🧂 Co robią przyprawy

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Wybierz potrawę, a zobaczysz, co każda przyprawa robi właśnie w niej. Porównujemy tylko warianty tej samej potrawy różniące się wyłącznie jednym składnikiem – reszta (mięso, jajko, mąka, procenty slotów) musi być identyczna. Ta sama przyprawa może robić co innego w wędzonce, a co innego w surowej potrawie, dlatego liczymy każdą potrawę osobno.

⚠ Jakość przyprawy nie ma znaczenia, a mnożnik przyprawy w obrębie jednej potrawy jest stały (np. sól w Meat-in-Jelly zawsze ×1.80, w Smoked Wolfdog ×1.12) – to cecha pary (przyprawa, potrawa). Zmienia się tylko to, KTÓRY FEP zostaje pomnożony: zależy od pozostałych składników, np. od tego, co wniosło drewno. Dane nie zawierają jakości mięsa czy mąki, więc ujemne zmiany na bazowych FEP-ach to zwykle szum jakości bazy, nie efekt przyprawy.

albo

Autumn Steak

342 wariantów w bazie · pokaż w tabeli potraw

⚪ Baza – ta potrawa bez żadnej przyprawy

Punkt odniesienia dla list niżej: 65 różnych wariantów bez przypraw i bez drewna; pokazane są te, na których opiera się najwięcej wariantów z przyprawą lub drewnem.

Składniki FEP-y Energia Głód Wariantów z przyprawą na tej bazie
Lettuce Leaf Oyster Mushroom Bee Perception +1 0.25 Constitution +1 4.50 Dexterity +2 5.00 Dexterity +1 1.62 Agility +1 1.25 800% 2.82 8
Wolf Stinging Nettle Chantrelles Perception +1 2.12 Constitution +1 3.00 Strength +1 5.00 Agility +1 0.37 Dexterity +1 0.31 800% 1.73 8
Dusk Fern Mammoth Yellowfeet Perception +1 2.50 Constitution +1 3.00 Dexterity +1 1.40 Strength +2 2.50 Strength +1 1.00 800% 2.06 7
Dusk Fern Oyster Mushroom Mammoth Perception +1 2.50 Constitution +1 3.00 Dexterity +1 2.30 Strength +2 2.60 800% 2.08 3
Lettuce Leaf Chantrelles Bee Perception +1 0.30 Constitution +1 4.50 Dexterity +2 5.00 Agility +1 2.75 800% 2.81 3
Reindeer Venison Stinging Nettle Chantrelles Perception +1 5.60 Constitution +1 2.55 Dexterity +1 0.45 Agility +1 0.37 800% 1.44 2

🧂 Przyprawy – co robią w tej potrawie

Liczba przy chipie (np. 2/10) = w ilu z par ten FEP w ogóle występował. Przygaszony, przerywany chip = FEP obecny w mniej niż połowie par – zwykle dodaje go inny składnik (np. drewno), a przyprawa go tylko mnoży.

Składnik Efekt Względem zamienników w slocie Przykład: bez → z Głód Δ Par
Salt podbija Podbija: Agility +1 +0.26 ×1.32 · +32% 5/11 Constitution +1 +0.77 ×1.62 · +62% 61/61 Perception +1 -0.57 ×0.85 · -15% 61/61 Dexterity +1 -0.16 ×1.07 · +7% 3/46 Agility +1 -0.73 ×1.12 · +12% 3/39 +9 (61) Per+1 5.74, Con+1 2.55, Dex+1 0.86 → Per+1 9.56, Con+1 2.55, Dex+1 0.86 +0.33 11+61
Laurel Leaves podbija Podbija: Perception +1 +0.99 ×1.39 · +39% 9/9 Agility +1 +0.60 ×1.41 · +41% 6/9 Strength +1 +4.08 ×1.63 · +63% 4/9 +1 Perception +1 +0.37 ×1.34 · +34% 56/56 Constitution +1 +0.16 ×1.52 · +52% 56/56 Dexterity +1 +0.37 ×1.46 · +46% 5/37 Agility +1 -0.40 ×1.06 · +6% 35/56 +10 (56) Per+1 1.75, Con+1 3.00, Str+1 9.75 → Per+1 1.75, Con+1 3.00, Str+1 16.18 +0.92 9+56
Juniper Berries niejednoznaczne różnice na poziomie szumu jakości: Dexterity +1 +0.18 ×1.09 · +9% 4/5 Dexterity +2 +0.45 ×1.09 · +9% 2/5 Strength +2 +0.23 ×1.09 · +9% 2/5 Perception +1 -0.52 ×0.86 · -14% 54/54 Constitution +1 -0.47 ×1.27 · +27% 54/54 Dexterity +1 -0.22 1/35 Agility +1 -0.87 ×0.85 · -15% 2/29 +9 (54) Per+1 0.30, Con+1 4.50, Dex+2 5.00, Agi+1 2.75 → Per+1 0.30, Con+1 4.50, Dex+2 5.90, Agi+1 2.75 +0.11 5+54
Clove of Garlic dodaje FEP Dodaje: Constitution +2 +3.18 2/2 Perception +1 +1.30 ×1.82 · +82% 5/5 Agility +1 +1.01 ×1.51 · +51% 3/5 +1 Perception +1 +1.13 ×1.74 · +74% 39/39 Constitution +1 -0.24 ×1.37 · +37% 39/39 Dexterity +1 +0.21 ×1.21 · +21% 2/28 Agility +1 -0.15 ×1.20 · +20% 25/39 +4 (39) Per+1 0.30, Con+1 4.50, Dex+2 5.00, Agi+1 2.75 → Per+1 0.53, Con+1 4.50, Dex+2 8.80, Agi+1 4.84 +0.90 5+39
Kvann zamienia staty Zamienia wartości między statami: Dexterity +1 → Perception +1, Perception +1 → Constitution +1, Strength +2 → Dexterity +1, Constitution +1 → Strength +2 ×1 Constitution +1 → Perception +1, Perception +1 → Constitution +1, Strength +2 → Will +1, Will +1 → Strength +2, Strength +1 → Intelligence +1 ×1 Constitution +1 -2.19 ×0.45 · -55% 28/28 Perception +1 +1.61 ×5.26 · +426% 28/28 Dexterity +1 +0.43 ×2.90 · +190% 1/24 Agility +1 +1.68 ×2.92 · +192% 1/19 +6 (28) Per+1 2.50, Con+1 3.00, Dex+1 1.40, Str+2 2.50, Str+1 1.00 → Per+1 1.40, Con+1 2.50, Dex+1 2.50, Str+2 3.00, Str+1 1.00 -0.07 5+28
Dill podbija Podbija: Constitution +1 +1.08 ×1.31 · +31% 3/3 Constitution +1 +1.37 ×2.24 · +124% 29/29 Perception +1 -0.37 ×0.93 · -7% 29/29 Dexterity +1 -0.35 ×0.94 · -6% 1/24 Agility +1 -0.97 ×0.75 · -25% 1/19 +5 (29) Per+1 0.25, Con+1 4.50, Dex+2 5.00, Dex+1 1.62, Agi+1 1.25 → Per+1 0.25, Con+1 5.89, Dex+2 5.00, Dex+1 1.63, Agi+1 1.25 +0.17 3+29
Chives dodaje FEP Dodaje: Agility +1 +3.48 ×12.92 · +1192% 2/3 Agility +1 +3.66 ×12.79 · +1179% 13/20 Perception +1 -1.04 ×0.79 · -21% 20/20 Constitution +1 -0.45 ×0.98 · -2% 20/20 Dexterity +1 -0.25 ×0.94 · -6% 1/17 +4 (20) Per+1 2.12, Con+1 3.00, Str+1 5.00, Agi+1 0.37, Dex+1 0.31 → Per+1 1.28, Con+1 3.00, Str+1 5.00, Agi+1 4.78 +0.50 3+20
Tansy podbija Podbija: Strength +1 +0.36 ×1.12 · +12% 2/2 Strength +2 +0.08 ×1.03 · +3% 1/2 Perception +1 -0.31 ×1.03 · +3% 19/19 Constitution +1 -0.18 ×1.03 · +3% 19/19 Dexterity +1 -0.20 ×0.89 · -11% 1/15 Strength +1 +0.48 ×2.16 · +116% 13/19 +6 (19) Per+1 2.12, Con+1 3.00, Str+1 5.00, Agi+1 0.37, Dex+1 0.31 → Per+1 2.12, Con+1 3.00, Str+1 5.60, Agi+1 0.38, Dex+1 0.31 +0.09 2+19
Sage podbija Podbija: Dexterity +2 +2.80 ×1.56 · +56% 1/1 Dexterity +1 +0.92 ×1.57 · +57% 1/1 Agility +1 +0.70 ×1.56 · +56% 1/1 +1 Dexterity +2 +2.27 ×1.84 · +84% 7/7 Dexterity +1 +0.59 ×1.41 · +41% 7/7 Perception +1 -0.59 ×1.16 · +16% 7/7 Constitution +1 +0.25 ×3.37 · +237% 7/7 +1 (7) Per+1 0.25, Con+1 4.50, Dex+2 5.00, Dex+1 1.62, Agi+1 1.25 → Per+1 0.39, Con+1 4.50, Dex+2 7.80, Dex+1 2.54, Agi+1 1.95 +1.18 1+7
Thyme podbija Podbija: Constitution +1 +1.13 ×1.25 · +25% 1/1 Constitution +1 +1.54 ×4.25 · +325% 7/7 Agility +1 -0.96 ×0.66 · -34% 7/7 Dexterity +2 -0.93 ×1.13 · +13% 7/7 Perception +1 -0.75 ×0.69 · -31% 7/7 +1 (7) Per+1 0.25, Con+1 4.50, Dex+2 5.00, Dex+1 1.62, Agi+1 1.25 → Per+1 0.25, Con+1 5.63, Dex+2 5.00, Dex+1 1.63, Agi+1 1.25 +0.18 1+7
Ambergris nie widziano w tej potrawie
Black Pepper nie widziano w tej potrawie
Propolis nie widziano w tej potrawie

🪵 Drewno wędzarnicze – co robi w tej potrawie

Ta potrawa nie jest wędzona – drewno nie ma tu zastosowania.
Pozostałe składniki (mięso, jajka, mąka, grzyby…) (58)

Mięso, jajka, mąka, grzyby itd. Kolumna „względem zamienników” mówi, co zmienia wybór tego składnika zamiast innych w tym samym slocie.

