Con+1 7.50, Agi+1 4.50, Dex+1 3.75 -0.19 4
Sycamore🪵 drewno podbija Strength +1 -4.22 ×0.84 · -16% 3/4 Constitution +1 -2.23 ×0.90 · -10% 2/4 Intelligence +2 -4.10 ×0.52 · -48% 1/4 Agility +2 +0.12 ×1.03 · +3% 1/4 Str+2 6.00, Str+1 25.71 → Str+2 6.00, Str+1 13.05 -1.11 4
Towercap🪵 drewno podbija Perception +1 +0.34 ×1.13 · +13% 2/3 Intelligence +1 -3.75 1/3 Strength +1 -2.25 1/3 Constitution +2 -1.55 ×0.73 · -27% 1/3 +2 Int+2 7.50, Str+2 3.00, Int+1 3.75 → Int+2 7.50, Str+2 3.00 -0.72 3
Southronpine🪵 drewno dodaje FEP Strength +1 -4.77 ×0.58 · -42% 1/1 Intelligence +1 +2.25 1/1 Str+1 11.29 → Str+1 6.52, Int+1 2.25 -0.34 1
Salt🧂 przyprawa niejednoznaczne Intelligence +2 -0.90 ×0.89 · -11% 1/1 Int+2 8.40, Str+2 3.00 → Int+2 7.50, Str+2 3.00 -0.91 1
Chives🧂 przyprawa bez efektu FEP-y identyczne – nic nie zmienia Int+2 7.50, Str+2 3.00, Agi+1 0.01 → Int+2 7.50, Str+2 3.00 -0.67 1
Clove of Garlic🧂 przyprawa niejednoznaczne Intelligence +2 -1.80 ×0.81 · -19% 1/1 Int+2 9.30, Str+2 3.00 → Int+2 7.50, Str+2 3.00 -1.15 1
Kvann🧂 przyprawa bez efektu FEP-y identyczne – nic nie zmienia Int+2 7.50, Str+2 3.00 → Int+2 7.50, Str+2 3.00 -0.67 1
Laurel Leaves🧂 przyprawa niejednoznaczne Intelligence +2 -0.75 ×0.91 · -9% 1/1 Int+2 8.25, Str+2 3.00 → Int+2 7.50, Str+2 3.00 -0.87 1
Juniper Berries🧂 przyprawa niejednoznaczne Strength +2 -1.77 ×0.63 · -37% 1/1 Int+2 7.50, Str+2 4.77 → Int+2 7.50, Str+2 3.00 -1.14 1
Beech🪵 drewno bez efektu FEP-y identyczne – nic nie zmienia Int+2 7.50, Str+2 3.00 → Int+2 7.50, Str+2 3.00 0.00 1
Willow🪵 drewno niejednoznaczne Strength +1 -3.75 1/1 Int+2 7.50, Str+2 3.00, Str+1 3.75 → Int+2 7.50, Str+2 3.00 -1.17 1
Spruce🪵 drewno niejednoznaczne Strength +2 -0.39 ×0.88 · -12% 1/1 Int+2 7.50, Str+2 3.39 → Int+2 7.50, Str+2 3.00 -0.77 1
Tree Heath🪵 drewno niejednoznaczne Intelligence +2 -3.00 ×0.71 · -29% 1/1 Int+2 10.50, Str+2 3.00 → Int+2 7.50, Str+2 3.00 -1.47 1
Whitebeam🪵 drewno niejednoznaczne Will +1 -3.75 1/1 Int+2 7.50, Str+2 3.00, Wil+1 3.75 → Int+2 7.50, Str+2 3.00 -1.17 1
Cedar🪵 drewno bez efektu FEP-y identyczne – nic nie zmienia Int+2 7.50, Str+2 3.00 → Int+2 7.50, Str+2 3.00 -0.01 1
Mayflower tree🪵 drewno niejednoznaczne Strength +2 -2.01 ×0.60 · -40% 1/1 Int+2 7.50, Str+2 5.01 → Int+2 7.50, Str+2 3.00 -1.21 1
Oak🪵 drewno bez efektu FEP-y identyczne – nic nie zmienia Int+2 7.50, Str+2 3.00 → Int+2 7.50, Str+2 3.00 -0.03 1
Blackpine🪵 drewno niejednoznaczne Strength +2 -1.29 ×0.70 · -30% 1/1 Int+2 7.50, Str+2 4.29 → Int+2 7.50, Str+2 3.00 -1.01 1
Hornbeam🪵 drewno niejednoznaczne Charisma +1 -3.75 1/1 Int+2 7.50, Str+2 3.00, Cha+1 3.75 → Int+2 7.50, Str+2 3.00 -1.17 1
Tea bush🪵 drewno niejednoznaczne Intelligence +2 -5.25 ×0.59 · -41% 1/1 Int+2 12.75, Str+2 3.00 → Int+2 7.50, Str+2 3.00 -2.07 1
Apple tree🪵 drewno niejednoznaczne Intelligence +2 -4.80 ×0.61 · -39% 1/1 Int+2 12.30, Str+2 3.00 → Int+2 7.50, Str+2 3.00 -1.95 1