Pick a dish to see what each spice does in that very dish. We only compare variants of the same dish that differ by exactly one ingredient – the rest (meat, egg, flour, slot percentages) must be identical. The same spice can do one thing in a smoked sausage and another in a raw dish, so every dish is analysed separately.
⚠Spice quality does not matter, and a spice's multiplier within one dish is constant (e.g. Salt in Meat-in-Jelly is always ×1.80, in Smoked Wolfdog ×1.12) – it is a property of the (spice, dish) pair. What varies is WHICH FEP gets multiplied: that depends on the other ingredients, e.g. what the wood contributed. The data has no meat or flour quality, so negative changes on base FEPs are usually base-quality noise, not a spice effect.
7 variants in the database · show in food table
Reference point for the lists below: 3 distinct variants without spices and wood; shown are the ones most spiced/wooded variants are built on.
| Ingredients | FEPs | Energy | Hunger | Spiced variants on this base |
|---|---|---|---|---|
| Haddock Blueberries | Perception +1 4.60 Intelligence +1 2.00 Will +1 1.02 Agility +1 1.60 | 500% | 1.48 | 1 |
| Mullet Blueberries | Perception +1 5.75 Intelligence +1 2.00 Will +1 1.60 | 500% | 1.50 | 1 |
| Herring Blueberries | Perception +1 4.60 Intelligence +1 2.70 Will +1 1.30 | 500% | 1.38 | 1 |
The number on a chip (e.g. 2/10) = in how many pairs this FEP was present at all. A dimmed, dashed chip = FEP present in fewer than half the pairs – usually another ingredient (e.g. wood) adds it and the spice only multiplies it.
| Ingredient | Effect | Vs. alternatives in slot | Example: without → with | Hunger Δ | Pairs |
|---|---|---|---|---|---|
Juniper Berries |
boosts Boosts: Intelligence +1 +0.94 ×1.40 · +40% 3/3 | Per+1 4.60, Int+1 2.00, Wil+1 1.02, Agi+1 1.60 → Per+1 7.36, Int+1 2.00, Wil+1 1.02, Agi+1 1.60 | +0.30 | 3 | |
Tansy |
present in 1 variants, but no variant to compare against | ||||
Ambergris |
not seen in this dish | ||||
Black Pepper |
not seen in this dish | ||||
Chives |
not seen in this dish | ||||
Clove of Garlic |
not seen in this dish | ||||
Dill |
not seen in this dish | ||||
Kvann |
not seen in this dish | ||||
Laurel Leaves |
not seen in this dish | ||||
Propolis |
not seen in this dish | ||||
Sage |
not seen in this dish | ||||
Salt |
not seen in this dish | ||||
Thyme |
not seen in this dish | ||||
Meat, eggs, flour, mushrooms etc. The "vs. alternatives" column says what choosing this ingredient instead of the others in the same slot changes.
| Ingredient | Effect | Vs. alternatives in slot | Example: without → with | Hunger Δ | Pairs |
|---|---|---|---|---|---|
| Haddock | no with/without pairs – see swaps | Agility +1 +1.60 4/4 Intelligence +1 -1.06 ×0.71 · -29% 4/4 Perception +1 +0.81 ×1.17 · +17% 4/4 Will +1 -0.43 ×0.71 · -29% 4/4 (4) | Per+1 4.60, Int+1 4.32, Wil+1 1.30 → Per+1 7.36, Int+1 2.00, Wil+1 1.02, Agi+1 1.60 | +0.15 | 0+4 |
| Herring | no with/without pairs – see swaps | Perception +1 -1.27 ×0.81 · -19% 4/4 Intelligence +1 +1.21 ×1.55 · +55% 4/4 Agility +1 -1.60 2/4 (4) | Per+1 7.36, Int+1 2.00, Wil+1 1.02, Agi+1 1.60 → Per+1 4.60, Int+1 4.32, Wil+1 1.30 | -0.14 | 0+4 |
| Mullet | no with/without pairs – see swaps | Perception +1 +0.46 ×1.13 · +13% 4/4 Will +1 +0.44 ×1.40 · +40% 4/4 Intelligence +1 -0.16 ×1.02 · +2% 4/4 Agility +1 -1.60 2/4 (4) | Per+1 7.36, Int+1 2.00, Wil+1 1.02, Agi+1 1.60 → Per+1 5.75, Int+1 3.20, Wil+1 1.60 | -0.01 | 0+4 |