Składnik Efekt Względem zamienników w slocie Przykład: bez → z Głód Δ Par
Oyster Mushroom brak par z/bez – patrz zamiany Constitution +1 -0.19 ×1.17 · +17% 125/125 Perception +1 +0.08 ×1.40 · +40% 125/125 Dexterity +1 +0.48 ×1.17 · +17% 54/115 Agility +1 -1.03 ×0.69 · -31% 49/125 +12 (125) Per+1 5.62, Con+1 20.54, Dex+1 3.37, Con+2 56.25 → Per+1 1.88, Con+1 6.85, Dex+1 1.29, Con+2 18.75 -0.13 0+125
Yellowfeet brak par z/bez – patrz zamiany Perception +1 +0.67 ×1.48 · +48% 93/93 Constitution +1 +0.39 ×1.22 · +22% 93/93 Strength +1 +0.53 ×1.07 · +7% 56/72 Dexterity +1 -0.89 ×0.75 · -25% 1/64 +12 (93) Per+1 4.36, Con+1 6.87, Dex+2 1.95, Con+2 6.71 → Per+1 3.50, Con+1 4.03, Str+1 9.46 -0.08 0+93
Chantrelles brak par z/bez – patrz zamiany Constitution +1 -0.21 ×1.06 · +6% 84/84 Perception +1 +0.10 ×1.36 · +36% 84/84 Dexterity +1 -0.12 ×0.66 · -34% 28/69 Agility +1 +0.53 ×1.07 · +7% 35/64 +12 (84) Per+1 6.38, Con+1 16.11, Str+1 15.00, Agi+1 1.88 → Per+1 2.12, Con+1 3.00, Str+1 5.00, Agi+1 0.38, Dex+1 0.56 -0.21 0+84
Bay Bolete brak par z/bez – patrz zamiany Perception +1 -1.08 ×1.02 · +2% 70/70 Constitution +1 -0.49 70/70 Dexterity +2 +2.61 ×1.36 · +36% 39/54 Dexterity +1 -0.86 ×2.55 · +155% 1/49 +11 (70) Per+1 15.00, Con+1 13.69, Dex+1 2.25, Con+2 8.30 → Per+1 2.12, Con+1 3.00, Dex+2 3.75, Agi+1 0.63, Con+2 4.25 +0.44 0+70
Parasol Mushroom brak par z/bez – patrz zamiany Dexterity +1 +2.18 ×6.40 · +540% 28/60 Perception +1 -0.73 ×1.06 · +6% 60/60 Constitution +1 -0.53 ×1.09 · +9% 60/60 Agility +2 -1.58 ×0.83 · -17% 19/60 +12 (60) Per+1 18.67, Con+1 11.47, Dex+1 3.38, Con+2 37.35 → Per+1 2.81, Con+1 3.82, Dex+1 7.35, Con+2 5.63 -0.34 0+60
Mammoth brak par z/bez – patrz zamiany Perception +1 +0.80 ×1.93 · +93% 58/58 Constitution +1 -0.57 ×1.12 · +12% 58/58 Constitution +2 -0.27 ×0.66 · -34% 26/40 Dexterity +1 +0.05 ×1.22 · +22% 5/38 +11 (58) Per+1 5.62, Con+1 20.54, Dex+1 3.37, Con+2 56.25 → Per+1 15.00, Con+1 13.69, Dex+1 2.25, Con+2 8.30 -0.20 0+58
Stinging Nettle brak par z/bez – patrz zamiany Perception +1 +1.73 ×1.96 · +96% 46/46 Constitution +1 -0.32 ×1.16 · +16% 46/46 Dexterity +1 -0.20 ×0.41 · -59% 21/43 Dexterity +2 -3.06 ×1.43 · +43% 21/46 +8 (46) Per+1 0.94, Con+1 3.00, Con+2 5.00, Dex+1 0.81, Int+2 17.90 → Per+1 1.06, Con+1 3.00, Con+2 10.00, Agi+1 0.16, Dex+1 0.36 -0.53 0+46
Portobello Mushroom brak par z/bez – patrz zamiany Perception +1 +0.76 ×2.06 · +106% 44/44 Constitution +1 -0.17 ×1.21 · +21% 44/44 Dexterity +1 -0.56 ×0.98 · -2% 3/36 Constitution +2 -1.72 ×1.25 · +25% 1/17 +9 (44) Per+1 5.62, Con+1 20.54, Dex+1 3.37, Con+2 56.25 → Per+1 2.06, Con+1 6.85, Dex+1 1.12, Con+2 20.63 -0.02 0+44
Cave Lantern brak par z/bez – patrz zamiany Will +1 +5.96 41/41 Perception +1 -1.97 ×0.35 · -65% 41/41 Constitution +1 -1.32 ×0.96 · -4% 41/41 Dexterity +1 -0.89 ×0.81 · -19% 2/25 +7 (41) Per+1 18.67, Con+1 11.47, Dex+1 3.38, Con+2 37.35 → Per+1 1.25, Con+1 3.83, Dex+1 1.12, Wil+1 21.79, Con+2 2.49 +0.51 0+41
Narwhal brak par z/bez – patrz zamiany Agility +2 +9.04 ×6.37 · +537% 39/41 Perception +1 -2.84 ×0.53 · -47% 41/41 Constitution +1 -0.14 ×1.10 · +10% 41/41 Dexterity +1 +0.11 ×1.20 · +20% 6/39 +8 (41) Per+1 1.41, Con+1 4.50, Dex+1 3.19, Agi+1 0.94, Con+2 25.17 → Per+1 0.94, Con+1 3.00, Dex+1 2.13, Agi+1 0.63, Agi+2 10.07 +0.43 0+41
Wolf brak par z/bez – patrz zamiany Strength +1 +4.42 ×1.72 · +72% 33/41 Constitution +1 -0.84 41/41 Perception +1 -0.50 ×1.29 · +29% 41/41 Dexterity +1 -0.66 ×0.89 · -11% 2/29 +9 (41) Per+1 5.62, Con+1 20.54, Dex+1 3.37, Con+2 56.25 → Per+1 6.38, Con+1 16.11, Str+1 15.00, Agi+1 1.88 -0.85 0+41
Giant Puffball brak par z/bez – patrz zamiany Perception +1 +1.11 ×1.48 · +48% 40/40 Constitution +1 -0.66 ×0.88 · -12% 40/40 Perception +2 +1.79 ×0.78 · -22% 26/32 Dexterity +1 -0.60 ×1.21 · +21% 1/28 +10 (40) Per+1 2.50, Con+1 3.00, Dex+2 1.27, Dex+1 2.78, Agi+1 0.67 → Per+1 10.53, Con+1 2.55, Dex+1 0.75 +0.18 0+40
Reindeer Venison brak par z/bez – patrz zamiany Perception +1 +3.15 ×3.14 · +214% 40/40 Constitution +1 -0.54 ×1.06 · +6% 40/40 Dexterity +1 +0.50 ×2.34 · +134% 4/34 Agility +1 -0.13 ×1.22 · +22% 3/24 +10 (40) Per+1 3.74, Con+1 6.75, Dex+2 28.01, Agi+1 3.11 → Per+1 2.52, Con+1 4.50, Dex+2 8.41, Agi+1 2.10 -0.91 0+40
Bear brak par z/bez – patrz zamiany Constitution +1 +3.75 ×2.05 · +105% 37/37 Perception +1 -1.19 ×1.59 · +59% 37/37 Dexterity +1 +0.20 ×1.14 · +14% 7/29 Strength +1 +9.80 ×2.60 · +160% 10/21 +7 (37) Per+1 5.62, Con+1 20.54, Dex+1 3.37, Con+2 56.25 → Per+1 6.71, Con+1 30.15, Dex+1 2.25 -0.70 0+37
Roe Venison brak par z/bez – patrz zamiany Perception +1 +3.64 ×3.31 · +231% 35/35 Constitution +1 -1.37 ×0.90 · -10% 35/35 Dexterity +1 +0.15 ×1.22 · +22% 4/30 Agility +1 -0.71 ×1.52 · +52% 12/35 +7 (35) Per+1 1.88, Con+1 6.85, Dex+1 1.29, Con+2 18.75 → Per+1 10.74, Con+1 2.55, Dex+1 0.86 -0.25 0+35
Ice Bear brak par z/bez – patrz zamiany Constitution +2 +7.21 ×2.22 · +122% 22/32 Perception +1 -2.00 ×0.45 · -55% 32/32 Constitution +1 -0.83 ×0.94 · -6% 32/32 Agility +1 -0.08 ×0.51 · -49% 17/28 +8 (32) Per+1 1.00, Con+1 2.55, Dex+1 0.75, Wil+1 2.19, Str+1 23.49 → Per+1 0.21, Con+1 3.00, Con+2 10.00, Agi+1 0.31, Wil+1 3.33 +1.21 0+32
Ant brak par z/bez – patrz zamiany Will +1 +3.97 ×1.33 · +33% 28/30 Perception +1 -3.16 ×0.59 · -41% 30/30 Constitution +1 -0.40 ×1.07 · +7% 30/30 Agility +1 +0.19 ×1.02 · +2% 16/26 +7 (30) Per+1 1.88, Con+1 6.85, Dex+1 1.29, Con+2 18.75 → Per+1 1.70, Con+1 3.00, Wil+1 4.50, Agi+1 0.25, Dex+1 0.58 -0.92 0+30
Beef brak par z/bez – patrz zamiany Strength +1 +3.49 ×0.59 · -41% 25/30 Perception +1 -1.78 ×0.93 · -7% 30/30 Constitution +1 -0.35 ×1.21 · +21% 30/30 Dexterity +1 +0.14 ×1.18 · +18% 5/23 +8 (30) Per+1 1.88, Con+1 6.85, Dex+1 1.29, Con+2 18.75 → Per+1 2.13, Con+1 3.00, Str+1 5.00, Agi+1 0.31, Dex+1 0.73 -1.35 0+30
Boar brak par z/bez – patrz zamiany Constitution +1 +3.14 ×2.30 · +130% 30/30 Perception +1 -0.46 ×1.28 · +28% 30/30 Strength +1 -0.17 ×0.89 · -11% 8/20 Dexterity +1 -0.28 ×1.06 · +6% 2/13 +9 (30) Per+1 2.08, Con+1 2.55, Dex+1 0.86, Agi+2 12.45 → Per+1 5.39, Con+1 9.19, Dex+1 0.86 -0.08 0+30
Brown Kelp brak par z/bez – patrz zamiany Constitution +1 -1.72 ×0.83 · -17% 30/30 Perception +1 +0.54 ×1.95 · +95% 30/30 Dexterity +1 -0.24 ×1.61 · +61% 4/21 Dexterity +2 -0.14 ×1.10 · +10% 6/17 +10 (30) Per+1 8.05, Con+1 3.83, Dex+1 1.29, Str+2 8.05 → Per+1 6.04, Con+1 2.25, Dex+2 2.92, Con+2 10.07, Str+2 6.04 +0.81 0+30
