🧂 What spices do

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Pick a dish to see what each spice does in that very dish. We only compare variants of the same dish that differ by exactly one ingredient – the rest (meat, egg, flour, slot percentages) must be identical. The same spice can do one thing in a smoked sausage and another in a raw dish, so every dish is analysed separately.

⚠ Spice quality does not matter, and a spice's multiplier within one dish is constant (e.g. Salt in Meat-in-Jelly is always ×1.80, in Smoked Wolfdog ×1.12) – it is a property of the (spice, dish) pair. What varies is WHICH FEP gets multiplied: that depends on the other ingredients, e.g. what the wood contributed. The data has no meat or flour quality, so negative changes on base FEPs are usually base-quality noise, not a spice effect.

or

Broiled Burbot

12 variants in the database · show in food table

⚪ Base – this dish with no spice at all

Reference point for the lists below: 1 distinct variants without spices and wood; shown are the ones most spiced/wooded variants are built on.

Ingredients FEPs Energy Hunger Spiced variants on this base
Dusk Fern Will +2 4.00 Charisma +1 2.50 Will +1 2.00 500% 2.00 1

🧂 Spices – what they do in this dish

The number on a chip (e.g. 2/10) = in how many pairs this FEP was present at all. A dimmed, dashed chip = FEP present in fewer than half the pairs – usually another ingredient (e.g. wood) adds it and the spice only multiplies it.

Ingredient Effect Vs. alternatives in slot Example: without → with Hunger Δ Pairs
Salt boosts Boosts: Charisma +1 +1.25 ×1.50 · +50% 1/1 Charisma +1 +0.76 ×1.23 · +23% 7/7 Will +2 +0.28 ×1.12 · +12% 7/7 Dexterity +2 -0.28 ×0.69 · -31% 1/3 Constitution +1 -7.50 1/7 +2 (7) Wil+2 4.00, Cha+1 2.50, Wil+1 2.00 → Wil+2 4.00, Cha+1 3.75, Wil+1 2.00 +0.20 1+7
Clove of Garlic no with/without pairs – see swaps Will +2 +0.81 ×1.43 · +43% 6/6 Dexterity +2 -8.28 3/6 Constitution +1 +7.50 3/3 (6) Wil+2 3.00, Cha+1 5.00, Dex+2 11.94 → Wil+2 6.48, Cha+1 3.75, Con+1 7.50 -0.47 0+6
Dill no with/without pairs – see swaps Will +2 -0.83 ×0.90 · -10% 6/6 Charisma +1 +0.66 ×1.28 · +28% 6/6 Dexterity +2 +7.64 ×1.86 · +86% 1/3 Constitution +1 -7.50 1/6 (6) Wil+2 6.48, Cha+1 3.75, Con+1 7.50 → Wil+2 3.00, Cha+1 5.00, Dex+2 11.94 +0.87 0+6
Juniper Berries no with/without pairs – see swaps Charisma +1 -1.02 ×0.88 · -12% 6/6 Will +2 -0.83 ×0.90 · -10% 6/6 Dexterity +2 +0.92 ×0.86 · -14% 1/3 Constitution +1 -7.50 1/6 (6) Wil+2 6.48, Cha+1 3.75, Con+1 7.50 → Wil+2 3.00, Cha+1 5.00, Dex+2 6.90 -0.48 0+6
Laurel Leaves no with/without pairs – see swaps Charisma +1 -3.25 ×0.57 · -43% 1/1 Will +2 +3.08 ×1.91 · +91% 1/1 Dexterity +1 +1.25 1/1 Agility +1 -1.00 1/1 (1) Wil+2 3.40, Cha+1 7.50, Agi+1 1.00 → Wil+2 6.48, Cha+1 4.25, Dex+1 1.25 +0.50 0+1
Ambergris not seen in this dish
Black Pepper not seen in this dish
Chives not seen in this dish
Kvann not seen in this dish
Propolis not seen in this dish
Sage not seen in this dish
Tansy not seen in this dish
Thyme not seen in this dish

🪵 Smoking wood – what it does in this dish

This dish is not smoked – wood does not apply here.
Other ingredients (meat, eggs, flour, mushrooms…) (4)

Meat, eggs, flour, mushrooms etc. The "vs. alternatives" column says what choosing this ingredient instead of the others in the same slot changes.

