🧂 Co robią przyprawy

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Wybierz potrawę, a zobaczysz, co każda przyprawa robi właśnie w niej. Porównujemy tylko warianty tej samej potrawy różniące się wyłącznie jednym składnikiem – reszta (mięso, jajko, mąka, procenty slotów) musi być identyczna. Ta sama przyprawa może robić co innego w wędzonce, a co innego w surowej potrawie, dlatego liczymy każdą potrawę osobno.

⚠ Jakość przyprawy nie ma znaczenia, a mnożnik przyprawy w obrębie jednej potrawy jest stały (np. sól w Meat-in-Jelly zawsze ×1.80, w Smoked Wolfdog ×1.12) – to cecha pary (przyprawa, potrawa). Zmienia się tylko to, KTÓRY FEP zostaje pomnożony: zależy od pozostałych składników, np. od tego, co wniosło drewno. Dane nie zawierają jakości mięsa czy mąki, więc ujemne zmiany na bazowych FEP-ach to zwykle szum jakości bazy, nie efekt przyprawy.

albo

Abyss Gazer

Par z / bez
0
Par zamiany
45
Porównano w potrawach
0/3
Głód Δ
–
Energia Δ
–

Zamiast innego składnika w tym samym slocie

Zamiast Typ Zmiana FEP Przykład: bez → z Głód Δ Par
Zander dodaje FEP Intelligence +1 +0.39 ×1.17 · +17% 4/4 Strength +1 -1.62 ×0.77 · -23% 3/4 Perception +2 +2.25 2/2 Perception +1 +1.25 2/2 +5 Str+1 3.90, Int+1 2.70, Int+2 10.37 → Str+1 2.25, Int+1 5.98, Int+2 6.00, Per+2 1.50 +0.12 4
Cavelacanth podbija Intelligence +1 -1.95 ×0.76 · -24% 3/3 Constitution +1 +0.86 ×1.33 · +33% 2/3 Strength +1 +1.68 ×1.80 · +80% 1/3 Charisma +2 +0.15 ×1.07 · +7% 1/3 Cha+2 2.10, Wil+1 3.75, Int+1 9.91, Con+1 2.63, Per+1 1.50 → Cha+2 2.25, Wil+1 3.75, Int+1 6.00, Con+1 4.34, Per+1 1.50 -0.12 3
Roach dodaje FEP Intelligence +1 -0.73 ×0.78 · -22% 3/3 Perception +2 +2.25 2/2 Dexterity +1 -1.11 ×0.75 · -25% 2/3 Strength +1 -0.87 2/3 +4 Str+1 10.08, Int+1 2.40, Dex+1 1.02, Agi+1 0.30 → Str+1 7.56, Int+1 2.55, Agi+1 0.75, Per+2 3.00 +0.27 3
Asp dodaje FEP Perception +1 -0.78 1/3 Intelligence +1 +0.28 ×1.13 · +13% 3/3 Dexterity +1 -2.27 2/3 Perception +2 +2.25 2/2 +4 Int+1 2.00, Con+1 6.21, Dex+1 4.54 → Int+1 1.50, Con+1 5.36, Cha+1 4.48, Per+1 1.00 +0.21 3
Mullet dodaje FEP Intelligence +1 -1.42 ×0.65 · -35% 3/3 Agility +1 -1.42 ×0.77 · -23% 3/3 Perception +2 +2.25 2/2 Strength +1 +1.17 ×1.26 · +26% 2/3 +3 Str+1 6.00, Int+1 4.28, Agi+1 0.98 → Str+1 7.56, Int+1 2.55, Agi+1 0.75, Per+2 3.00 +0.37 3
