🧂 Co robią przyprawy

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Wybierz potrawę, a zobaczysz, co każda przyprawa robi właśnie w niej. Porównujemy tylko warianty tej samej potrawy różniące się wyłącznie jednym składnikiem – reszta (mięso, jajko, mąka, procenty slotów) musi być identyczna. Ta sama przyprawa może robić co innego w wędzonce, a co innego w surowej potrawie, dlatego liczymy każdą potrawę osobno.

⚠ Jakość przyprawy nie ma znaczenia, a mnożnik przyprawy w obrębie jednej potrawy jest stały (np. sól w Meat-in-Jelly zawsze ×1.80, w Smoked Wolfdog ×1.12) – to cecha pary (przyprawa, potrawa). Zmienia się tylko to, KTÓRY FEP zostaje pomnożony: zależy od pozostałych składników, np. od tego, co wniosło drewno. Dane nie zawierają jakości mięsa czy mąki, więc ujemne zmiany na bazowych FEP-ach to zwykle szum jakości bazy, nie efekt przyprawy.

albo

Adder

Par z / bez
0
Par zamiany
102
Porównano w potrawach
0/3
Głód Δ
–
Energia Δ
–

Zamiast innego składnika w tym samym slocie

Zamiast Typ Zmiana FEP Przykład: bez → z Głód Δ Par
Bat podbija Will +2 +6.56 ×4.60 · +360% 1/4 Constitution +1 -2.90 ×0.53 · -47% 4/4 Perception +1 -1.12 4/4 Psyche +1 +0.60 ×1.43 · +43% 1/4 Wil+2 2.10, Con+1 9.00, Per+1 1.20 → Wil+2 13.50, Con+1 3.00 +1.48 4
Mammoth podbija Will +2 +5.84 ×3.17 · +217% 1/4 Strength +2 -3.69 4/4 Constitution +1 -3.33 ×0.51 · -49% 3/4 Strength +1 -1.60 ×0.60 · -40% 1/4 Wil+2 3.00, Con+1 9.00, Str+2 4.00 → Wil+2 13.50, Con+1 3.00 +0.22 4
Badger podbija Will +2 +5.84 ×3.17 · +217% 1/4 Agility +1 -2.98 4/4 Constitution +1 -1.43 ×0.73 · -27% 3/4 Strength +1 -1.60 ×0.60 · -40% 1/4 +1 Wil+2 3.00, Con+1 6.30, Agi+1 3.50 → Wil+2 13.50, Con+1 3.00 +1.18 4
Fox podbija Will +2 +6.53 ×4.52 · +352% 1/4 Constitution +1 -3.33 ×0.51 · -49% 3/4 Perception +1 -1.84 3/4 Strength +1 -1.60 ×0.60 · -40% 1/4 +2 Wil+2 2.10, Con+1 9.00, Per+1 1.80 → Wil+2 13.50, Con+1 3.00 +1.38 4
Mallard podbija Will +2 +5.96 ×3.13 · +213% 1/3 Constitution +1 -2.40 ×0.54 · -46% 3/3 Psyche +1 +0.40 ×1.25 · +25% 1/3 Wil+2 4.32, Con+1 5.60 → Wil+2 13.50, Con+1 3.00 +1.55 3
Beef podbija Will +2 +8.12 ×6.33 · +533% 3/3 Constitution +1 -3.33 ×0.51 · -49% 3/3 Strength +1 -3.06 3/3 Wil+2 1.50, Con+1 9.00, Str+1 3.00 → Wil+2 13.50, Con+1 3.00 +1.57 3
Wolf podbija Will +2 +6.65 ×3.22 · +222% 3/3 Agility +1 -5.10 3/3 Constitution +1 -0.17 ×1.02 · +2% 3/3 Wil+2 3.00, Con+1 4.50, Agi+1 5.00 → Wil+2 13.50, Con+1 3.00 +1.28 3