Ingredient Effect Vs. alternatives in slot Example: without → with Hunger Δ Pairs
Beetroot Leaves no with/without pairs – see swaps Will +2 +2.27 ×1.75 · +75% 6/6 Charisma +1 -1.31 ×0.86 · -14% 6/6 Dexterity +2 -8.28 3/6 Constitution +1 -7.50 1/6 +2 (6) Wil+2 3.00, Cha+1 5.00, Dex+2 11.94 → Wil+2 5.00, Cha+1 5.97 -1.09 0+6
Lettuce Leaf no with/without pairs – see swaps Will +2 -1.23 ×0.81 · -19% 6/6 Charisma +1 +1.06 ×1.40 · +40% 6/6 Dexterity +2 +7.37 5/5 Constitution +1 +7.50 1/1 +2 (6) Wil+2 5.00, Cha+1 5.97 → Wil+2 3.00, Cha+1 5.00, Dex+2 11.94 +1.86 0+6
Dusk Fern no with/without pairs – see swaps Charisma +1 -2.25 ×0.75 · -25% 3/3 Will +1 +2.00 3/3 Will +2 -0.63 ×1.01 · +1% 3/3 Dexterity +2 -6.00 1/3 +1 (3) Wil+2 3.00, Cha+1 7.50, Dex+2 6.00 → Wil+2 4.00, Cha+1 3.75, Wil+1 2.00 -0.94 0+3
Stinging Nettle no with/without pairs – see swaps Charisma +1 +2.75 ×1.83 · +83% 3/3 Will +2 -1.43 ×0.81 · -19% 3/3 Agility +1 +1.00 3/3 Dexterity +2 -6.00 1/3 +1 (3) Wil+2 3.00, Cha+1 7.50, Dex+2 6.00 → Wil+2 3.40, Cha+1 7.50, Agi+1 1.00 -0.60 0+3
Spice instead of another spice (pairs) (14)
Swap Type Effect Example: without → with Hunger Δ Pairs
Salt🧂 spice instead of Clove of Garlic adds FEP Charisma +1 +0.25 ×1.24 · +24% 2/2 Constitution +1 -7.50 1/2 Dexterity +2 +6.00 1/1 Wil+2 6.48, Cha+1 3.75, Con+1 7.50 → Wil+2 3.00, Cha+1 7.50, Dex+2 6.00 +0.41 2
Salt🧂 spice instead of Dill inconclusive Will +2 +1.25 ×1.25 · +25% 2/2 Charisma +1 -0.23 2/2 Dexterity +2 -5.94 ×0.50 · -50% 1/2 Wil+2 3.00, Cha+1 5.00, Dex+2 11.94 → Wil+2 3.00, Cha+1 7.50, Dex+2 6.00 -0.59 2
Salt🧂 spice instead of Juniper Berries inconclusive Will +2 +1.25 ×1.25 · +25% 2/2 Charisma +1 +1.03 ×1.18 · +18% 2/2 Dexterity +2 -0.90 ×0.87 · -13% 1/2 Wil+2 5.00, Cha+1 3.45 → Wil+2 7.50, Cha+1 3.00 +0.42 2
Clove of Garlic🧂 spice instead of Dill adds FEP Will +2 +1.23 ×1.48 · +48% 2/2 Charisma +1 -0.48 ×0.90 · -10% 2/2 Dexterity +2 -11.94 1/2 Constitution +1 +7.50 1/1 Wil+2 3.00, Cha+1 5.00, Dex+2 11.94 → Wil+2 6.48, Cha+1 3.75, Con+1 7.50 -1.00 2
