🧂 What spices do

316 online

Pick a dish to see what each spice does in that very dish. We only compare variants of the same dish that differ by exactly one ingredient – the rest (meat, egg, flour, slot percentages) must be identical. The same spice can do one thing in a smoked sausage and another in a raw dish, so every dish is analysed separately.

⚠ Spice quality does not matter, and a spice's multiplier within one dish is constant (e.g. Salt in Meat-in-Jelly is always ×1.80, in Smoked Wolfdog ×1.12) – it is a property of the (spice, dish) pair. What varies is WHICH FEP gets multiplied: that depends on the other ingredients, e.g. what the wood contributed. The data has no meat or flour quality, so negative changes on base FEPs are usually base-quality noise, not a spice effect.

or

Smoked Moodog🪵 smoked

43 variants in the database · show in food table

⚪ Base – this smoked dish with no wood and no spices

Reference point for the lists below: 2 distinct variants without spices and wood; shown are the ones most spiced/wooded variants are built on.

Ingredients FEPs Energy Hunger Spiced variants on this base
Wild Beef Constitution +2 4.50 Agility +1 4.50 Strength +1 1.13 Constitution +1 3.37 600% 2.40 31
Beef Elderberry bush Constitution +2 2.25 Agility +1 4.50 Strength +1 9.00 600% 1.71 0

🧂 Spices – what they do in this dish

The number on a chip (e.g. 2/10) = in how many pairs this FEP was present at all. A dimmed, dashed chip = FEP present in fewer than half the pairs – usually another ingredient (e.g. wood) adds it and the spice only multiplies it.

Ingredient Effect Vs. alternatives in slot Example: without → with Hunger Δ Pairs
Ambergris not seen in this dish
Black Pepper not seen in this dish
Chives not seen in this dish
Clove of Garlic not seen in this dish
Dill not seen in this dish
Juniper Berries not seen in this dish
Kvann not seen in this dish
Laurel Leaves not seen in this dish
Propolis not seen in this dish
Sage not seen in this dish
Salt not seen in this dish
Tansy not seen in this dish
Thyme not seen in this dish

🪵 Smoking wood – what it does in this dish

The base is a variant with no wood at all. A species' effect = "with this wood" vs an identical variant without wood. When no such pair exists, the second column shows the effect vs. the other species in the slot. Compared 35, seen 35 of 95 blocks.