Lettuce Leaf brak par z/bez – patrz zamiany Constitution +1 +3.31 ×2.36 · +136% 30/30 Perception +1 -1.73 ×0.84 · -16% 30/30 Dexterity +2 +4.06 ×2.44 · +144% 20/28 Dexterity +1 -0.46 ×1.40 · +40% 3/24 +9 (30) Per+1 10.74, Con+1 2.55, Dex+1 0.86 → Per+1 1.50, Con+1 8.05, Dex+2 6.00, Dex+1 1.95 +1.15 0+30
Badger brak par z/bez – patrz zamiany Constitution +1 +1.41 ×1.57 · +57% 29/29 Perception +1 -0.26 ×1.10 · +10% 29/29 Dexterity +1 -0.11 ×0.85 · -15% 3/17 Dexterity +2 -0.65 ×0.80 · -20% 1/14 +8 (29) Per+1 2.50, Con+1 1.61, Int+1 2.25, Dex+2 6.17 → Per+1 1.25, Con+1 10.09, Dex+2 5.00, Dex+1 1.14 -0.08 0+29
Dusk Fern brak par z/bez – patrz zamiany Dexterity +1 +1.09 ×1.94 · +94% 15/29 Perception +1 -0.82 ×0.90 · -10% 29/29 Strength +1 -0.26 ×1.22 · +22% 3/17 Strength +2 +1.51 ×0.89 · -11% 11/16 +8 (29) Per+1 3.75, Con+1 1.80, Con+2 7.75, Dex+1 1.50 → Per+1 2.50, Con+1 3.00, Dex+1 1.20, Str+2 2.50, Agi+1 1.00 -0.63 0+29
Liberty Caps brak par z/bez – patrz zamiany Perception +1 -0.95 ×0.63 · -37% 27/27 Psyche +1 +0.77 27/27 Constitution +1 +0.31 ×1.19 · +19% 27/27 Dexterity +1 -0.60 ×1.10 · +10% 18/27 +10 (27) Per+1 1.56, Con+1 3.00, Dex+1 3.87, Dex+2 1.87, Con+2 2.58, Agi+1 3.71 → Per+1 1.75, Con+1 3.75, Str+2 3.62, Agi+1 3.13, Psy+1 1.05 -0.21 0+27
Wolverine brak par z/bez – patrz zamiany Constitution +1 +0.42 ×1.23 · +23% 27/27 Dexterity +1 -0.37 ×0.86 · -14% 20/27 Agility +1 +0.80 ×2.70 · +170% 9/15 Agility +2 -0.77 ×0.68 · -32% 2/13 +8 (27) Per+1 1.88, Con+1 6.85, Dex+1 1.29, Con+2 18.75 → Per+1 5.00, Con+1 4.56, Dex+1 0.52, Agi+1 0.60 -0.77 0+27
Beetroot Leaves brak par z/bez – patrz zamiany Constitution +1 -0.59 ×0.96 · -4% 25/25 Perception +1 -0.37 ×1.13 · +13% 25/25 Dexterity +2 -0.15 ×1.09 · +9% 7/17 Agility +1 -0.80 ×0.79 · -21% 12/25 +7 (25) Per+1 2.24, Con+1 10.05, Dex+1 0.86 → Per+1 1.75, Con+1 1.68, Dex+1 2.27, Str+1 5.62 -0.44 0+25
Green Kelp brak par z/bez – patrz zamiany Perception +1 -0.40 ×1.11 · +11% 23/23 Constitution +1 -0.11 ×1.16 · +16% 23/23 Dexterity +1 -0.91 ×1.18 · +18% 2/18 Dexterity +2 -0.21 ×0.48 · -52% 8/16 +9 (23) Per+1 6.04, Con+1 2.25, Dex+2 2.92, Con+2 10.07, Str+2 6.04 → Per+1 3.15, Con+1 8.05, Agi+2 1.12, Dex+2 1.46, Str+2 3.15 -0.52 0+23
Venison brak par z/bez – patrz zamiany Perception +1 +3.98 ×3.46 · +246% 23/23 Constitution +1 -1.73 ×0.71 · -29% 23/23 Dexterity +1 +0.13 ×1.35 · +35% 1/20 Agility +1 -0.43 9/23 +5 (23) Per+1 1.88, Con+1 6.85, Dex+1 1.29, Con+2 18.75 → Per+1 9.56, Con+1 2.55, Dex+1 0.86 -0.74 0+23
Pork bollock brak par z/bez – patrz zamiany Perception +1 -2.13 22/22 Constitution +1 +1.57 ×1.61 · +61% 22/22 Constitution +2 +22.57 ×4.07 · +307% 12/19 Dexterity +1 +0.91 ×2.10 · +110% 2/19 +5 (22) Per+1 6.71, Con+1 30.15, Dex+1 2.25 → Per+1 5.62, Con+1 20.54, Dex+1 3.37, Con+2 56.25 +5.21 0+22
Snowtop brak par z/bez – patrz zamiany Constitution +1 -2.24 ×1.13 · +13% 22/22 Agility +1 +1.83 ×7.38 · +638% 16/22 Perception +1 -0.78 ×1.09 · +9% 22/22 Dexterity +1 -1.45 16/22 +5 (22) Per+1 5.62, Con+1 20.54, Dex+1 3.37, Con+2 56.25 → Per+1 1.59, Con+1 2.01, Agi+1 4.22, Str+2 11.25 -1.50 0+22
Pork brak par z/bez – patrz zamiany Perception +1 -2.21 ×0.76 · -24% 20/20 Constitution +1 +0.28 ×1.38 · +38% 20/20 Constitution +2 +9.90 ×1.91 · +91% 12/16 Dexterity +1 -0.46 ×0.49 · -51% 1/15 +4 (20) Per+1 1.00, Con+1 2.55, Dex+1 0.75, Wil+1 2.19, Str+1 23.49 → Per+1 0.21, Con+1 3.00, Con+2 12.50, Agi+1 0.31, Wil+1 3.33 +1.24 0+20
Wildkale Leaf brak par z/bez – patrz zamiany Perception +1 -1.28 ×0.84 · -16% 20/20 Constitution +1 -1.25 ×0.90 · -10% 20/20 Strength +1 -0.87 ×0.86 · -14% 3/17 Dexterity +1 +0.52 ×2.63 · +163% 3/17 +8 (20) Per+1 3.50, Con+1 4.03, Str+1 9.46 → Per+1 2.91, Con+1 6.58, Wil+1 2.10, Int+1 1.50 -0.45 0+20
Horse bollock brak par z/bez – patrz zamiany Strength +2 +7.22 18/18 Perception +1 +2.82 ×3.00 · +200% 18/18 Constitution +1 -0.25 ×1.14 · +14% 18/18 Dexterity +1 +0.37 ×1.97 · +97% 13/18 +6 (18) Per+1 1.88, Con+1 6.85, Dex+1 1.29, Con+2 18.75 → Per+1 8.05, Con+1 3.83, Dex+1 1.29, Str+2 8.05 +2.14 0+18
Button Mushroom brak par z/bez – patrz zamiany Strength +1 +2.22 ×1.50 · +50% 6/17 Constitution +1 +0.15 ×1.13 · +13% 17/17 Perception +1 -0.08 ×1.26 · +26% 17/17 Dexterity +1 -0.55 ×0.80 · -20% 10/17 +8 (17) Per+1 0.50, Con+1 3.00, Str+1 7.50, Wil+1 4.37 → Per+1 1.75, Con+1 3.00, Str+1 9.75 +0.09 0+17
Green Kale brak par z/bez – patrz zamiany Perception +1 +1.40 ×1.78 · +78% 17/17 Constitution +1 +0.64 ×1.19 · +19% 17/17 Strength +1 -0.45 ×1.14 · +14% 1/11 Dexterity +1 +0.05 ×1.77 · +77% 2/11 +9 (17) Per+1 1.06, Con+1 3.00, Con+2 10.00, Agi+1 0.16, Dex+1 0.36 → Per+1 0.94, Con+1 3.00, Con+2 5.00, Dex+1 0.81, Int+2 17.90 +0.93 0+17
Bee brak par z/bez – patrz zamiany Agility +1 +2.28 ×2.49 · +149% 12/16 Perception +1 -1.85 ×0.18 · -82% 16/16 Dexterity +2 -0.74 ×1.16 · +16% 16/16 Constitution +1 -0.28 ×1.56 · +56% 16/16 +4 (16) Per+1 3.74, Con+1 6.75, Dex+2 28.01, Agi+1 3.11 → Per+1 0.50, Con+1 4.50, Dex+2 8.30, Agi+1 4.57 -0.30 0+16
Cremini Mushroom brak par z/bez – patrz zamiany Strength +1 +0.75 ×1.06 · +6% 6/16 Constitution +1 +0.21 ×1.16 · +16% 16/16 Perception +1 -0.19 ×1.20 · +20% 16/16 Strength +2 -0.18 ×0.80 · -20% 1/8 +7 (16) Per+1 0.50, Con+1 3.00, Str+1 7.50, Wil+1 4.37 → Per+1 1.75, Con+1 3.00, Str+1 9.38 -0.17 0+16
Fairy Mushroom brak par z/bez – patrz zamiany Constitution +1 +14.07 ×5.74 · +474% 15/15 Perception +1 +8.37 ×4.83 · +383% 15/15 Dexterity +1 +1.35 ×2.46 · +146% 3/15 Constitution +2 +26.41 ×4.31 · +331% 1/11 +5 (15) Per+1 1.59, Con+1 2.01, Agi+1 4.22, Str+2 11.25 → Per+1 5.62, Con+1 20.54, Dex+1 3.37, Con+2 56.25 +3.00 0+15
Parboiled Morels brak par z/bez – patrz zamiany Constitution +1 -1.11 ×0.67 · -33% 15/15 Perception +1 +0.79 ×1.31 · +31% 15/15 Perception +2 +0.71 ×1.57 · +57% 9/15 Dexterity +1 -0.76 ×0.24 · -76% 1/11 +5 (15) Per+1 2.05, Con+1 3.00, Per+2 3.75, Agi+1 0.11 → Per+1 8.80, Con+1 0.64, Per+2 1.73, Dex+1 0.05 -0.21 0+15
Bat brak par z/bez – patrz zamiany Constitution +1 -0.98 ×0.70 · -30% 14/14 Intelligence +1 +0.82 ×1.53 · +53% 9/14 Agility +2 +0.40 ×1.26 · +26% 2/12 Dexterity +1 -0.46 ×1.10 · +10% 7/14 +7 (14) Per+1 1.87, Con+1 3.00, Str+1 3.50, Dex+1 1.25, Cha+1 1.50 → Per+1 2.63, Con+1 2.10, Int+1 1.20, Dex+1 2.50, Agi+2 1.13 -0.16 0+14
