Pick a dish to see what each spice does in that very dish. We only compare variants of the same dish that differ by exactly one ingredient – the rest (meat, egg, flour, slot percentages) must be identical. The same spice can do one thing in a smoked sausage and another in a raw dish, so every dish is analysed separately.
⚠Spice quality does not matter, and a spice's multiplier within one dish is constant (e.g. Salt in Meat-in-Jelly is always ×1.80, in Smoked Wolfdog ×1.12) – it is a property of the (spice, dish) pair. What varies is WHICH FEP gets multiplied: that depends on the other ingredients, e.g. what the wood contributed. The data has no meat or flour quality, so negative changes on base FEPs are usually base-quality noise, not a spice effect.
22 variants in the database · show in food table
Reference point for the lists below: 3 distinct variants without spices and wood; shown are the ones most spiced/wooded variants are built on.
| Ingredients | FEPs | Energy | Hunger | Spiced variants on this base |
|---|---|---|---|---|
| Yellow Onion Chicken Egg | Dexterity +2 4.80 Perception +1 3.00 Constitution +1 2.70 | 500% | 2.45 | 4 |
| Red Onion Chicken Egg | Dexterity +2 6.00 Perception +1 2.40 Strength +1 1.50 | 500% | 2.54 | 4 |
| Chicken Egg White Onion | Dexterity +2 6.00 Perception +1 2.40 Strength +1 1.50 | 500% | 2.54 | 1 |
The number on a chip (e.g. 2/10) = in how many pairs this FEP was present at all. A dimmed, dashed chip = FEP present in fewer than half the pairs – usually another ingredient (e.g. wood) adds it and the spice only multiplies it.
| Ingredient | Effect | Vs. alternatives in slot | Example: without → with | Hunger Δ | Pairs |
|---|---|---|---|---|---|
Laurel Leaves |
boosts Boosts: Dexterity +2 +0.97 ×1.18 · +18% 2/2 Constitution +1 +0.49 ×1.18 · +18% 1/2 | Perception +1 -0.81 ×0.84 · -16% 9/9 Dexterity +2 +0.56 ×1.11 · +11% 9/9 Constitution +1 +0.40 ×1.15 · +15% 3/9 Intelligence +1 +3.24 ×1.36 · +36% 2/9 +1 (9) | Dex+2 6.00, Per+1 2.40, Str+1 1.50 → Dex+2 7.08, Per+1 2.40, Str+1 1.50 | +0.35 | 2+9 |
Clove of Garlic |
boosts Boosts: Dexterity +2 +0.54 ×1.10 · +10% 2/2 Constitution +1 +0.27 ×1.10 · +10% 1/2 | Perception +1 -0.60 ×0.87 · -13% 8/8 Dexterity +2 +0.28 ×1.06 · +6% 8/8 Constitution +1 +0.11 ×1.04 · +4% 3/8 Intelligence +1 -1.62 ×0.87 · -13% 2/8 (8) | Dex+2 6.00, Per+1 2.40, Str+1 1.50 → Dex+2 6.60, Per+1 2.40, Str+1 1.50 | +0.20 | 2+8 |
Juniper Berries |
boosts Boosts: Perception +1 +0.08 ×1.03 · +3% 2/2 | Perception +1 -0.45 ×0.92 · -8% 8/8 Dexterity +2 -0.43 ×0.93 · -7% 8/8 Constitution +1 -0.25 ×0.92 · -8% 3/8 Intelligence +1 -1.62 ×0.87 · -13% 2/8 (8) | Dex+2 4.80, Per+1 3.00, Con+1 2.70 → Dex+2 4.80, Per+1 3.09, Con+1 2.70 | +0.01 | 2+8 |
Salt |
boosts Boosts: Perception +1 +2.16 ×1.83 · +83% 3/3 | Perception +1 +2.25 ×1.81 · +81% 7/7 Dexterity +2 -0.54 ×0.91 · -9% 7/7 Constitution +1 -0.25 ×0.92 · -8% 3/7 Will +1 -0.86 ×0.85 · -15% 1/7 (7) | Dex+2 4.80, Per+1 3.00, Con+1 2.70 → Dex+2 4.80, Per+1 5.49, Con+1 2.70 | +0.35 | 3+7 |
Dill |
boosts Boosts: Intelligence +1 +7.83 ×1.87 · +87% 1/1 | Dex+2 4.50, Per+1 5.49, Int+1 9.00 → Dex+2 4.50, Per+1 5.49, Int+1 16.83 | +1.05 | 1 | |
Ambergris |
not seen in this dish | ||||
Black Pepper |
not seen in this dish | ||||
Chives |
not seen in this dish | ||||
Kvann |
not seen in this dish | ||||
Propolis |
not seen in this dish | ||||
Sage |
not seen in this dish | ||||
Tansy |
not seen in this dish | ||||
Thyme |
not seen in this dish | ||||
Meat, eggs, flour, mushrooms etc. The "vs. alternatives" column says what choosing this ingredient instead of the others in the same slot changes.