Ingredient Effect Vs. alternatives in slot Example: without → with Hunger Δ Pairs
Conker boosts Boosts: Constitution +1 +3.28 ×1.97 · +97% 1/1 Constitution +2 +0.49 ×1.21 · +21% 40/40 Agility +1 -0.27 ×0.96 · -4% 40/40 Strength +1 -0.18 ×0.93 · -7% 40/40 Constitution +1 +2.79 ×1.85 · +85% 31/40 +4 (40) Con+2 4.50, Agi+1 4.50, Str+1 1.13, Con+1 3.37 → Con+2 4.50, Agi+1 4.50, Str+1 1.12, Con+1 6.65 +0.44 1+40
Dragontree no effect FEPs identical – changes nothing Agility +1 -0.27 ×0.96 · -4% 40/40 Strength +1 -0.17 ×0.94 · -6% 40/40 Constitution +2 -0.11 ×0.97 · -3% 40/40 Constitution +1 -0.49 ×0.92 · -8% 31/40 +4 (40) Con+2 4.50, Agi+1 4.50, Str+1 1.13, Con+1 3.37 → Con+2 4.50, Agi+1 4.50, Str+1 1.13, Con+1 3.37 -0.79 1+40
Fig tree no effect FEPs identical – changes nothing Agility +1 -0.27 ×0.96 · -4% 40/40 Strength +1 -0.18 ×0.93 · -7% 40/40 Constitution +2 -0.11 ×0.97 · -3% 40/40 Constitution +1 -0.49 ×0.92 · -8% 31/40 +4 (40) Con+2 4.50, Agi+1 4.50, Str+1 1.13, Con+1 3.37 → Con+2 4.50, Agi+1 4.50, Str+1 1.12, Con+1 3.37 -0.73 1+40
King's Oak no effect FEPs identical – changes nothing Agility +1 -0.27 ×0.96 · -4% 40/40 Strength +1 -0.17 ×0.94 · -6% 40/40 Constitution +2 -0.11 ×0.97 · -3% 40/40 Constitution +1 -0.49 ×0.92 · -8% 31/40 +4 (40) Con+2 4.50, Agi+1 4.50, Str+1 1.13, Con+1 3.37 → Con+2 4.50, Agi+1 4.50, Str+1 1.13, Con+1 3.37 -0.38 1+40
Laurel boosts Boosts: Constitution +1 +2.25 ×1.67 · +67% 1/1 Constitution +1 +1.68 ×1.56 · +56% 10/40 Agility +1 -0.27 ×0.96 · -4% 40/40 Strength +1 -0.17 ×0.94 · -6% 40/40 Constitution +2 -0.11 ×0.97 · -3% 40/40 +4 (40) Con+2 4.50, Agi+1 4.50, Str+1 1.13, Con+1 3.37 → Con+2 4.50, Agi+1 4.50, Str+1 1.13, Con+1 5.62 +0.30 1+40
Linden boosts Boosts: Constitution +1 +3.08 ×1.91 · +91% 1/1 Constitution +2 +0.45 ×1.20 · +20% 40/40 Agility +1 -0.27 ×0.96 · -4% 40/40 Strength +1 -0.17 ×0.94 · -6% 40/40 Constitution +1 +2.59 ×1.79 · +79% 31/40 +4 (40) Con+2 4.50, Agi+1 4.50, Str+1 1.13, Con+1 3.37 → Con+2 4.50, Agi+1 4.50, Str+1 1.13, Con+1 6.45 +0.41 1+40
Alder boosts Boosts: Strength +1 +1.05 ×1.93 · +93% 1/1 Strength +1 +0.86 ×1.80 · +80% 30/30 Constitution +1 -0.45 ×0.92 · -8% 30/30 Agility +1 -0.36 ×0.95 · -5% 30/30 Dexterity +1 -2.25 2/30 +3 (30) Con+2 4.50, Agi+1 4.50, Str+1 1.13, Con+1 3.37 → Con+2 4.50, Agi+1 4.50, Str+1 2.18, Con+1 3.38 +0.14 1+30
Almond tree boosts Boosts: Strength +1 +2.24 ×2.98 · +198% 1/1 Strength +1 +2.09 ×2.80 · +180% 30/30 Constitution +1 -0.46 ×0.92 · -8% 30/30 Agility +1 -0.36 ×0.95 · -5% 30/30 Dexterity +1 -2.25 2/30 +3 (30) Con+2 4.50, Agi+1 4.50, Str+1 1.13, Con+1 3.37 → Con+2 4.50, Agi+1 4.50, Str+1 3.37, Con+1 3.37 +0.30 1+30
Ash no effect FEPs identical – changes nothing Constitution +1 -0.46 ×0.92 · -8% 30/30 Agility +1 -0.36 ×0.95 · -5% 30/30 Strength +1 -0.23 ×0.92 · -8% 30/30 Dexterity +1 -2.25 2/30 +3 (30) Con+2 4.50, Agi+1 4.50, Str+1 1.13, Con+1 3.37 → Con+2 4.50, Agi+1 4.50, Str+1 1.13, Con+1 3.37 -0.60 1+30