Lynx podbija Will +2 +6.59 ×3.17 · +217% 3/3 Strength +1 -5.00 3/3 Constitution +1 -0.17 ×1.02 · +2% 3/3 Wil+2 3.00, Con+1 4.50, Str+1 5.00 → Wil+2 13.50, Con+1 3.00 +1.28 3
Ant podbija Will +2 +8.43 ×7.92 · +692% 3/3 Constitution +1 -3.33 ×0.51 · -49% 3/3 Will +1 -2.75 3/3 Wil+2 1.20, Con+1 9.00, Wil+1 2.70 → Wil+2 13.50, Con+1 3.00 +1.72 3
Beaver podbija Will +2 +7.51 ×4.52 · +352% 3/3 Constitution +1 -3.33 ×0.51 · -49% 3/3 Will +1 -1.22 3/3 Wil+2 2.10, Con+1 9.00, Wil+1 1.20 → Wil+2 13.50, Con+1 3.00 +1.67 3
Wildgoat jakość Will +2 +6.59 ×3.17 · +217% 3/3 Charisma +1 -3.75 3/3 Constitution +1 +1.42 ×2.04 · +104% 3/3 Wil+2 3.00, Con+1 2.25, Cha+1 3.75 → Wil+2 13.50, Con+1 3.00 +1.73 3
Boar podbija Will +2 +6.42 ×2.95 · +195% 3/3 Constitution +1 -2.27 ×0.72 · -28% 3/3 Strength +1 -4.00 2/3 Wil+2 3.51, Con+1 9.32 → Wil+2 13.50, Con+1 3.00 +1.26 3
Grey Seal podbija Intelligence +2 -10.20 3/3 Will +2 +6.65 ×3.22 · +222% 3/3 Constitution +1 -0.17 ×1.02 · +2% 3/3 Wil+2 3.00, Con+1 2.50, Int+2 10.60 → Wil+2 7.95, Con+1 3.00 -1.16 3
Wolverine podbija Will +2 +7.81 ×5.28 · +428% 3/3 Constitution +1 -3.33 ×0.51 · -49% 3/3 Agility +1 -2.45 3/3 Wil+2 1.80, Con+1 9.00, Agi+1 2.40 → Wil+2 13.50, Con+1 3.00 +1.57 3
Boreworm podbija Will +2 +7.85 ×5.36 · +436% 3/3 Constitution +1 -3.33 ×0.51 · -49% 3/3 Dexterity +1 -1.22 3/3 Wil+2 1.80, Con+1 9.00, Dex+1 1.20 → Wil+2 13.50, Con+1 3.00 +1.78 3
Puffin podbija Will +2 +6.59 ×3.17 · +217% 3/3 Dexterity +1 -3.00 3/3 Constitution +1 -2.07 ×0.64 · -36% 3/3 Wil+2 3.00, Con+1 7.20, Dex+1 3.00 → Wil+2 13.50, Con+1 3.00 +1.30 3
Mole podbija Will +2 +6.59 ×3.17 · +217% 3/3 Constitution +1 -1.75 ×0.68 · -32% 3/3 Perception +1 -1.00 3/3 Wil+2 3.00, Con+1 6.75, Per+1 1.00 → Wil+2 13.50, Con+1 3.00 +1.67 3
Venison podbija Will +2 +6.33 ×2.86 · +186% 3/3 Constitution +1 -1.00 ×0.77 · -23% 3/3 Agility +1 -3.24 2/3 Perception +1 -4.16 1/3 Wil+2 3.78, Con+1 5.00, Per+1 4.16 → Wil+2 13.50, Con+1 3.00 +1.30 3
Hedgehog podbija Will +2 +6.56 ×3.13 · +213% 3/3 Constitution +1 -3.05 ×0.50 · -50% 3/3 Wil+2 4.32, Con+1 6.05 → Wil+2 13.50, Con+1 3.00 +1.61 3
Ice Bear jakość Constitution +2 -10.20 3/3 Will +2 +6.65 ×3.22 · +222% 3/3 Constitution +1 +1.42 ×2.04 · +104% 3/3 Wil+2 3.00, Con+1 1.25, Con+2 10.60 → Wil+2 7.95, Con+1 3.00 -0.91 3
Wild Mutton jakość Will +2 +6.59 ×3.17 · +217% 3/3 Charisma +1 -3.75 3/3 Constitution +1 +1.42 ×2.04 · +104% 3/3 Wil+2 3.00, Con+1 2.25, Cha+1 3.75 → Wil+2 13.50, Con+1 3.00 +1.73 3