Dried Morels brak par z/bez – patrz zamiany Strength +1 +1.60 ×1.47 · +47% 2/14 Perception +1 +0.60 ×1.57 · +57% 14/14 Constitution +1 -0.21 ×0.93 · -7% 14/14 Charisma +1 +0.64 ×1.63 · +63% 7/14 +12 (14) Per+1 0.43, Con+1 3.00, Str+1 8.30, Agi+1 0.62, Wil+1 3.72 → Per+1 2.13, Con+1 3.00, Str+1 10.37, Agi+1 0.62 +0.04 0+14
Fox brak par z/bez – patrz zamiany Perception +1 +2.72 ×3.11 · +211% 14/14 Constitution +1 -0.91 ×0.91 · -9% 14/14 Dexterity +1 -0.52 ×0.63 · -37% 1/13 Strength +1 -0.61 ×0.80 · -20% 1/10 +6 (14) Per+1 1.25, Con+1 4.56, Dex+1 0.52, Agi+2 7.50, Str+1 0.37 → Per+1 9.76, Con+1 2.55, Dex+1 0.37, Str+1 0.26 -0.13 0+14
Wild Beef brak par z/bez – patrz zamiany Perception +1 +0.93 ×1.77 · +77% 13/13 Constitution +1 -0.60 ×1.11 · +11% 13/13 Dexterity +2 -0.18 ×0.91 · -9% 1/10 Constitution +2 +0.43 ×0.88 · -12% 1/5 +4 (13) Per+1 1.25, Con+1 4.03, Str+1 9.03, Dex+1 1.63 → Per+1 6.71, Con+1 1.50, Dex+2 1.95, Con+2 6.71 -0.26 0+13
Beaver brak par z/bez – patrz zamiany Intelligence +1 +0.15 ×0.47 · -53% 8/12 Perception +1 -0.06 ×0.98 · -2% 12/12 Agility +2 -0.06 ×0.82 · -18% 2/12 Dexterity +2 +0.39 ×1.03 · +3% 1/6 +5 (12) Per+1 1.87, Con+1 3.00, Str+1 3.50, Dex+1 1.25, Cha+1 1.50 → Per+1 2.62, Con+1 3.00, Dex+1 2.50, Agi+2 0.79, Int+1 0.45 -0.26 0+12
Puffin brak par z/bez – patrz zamiany Agility +2 +0.40 ×1.26 · +26% 2/12 Constitution +1 -0.37 ×0.92 · -8% 12/12 Perception +1 +0.35 ×1.20 · +20% 12/12 Dexterity +1 +2.01 ×2.01 · +101% 6/12 +6 (12) Per+1 2.50, Con+1 3.00, Str+1 1.75, Cha+1 1.50, Cha+2 2.63 → Per+1 2.45, Con+1 3.00, Agi+2 1.50, Dex+2 3.67 +0.17 0+12
Ruby Bolete brak par z/bez – patrz zamiany Perception +1 -4.02 ×0.34 · -66% 12/12 Perception +2 +2.42 ×3.60 · +260% 6/12 Constitution +1 +0.38 ×1.38 · +38% 12/12 Dexterity +1 -0.59 8/12 +4 (12) Per+1 9.68, Con+1 2.55, Dex+1 0.19, Per+2 0.94 → Per+1 2.05, Con+1 3.00, Per+2 3.75, Agi+1 0.11 -0.16 0+12
Beef bollock brak par z/bez – patrz zamiany Constitution +2 +4.03 ×0.40 · -60% 9/11 Perception +1 +1.08 ×2.27 · +127% 11/11 Dexterity +1 +1.07 ×1.61 · +61% 2/11 Constitution +1 +0.68 ×1.45 · +45% 11/11 +5 (11) Per+1 1.66, Con+1 2.55, Dex+1 0.75, Wil+1 3.63, Str+1 21.79 → Per+1 1.25, Con+1 3.83, Dex+1 1.12, Wil+1 21.79, Con+2 2.49 +1.14 0+11
Moose brak par z/bez – patrz zamiany Perception +1 +0.62 ×2.42 · +142% 11/11 Constitution +1 +0.12 ×1.10 · +10% 11/11 Will +1 -1.79 ×1.32 · +32% 8/11 Strength +1 +10.69 ×1.41 · +41% 4/7 +7 (11) Per+1 1.66, Con+1 2.55, Dex+1 0.75, Con+2 3.87, Wil+1 14.52 → Per+1 1.66, Con+1 2.55, Dex+1 0.75, Wil+1 5.81, Str+1 17.43 -0.77 0+11
Boreworm brak par z/bez – patrz zamiany Constitution +1 -2.37 ×0.48 · -52% 10/10 Charisma +1 +1.63 10/10 Perception +1 +1.48 ×4.60 · +360% 10/10 Dexterity +2 -4.68 ×0.70 · -30% 8/10 +4 (10) Per+1 3.74, Con+1 6.75, Dex+2 28.01, Agi+1 3.11 → Per+1 2.50, Con+1 2.70, Cha+1 1.20, Dex+2 5.00, Dex+1 1.00 -1.88 0+10
Bloated Bolete brak par z/bez – patrz zamiany Dexterity +1 +3.20 ×5.25 · +425% 4/8 Perception +1 -1.44 ×0.60 · -40% 8/8 Constitution +1 -0.38 ×0.90 · -10% 8/8 Constitution +2 +2.10 ×0.90 · -10% 5/6 +7 (8) Per+1 5.00, Con+1 1.53, Cha+1 1.99, Dex+1 0.31, Wil+2 0.34 → Per+1 2.50, Con+1 0.77, Cha+1 1.99, Dex+1 4.72, Per+2 1.35 +0.45 0+8
Black Trumpets brak par z/bez – patrz zamiany Will +2 +1.26 5/5 Perception +1 +0.60 ×1.21 · +21% 5/5 Constitution +1 +0.15 ×1.20 · +20% 5/5 Strength +1 -2.91 ×0.81 · -19% 3/5 +2 (5) Per+1 2.50, Con+1 0.77, Cha+1 1.99, Dex+1 4.72, Per+2 1.35 → Per+1 5.00, Con+1 1.53, Cha+1 1.99, Dex+1 0.31, Wil+2 0.34 -0.07 0+5
Swan brak par z/bez – patrz zamiany Constitution +1 -6.14 ×0.22 · -78% 5/5 Intelligence +1 +2.25 5/5 Dexterity +1 -1.63 5/5 Perception +1 +1.37 ×3.49 · +249% 5/5 +2 (5) Per+1 1.25, Con+1 10.09, Dex+2 5.00, Dex+1 1.14 → Per+1 2.50, Con+1 1.61, Int+1 2.25, Dex+2 6.17 -0.47 0+5
Golden Eagle brak par z/bez – patrz zamiany Dexterity +1 -1.18 ×0.37 · -63% 4/4 Perception +2 +0.98 4/4 Constitution +1 +0.65 ×1.71 · +71% 4/4 Perception +1 +0.41 ×1.17 · +17% 4/4 +5 (4) Per+1 2.50, Con+1 1.02, Int+1 4.98, Dex+2 3.75, Dex+1 0.30 → Per+1 4.15, Con+1 2.55, Dex+2 6.23, Dex+1 0.19, Per+2 0.94 +0.21 0+4
Stoat brak par z/bez – patrz zamiany Constitution +1 -1.95 ×0.50 · -50% 4/4 Agility +1 +1.31 ×2.80 · +180% 2/4 Intelligence +1 +0.99 ×1.04 · +4% 1/4 Perception +1 +0.35 ×1.74 · +74% 4/4 +2 (4) Per+1 0.47, Con+1 3.00, Con+2 8.30, Agi+1 0.63, Int+2 16.60 → Per+1 1.87, Con+1 1.80, Agi+1 2.82, Int+1 5.64 -2.20 0+4
Eagle Owl brak par z/bez – patrz zamiany Intelligence +1 +4.32 3/3 Constitution +1 -1.68 ×0.38 · -62% 3/3 Dexterity +1 -1.15 ×1.17 · +17% 3/3 Perception +1 -1.10 ×0.73 · -27% 3/3 +4 (3) Per+1 4.15, Con+1 3.00, Dex+2 2.12, Dex+1 4.01, Agi+1 0.62 → Per+1 2.50, Con+1 1.02, Int+1 4.98, Dex+2 3.75, Dex+1 0.30 -0.34 0+3
Grey Seal brak par z/bez – patrz zamiany Dexterity +2 +16.60 3/3 Perception +1 -2.08 ×0.76 · -24% 3/3 Constitution +1 +0.30 ×1.12 · +12% 3/3 Dexterity +1 -0.09 ×0.79 · -21% 3/3 +2 (3) Per+1 2.08, Con+1 2.55, Dex+1 0.45, Agi+2 12.45, Agi+1 0.37 → Per+1 2.12, Con+1 3.00, Dex+2 16.60, Agi+1 0.37, Dex+1 0.31 +3.24 0+3
Reindeer bollock brak par z/bez – patrz zamiany Dexterity +2 +20.77 ×4.10 · +310% 3/3 Constitution +1 +2.85 ×1.83 · +83% 3/3 Perception +1 +1.90 ×3.49 · +249% 3/3 Agility +1 +0.89 ×1.08 · +8% 1/3 +2 (3) Per+1 2.50, Con+1 2.70, Cha+1 1.20, Dex+2 5.00, Dex+1 1.00 → Per+1 3.74, Con+1 6.75, Dex+2 28.01, Agi+1 3.11 +7.43 0+3
Tame Reindeer Venison brak par z/bez – patrz zamiany Dexterity +2 +2.70 ×1.51 · +51% 2/2 Agility +1 -1.45 ×0.34 · -66% 2/2 Perception +1 -0.24 ×1.47 · +47% 2/2 (2) Per+1 0.30, Con+1 4.50, Dex+2 5.00, Agi+1 2.75 → Per+1 0.75, Con+1 4.50, Dex+2 8.00, Agi+1 0.63 +0.60 0+2
Przyprawa zamiast innej przyprawy (pary) (82)
Zamiana Typ Efekt Przykład: bez → z Głód Δ Par
Salt🧂 przyprawa zamiast Laurel Leaves dodaje FEP Perception +1 -0.82 ×0.77 · -23% 20/20 Constitution +1 +0.12 ×1.31 · +31% 20/20 Dexterity +1 -0.16 ×0.98 · -2% 2/15 Agility +1 +0.25 ×1.41 · +41% 2/12 +9 Per+1 1.06, Con+1 9.69, Agi+1 1.12 → Per+1 1.06, Con+1 1.34, Agi+1 2.81, Str+1 4.50 -0.59 20