Bay willow boosts Boosts: Constitution +1 +2.27 ×1.67 · +67% 1/1 Constitution +1 +1.88 ×1.56 · +56% 30/30 Agility +1 -0.36 ×0.95 · -5% 30/30 Strength +1 -0.24 ×0.91 · -9% 30/30 Dexterity +1 -2.25 2/30 +3 (30) Con+2 4.50, Agi+1 4.50, Str+1 1.13, Con+1 3.37 → Con+2 4.50, Agi+1 4.50, Str+1 1.12, Con+1 5.64 +0.30 1+30
Buckthorn adds FEP Adds: Dexterity +1 +2.25 1/1 Dexterity +1 +2.18 29/30 Constitution +1 -0.45 ×0.92 · -8% 30/30 Agility +1 -0.36 ×0.95 · -5% 30/30 Strength +1 -0.23 ×0.92 · -8% 30/30 +3 (30) Con+2 4.50, Agi+1 4.50, Str+1 1.13, Con+1 3.37 → Con+2 4.50, Agi+1 4.50, Str+1 1.13, Con+1 3.38, Dex+1 2.25 +0.30 1+30
Chastetree no effect FEPs identical – changes nothing Constitution +1 -0.45 ×0.92 · -8% 30/30 Agility +1 -0.36 ×0.95 · -5% 30/30 Strength +1 -0.24 ×0.91 · -9% 30/30 Dexterity +1 -2.25 2/30 +3 (30) Con+2 4.50, Agi+1 4.50, Str+1 1.13, Con+1 3.37 → Con+2 4.50, Agi+1 4.50, Str+1 1.12, Con+1 3.38 -0.45 1+30
Cherry adds FEP Adds: Will +1 +2.25 1/1 Will +1 +2.18 29/30 Constitution +1 -0.45 ×0.92 · -8% 30/30 Agility +1 -0.36 ×0.95 · -5% 30/30 Strength +1 -0.24 ×0.91 · -9% 30/30 +3 (30) Con+2 4.50, Agi+1 4.50, Str+1 1.13, Con+1 3.37 → Con+2 4.50, Agi+1 4.50, Str+1 1.12, Con+1 3.38, Wil+1 2.25 +0.30 1+30
Chestnut tree boosts Boosts: Agility +1 +2.25 ×1.50 · +50% 1/1 Agility +1 +1.97 ×1.44 · +44% 30/30 Constitution +1 -0.45 ×0.92 · -8% 30/30 Strength +1 -0.23 ×0.92 · -8% 30/30 Dexterity +1 -2.25 2/30 +3 (30) Con+2 4.50, Agi+1 4.50, Str+1 1.13, Con+1 3.37 → Con+2 4.50, Agi+1 6.75, Str+1 1.13, Con+1 3.38 +0.30 1+30
Dogwood boosts Boosts: Agility +1 +3.02 ×1.67 · +67% 1/1 Agility +1 +2.76 ×1.61 · +61% 30/30 Constitution +1 -0.45 ×0.92 · -8% 30/30 Strength +1 -0.24 ×0.91 · -9% 30/30 Dexterity +1 -2.25 2/30 +3 (30) Con+2 4.50, Agi+1 4.50, Str+1 1.13, Con+1 3.37 → Con+2 4.50, Agi+1 7.52, Str+1 1.12, Con+1 3.38 +0.40 1+30
Elm no effect FEPs identical – changes nothing Constitution +1 -0.45 ×0.92 · -8% 30/30 Agility +1 -0.36 ×0.95 · -5% 30/30 Strength +1 -0.24 ×0.91 · -9% 30/30 Dexterity +1 -2.25 2/30 +3 (30) Con+2 4.50, Agi+1 4.50, Str+1 1.13, Con+1 3.37 → Con+2 4.50, Agi+1 4.50, Str+1 1.12, Con+1 3.38 -0.34 1+30
Gray alder boosts Boosts: Strength +1 +0.92 ×1.81 · +81% 1/1 Strength +1 +0.72 ×1.69 · +69% 30/30 Constitution +1 -0.45 ×0.92 · -8% 30/30 Agility +1 -0.36 ×0.95 · -5% 30/30 Dexterity +1 -2.25 2/30 +3 (30) Con+2 4.50, Agi+1 4.50, Str+1 1.13, Con+1 3.37 → Con+2 4.50, Agi+1 4.50, Str+1 2.05, Con+1 3.38 +0.12 1+30
Larch no effect FEPs identical – changes nothing Constitution +1 -0.45 ×0.92 · -8% 30/30 Agility +1 -0.36 ×0.95 · -5% 30/30 Strength +1 -0.24 ×0.91 · -9% 30/30 Dexterity +1 -2.25 2/30 +3 (30) Con+2 4.50, Agi+1 4.50, Str+1 1.13, Con+1 3.37 → Con+2 4.50, Agi+1 4.50, Str+1 1.12, Con+1 3.38 -0.51 1+30
Lemon tree no effect FEPs identical – changes nothing Constitution +1 -0.45 ×0.92 · -8% 30/30 Agility +1 -0.36 ×0.95 · -5% 30/30 Strength +1 -0.24 ×0.91 · -9% 30/30 Dexterity +1 -2.25 2/30 +3 (30) Con+2 4.50, Agi+1 4.50, Str+1 1.13, Con+1 3.37 → Con+2 4.50, Agi+1 4.50, Str+1 1.12, Con+1 3.38 -0.35 1+30