Cave louse podbija Will +2 +4.25 ×1.79 · +79% 3/3 Constitution +1 -2.00 ×0.60 · -40% 3/3 Wil+2 7.56, Con+1 5.00 → Wil+2 13.50, Con+1 3.00 +1.04 3
Troll podbija Agility +2 -8.06 3/3 Will +2 +6.59 ×3.17 · +217% 3/3 Constitution +1 -3.33 ×0.51 · -49% 3/3 Wil+2 3.00, Con+1 9.00, Agi+2 8.00 → Wil+2 13.50, Con+1 3.00 -1.01 3
Bee podbija Will +2 +9.04 ×15.81 · +1481% 3/3 Constitution +1 -3.33 ×0.51 · -49% 3/3 Agility +1 -3.06 3/3 Wil+2 0.60, Con+1 9.00, Agi+1 3.00 → Wil+2 13.50, Con+1 3.00 +1.87 3
Rabbit dodaje FEP Will +2 +3.60 2/2 Agility +1 -0.35 2/2 Constitution +1 -1.60 ×0.60 · -40% 1/2 Strength +1 -1.60 ×0.60 · -40% 1/2 +3 Agi+2 3.00, Agi+1 2.00, Con+1 4.00, Psy+1 1.70, Dex+1 0.70 → Agi+2 3.00, Agi+1 2.00, Con+1 2.40, Psy+1 2.00, Wil+2 3.60 +0.84 2
Chicken dodaje FEP Will +2 +3.60 2/2 Charisma +1 -0.20 2/2 Constitution +1 -1.60 ×0.60 · -40% 1/2 Strength +1 -1.60 ×0.60 · -40% 1/2 +3 Agi+2 3.00, Agi+1 2.00, Con+1 4.00, Psy+1 1.60, Cha+1 0.40 → Agi+2 3.00, Agi+1 2.00, Con+1 2.40, Psy+1 2.00, Wil+2 3.60 +0.90 2
Reindeer Venison podbija Will +2 +7.64 ×3.50 · +250% 2/2 Dexterity +2 -3.64 2/2 Constitution +1 +0.20 ×1.17 · +17% 2/2 Wil+2 3.00, Con+1 3.60, Dex+2 3.60 → Wil+2 13.50, Con+1 3.00 +1.31 2
Pelican podbija Will +2 +8.70 ×5.83 · +483% 2/2 Constitution +1 -4.00 ×0.47 · -53% 2/2 Perception +2 -1.50 2/2 Wil+2 1.80, Con+1 9.00, Per+2 1.50 → Wil+2 13.50, Con+1 3.00 +1.66 2
Magpie dodaje FEP Will +2 +3.60 1/1 Constitution +1 -1.60 ×0.60 · -40% 1/1 Agility +2 +1.20 ×1.67 · +67% 1/1 Dexterity +1 -0.45 1/1 Agi+2 1.80, Agi+1 2.00, Con+1 4.00, Psy+1 2.00, Dex+1 0.45 → Agi+2 3.00, Agi+1 2.00, Con+1 2.40, Psy+1 2.00, Wil+2 3.60 +1.21 1
Quail dodaje FEP Dexterity +1 -5.60 1/1 Will +2 +3.60 1/1 Constitution +1 +1.60 ×3.00 · +200% 1/1 Agi+2 3.00, Agi+1 2.00, Con+1 0.80, Psy+1 2.00, Dex+1 5.60 → Agi+2 3.00, Agi+1 2.00, Con+1 2.40, Psy+1 2.00, Wil+2 3.60 +0.52 1
Swan dodaje FEP Will +2 +3.60 1/1 Constitution +1 -1.60 ×0.60 · -40% 1/1 Perception +2 -1.00 1/1 Psyche +1 +0.80 ×1.67 · +67% 1/1 Agi+2 3.00, Agi+1 2.00, Con+1 4.00, Psy+1 1.20, Per+2 1.00 → Agi+2 3.00, Agi+1 2.00, Con+1 2.40, Psy+1 2.00, Wil+2 3.60 +0.71 1
Duck dodaje FEP Will +2 +3.60 1/1 Constitution +1 -2.60 ×0.48 · -52% 1/1 Psyche +1 +0.80 ×1.67 · +67% 1/1 Agi+2 3.00, Agi+1 2.00, Con+1 5.00, Psy+1 1.20 → Agi+2 3.00, Agi+1 2.00, Con+1 2.40, Psy+1 2.00, Wil+2 3.60 +0.87 1