Haddock dodaje FEP Intelligence +1 -3.78 ×0.39 · -61% 3/3 Perception +2 +2.25 2/2 Strength +1 +1.17 ×1.26 · +26% 2/3 Charisma +1 +2.20 ×1.96 · +96% 1/3 +3 Str+1 3.00, Int+1 7.92, Dex+1 1.84 → Str+1 3.78, Int+1 3.00, Dex+1 3.60, Per+2 1.50 +0.37 3
Pike dodaje FEP Intelligence +1 -2.19 ×0.57 · -43% 2/2 Strength +1 -1.02 ×1.26 · +26% 2/2 Perception +2 +3.00 1/1 Constitution +1 +1.47 ×1.38 · +38% 1/2 +3 Str+1 6.00, Int+1 6.43, Agi+1 1.13 → Str+1 7.56, Int+1 2.55, Agi+1 0.75, Per+2 3.00 +0.27 2
Grayling dodaje FEP Intelligence +1 -0.25 ×0.88 · -13% 2/2 Perception +1 -0.19 2/2 Perception +2 +3.00 1/1 Strength +1 -2.52 ×0.75 · -25% 1/2 +2 Str+1 10.08, Int+1 2.55, Agi+1 0.53, Per+1 0.38 → Str+1 7.56, Int+1 2.55, Agi+1 0.75, Per+2 3.00 +0.34 2
Burbot dodaje FEP Intelligence +1 -0.82 ×0.83 · -17% 2/2 Constitution +1 -0.19 2/2 Perception +2 +3.00 1/1 Strength +1 +1.56 ×1.26 · +26% 1/2 +3 Str+1 6.00, Int+1 4.28, Agi+1 0.53, Con+1 0.38 → Str+1 7.56, Int+1 2.55, Agi+1 0.75, Per+2 3.00 +0.57 2
Eel dodaje FEP Intelligence +1 -0.92 ×0.77 · -23% 2/2 Perception +2 +3.00 1/1 Strength +1 +1.56 ×1.26 · +26% 1/2 Perception +1 +1.00 1/1 +2 Str+1 6.00, Int+1 4.28, Agi+1 0.90 → Str+1 7.56, Int+1 2.55, Agi+1 0.75, Per+2 3.00 +0.51 2
Silver Bream dodaje FEP Intelligence +1 -1.93 ×0.51 · -49% 2/2 Perception +2 +3.00 1/1 Strength +1 +1.56 ×1.26 · +26% 1/2 Perception +1 +1.00 1/1 +2 Str+1 6.00, Int+1 4.91, Agi+1 0.45 → Str+1 7.56, Int+1 2.55, Agi+1 0.75, Per+2 3.00 +0.57 2
Plaice dodaje FEP Perception +2 +2.25 2/2 Strength +1 -1.89 ×0.75 · -25% 2/2 Perception +1 -1.67 2/2 Intelligence +1 +0.67 ×1.32 · +32% 2/2 +1 Str+1 10.08, Int+1 2.10, Per+1 1.53, Agi+1 0.45 → Str+1 7.56, Int+1 2.55, Agi+1 0.75, Per+2 3.00 +0.36 2
Brill dodaje FEP Perception +2 +2.25 2/2 Intelligence +1 -1.89 ×0.60 · -40% 2/2 Strength +1 -0.63 ×0.90 · -10% 2/2 Dexterity +1 -1.44 ×0.71 · -29% 1/2 Str+1 8.40, Int+1 4.28, Agi+1 0.75 → Str+1 7.56, Int+1 2.55, Agi+1 0.75, Per+2 3.00 +0.25 2
Salmon dodaje FEP Intelligence +1 -3.38 ×0.87 · -13% 2/2 Strength +1 +2.97 ×2.21 · +121% 2/2 Perception +2 +2.25 2/2 Charisma +1 -5.04 1/2 Str+1 2.40, Int+1 10.28, Agi+1 0.75 → Str+1 7.56, Int+1 2.55, Agi+1 0.75, Per+2 3.00 +0.32 2