| Ingredient | Effect | Vs. alternatives in slot | Example: without → with | Hunger Δ | Pairs |
|---|---|---|---|---|---|
| Red Onion | no with/without pairs – see swaps | Strength +1 +1.23 9/11 Dexterity +2 +1.18 ×1.24 · +24% 11/11 Perception +1 -1.12 ×0.80 · -20% 11/11 Constitution +1 -2.85 5/11 +2 (11) | Dex+2 4.50, Per+1 5.49, Int+1 9.00 → Dex+2 6.00, Per+1 4.39, Str+1 1.50 | -0.04 | 0+11 |
| Yellow Onion | no with/without pairs – see swaps | Constitution +1 +2.81 11/11 Dexterity +2 -0.65 ×0.90 · -10% 11/11 Strength +1 -1.50 7/11 Will +1 -5.23 2/11 +1 (11) | Dex+2 4.50, Per+1 5.49, Int+1 9.00 → Dex+2 4.80, Per+1 5.49, Con+1 2.70 | -0.13 | 0+11 |
| Garlic | no with/without pairs – see swaps | Will +1 +5.05 7/7 Dexterity +2 -1.13 ×0.81 · -19% 7/7 Perception +1 -0.31 ×1.04 · +4% 7/7 Strength +1 -1.50 3/7 +2 (7) | Dex+2 4.50, Per+1 5.49, Int+1 9.00 → Dex+2 4.20, Per+1 5.49, Wil+1 4.80 | +0.04 | 0+7 |
| White Onion | no with/without pairs – see swaps | Perception +1 -1.42 ×0.80 · -20% 7/7 Strength +1 +1.07 5/7 Dexterity +2 +0.99 ×1.22 · +22% 7/7 Constitution +1 -2.70 2/7 +2 (7) | Dex+2 4.50, Per+1 5.49, Int+1 9.00 → Dex+2 6.00, Per+1 4.39, Str+1 1.50 | -0.09 | 0+7 |
| Leek | no with/without pairs – see swaps | Perception +1 +5.38 ×2.09 · +109% 5/5 Dexterity +2 -0.30 ×0.96 · -4% 5/5 Strength +1 -1.50 2/5 Intelligence +1 -9.00 1/5 +2 (5) | Dex+2 4.50, Per+1 5.49, Int+1 9.00 → Dex+2 4.80, Per+1 10.43 | +0.26 | 0+5 |
| Pickled Onions | no with/without pairs – see swaps | Intelligence +1 +9.00 5/5 Dexterity +2 -0.66 ×0.89 · -11% 5/5 Perception +1 -0.55 5/5 Strength +1 -1.50 2/5 +2 (5) | Dex+2 4.80, Per+1 5.49, Con+1 2.70 → Dex+2 4.50, Per+1 5.49, Int+1 9.00 | +0.18 | 0+5 |
| Chicken Egg | no with/without pairs – see swaps | Constitution +1 -1.37 ×0.91 · -9% 2/2 Dexterity +2 +1.32 ×1.39 · +39% 2/2 Perception +1 +1.25 ×1.42 · +42% 2/2 Dexterity +1 -3.60 1/2 (2) | Dex+2 2.88, Per+1 3.00, Dex+1 3.60, Con+1 2.96 → Dex+2 4.80, Per+1 5.49, Con+1 2.70 | +0.11 | 0+2 |
| Duck Egg | no with/without pairs – see swaps | Constitution +1 +2.48 1/1 Dexterity +2 -0.71 ×0.90 · -10% 1/1 (1) | Dex+2 7.08, Per+1 2.40, Str+1 1.50 → Dex+2 6.37, Per+1 2.40, Str+1 1.50, Con+1 2.48 | +0.17 | 0+1 |
| Magpie Egg | no with/without pairs – see swaps | Dexterity +1 +3.60 1/1 Perception +1 -2.49 ×0.55 · -45% 1/1 Dexterity +2 -1.92 ×0.60 · -40% 1/1 Constitution +1 +0.26 ×1.10 · +10% 1/1 (1) | Dex+2 4.80, Per+1 5.49, Con+1 2.70 → Dex+2 2.88, Per+1 3.00, Dex+1 3.60, Con+1 2.96 | -0.40 | 0+1 |
| Swap | Type | Effect | Example: without → with | Hunger Δ | Pairs |
|---|---|---|---|---|---|
| Salt🧂 spice instead of Laurel Leaves | boosts | Perception +1 +2.32 ×1.83 · +83% 3/3 Dexterity +2 -0.90 ×0.85 · -15% 3/3 Will +1 -0.86 ×0.85 · -15% 1/3 Constitution +1 -0.49 ×0.85 · -15% 1/3 | Dex+2 5.66, Per+1 3.00, Con+1 3.19 → Dex+2 4.80, Per+1 5.49, Con+1 2.70 | +0.01 | 3 |