Clove of Garlic🧂 spice instead of Juniper Berries adds FEP Will +2 +1.23 ×1.48 · +48% 2/2 Charisma +1 +0.77 ×1.28 · +28% 2/2 Constitution +1 +7.50 1/1 Dexterity +2 -6.90 1/2 Wil+2 3.00, Cha+1 5.00, Dex+2 6.90 → Wil+2 6.48, Cha+1 3.75, Con+1 7.50 +0.01 2
Clove of Garlic🧂 spice instead of Salt adds FEP Charisma +1 -0.25 ×1.29 · +29% 2/2 Constitution +1 +7.50 1/1 Dexterity +2 -6.00 1/2 Wil+2 3.00, Cha+1 7.50, Dex+2 6.00 → Wil+2 6.48, Cha+1 3.75, Con+1 7.50 -0.41 2
Dill🧂 spice instead of Clove of Garlic adds FEP Will +2 -1.23 ×0.86 · -14% 2/2 Charisma +1 +0.48 ×1.14 · +14% 2/2 Dexterity +2 +11.94 1/1 Constitution +1 -7.50 1/2 Wil+2 6.48, Cha+1 3.75, Con+1 7.50 → Wil+2 3.00, Cha+1 5.00, Dex+2 11.94 +1.00 2
Dill🧂 spice instead of Juniper Berries boosts Charisma +1 +1.26 ×1.37 · +37% 2/2 Dexterity +2 +5.04 ×1.73 · +73% 1/2 Wil+2 3.00, Cha+1 5.00, Dex+2 6.90 → Wil+2 3.00, Cha+1 5.00, Dex+2 11.94 +1.01 2
Dill🧂 spice instead of Salt boosts Will +2 -1.25 ×0.83 · -17% 2/2 Charisma +1 +0.23 ×1.33 · +33% 2/2 Dexterity +2 +5.94 ×1.99 · +99% 1/2 Wil+2 3.00, Cha+1 7.50, Dex+2 6.00 → Wil+2 3.00, Cha+1 5.00, Dex+2 11.94 +0.59 2
Juniper Berries🧂 spice instead of Clove of Garlic adds FEP Will +2 -1.23 ×0.86 · -14% 2/2 Charisma +1 -0.77 ×0.94 · -6% 2/2 Constitution +1 -7.50 1/2 Dexterity +2 +6.90 1/1 Wil+2 6.48, Cha+1 3.75, Con+1 7.50 → Wil+2 3.00, Cha+1 5.00, Dex+2 6.90 -0.01 2
Juniper Berries🧂 spice instead of Dill inconclusive Charisma +1 -1.26 ×0.79 · -21% 2/2 Dexterity +2 -5.04 ×0.58 · -42% 1/2 Wil+2 3.00, Cha+1 5.00, Dex+2 11.94 → Wil+2 3.00, Cha+1 5.00, Dex+2 6.90 -1.01 2
Juniper Berries🧂 spice instead of Salt boosts Will +2 -1.25 ×0.83 · -17% 2/2 Charisma +1 -1.03 ×0.91 · -9% 2/2 Dexterity +2 +0.90 ×1.15 · +15% 1/2 Wil+2 3.00, Cha+1 7.50, Dex+2 6.00 → Wil+2 3.00, Cha+1 5.00, Dex+2 6.90 -0.42 2
Salt🧂 spice instead of Laurel Leaves adds FEP Charisma +1 +3.25 ×1.76 · +76% 1/1 Will +2 -3.08 ×0.52 · -48% 1/1 Dexterity +1 -1.25 1/1 Agility +1 +1.00 1/1 Wil+2 6.48, Cha+1 4.25, Dex+1 1.25 → Wil+2 3.40, Cha+1 7.50, Agi+1 1.00 -0.50 1
Laurel Leaves🧂 spice instead of Salt adds FEP Charisma +1 -3.25 ×0.57 · -43% 1/1 Will +2 +3.08 ×1.91 · +91% 1/1 Dexterity +1 +1.25 1/1 Agility +1 -1.00 1/1 Wil+2 3.40, Cha+1 7.50, Agi+1 1.00 → Wil+2 6.48, Cha+1 4.25, Dex+1 1.25 +0.50 1