Lotetree boosts Boosts: Strength +1 +0.51 ×1.45 · +45% 1/1 Constitution +1 -0.46 ×0.92 · -8% 30/30 Agility +1 -0.36 ×0.95 · -5% 30/30 Strength +1 +0.30 ×1.35 · +35% 30/30 Dexterity +1 -2.25 2/30 +3 (30) Con+2 4.50, Agi+1 4.50, Str+1 1.13, Con+1 3.37 → Con+2 4.50, Agi+1 4.50, Str+1 1.64, Con+1 3.37 +0.07 1+30
Mallorn adds FEP Adds: Intelligence +1 +2.25 1/1 Intelligence +1 +2.18 29/30 Constitution +1 -0.45 ×0.92 · -8% 30/30 Agility +1 -0.36 ×0.95 · -5% 30/30 Strength +1 -0.23 ×0.92 · -8% 30/30 +3 (30) Con+2 4.50, Agi+1 4.50, Str+1 1.13, Con+1 3.37 → Con+2 4.50, Agi+1 4.50, Str+1 1.13, Con+1 3.38, Int+1 2.25 +0.30 1+30
Moundtree adds FEP Adds: Intelligence +1 +2.25 1/1 Intelligence +1 +2.18 29/30 Constitution +1 -0.46 ×0.92 · -8% 30/30 Agility +1 -0.36 ×0.95 · -5% 30/30 Strength +1 -0.24 ×0.91 · -9% 30/30 +3 (30) Con+2 4.50, Agi+1 4.50, Str+1 1.13, Con+1 3.37 → Con+2 4.50, Agi+1 4.50, Str+1 1.12, Con+1 3.37, Int+1 2.25 +0.30 1+30
Osier boosts Boosts: Agility +1 +2.25 ×1.50 · +50% 1/1 Agility +1 +1.97 ×1.44 · +44% 30/30 Constitution +1 -0.46 ×0.92 · -8% 30/30 Strength +1 -0.23 ×0.92 · -8% 30/30 Dexterity +1 -2.25 2/30 +3 (30) Con+2 4.50, Agi+1 4.50, Str+1 1.13, Con+1 3.37 → Con+2 4.50, Agi+1 6.75, Str+1 1.13, Con+1 3.37 +0.30 1+30
Persimmon tree adds FEP Adds: Charisma +1 +2.25 1/1 Charisma +1 +2.25 30/30 Constitution +1 -0.45 ×0.92 · -8% 30/30 Agility +1 -0.36 ×0.95 · -5% 30/30 Strength +1 -0.23 ×0.92 · -8% 30/30 +3 (30) Con+2 4.50, Agi+1 4.50, Str+1 1.13, Con+1 3.37 → Con+2 4.50, Agi+1 4.50, Str+1 1.13, Con+1 3.38, Cha+1 2.25 +0.30 1+30
Rowan boosts Boosts: Strength +1 +2.25 ×2.99 · +199% 1/1 Strength +1 +2.10 ×2.81 · +181% 30/30 Constitution +1 -0.45 ×0.92 · -8% 30/30 Agility +1 -0.36 ×0.95 · -5% 30/30 Dexterity +1 -2.25 2/30 +3 (30) Con+2 4.50, Agi+1 4.50, Str+1 1.13, Con+1 3.37 → Con+2 4.50, Agi+1 4.50, Str+1 3.38, Con+1 3.38 +0.30 1+30
Sallow boosts Boosts: Constitution +1 +2.25 ×1.67 · +67% 1/1 Constitution +1 +1.86 ×1.56 · +56% 30/30 Agility +1 -0.36 ×0.95 · -5% 30/30 Strength +1 -0.23 ×0.92 · -8% 30/30 Dexterity +1 -2.25 2/30 +3 (30) Con+2 4.50, Agi+1 4.50, Str+1 1.13, Con+1 3.37 → Con+2 4.50, Agi+1 4.50, Str+1 1.13, Con+1 5.62 +0.30 1+30
Sorb tree adds FEP Adds: Will +1 +2.25 1/1 Will +1 +2.18 29/30 Constitution +1 -0.45 ×0.92 · -8% 30/30 Agility +1 -0.36 ×0.95 · -5% 30/30 Strength +1 -0.23 ×0.92 · -8% 30/30 +3 (30) Con+2 4.50, Agi+1 4.50, Str+1 1.13, Con+1 3.37 → Con+2 4.50, Agi+1 4.50, Str+1 1.13, Con+1 3.38, Wil+1 2.25 +0.30 1+30
Stonepine no effect FEPs identical – changes nothing Constitution +1 -0.45 ×0.92 · -8% 30/30 Agility +1 -0.36 ×0.95 · -5% 30/30 Strength +1 -0.24 ×0.91 · -9% 30/30 Dexterity +1 -2.25 2/30 +3 (30) Con+2 4.50, Agi+1 4.50, Str+1 1.13, Con+1 3.37 → Con+2 4.50, Agi+1 4.50, Str+1 1.12, Con+1 3.38 -0.69 1+30
Strawberry tree boosts Boosts: Constitution +1 +0.65 ×1.19 · +19% 1/1 Agility +1 -0.36 ×0.95 · -5% 30/30 Strength +1 -0.24 ×0.91 · -9% 30/30 Constitution +1 +0.21 ×1.10 · +10% 30/30 Dexterity +1 -2.25 2/30 +3 (30) Con+2 4.50, Agi+1 4.50, Str+1 1.13, Con+1 3.37 → Con+2 4.50, Agi+1 4.50, Str+1 1.12, Con+1 4.02 +0.09 1+30