Laurel Leaves🧂 przyprawa zamiast Salt podbija Perception +1 +0.82 ×1.58 · +58% 20/20 Constitution +1 -0.12 ×1.24 · +24% 20/20 Dexterity +1 +0.16 ×1.20 · +20% 2/15 Agility +1 -0.25 ×0.93 · -7% 12/20 +9 Per+1 1.06, Con+1 1.34, Agi+1 2.81, Str+1 4.50 → Per+1 1.06, Con+1 9.69, Agi+1 1.12 +0.59 20
Laurel Leaves🧂 przyprawa zamiast Juniper Berries dodaje FEP Constitution +1 +0.58 ×1.37 · +37% 14/14 Perception +1 +0.53 ×1.33 · +33% 14/14 Dexterity +2 +0.46 ×1.13 · +13% 8/14 Dexterity +1 +0.76 ×1.33 · +33% 2/7 +9 Per+1 0.47, Con+1 3.00, Con+2 5.00, Agi+1 0.74, Int+2 10.00 → Per+1 0.47, Con+1 3.00, Con+2 8.30, Agi+1 0.63, Int+2 16.60 +0.70 14
Juniper Berries🧂 przyprawa zamiast Laurel Leaves dodaje FEP Constitution +1 -0.58 ×0.85 · -15% 14/14 Perception +1 -0.53 ×0.82 · -18% 14/14 Dexterity +2 -0.46 ×0.95 · -5% 8/14 Dexterity +1 -0.76 ×0.85 · -15% 7/14 +9 Per+1 0.47, Con+1 3.00, Con+2 8.30, Agi+1 0.63, Int+2 16.60 → Per+1 0.47, Con+1 3.00, Con+2 5.00, Agi+1 0.74, Int+2 10.00 -0.70 14
Salt🧂 przyprawa zamiast Juniper Berries podbija Constitution +1 +1.25 ×1.37 · +37% 12/12 Perception +1 +0.21 ×1.06 · +6% 12/12 Agility +1 +0.11 ×1.04 · +4% 6/12 Intelligence +2 +4.67 ×1.48 · +48% 3/12 +3 Per+1 0.47, Con+1 3.00, Con+2 5.00, Agi+1 0.74, Int+2 10.00 → Per+1 0.47, Con+1 3.00, Con+2 5.00, Agi+1 0.63, Int+2 17.90 +0.66 12
Juniper Berries🧂 przyprawa zamiast Salt podbija Constitution +1 -1.25 ×0.79 · -21% 12/12 Perception +1 -0.21 ×0.97 · -3% 12/12 Agility +1 -0.11 ×1.04 · +4% 6/12 Intelligence +2 -4.67 ×0.77 · -23% 3/12 +3 Per+1 0.94, Con+1 3.00, Con+2 5.00, Dex+1 0.81, Int+2 17.90 → Per+1 0.94, Con+1 3.00, Con+2 5.00, Dex+1 0.96, Int+2 10.00 -0.66 12
Salt🧂 przyprawa zamiast Clove of Garlic dodaje FEP Perception +1 -1.37 ×0.57 · -43% 10/10 Constitution +1 +0.93 ×1.34 · +34% 10/10 Constitution +2 -1.07 ×0.94 · -6% 7/10 Dexterity +1 -0.46 ×0.90 · -10% 7/10 +4 Per+1 0.83, Con+1 3.00, Con+2 5.00, Agi+1 0.62, Int+2 10.00 → Per+1 0.47, Con+1 3.00, Con+2 5.00, Agi+1 0.63, Int+2 17.90 +0.10 10
Clove of Garlic🧂 przyprawa zamiast Salt podbija Perception +1 +1.37 ×1.89 · +89% 10/10 Constitution +1 -0.93 ×0.80 · -20% 10/10 Constitution +2 +1.07 ×1.09 · +9% 2/7 Dexterity +1 +0.46 ×1.22 · +22% 1/7 +4 Per+1 0.94, Con+1 3.00, Con+2 5.00, Dex+1 0.81, Int+2 17.90 → Per+1 1.65, Con+1 3.00, Con+2 5.00, Dex+1 1.43, Int+2 10.00 -0.10 10
Juniper Berries🧂 przyprawa zamiast Clove of Garlic dodaje FEP Perception +1 -1.26 ×0.55 · -45% 9/9 Constitution +1 -0.12 ×0.98 · -2% 9/9 Constitution +2 -1.74 ×0.91 · -9% 5/9 Agility +1 -1.08 ×0.79 · -21% 5/9 +3 Per+1 0.44, Con+1 4.50, Dex+2 8.80, Dex+1 2.86, Agi+1 2.20 → Per+1 0.25, Con+1 4.50, Dex+2 5.00, Dex+1 1.92, Agi+1 1.25 -0.72 9
Clove of Garlic🧂 przyprawa zamiast Juniper Berries podbija Perception +1 +1.26 ×1.84 · +84% 9/9 Constitution +1 +0.12 ×1.04 · +4% 9/9 Constitution +2 +1.74 ×1.13 · +13% 2/5 Agility +1 +1.08 ×1.51 · +51% 5/9 +3 Per+1 0.25, Con+1 4.50, Dex+2 5.00, Dex+1 1.92, Agi+1 1.25 → Per+1 0.44, Con+1 4.50, Dex+2 8.80, Dex+1 2.86, Agi+1 2.20 +0.72 9
Salt🧂 przyprawa zamiast Chives podbija Agility +1 -3.76 ×0.08 · -92% 7/7 Constitution +1 +1.56 ×1.45 · +45% 7/7 Perception +1 +0.12 ×1.09 · +9% 7/7 Constitution +2 +0.41 ×1.20 · +20% 4/7 +2 Per+1 0.50, Con+1 4.50, Dex+2 5.00, Con+2 4.00, Wil+1 4.37, Agi+1 5.28 → Per+1 0.50, Con+1 4.50, Dex+2 5.00, Con+2 4.00, Wil+1 7.83 -0.17 7
Laurel Leaves🧂 przyprawa zamiast Clove of Garlic podbija Perception +1 -0.49 ×0.83 · -17% 7/7 Constitution +1 +0.06 ×1.03 · +3% 7/7 Agility +1 -0.12 ×0.98 · -2% 5/7 Dexterity +2 -0.48 ×0.94 · -6% 4/7 +4 Per+1 0.83, Con+1 3.00, Con+2 5.00, Agi+1 0.62, Int+2 10.00 → Per+1 0.47, Con+1 3.00, Con+2 8.30, Agi+1 0.63, Int+2 16.60 +0.33 7
Clove of Garlic🧂 przyprawa zamiast Laurel Leaves podbija Perception +1 +0.49 ×1.30 · +30% 7/7 Constitution +1 -0.06 ×0.98 · -2% 7/7 Agility +1 +0.12 ×1.03 · +3% 5/7 Dexterity +2 +0.48 ×1.06 · +6% 4/7 +4 Per+1 0.47, Con+1 3.00, Con+2 8.30, Agi+1 0.63, Int+2 16.60 → Per+1 0.83, Con+1 3.00, Con+2 5.00, Agi+1 0.62, Int+2 10.00 -0.33 7
Chives🧂 przyprawa zamiast Salt dodaje FEP Agility +1 +3.76 ×12.58 · +1158% 6/7 Constitution +1 -1.56 ×0.75 · -25% 7/7 Perception +1 -0.12 ×0.94 · -6% 7/7 Constitution +2 -0.41 ×0.89 · -11% 4/7 +2 Per+1 0.50, Con+1 4.50, Dex+2 5.00, Con+2 4.00, Wil+1 7.83 → Per+1 0.50, Con+1 4.50, Dex+2 5.00, Con+2 4.00, Wil+1 4.37, Agi+1 5.28 +0.17 7
Juniper Berries🧂 przyprawa zamiast Dill podbija Constitution +1 -1.47 ×0.76 · -24% 6/6 Dexterity +1 +0.07 ×1.04 · +4% 4/6 Dexterity +2 +0.14 ×1.12 · +12% 3/6 Agility +1 +0.06 ×1.11 · +11% 3/6 +1 Per+1 0.50, Con+1 15.72, Dex+2 1.25, Wil+1 4.38 → Per+1 0.50, Con+1 12.00, Dex+2 1.48, Wil+1 4.37 -0.18 6
Dill🧂 przyprawa zamiast Juniper Berries podbija Constitution +1 +1.47 ×1.31 · +31% 6/6 Dexterity +1 -0.07 ×0.96 · -4% 4/6 Dexterity +2 -0.14 ×0.90 · -10% 3/6 Agility +1 -0.06 ×0.90 · -10% 3/6 +1 Per+1 0.50, Con+1 12.00, Dex+2 1.48, Wil+1 4.37 → Per+1 0.50, Con+1 15.72, Dex+2 1.25, Wil+1 4.38 +0.18 6
Juniper Berries🧂 przyprawa zamiast Kvann podbija Constitution +1 +1.86 ×5.19 · +419% 5/5 Perception +1 -1.41 ×0.91 · -9% 5/5 Dexterity +1 -0.41 ×1.40 · +40% 4/5 Agility +1 -2.67 ×0.61 · -39% 3/5 +4 Per+1 2.13, Con+1 0.94, Dex+1 0.62, Agi+1 5.62, Agi+2 3.00 → Per+1 0.94, Con+1 3.00, Dex+1 2.12, Agi+1 0.74, Agi+2 5.62 +0.12 5
Kvann🧂 przyprawa zamiast Dill podbija Constitution +1 -2.88 ×0.36 · -64% 5/5 Perception +1 +1.41 ×5.14 · +414% 5/5 Dexterity +1 +0.48 ×3.13 · +213% 4/5 Agility +1 +2.72 ×4.45 · +345% 3/5 +5 Per+1 0.25, Con+1 5.89, Dex+2 5.00, Dex+1 1.63, Agi+1 1.25 → Per+1 5.00, Con+1 0.25, Dex+2 1.63, Dex+1 1.25, Agi+1 4.50 -0.23 5
Kvann🧂 przyprawa zamiast Juniper Berries podbija Constitution +1 -1.86 ×0.48 · -52% 5/5 Perception +1 +1.41 ×5.14 · +414% 5/5 Dexterity +1 +0.41 ×3.10 · +210% 4/5 Agility +1 +2.67 ×3.97 · +297% 3/5 +4 Per+1 0.94, Con+1 3.00, Dex+1 2.12, Agi+1 0.74, Agi+2 5.62 → Per+1 2.13, Con+1 0.94, Dex+1 0.62, Agi+1 5.62, Agi+2 3.00 -0.12 5
Dill🧂 przyprawa zamiast Kvann podbija Constitution +1 +2.88 ×6.79 · +579% 5/5 Perception +1 -1.41 ×0.91 · -9% 5/5 Dexterity +1 -0.48 ×1.35 · +35% 4/5 Agility +1 -2.72 ×0.54 · -46% 3/5 +5 Per+1 5.00, Con+1 0.25, Dex+2 1.63, Dex+1 1.25, Agi+1 4.50 → Per+1 0.25, Con+1 5.89, Dex+2 5.00, Dex+1 1.63, Agi+1 1.25 +0.23 5