Chub dodaje FEP Perception +2 +2.25 2/2 Intelligence +1 -1.89 ×0.60 · -40% 2/2 Strength +1 +1.47 ×1.42 · +42% 2/2 Charisma +1 -0.56 2/2 +1 Str+1 6.00, Int+1 4.28, Agi+1 0.60, Cha+1 0.22 → Str+1 7.56, Int+1 2.55, Agi+1 0.75, Per+2 3.00 +0.72 2
Rose fish dodaje FEP Will +1 -3.14 1/1 Charisma +1 +1.34 ×1.43 · +43% 1/1 Perception +1 +1.00 1/1 Intelligence +1 -0.50 ×0.75 · -25% 1/1 Int+1 2.00, Con+1 5.36, Cha+1 3.14, Wil+1 3.14 → Int+1 1.50, Con+1 5.36, Cha+1 4.48, Per+1 1.00 -0.21 1
Catfish dodaje FEP Psyche +1 -3.58 1/1 Constitution +1 +3.36 ×2.68 · +168% 1/1 Agility +1 -2.69 1/1 Charisma +1 +1.62 ×1.57 · +57% 1/1 +2 Int+1 2.00, Con+1 2.00, Cha+1 2.86, Psy+1 3.58, Agi+1 2.69 → Int+1 1.50, Con+1 5.36, Cha+1 4.48, Per+1 1.00 -0.13 1
Carp podbija Intelligence +1 -2.50 ×0.38 · -63% 1/1 Constitution +1 +2.34 ×1.77 · +77% 1/1 Perception +1 -1.50 ×0.40 · -60% 1/1 Charisma +1 +1.12 ×1.33 · +33% 1/1 Int+1 4.00, Con+1 3.02, Per+1 2.50, Cha+1 3.36 → Int+1 1.50, Con+1 5.36, Cha+1 4.48, Per+1 1.00 -0.09 1
Lavaret dodaje FEP Perception +2 +3.00 1/1 Strength +1 -2.52 ×0.75 · -25% 1/1 Constitution +1 -2.40 1/1 Intelligence +1 +1.15 ×1.82 · +82% 1/1 +1 Str+1 10.08, Int+1 1.40, Con+1 2.40, Agi+1 0.41 → Str+1 7.56, Int+1 2.55, Agi+1 0.75, Per+2 3.00 +0.51 1
Perch dodaje FEP Perception +2 +3.00 1/1 Perception +1 -2.70 1/1 Strength +1 -2.52 ×0.75 · -25% 1/1 Intelligence +1 +1.27 ×1.99 · +99% 1/1 +1 Str+1 10.08, Int+1 1.28, Per+1 2.70, Agi+1 0.37 → Str+1 7.56, Int+1 2.55, Agi+1 0.75, Per+2 3.00 +0.48 1
Cave angler dodaje FEP Strength +2 -5.40 1/1 Strength +1 +3.36 ×1.80 · +80% 1/1 Perception +2 +3.00 1/1 Intelligence +1 -1.73 ×0.60 · -40% 1/1 Str+1 4.20, Int+1 4.28, Agi+1 0.75, Str+2 5.40 → Str+1 7.56, Int+1 2.55, Agi+1 0.75, Per+2 3.00 -0.64 1
Cod dodaje FEP Perception +2 +3.00 1/1 Intelligence +1 -1.73 ×0.60 · -40% 1/1 Strength +1 +1.56 ×1.26 · +26% 1/1 Agility +1 -0.19 ×0.80 · -20% 1/1 Str+1 6.00, Int+1 4.28, Agi+1 0.94 → Str+1 7.56, Int+1 2.55, Agi+1 0.75, Per+2 3.00 +1.13 1
Sturgeon dodaje FEP Intelligence +2 -1.98 ×0.75 · -25% 1/1 Strength +1 -1.80 ×0.56 · -44% 1/1 Perception +2 +1.50 1/1 Intelligence +1 +1.48 ×1.33 · +33% 1/1 Str+1 4.05, Int+1 4.50, Int+2 7.98 → Str+1 2.25, Int+1 5.98, Int+2 6.00, Per+2 1.50 -0.25 1