Yew boosts Boosts: Agility +1 +3.28 ×1.73 · +73% 1/1 Agility +1 +3.03 ×1.67 · +67% 30/30 Constitution +1 -0.46 ×0.92 · -8% 30/30 Strength +1 -0.23 ×0.92 · -8% 30/30 Dexterity +1 -2.25 2/30 +3 (30) Con+2 4.50, Agi+1 4.50, Str+1 1.13, Con+1 3.37 → Con+2 4.50, Agi+1 7.78, Str+1 1.13, Con+1 3.37 +0.44 1+30
Zelkova adds FEP Adds: Dexterity +1 +2.25 1/1 Dexterity +1 +2.18 29/30 Constitution +1 -0.46 ×0.92 · -8% 30/30 Agility +1 -0.36 ×0.95 · -5% 30/30 Strength +1 -0.24 ×0.91 · -9% 30/30 +3 (30) Con+2 4.50, Agi+1 4.50, Str+1 1.13, Con+1 3.37 → Con+2 4.50, Agi+1 4.50, Str+1 1.12, Con+1 3.37, Dex+1 2.25 +0.30 1+30
Crampbark no with/without pairs – see swaps FEPs identical – changes nothing (10) Con+2 4.43, Agi+1 4.50, Str+1 9.00 → Con+2 2.25, Agi+1 4.50, Str+1 9.00 -0.16 0+10
Cypress no with/without pairs – see swaps Constitution +2 -0.19 10/10 Constitution +1 -1.13 1/10 (10) Con+2 4.43, Agi+1 4.50, Str+1 9.00 → Con+2 2.48, Agi+1 4.50, Str+1 9.00 +0.37 0+10
Juniper no with/without pairs – see swaps FEPs identical – changes nothing (10) Con+2 4.43, Agi+1 4.50, Str+1 9.00 → Con+2 2.25, Agi+1 4.50, Str+1 9.00 -0.38 0+10
Wartybirch no with/without pairs – see swaps FEPs identical – changes nothing (10) Con+2 4.43, Agi+1 4.50, Str+1 9.00 → Con+2 2.25, Agi+1 4.50, Str+1 9.00 -0.53 0+10
Acacia not seen in this dish
Apple not seen in this dish
Aspen not seen in this dish
Beech not seen in this dish
Birch not seen in this dish
Birdcherry not seen in this dish
Black Pine not seen in this dish
Black Poplar not seen in this dish
Blackthorn not seen in this dish
Boxwood not seen in this dish
Briarwood not seen in this dish
Carob not seen in this dish
Cedar not seen in this dish
Checker not seen in this dish
Cork Oak not seen in this dish
Crabapple not seen in this dish
Dwarf Pine not seen in this dish
Elderwood not seen in this dish
Fir not seen in this dish
Gloomcap not seen in this dish
Gnome's Cap not seen in this dish
Goldenchain not seen in this dish
Gooseberry not seen in this dish
Green Apple not seen in this dish
Hawthorn not seen in this dish
Hazel not seen in this dish
Hoarwithy not seen in this dish
Hornbeam not seen in this dish
Maple not seen in this dish
Mastic not seen in this dish
Mayflower not seen in this dish
Medlar not seen in this dish
Mulberry not seen in this dish
Oak not seen in this dish
Olive not seen in this dish
Orange not seen in this dish
Pear not seen in this dish
Pine not seen in this dish
Plane not seen in this dish
Plum not seen in this dish
Poplar not seen in this dish
Quince not seen in this dish
Silver Fir not seen in this dish
Southron Pine not seen in this dish
Spindlewood not seen in this dish
Spruce not seen in this dish
Sweetgum not seen in this dish
Sycamore not seen in this dish
Tamarisk not seen in this dish
Tea not seen in this dish
Terebinth not seen in this dish
Towercap not seen in this dish
Trumpet Chantrelle not seen in this dish
Walnut not seen in this dish
Whitebeam not seen in this dish
Whitewillow not seen in this dish
Willow not seen in this dish
Witherstand not seen in this dish
Woodbine not seen in this dish
Wych Elm not seen in this dish
Other ingredients (meat, eggs, flour, mushrooms…) (3)