Salt🧂 przyprawa zamiast Dill podbija Constitution +1 -0.45 ×0.91 · -9% 4/4 Dexterity +1 +0.06 ×1.20 · +20% 4/4 Agility +1 +0.33 ×1.26 · +26% 3/4 Agility +2 +4.45 ×1.79 · +79% 1/4 Per+1 0.94, Con+1 3.93, Dex+1 2.13, Agi+1 0.63, Agi+2 5.62 → Per+1 0.94, Con+1 3.00, Dex+1 2.13, Agi+1 0.63, Agi+2 10.07 +0.33 4
Salt🧂 przyprawa zamiast Kvann podbija Constitution +1 +2.51 ×6.19 · +519% 4/4 Perception +1 -1.93 ×0.68 · -32% 4/4 Dexterity +1 -0.41 ×1.37 · +37% 4/4 Agility +1 -2.39 ×0.61 · -39% 3/4 +4 Per+1 2.13, Con+1 0.94, Dex+1 0.62, Agi+1 5.62, Agi+2 3.00 → Per+1 0.94, Con+1 3.00, Dex+1 2.13, Agi+1 0.63, Agi+2 10.07 +0.72 4
Laurel Leaves🧂 przyprawa zamiast Dill podbija Constitution +1 -1.16 ×0.73 · -27% 4/4 Dexterity +1 +1.28 ×1.65 · +65% 3/4 Agility +1 +0.07 ×1.33 · +33% 3/4 Dexterity +2 +1.98 ×1.67 · +67% 2/4 +2 Per+1 0.25, Con+1 5.89, Dex+2 5.00, Dex+1 1.63, Agi+1 1.25 → Per+1 0.42, Con+1 4.50, Dex+2 8.30, Dex+1 2.70, Agi+1 2.08 +0.47 4
Laurel Leaves🧂 przyprawa zamiast Kvann podbija Constitution +1 +2.08 ×6.07 · +507% 4/4 Perception +1 -2.00 ×0.70 · -30% 4/4 Agility +1 -2.66 ×0.84 · -16% 3/4 Dexterity +1 +1.01 ×3.39 · +239% 3/4 +4 Per+1 5.00, Con+1 2.13, Str+1 0.37, Agi+1 0.31, Dex+1 3.00 → Per+1 2.12, Con+1 3.00, Str+1 8.30, Agi+1 0.38, Dex+1 0.31 +0.74 4
Juniper Berries🧂 przyprawa zamiast Tansy podbija Constitution +1 -0.12 ×0.98 · -2% 4/4 Perception +1 -0.10 ×0.97 · -3% 4/4 Strength +1 -0.36 ×0.89 · -11% 2/4 Strength +2 +0.37 ×1.14 · +14% 1/4 +3 Per+1 2.12, Con+1 3.00, Str+1 5.60, Agi+1 0.38, Dex+1 0.31 → Per+1 2.12, Con+1 3.00, Str+1 5.00, Agi+1 0.44, Dex+1 0.31 -0.04 4
Kvann🧂 przyprawa zamiast Salt podbija Constitution +1 -2.51 ×0.39 · -61% 4/4 Perception +1 +1.93 ×6.30 · +530% 4/4 Dexterity +1 +0.41 ×2.05 · +105% 4/4 Agility +1 +2.39 ×3.92 · +292% 3/4 +4 Per+1 0.94, Con+1 3.00, Dex+1 2.13, Agi+1 0.63, Agi+2 10.07 → Per+1 2.13, Con+1 0.94, Dex+1 0.62, Agi+1 5.62, Agi+2 3.00 -0.72 4
Kvann🧂 przyprawa zamiast Laurel Leaves podbija Constitution +1 -2.08 ×0.40 · -60% 4/4 Perception +1 +2.00 ×4.27 · +327% 4/4 Agility +1 +2.66 ×1.49 · +49% 1/3 Dexterity +1 -1.01 ×3.42 · +242% 3/4 +4 Per+1 2.12, Con+1 3.00, Str+1 8.30, Agi+1 0.38, Dex+1 0.31 → Per+1 5.00, Con+1 2.13, Str+1 0.37, Agi+1 0.31, Dex+1 3.00 -0.74 4
Dill🧂 przyprawa zamiast Salt podbija Constitution +1 +0.45 ×1.17 · +17% 4/4 Dexterity +1 -0.06 ×0.89 · -11% 4/4 Agility +1 -0.33 ×0.85 · -15% 3/4 Agility +2 -4.45 ×0.56 · -44% 1/4 Per+1 0.94, Con+1 3.00, Dex+1 2.13, Agi+1 0.63, Agi+2 10.07 → Per+1 0.94, Con+1 3.93, Dex+1 2.13, Agi+1 0.63, Agi+2 5.62 -0.33 4
Dill🧂 przyprawa zamiast Laurel Leaves podbija Constitution +1 +1.16 ×1.37 · +37% 4/4 Dexterity +1 -1.28 ×0.68 · -32% 3/4 Agility +1 -0.07 ×0.80 · -20% 1/3 Dexterity +2 -1.98 ×0.60 · -40% 2/4 +2 Per+1 2.12, Con+1 3.00, Str+1 8.30, Agi+1 0.38, Dex+1 0.31 → Per+1 2.13, Con+1 3.93, Str+1 5.00, Agi+1 0.38, Dex+1 0.31 -0.47 4
Tansy🧂 przyprawa zamiast Juniper Berries podbija Constitution +1 +0.12 ×1.02 · +2% 4/4 Perception +1 +0.10 ×1.03 · +3% 4/4 Strength +1 +0.36 ×1.12 · +12% 2/4 Strength +2 -0.37 ×0.87 · -13% 1/4 +3 Per+1 2.12, Con+1 3.00, Str+1 5.00, Agi+1 0.44, Dex+1 0.31 → Per+1 2.12, Con+1 3.00, Str+1 5.60, Agi+1 0.38, Dex+1 0.31 +0.04 4
Laurel Leaves🧂 przyprawa zamiast Tansy podbija Constitution +1 +0.72 ×1.10 · +10% 3/3 Perception +1 +0.58 ×1.16 · +16% 3/3 Strength +1 +2.70 ×1.48 · +48% 1/3 Dexterity +2 +0.53 ×1.49 · +49% 1/3 +1 Per+1 2.12, Con+1 3.00, Str+1 5.60, Agi+1 0.38, Dex+1 0.31 → Per+1 2.12, Con+1 3.00, Str+1 8.30, Agi+1 0.38, Dex+1 0.31 +0.45 3
Clove of Garlic🧂 przyprawa zamiast Chives dodaje FEP Agility +1 -3.50 ×0.08 · -92% 3/3 Perception +1 +2.94 ×2.32 · +132% 3/3 Constitution +1 -0.15 ×0.95 · -5% 3/3 Dexterity +1 +0.15 1/3 +2 Per+1 1.28, Con+1 3.00, Str+1 5.00, Agi+1 4.78 → Per+1 4.40, Con+1 2.55, Str+1 5.00, Dex+1 0.45, Agi+1 0.37 +0.11 3
Clove of Garlic🧂 przyprawa zamiast Dill dodaje FEP Perception +1 +1.45 ×1.86 · +86% 3/3 Constitution +1 -1.23 ×0.73 · -27% 3/3 Dexterity +1 +0.46 ×1.40 · +40% 3/3 Agility +1 +0.47 ×1.37 · +37% 2/3 +3 Per+1 0.25, Con+1 5.89, Dex+2 5.00, Dex+1 1.63, Agi+1 1.25 → Per+1 0.44, Con+1 4.50, Dex+2 8.80, Dex+1 2.86, Agi+1 2.20 +0.63 3
Clove of Garlic🧂 przyprawa zamiast Kvann dodaje FEP Constitution +1 +1.72 ×6.80 · +580% 3/3 Perception +1 -0.72 ×1.37 · +37% 3/3 Dexterity +1 -0.68 3/3 Strength +1 +2.32 ×7.26 · +626% 2/3 +4 Per+1 5.00, Con+1 0.25, Dex+2 1.63, Dex+1 1.25, Agi+1 4.50 → Per+1 0.44, Con+1 4.50, Dex+2 8.80, Dex+1 2.86, Agi+1 2.20 +0.96 3
Kvann🧂 przyprawa zamiast Clove of Garlic dodaje FEP Constitution +1 -1.72 ×0.57 · -43% 3/3 Perception +1 +0.72 ×4.27 · +327% 3/3 Dexterity +1 +0.68 ×2.96 · +196% 3/3 Strength +1 -2.32 ×0.54 · -46% 2/3 +4 Per+1 0.44, Con+1 4.50, Dex+2 8.80, Dex+1 2.86, Agi+1 2.20 → Per+1 5.00, Con+1 0.25, Dex+2 1.63, Dex+1 1.25, Agi+1 4.50 -0.96 3
Kvann🧂 przyprawa zamiast Tansy podbija Constitution +1 -0.99 ×0.67 · -33% 3/3 Perception +1 +0.38 ×1.15 · +15% 3/3 Strength +1 -2.68 ×0.48 · -52% 2/3 Dexterity +1 +1.81 ×5.63 · +463% 2/3 +5 Per+1 2.12, Con+1 3.00, Str+1 5.60, Agi+1 0.38, Dex+1 0.31 → Per+1 5.00, Con+1 2.13, Str+1 0.37, Agi+1 0.31, Dex+1 3.00 +0.13 3
Dill🧂 przyprawa zamiast Clove of Garlic dodaje FEP Perception +1 -1.45 ×0.54 · -46% 3/3 Constitution +1 +1.23 ×1.39 · +39% 3/3 Dexterity +1 -0.46 ×0.75 · -25% 3/3 Agility +1 -0.47 ×0.80 · -20% 2/3 +3 Per+1 0.44, Con+1 4.50, Dex+2 8.80, Dex+1 2.86, Agi+1 2.20 → Per+1 0.25, Con+1 5.89, Dex+2 5.00, Dex+1 1.63, Agi+1 1.25 -0.63 3
Dill🧂 przyprawa zamiast Tansy podbija Constitution +1 +0.93 ×1.31 · +31% 3/3 Strength +1 -0.36 ×0.89 · -11% 2/3 Dexterity +1 -0.09 ×0.95 · -5% 2/3 Dexterity +2 -0.12 ×0.89 · -11% 1/3 +2 Per+1 2.50, Con+1 3.00, Dex+1 1.57, Str+2 2.58, Str+1 1.12 → Per+1 2.50, Con+1 3.93, Dex+1 1.40, Str+2 2.50, Str+1 1.00 +0.07 3
Chives🧂 przyprawa zamiast Clove of Garlic dodaje FEP Agility +1 +3.50 ×12.92 · +1192% 2/3 Perception +1 -2.94 ×0.48 · -52% 3/3 Constitution +1 +0.15 ×1.06 · +6% 3/3 Dexterity +1 -0.15 3/3 +2 Per+1 4.40, Con+1 2.55, Str+1 5.00, Dex+1 0.45, Agi+1 0.37 → Per+1 1.28, Con+1 3.00, Str+1 5.00, Agi+1 4.78 -0.11 3
Tansy🧂 przyprawa zamiast Laurel Leaves niejednoznaczne Constitution +1 -0.72 ×0.92 · -8% 3/3 Perception +1 -0.58 ×0.89 · -11% 3/3 Strength +1 -2.70 ×0.67 · -33% 1/3 Dexterity +2 -0.53 ×0.67 · -33% 1/3 +1 Per+1 2.12, Con+1 3.00, Str+1 8.30, Agi+1 0.38, Dex+1 0.31 → Per+1 2.12, Con+1 3.00, Str+1 5.60, Agi+1 0.38, Dex+1 0.31 -0.45 3