Bear podbija Will +2 +8.10 ×2.50 · +150% 1/1 Constitution +1 -5.75 ×0.34 · -66% 1/1 Wil+2 5.40, Con+1 8.75 → Wil+2 13.50, Con+1 3.00 +1.67 1
Walrus podbija Will +2 +12.15 ×10.00 · +900% 1/1 Constitution +1 -6.50 ×0.32 · -68% 1/1 Wil+2 1.35, Con+1 9.50 → Wil+2 13.50, Con+1 3.00 +2.85 1
Beef bollock podbija Will +2 +11.25 ×6.00 · +500% 1/1 Constitution +1 -10.50 ×0.22 · -78% 1/1 Constitution +2 -4.50 1/1 Wil+2 2.25, Con+1 13.50, Con+2 4.50 → Wil+2 13.50, Con+1 3.00 +0.48 1
Roe Venison podbija Will +2 +11.70 ×7.50 · +650% 1/1 Constitution +1 -6.00 ×0.33 · -67% 1/1 Perception +1 -1.80 1/1 Wil+2 1.80, Con+1 9.00, Per+1 1.80 → Wil+2 13.50, Con+1 3.00 +2.50 1
Moose podbija Will +2 +10.50 ×4.50 · +350% 1/1 Charisma +1 -6.00 1/1 Constitution +1 -0.60 ×0.83 · -17% 1/1 Wil+2 3.00, Con+1 3.60, Cha+1 6.00 → Wil+2 13.50, Con+1 3.00 +2.30 1
Narwhal podbija Will +2 +12.75 ×18.00 · +1700% 1/1 Constitution +1 -6.00 ×0.33 · -67% 1/1 Agility +2 -4.50 1/1 Wil+2 0.75, Con+1 9.00, Agi+2 4.50 → Wil+2 13.50, Con+1 3.00 +1.68 1
Pork podbija Constitution +1 -10.75 ×0.22 · -78% 1/1 Will +2 +8.10 ×2.50 · +150% 1/1 Wil+2 5.40, Con+1 13.75 → Wil+2 13.50, Con+1 3.00 +0.87 1
Pork bollock podbija Strength +2 -18.75 1/1 Will +2 +9.00 ×3.00 · +200% 1/1 Constitution +1 -0.38 ×0.89 · -11% 1/1 Wil+2 4.50, Con+1 3.38, Str+2 18.75 → Wil+2 13.50, Con+1 3.00 -3.18 1
Golden Eagle podbija Will +2 +12.75 ×18.00 · +1700% 1/1 Constitution +1 -6.00 ×0.33 · -67% 1/1 Perception +2 -3.75 1/1 Wil+2 0.75, Con+1 9.00, Per+2 3.75 → Wil+2 13.50, Con+1 3.00 +1.92 1
Wild Horse podbija Will +2 +10.50 ×4.50 · +350% 1/1 Agility +1 -3.75 1/1 Constitution +1 +0.75 ×1.33 · +33% 1/1 Wil+2 3.00, Con+1 2.25, Agi+1 3.75 → Wil+2 13.50, Con+1 3.00 +2.88 1
Wild Beef podbija Will +2 +8.10 ×2.50 · +150% 1/1 Constitution +1 -2.00 ×0.60 · -40% 1/1 Wil+2 5.40, Con+1 5.00 → Wil+2 13.50, Con+1 3.00 +2.27 1
Bog turtle podbija Will +2 +8.10 ×2.50 · +150% 1/1 Perception +1 -1.00 1/1 Constitution +1 -0.75 ×0.80 · -20% 1/1 Wil+2 5.40, Con+1 3.75, Per+1 1.00 → Wil+2 13.50, Con+1 3.00 +2.31 1
Squirrel podbija Will +2 +8.10 ×2.50 · +150% 1/1 Intelligence +1 -1.50 1/1 Constitution +1 -1.00 ×0.75 · -25% 1/1 Wil+2 5.40, Con+1 4.00, Int+1 1.50 → Wil+2 13.50, Con+1 3.00 +2.19 1
Caverat podbija Will +2 +12.00 ×9.00 · +800% 1/1 Constitution +1 -6.00 ×0.33 · -67% 1/1 Agility +1 -0.60 1/1 Wil+2 1.50, Con+1 9.00, Agi+1 0.60 → Wil+2 13.50, Con+1 3.00 +2.78 1