Meat, eggs, flour, mushrooms etc. The "vs. alternatives" column says what choosing this ingredient instead of the others in the same slot changes.

Ingredient Effect Vs. alternatives in slot Example: without → with Hunger Δ Pairs
Elderberry bush no with/without pairs – see swaps FEPs identical – changes nothing (10) Con+2 4.43, Agi+1 4.50, Str+1 9.00 → Con+2 2.25, Agi+1 4.50, Str+1 9.00 -0.45 0+10
Beef no with/without pairs – see swaps Strength +1 +7.87 ×7.99 · +699% 6/6 Constitution +1 -4.62 ×0.20 · -80% 6/6 Constitution +2 -1.55 ×0.66 · -34% 6/6 (6) Con+2 4.50, Agi+1 4.50, Str+1 1.12, Con+1 6.65 → Con+2 4.43, Agi+1 4.50, Str+1 9.00 +0.02 0+6
Wild Beef no with/without pairs – see swaps Strength +1 -7.87 ×0.13 · -87% 6/6 Constitution +1 +4.62 ×4.97 · +397% 5/6 Constitution +2 +1.55 ×1.68 · +68% 6/6 (6) Con+2 4.43, Agi+1 4.50, Str+1 9.00 → Con+2 4.50, Agi+1 4.50, Str+1 1.12, Con+1 6.65 -0.02 0+6