Tansy🧂 przyprawa zamiast Dill podbija Constitution +1 -0.93 ×0.76 · -24% 3/3 Strength +1 +0.36 ×1.12 · +12% 2/3 Dexterity +1 +0.09 ×1.06 · +6% 2/3 Dexterity +2 +0.12 ×1.12 · +12% 1/3 +2 Per+1 2.50, Con+1 3.93, Dex+1 1.40, Str+2 2.50, Str+1 1.00 → Per+1 2.50, Con+1 3.00, Dex+1 1.57, Str+2 2.58, Str+1 1.12 -0.07 3
Tansy🧂 przyprawa zamiast Kvann podbija Constitution +1 +0.99 ×1.58 · +58% 3/3 Perception +1 -0.38 ×1.36 · +36% 3/3 Strength +1 +2.68 ×8.13 · +713% 2/3 Dexterity +1 -1.81 ×0.37 · -63% 2/3 +5 Per+1 5.00, Con+1 2.13, Str+1 0.37, Agi+1 0.31, Dex+1 3.00 → Per+1 2.12, Con+1 3.00, Str+1 5.60, Agi+1 0.38, Dex+1 0.31 -0.13 3
Salt🧂 przyprawa zamiast Tansy niejednoznaczne Constitution +1 +1.19 ×1.40 · +40% 2/2 Strength +1 -0.36 ×0.89 · -11% 2/2 Strength +2 -0.08 ×0.97 · -3% 1/2 Per+1 2.50, Con+1 3.00, Dex+1 1.57, Str+2 2.58, Str+1 1.12 → Per+1 2.50, Con+1 5.37, Dex+1 1.40, Str+2 2.50, Str+1 1.00 +0.12 2
Laurel Leaves🧂 przyprawa zamiast Chives dodaje FEP Agility +1 -3.69 ×0.08 · -92% 2/2 Perception +1 +2.95 ×2.77 · +177% 2/2 Dexterity +1 -0.98 1/2 Constitution +1 -0.94 ×0.75 · -25% 2/2 +4 Per+1 1.75, Con+1 3.75, Dex+1 2.28, Str+2 2.59, Agi+1 2.98 → Per+1 6.80, Con+1 1.87, Dex+2 2.44, Con+2 3.70 +0.41 2
Juniper Berries🧂 przyprawa zamiast Chives dodaje FEP Agility +1 -3.61 ×0.09 · -91% 2/2 Perception +1 +0.42 ×1.33 · +33% 2/2 Dexterity +1 +0.16 1/2 Strength +2 +0.45 ×1.18 · +18% 1/2 Per+1 1.28, Con+1 3.00, Str+1 5.00, Agi+1 4.78 → Per+1 2.12, Con+1 3.00, Str+1 5.00, Agi+1 0.44, Dex+1 0.31 -0.41 2
Clove of Garlic🧂 przyprawa zamiast Tansy dodaje FEP Perception +1 +2.09 ×1.92 · +92% 2/2 Strength +1 -0.36 ×0.89 · -11% 2/2 Constitution +1 -0.23 ×0.93 · -7% 2/2 Constitution +2 +3.13 1/1 +1 Per+1 2.50, Con+1 3.00, Dex+1 1.57, Str+2 2.58, Str+1 1.12 → Per+1 4.40, Con+1 3.00, Dex+1 1.40, Con+2 3.13, Str+1 1.00 +0.32 2
Kvann🧂 przyprawa zamiast Chives dodaje FEP Agility +1 -3.67 ×0.06 · -94% 2/2 Strength +1 -2.32 ×0.54 · -46% 2/2 Dexterity +1 +2.05 ×1.79 · +79% 1/2 Perception +1 +1.31 ×2.23 · +123% 2/2 +2 Per+1 1.28, Con+1 3.00, Str+1 5.00, Agi+1 4.78 → Per+1 5.00, Con+1 2.13, Str+1 0.37, Agi+1 0.31, Dex+1 3.00 -0.45 2
Dill🧂 przyprawa zamiast Chives dodaje FEP Agility +1 -3.64 ×0.08 · -92% 2/2 Constitution +1 +0.93 ×1.31 · +31% 2/2 Perception +1 +0.42 ×1.33 · +33% 2/2 Dexterity +1 +0.16 1/2 Per+1 1.28, Con+1 3.00, Str+1 5.00, Agi+1 4.78 → Per+1 2.13, Con+1 3.93, Str+1 5.00, Agi+1 0.38, Dex+1 0.31 -0.34 2
Chives🧂 przyprawa zamiast Tansy dodaje FEP Agility +1 +3.64 ×12.58 · +1158% 1/2 Perception +1 -0.42 ×0.80 · -20% 2/2 Strength +1 -0.36 ×0.89 · -11% 2/2 Dexterity +1 -0.24 ×0.89 · -11% 2/2 +1 Per+1 2.12, Con+1 3.00, Str+1 5.60, Agi+1 0.38, Dex+1 0.31 → Per+1 1.28, Con+1 3.00, Str+1 5.00, Agi+1 4.78 +0.40 2
Chives🧂 przyprawa zamiast Dill dodaje FEP Agility +1 +3.64 ×12.58 · +1158% 1/2 Constitution +1 -0.93 ×0.76 · -24% 2/2 Perception +1 -0.42 ×0.80 · -20% 2/2 Dexterity +1 -0.16 2/2 Per+1 2.13, Con+1 3.93, Str+1 5.00, Agi+1 0.38, Dex+1 0.31 → Per+1 1.28, Con+1 3.00, Str+1 5.00, Agi+1 4.78 +0.34 2
Chives🧂 przyprawa zamiast Kvann dodaje FEP Agility +1 +3.67 ×15.42 · +1442% 1/2 Strength +1 +2.32 ×7.26 · +626% 2/2 Dexterity +1 -2.05 ×0.56 · -44% 2/2 Perception +1 -1.31 ×1.02 · +2% 2/2 +2 Per+1 5.00, Con+1 2.13, Str+1 0.37, Agi+1 0.31, Dex+1 3.00 → Per+1 1.28, Con+1 3.00, Str+1 5.00, Agi+1 4.78 +0.45 2
Chives🧂 przyprawa zamiast Juniper Berries dodaje FEP Agility +1 +3.61 ×10.86 · +986% 1/2 Perception +1 -0.42 ×0.80 · -20% 2/2 Dexterity +1 -0.16 2/2 Strength +2 -0.45 ×0.85 · -15% 1/2 Per+1 2.12, Con+1 3.00, Str+1 5.00, Agi+1 0.44, Dex+1 0.31 → Per+1 1.28, Con+1 3.00, Str+1 5.00, Agi+1 4.78 +0.41 2
Chives🧂 przyprawa zamiast Laurel Leaves dodaje FEP Agility +1 +3.69 ×12.58 · +1158% 1/2 Perception +1 -2.95 ×0.43 · -57% 2/2 Dexterity +1 +0.98 1/2 Constitution +1 +0.94 ×1.50 · +50% 2/2 +4 Per+1 6.80, Con+1 1.87, Dex+2 2.44, Con+2 3.70 → Per+1 1.75, Con+1 3.75, Dex+1 2.28, Str+2 2.59, Agi+1 2.98 -0.41 2
Tansy🧂 przyprawa zamiast Clove of Garlic dodaje FEP Perception +1 -2.09 ×0.52 · -48% 2/2 Strength +1 +0.36 ×1.12 · +12% 2/2 Constitution +1 +0.23 ×1.09 · +9% 2/2 Constitution +2 -3.13 1/2 +1 Per+1 4.40, Con+1 3.00, Dex+1 1.40, Con+2 3.13, Str+1 1.00 → Per+1 2.50, Con+1 3.00, Dex+1 1.57, Str+2 2.58, Str+1 1.12 -0.32 2
Tansy🧂 przyprawa zamiast Chives dodaje FEP Agility +1 -3.64 ×0.08 · -92% 2/2 Perception +1 +0.42 ×1.33 · +33% 2/2 Strength +1 +0.36 ×1.12 · +12% 2/2 Dexterity +1 +0.24 ×1.12 · +12% 1/2 +1 Per+1 1.28, Con+1 3.00, Str+1 5.00, Agi+1 4.78 → Per+1 2.12, Con+1 3.00, Str+1 5.60, Agi+1 0.38, Dex+1 0.31 -0.40 2
Tansy🧂 przyprawa zamiast Salt podbija Constitution +1 -1.19 ×0.78 · -22% 2/2 Strength +1 +0.36 ×1.12 · +12% 2/2 Strength +2 +0.08 ×1.03 · +3% 1/2 Per+1 2.50, Con+1 5.37, Dex+1 1.40, Str+2 2.50, Str+1 1.00 → Per+1 2.50, Con+1 3.00, Dex+1 1.57, Str+2 2.58, Str+1 1.12 -0.12 2
Salt🧂 przyprawa zamiast Thyme podbija Constitution +1 -1.13 ×0.80 · -20% 1/1 Agility +1 +0.99 ×1.79 · +79% 1/1 Per+1 0.25, Con+1 5.63, Dex+2 5.00, Dex+1 1.63, Agi+1 1.25 → Per+1 0.25, Con+1 4.50, Dex+2 5.00, Dex+1 1.63, Agi+1 2.24 -0.02 1
Salt🧂 przyprawa zamiast Sage podbija Dexterity +2 -2.80 ×0.64 · -36% 1/1 Dexterity +1 -0.91 ×0.64 · -36% 1/1 Agility +1 +0.29 ×1.15 · +15% 1/1 Perception +1 -0.14 ×0.64 · -36% 1/1 Per+1 0.39, Con+1 4.50, Dex+2 7.80, Dex+1 2.54, Agi+1 1.95 → Per+1 0.25, Con+1 4.50, Dex+2 5.00, Dex+1 1.63, Agi+1 2.24 -1.02 1
Laurel Leaves🧂 przyprawa zamiast Thyme podbija Dexterity +2 +3.30 ×1.66 · +66% 1/1 Constitution +1 -1.13 ×0.80 · -20% 1/1 Dexterity +1 +1.07 ×1.66 · +66% 1/1 Agility +1 +0.83 ×1.66 · +66% 1/1 +1 Per+1 0.25, Con+1 5.63, Dex+2 5.00, Dex+1 1.63, Agi+1 1.25 → Per+1 0.42, Con+1 4.50, Dex+2 8.30, Dex+1 2.70, Agi+1 2.08 +1.21 1
Laurel Leaves🧂 przyprawa zamiast Sage podbija Dexterity +2 +0.50 ×1.06 · +6% 1/1 Dexterity +1 +0.16 ×1.06 · +6% 1/1 Agility +1 +0.13 ×1.07 · +7% 1/1 Per+1 0.39, Con+1 4.50, Dex+2 7.80, Dex+1 2.54, Agi+1 1.95 → Per+1 0.42, Con+1 4.50, Dex+2 8.30, Dex+1 2.70, Agi+1 2.08 +0.21 1
Juniper Berries🧂 przyprawa zamiast Thyme podbija Constitution +1 -1.13 ×0.80 · -20% 1/1 Dexterity +1 +0.29 ×1.18 · +18% 1/1 Per+1 0.25, Con+1 5.63, Dex+2 5.00, Dex+1 1.63, Agi+1 1.25 → Per+1 0.25, Con+1 4.50, Dex+2 5.00, Dex+1 1.92, Agi+1 1.25 -0.13 1