| Laurel Leaves🧂 spice instead of Salt | boosts | Perception +1 -2.32 ×0.55 · -45% 3/3 Dexterity +2 +0.90 ×1.18 · +18% 3/3 Will +1 +0.86 ×1.18 · +18% 1/3 Constitution +1 +0.49 ×1.18 · +18% 1/3 | Dex+2 4.80, Per+1 5.49, Con+1 2.70 → Dex+2 5.66, Per+1 3.00, Con+1 3.19 | -0.01 | 3 |
| Laurel Leaves🧂 spice instead of Clove of Garlic | boosts | Dexterity +2 +0.14 ×1.02 · +2% 3/3 Intelligence +1 +3.24 ×1.36 · +36% 1/3 Constitution +1 +0.22 ×1.07 · +7% 1/3 | Dex+2 4.95, Per+1 3.00, Int+1 9.00 → Dex+2 4.50, Per+1 3.00, Int+1 12.24 | +0.21 | 3 |
| Laurel Leaves🧂 spice instead of Juniper Berries | boosts | Dexterity +2 +0.65 ×1.12 · +12% 3/3 Perception +1 -0.11 ×0.96 · -4% 3/3 Intelligence +1 +3.24 ×1.36 · +36% 1/3 Constitution +1 +0.49 ×1.18 · +18% 1/3 | Dex+2 4.50, Per+1 3.18, Int+1 9.00 → Dex+2 4.50, Per+1 3.00, Int+1 12.24 | +0.36 | 3 |
| Clove of Garlic🧂 spice instead of Laurel Leaves | inconclusive | Dexterity +2 -0.14 ×0.99 · -1% 3/3 Intelligence +1 -3.24 ×0.74 · -26% 1/3 Constitution +1 -0.22 ×0.93 · -7% 1/3 | Dex+2 4.50, Per+1 3.00, Int+1 12.24 → Dex+2 4.95, Per+1 3.00, Int+1 9.00 | -0.21 | 3 |
| Clove of Garlic🧂 spice instead of Juniper Berries | boosts | Dexterity +2 +0.51 ×1.10 · +10% 3/3 Perception +1 -0.11 ×0.96 · -4% 3/3 Constitution +1 +0.27 ×1.10 · +10% 1/3 | Dex+2 6.00, Per+1 2.47, Str+1 1.50 → Dex+2 6.60, Per+1 2.40, Str+1 1.50 | +0.15 | 3 |
| Juniper Berries🧂 spice instead of Clove of Garlic | boosts | Dexterity +2 -0.51 ×0.91 · -9% 3/3 Perception +1 +0.11 ×1.04 · +4% 3/3 Constitution +1 -0.27 ×0.91 · -9% 1/3 | Dex+2 6.60, Per+1 2.40, Str+1 1.50 → Dex+2 6.00, Per+1 2.47, Str+1 1.50 | -0.15 | 3 |
| Juniper Berries🧂 spice instead of Laurel Leaves | boosts | Dexterity +2 -0.65 ×0.90 · -10% 3/3 Perception +1 +0.11 ×1.04 · +4% 3/3 Intelligence +1 -3.24 ×0.74 · -26% 1/3 Constitution +1 -0.49 ×0.85 · -15% 1/3 | Dex+2 4.50, Per+1 3.00, Int+1 12.24 → Dex+2 4.50, Per+1 3.18, Int+1 9.00 | -0.36 | 3 |
| Salt🧂 spice instead of Clove of Garlic | boosts | Perception +1 +2.24 ×1.83 · +83% 2/2 Dexterity +2 -0.54 ×0.91 · -9% 2/2 Constitution +1 -0.27 ×0.91 · -9% 1/2 | Dex+2 5.28, Per+1 3.00, Con+1 2.97 → Dex+2 4.80, Per+1 5.49, Con+1 2.70 | +0.16 | 2 |
| Salt🧂 spice instead of Juniper Berries | boosts | Perception +1 +2.16 ×1.78 · +78% 2/2 | Dex+2 4.80, Per+1 3.09, Con+1 2.70 → Dex+2 4.80, Per+1 5.49, Con+1 2.70 | +0.35 | 2 |
| Clove of Garlic🧂 spice instead of Salt | boosts | Perception +1 -2.24 ×0.55 · -45% 2/2 Dexterity +2 +0.54 ×1.10 · +10% 2/2 Constitution +1 +0.27 ×1.10 · +10% 1/2 | Dex+2 4.80, Per+1 5.49, Con+1 2.70 → Dex+2 5.28, Per+1 3.00, Con+1 2.97 | -0.16 | 2 |
| Juniper Berries🧂 spice instead of Salt | inconclusive | Perception +1 -2.16 ×0.56 · -44% 2/2 | Dex+2 4.80, Per+1 5.49, Con+1 2.70 → Dex+2 4.80, Per+1 3.09, Con+1 2.70 | -0.35 | 2 |