Juniper Berries🧂 przyprawa zamiast Sage niejednoznaczne Dexterity +2 -2.80 ×0.64 · -36% 1/1 Agility +1 -0.70 ×0.64 · -36% 1/1 Dexterity +1 -0.62 ×0.76 · -24% 1/1 Perception +1 -0.14 ×0.64 · -36% 1/1 Per+1 0.39, Con+1 4.50, Dex+2 7.80, Dex+1 2.54, Agi+1 1.95 → Per+1 0.25, Con+1 4.50, Dex+2 5.00, Dex+1 1.92, Agi+1 1.25 -1.13 1
Clove of Garlic🧂 przyprawa zamiast Thyme podbija Dexterity +2 +3.80 ×1.76 · +76% 1/1 Dexterity +1 +1.23 ×1.75 · +75% 1/1 Constitution +1 -1.13 ×0.80 · -20% 1/1 Agility +1 +0.95 ×1.76 · +76% 1/1 +1 Per+1 0.25, Con+1 5.63, Dex+2 5.00, Dex+1 1.63, Agi+1 1.25 → Per+1 0.44, Con+1 4.50, Dex+2 8.80, Dex+1 2.86, Agi+1 2.20 +1.42 1
Clove of Garlic🧂 przyprawa zamiast Sage podbija Dexterity +2 +1.00 ×1.13 · +13% 1/1 Dexterity +1 +0.32 ×1.13 · +13% 1/1 Agility +1 +0.25 ×1.13 · +13% 1/1 Per+1 0.39, Con+1 4.50, Dex+2 7.80, Dex+1 2.54, Agi+1 1.95 → Per+1 0.44, Con+1 4.50, Dex+2 8.80, Dex+1 2.86, Agi+1 2.20 +0.42 1
Kvann🧂 przyprawa zamiast Thyme podbija Constitution +1 -5.38 ×0.04 · -96% 1/1 Perception +1 +4.75 ×20.00 · +1900% 1/1 Dexterity +2 -3.37 ×0.33 · -67% 1/1 Agility +1 +3.25 ×3.60 · +260% 1/1 +1 Per+1 0.25, Con+1 5.63, Dex+2 5.00, Dex+1 1.63, Agi+1 1.25 → Per+1 5.00, Con+1 0.25, Dex+2 1.63, Dex+1 1.25, Agi+1 4.50 -0.72 1
Kvann🧂 przyprawa zamiast Sage podbija Dexterity +2 -6.17 ×0.21 · -79% 1/1 Perception +1 +4.61 ×12.82 · +1182% 1/1 Constitution +1 -4.25 ×0.06 · -94% 1/1 Agility +1 +2.55 ×2.31 · +131% 1/1 +1 Per+1 0.39, Con+1 4.50, Dex+2 7.80, Dex+1 2.54, Agi+1 1.95 → Per+1 5.00, Con+1 0.25, Dex+2 1.63, Dex+1 1.25, Agi+1 4.50 -1.72 1
Dill🧂 przyprawa zamiast Thyme podbija Constitution +1 +0.26 ×1.05 · +5% 1/1 Per+1 0.25, Con+1 5.63, Dex+2 5.00, Dex+1 1.63, Agi+1 1.25 → Per+1 0.25, Con+1 5.89, Dex+2 5.00, Dex+1 1.63, Agi+1 1.25 +0.04 1
Dill🧂 przyprawa zamiast Sage podbija Dexterity +2 -2.80 ×0.64 · -36% 1/1 Constitution +1 +1.39 ×1.31 · +31% 1/1 Dexterity +1 -0.91 ×0.64 · -36% 1/1 Agility +1 -0.70 ×0.64 · -36% 1/1 +1 Per+1 0.39, Con+1 4.50, Dex+2 7.80, Dex+1 2.54, Agi+1 1.95 → Per+1 0.25, Con+1 5.89, Dex+2 5.00, Dex+1 1.63, Agi+1 1.25 -0.96 1
Thyme🧂 przyprawa zamiast Salt podbija Constitution +1 +1.13 ×1.25 · +25% 1/1 Agility +1 -0.99 ×0.56 · -44% 1/1 Per+1 0.25, Con+1 4.50, Dex+2 5.00, Dex+1 1.63, Agi+1 2.24 → Per+1 0.25, Con+1 5.63, Dex+2 5.00, Dex+1 1.63, Agi+1 1.25 +0.02 1
Thyme🧂 przyprawa zamiast Laurel Leaves podbija Dexterity +2 -3.30 ×0.60 · -40% 1/1 Constitution +1 +1.13 ×1.25 · +25% 1/1 Dexterity +1 -1.07 ×0.60 · -40% 1/1 Agility +1 -0.83 ×0.60 · -40% 1/1 +1 Per+1 0.42, Con+1 4.50, Dex+2 8.30, Dex+1 2.70, Agi+1 2.08 → Per+1 0.25, Con+1 5.63, Dex+2 5.00, Dex+1 1.63, Agi+1 1.25 -1.21 1
Thyme🧂 przyprawa zamiast Dill niejednoznaczne Constitution +1 -0.26 ×0.96 · -4% 1/1 Per+1 0.25, Con+1 5.89, Dex+2 5.00, Dex+1 1.63, Agi+1 1.25 → Per+1 0.25, Con+1 5.63, Dex+2 5.00, Dex+1 1.63, Agi+1 1.25 -0.04 1
Thyme🧂 przyprawa zamiast Juniper Berries podbija Constitution +1 +1.13 ×1.25 · +25% 1/1 Dexterity +1 -0.29 ×0.85 · -15% 1/1 Per+1 0.25, Con+1 4.50, Dex+2 5.00, Dex+1 1.92, Agi+1 1.25 → Per+1 0.25, Con+1 5.63, Dex+2 5.00, Dex+1 1.63, Agi+1 1.25 +0.13 1
Thyme🧂 przyprawa zamiast Clove of Garlic podbija Dexterity +2 -3.80 ×0.57 · -43% 1/1 Dexterity +1 -1.23 ×0.57 · -43% 1/1 Constitution +1 +1.13 ×1.25 · +25% 1/1 Agility +1 -0.95 ×0.57 · -43% 1/1 +1 Per+1 0.44, Con+1 4.50, Dex+2 8.80, Dex+1 2.86, Agi+1 2.20 → Per+1 0.25, Con+1 5.63, Dex+2 5.00, Dex+1 1.63, Agi+1 1.25 -1.42 1
Thyme🧂 przyprawa zamiast Kvann podbija Constitution +1 +5.38 ×22.52 · +2152% 1/1 Perception +1 -4.75 ×0.05 · -95% 1/1 Dexterity +2 +3.37 ×3.07 · +207% 1/1 Agility +1 -3.25 ×0.28 · -72% 1/1 +1 Per+1 5.00, Con+1 0.25, Dex+2 1.63, Dex+1 1.25, Agi+1 4.50 → Per+1 0.25, Con+1 5.63, Dex+2 5.00, Dex+1 1.63, Agi+1 1.25 +0.72 1
Thyme🧂 przyprawa zamiast Sage podbija Dexterity +2 -2.80 ×0.64 · -36% 1/1 Constitution +1 +1.13 ×1.25 · +25% 1/1 Dexterity +1 -0.91 ×0.64 · -36% 1/1 Agility +1 -0.70 ×0.64 · -36% 1/1 +1 Per+1 0.39, Con+1 4.50, Dex+2 7.80, Dex+1 2.54, Agi+1 1.95 → Per+1 0.25, Con+1 5.63, Dex+2 5.00, Dex+1 1.63, Agi+1 1.25 -1.00 1
Sage🧂 przyprawa zamiast Salt podbija Dexterity +2 +2.80 ×1.56 · +56% 1/1 Dexterity +1 +0.91 ×1.56 · +56% 1/1 Agility +1 -0.29 ×0.87 · -13% 1/1 Perception +1 +0.14 ×1.56 · +56% 1/1 Per+1 0.25, Con+1 4.50, Dex+2 5.00, Dex+1 1.63, Agi+1 2.24 → Per+1 0.39, Con+1 4.50, Dex+2 7.80, Dex+1 2.54, Agi+1 1.95 +1.02 1
Sage🧂 przyprawa zamiast Laurel Leaves niejednoznaczne Dexterity +2 -0.50 ×0.94 · -6% 1/1 Dexterity +1 -0.16 ×0.94 · -6% 1/1 Agility +1 -0.13 ×0.94 · -6% 1/1 Per+1 0.42, Con+1 4.50, Dex+2 8.30, Dex+1 2.70, Agi+1 2.08 → Per+1 0.39, Con+1 4.50, Dex+2 7.80, Dex+1 2.54, Agi+1 1.95 -0.21 1
Sage🧂 przyprawa zamiast Dill podbija Dexterity +2 +2.80 ×1.56 · +56% 1/1 Constitution +1 -1.39 ×0.76 · -24% 1/1 Dexterity +1 +0.91 ×1.56 · +56% 1/1 Agility +1 +0.70 ×1.56 · +56% 1/1 +1 Per+1 0.25, Con+1 5.89, Dex+2 5.00, Dex+1 1.63, Agi+1 1.25 → Per+1 0.39, Con+1 4.50, Dex+2 7.80, Dex+1 2.54, Agi+1 1.95 +0.96 1
Sage🧂 przyprawa zamiast Juniper Berries podbija Dexterity +2 +2.80 ×1.56 · +56% 1/1 Agility +1 +0.70 ×1.56 · +56% 1/1 Dexterity +1 +0.62 ×1.32 · +32% 1/1 Perception +1 +0.14 ×1.56 · +56% 1/1 Per+1 0.25, Con+1 4.50, Dex+2 5.00, Dex+1 1.92, Agi+1 1.25 → Per+1 0.39, Con+1 4.50, Dex+2 7.80, Dex+1 2.54, Agi+1 1.95 +1.13 1
Sage🧂 przyprawa zamiast Clove of Garlic niejednoznaczne Dexterity +2 -1.00 ×0.89 · -11% 1/1 Dexterity +1 -0.32 ×0.89 · -11% 1/1 Agility +1 -0.25 ×0.89 · -11% 1/1 Per+1 0.44, Con+1 4.50, Dex+2 8.80, Dex+1 2.86, Agi+1 2.20 → Per+1 0.39, Con+1 4.50, Dex+2 7.80, Dex+1 2.54, Agi+1 1.95 -0.42 1
Sage🧂 przyprawa zamiast Kvann podbija Dexterity +2 +6.17 ×4.79 · +379% 1/1 Perception +1 -4.61 ×0.08 · -92% 1/1 Constitution +1 +4.25 ×18.00 · +1700% 1/1 Agility +1 -2.55 ×0.43 · -57% 1/1 +1 Per+1 5.00, Con+1 0.25, Dex+2 1.63, Dex+1 1.25, Agi+1 4.50 → Per+1 0.39, Con+1 4.50, Dex+2 7.80, Dex+1 2.54, Agi+1 1.95 +1.72 1
Sage🧂 przyprawa zamiast Thyme podbija Dexterity +2 +2.80 ×1.56 · +56% 1/1 Constitution +1 -1.13 ×0.80 · -20% 1/1 Dexterity +1 +0.91 ×1.56 · +56% 1/1 Agility +1 +0.70 ×1.56 · +56% 1/1 +1 Per+1 0.25, Con+1 5.63, Dex+2 5.00, Dex+1 1.63, Agi+1 1.25 → Per+1 0.39, Con+1 4.50, Dex+2 7.80, Dex+1 2.54, Agi+1 1.95 +1.00 1